Moomoo.io Zoom hack

Allows to change zoom of the game using mouse wheels

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name Moomoo.io Zoom hack
// @author Murka
// @description Allows to change zoom of the game using mouse wheels
// @icon https://moomoo.io/img/favicon.png?v=1
// @version 0.8
// @match *://moomoo.io/*
// @match *://*.moomoo.io/*
// @run-at document-start
// @grant none
// @license MIT
// @namespace https://greasyfork.org/users/919633
// ==/UserScript==
/* jshint esversion:6 */

/*
    Author: Murka
    Github: https://github.com/Murka007
    Discord: https://discord.gg/cPRFdcZkeD
    Greasyfork: https://greasyfork.org/en/users/919633
    MooMooForge: https://github.com/MooMooForge
*/

(function() {
    "use strict";

    const log = console.log;
    function linker(value) {
        const hook = {
            0: value,
            toString: (radix) => hook[0].toString(radix),
            valueOf: () => hook[0].valueOf(),
            get length() {
                return hook[0].length;
            }
        };
        return hook;
    }

    function createHook(target, prop, callback) {
        const symbol = Symbol(prop);
        Object.defineProperty(target, prop, {
            get() { return this[symbol]; },
            set(value) { callback(this, symbol, value); },
            configurable: true
        })
    }

    createHook(window, "config", function(that, symbol, value) {
        if (typeof value === "object" && value.hasOwnProperty("maxScreenHeight")) {
            delete window.config;
            Object.defineProperty(window, "config", {
                value: value,
                configurable: false,
                writeable: false
            })
        }
    })

    // Bypass checkTrusted, so it will just return a callback
    createHook(Object.prototype, "checkTrusted", function(that, symbol, value) {
        delete Object.prototype.checkTrusted;
        that.checkTrusted = (callback) => callback;
    })

    // You can change to your own scale factor
    const scale = {
        width: 192,
        height: 108
    };

    // Intercept when assigning value to maxScreenHeight, then add our hooks to it
    createHook(Object.prototype, "maxScreenHeight", function(that, symbol, value) {
        delete Object.prototype.maxScreenHeight;
        that.maxScreenWidth = linker(1920 + scale.width * 3);
        that.maxScreenHeight = linker(1080 + scale.height * 3);
    })

    let wheels = 0;
    window.addEventListener("wheel", function(event) {
        const { maxScreenWidth, maxScreenHeight } = window.config || {};
        if (event.target.id !== "gameCanvas") return;

        // Used to create a small gap, so users could easily find the default scale
        if (maxScreenWidth[0] === 1920 && maxScreenHeight[0] === 1080) wheels += 1;
        if (wheels % 5 !== 0) return;

        const { width, height } = scale;
        maxScreenWidth[0] = Math.max(width, maxScreenWidth[0] + (event.deltaY > 0 ? -width : width));
        maxScreenHeight[0] = Math.max(height, maxScreenHeight[0] + (event.deltaY > 0 ? -height : height));
        window.dispatchEvent(new Event("resize"));
    })

})();