Empire Overview

Script for Ikariam 8.x.x, Overview tables for resources, buildings and military inspired by Ikariam Empire Board

// ==UserScript==
// @name                 Empire Overview
// @name:en              Empire Overview
// @name:el              Empire Overview
// @author               germano / 1.17 to 1.18 by Ariston /up 1.18 germano by mrFiX+(Thanx my friend) /up 1.9xx
// @description          Script for Ikariam 8.x.x, Overview tables for resources, buildings and military inspired by Ikariam Empire Board
// @description:en       Script for Ikariam 8.x.x, Overview tables for resources, buildings and military inspired by Ikariam Empire Board
// @description:el       Script for Ikariam 8.x.x, Overview tables for resources, buildings and military inspired by Ikariam Empire Board
// @namespace            Beta
// @grant                unsafeWindow
// @grant                GM_getValue
// @grant                GM_setValue
// @grant                GM_deleteValue
// @grant                GM_addStyle
// @grant                GM_registerMenuCommand
// @grant                GM_xmlhttpRequest
// @grant                GM_openInTab
//
// @exclude              http://board.*.ikariam.gameforge.com*
// @exclude              http://*.ikariam.gameforge.*/board
// @include	             /https?:\/\/s[0-9]*-[a-z]{2}\.ikariam\.gameforge\.com\/.*/
//
// @require              https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js
// @require              https://ajax.googleapis.com/ajax/libs/jqueryui/1.9.2/jquery-ui.min.js
//
// @version              1.1937
//
// @license              GPL version 3 or any later version; http://www.gnu.org/copyleft/gpl.html
// @icon https://www.google.com/s2/favicons?domain=ikariam.com
// ==/UserScript==

/***********************************************************************************************************************
 * Includes
 ********************************************************************************************************************* */

(function ($) {
  var jQuery = $;
  var isChrome;
  if (typeof unsafeWindow.jQuery === 'undefined')
    return;
  if (window.navigator.vendor.match(/Google/)) {
    isChrome = true;
  }
  if (!isChrome) {
    this.$ = this.jQuery = jQuery.noConflict(true);
  }

  $.extend({
    exclusive: function (arr) {
      return $.grep(arr, function (v, k) {
        return $.inArray(v, arr) === k;
      });
    },

    mergeValues: function (a, b, c) {
      var length = arguments.length;
      if (length == 1 || typeof arguments[0] !== "object" || typeof arguments[1] !== "object") {
        return arguments[0];
      }
      var args = jQuery.makeArray(arguments);
      var i = 1;
      var target = args[0];
      for (; i < length; i++) {
        var copy = args[i];
        for (var name in copy) {
          if (!target.hasOwnProperty(name)) {
            target[name] = copy[name];
            continue;
          }
          if (typeof target[name] == "object" && typeof copy[name] == "object") {
            target[name] = jQuery.mergeValues(target[name], copy[name]);
          } else if (copy.hasOwnProperty(name) && copy[name] !== undefined) {
            target[name] = copy[name];
          }
        }
      }
      return target;
    },
    decodeUrlParam: function (string) {
      var str = string.split('?').pop().split('&');
      var obj = {};
      for (var i = 0; i < str.length; i++) {
        var param = str[i].split('=');
        if (param.length !== 2) {
          continue;
        }
        obj[param[0]] = decodeURIComponent(param[1].replace(/\+/g, " "));
      }
      return obj;
    }
  });

  var events = (function () {
    var _events = {};
    var retEvents = function (id) {
      var callbacks, topic = id && _events[id];
      if (!topic) {
        callbacks = $.Callbacks("");
        topic = {
          pub: callbacks.fire,
          sub: callbacks.add,
          unsub: callbacks.remove
        };
        if (id) {
          _events[id] = topic;
        }
      }
      return topic;
    };

    retEvents.scheduleAction = function (callback, time) {
      return clearTimeout.bind(undefined, setTimeout(callback, time || 0));
    };

    retEvents.scheduleActionAtTime = function (callback, time) {
      return retEvents.scheduleAction(callback, (time - $.now() > 0 ? time - $.now() : 0));
    };

    retEvents.scheduleActionAtInterval = function (callback, time) {
      return clearInterval.bind(undefined, setInterval(callback, time));
    };
    return retEvents;
  })();

  /***********************************************************************************************************************
   * Globals
   **********************************************************************************************************************/
  var debug = false;
  var log = false;
  var timing = false;
  if (!unsafeWindow) unsafeWindow = window;

  /***********************************************************************************************************************
   * Inject button into page before the page renders the YUI menu or it will not be animated (less work)
   **********************************************************************************************************************/
  $('.menu_slots > .expandable:last').after('<li class="expandable slot99 empire_Menu" onclick=""><div class="empire_Menu image" style="background-image: url(/cdn/all/both/minimized/weltinfo.png); background-position: 0px 0px; background-size:33px auto"></div></div><div class="name"><span class="namebox">Empire Overview</span></div></li>');

  /***********************************************************************************************************************
   * Utility Functions
   **********************************************************************************************************************/
  var Utils = {
    wrapInClosure: function (obj) {
      return (function (x) {
        return function () {
          return x;
        };
      })(obj);
    },
    existsIn: function (input, test) {
      var ret;
      try {
        ret = input.indexOf(test) !== -1;
      } catch (e) {
        return false;
      }
      return ret;
    },
    estimateTravelTime: function (city1, city2) {
      var time;
      if (!city1 || !city2) return 0;
      if (city1[0] == city2[0] && city1[1] == city2[1]) {
        time = 1200 / 60 * 0.5;
      } else {
        time = 1200 / 60 * (Math.sqrt(Math.pow((city2[0] - city1[0]), 2) + Math.pow((city2[1] - city1[1]), 2)));
      }
      return Math.floor(time * 60 * 1000);
    },
    addStyleSheet: function (style) {
      var getHead = document.getElementsByTagName('head')[0];
      var cssNode = window.document.createElement('style');
      var elementStyle = getHead.appendChild(cssNode);
      elementStyle.innerHTML = style;
      return elementStyle;
    },
    escapeRegExp: function (str) {
      return str.replace(/[\[\]\/\{\}\(\)\-\?\$\*\+\.\\\^\|]/g, "\\$&");
    },
    format: function (inputString, replacements) {
      var str = '' + inputString;
      var keys = Object.keys(replacements);
      var i = keys.length;
      while (i--) {
        str = str.replace(new RegExp(this.escapeRegExp('{' + keys[i] + '}'), 'g'), replacements[keys[i]]);
      }
      return str;
    },
    cacheFunction: function (toExecute, expiry) {
      expiry = expiry || 1000;
      var cachedTime = $.now;
      var cachedResult;
      cachedResult = undefined;
      return function () {
        if (cachedTime < $.now() - expiry || cachedResult === undefined) {
          cachedResult = toExecute();
          cachedTime = $.now();
        }
        return cachedResult;
      };
    },
    getClone: function ($node) {
      if ($node.hasClass('ui-sortable-helper') || $node.parent().find('.ui-sortable-helper').length) {
        return $node;
      }
      return $($node.get(0).cloneNode(true));
    },
    setClone: function ($node, $clone) {
      if ($node.hasClass('ui-sortable-helper') || $node.parent().find('.ui-sortable-helper').length) {
        return $node;
      }
      $node.get(0).parentNode.replaceChild($clone.get(0), $node.get(0));
      return $node;
    },
    replaceNode: function (node, html) {
      var t = node.cloneNode(false);
      t.innerHTML = html;
      node.parentNode.replaceChild(t, node);
      return t;
    },
    FormatTimeLengthToStr: function (timeString, precision, spacer) {
      var lang = database.settings.languageChange.value;
      timeString = timeString || 0;
      precision = precision || 2;
      spacer = spacer || ' ';
      if (!isFinite(timeString)) {
        return ' \u221E ';
      }
      if (timeString < 0) timeString *= -1;
      var factors = [];
      var locStr = [];
      factors.year = 31536000;
      factors.month = 2520000;
      factors.day = 86400;
      factors.hour = 3600;
      factors.minute = 60;
      factors.second = 1;
      locStr.year = Constant.LanguageData[lang].year;
      locStr.month = Constant.LanguageData[lang].month;
      locStr.day = Constant.LanguageData[lang].day;
      locStr.hour = Constant.LanguageData[lang].hour;
      locStr.minute = Constant.LanguageData[lang].minute;
      locStr.second = Constant.LanguageData[lang].second;
      timeString = Math.ceil(timeString / 1000);
      var retString = "";
      for (var fact in factors) {
        var timeInSecs = Math.floor(timeString / factors[fact]);
        if (isNaN(timeInSecs)) {
          return retString;
        }
        if (precision > 0 && (timeInSecs > 0 || retString != "")) {
          timeString = timeString - timeInSecs * factors[fact];
          if (retString != "") {
            retString += spacer;
          }
          retString += timeInSecs == 0 ? '' : timeInSecs + locStr[fact];
          precision = timeInSecs == 0 ? precision : (precision - 1);
        }
      }
      return retString;
    },
    FormatFullTimeToDateString: function (timeString, precise) {
      var lang = database.settings.languageChange.value;
      precise = precise || true;
      timeString = timeString || 0;
      var sInDay = 86400000;
      var day = '';
      var compDate = new Date(timeString);
      if (precise) {
        switch (Math.floor(compDate.getTime() / sInDay) - Math.floor($.now() / sInDay)) {
          case 0:
            day = Constant.LanguageData[lang].today;
            break;
          case 1:
            day = Constant.LanguageData[lang].tomorrow;
            break;
          case -1:
            day = Constant.LanguageData[lang].yesterday;
            break;
          default:
            day = (!isChrome ? compDate.toLocaleFormat('%a %d %b') : compDate.toString().split(' ').splice(0, 3).join(' ')); //Dienstag
        }
      }
      if (day !== '') {
        day += ', ';
      }
      return day + compDate.toLocaleTimeString();
    },
    FormatTimeToDateString: function (timeString) {
      timeString = timeString || 0;
      var compDate = new Date(timeString);
      return compDate.toLocaleTimeString();
    },
    FormatRemainingTime: function (time, brackets) {
      brackets = brackets || false;
      var arrInTime = Utils.FormatTimeLengthToStr(time, 3, ' ');
      return (arrInTime === '') ? '' : (brackets ? '(' : '') + arrInTime + (brackets ? ')' : '');
    },
    FormatNumToStr: function (inputNum, outputSign, precision) {
      var lang = database.settings.languageChange.value;
      precision = precision ? "10e" + (precision - 1) : 1;
      var ret, val, sign, i, j;
      var tho = Constant.LanguageData[lang].thousandSeperator;
      var dec = Constant.LanguageData[lang].decimalPoint;
      if (!isFinite(inputNum)) {
        return '\u221E';
      }
      sign = inputNum > 0 ? 1 : inputNum === 0 ? 0 : -1;
      if (sign) {
        val = ((Math.floor(Math.abs(inputNum * precision)) / precision) + '').split('.');
        ret = val[1] !== undefined ? [dec, val[1]] : [];
        val = val[0].split('');
        i = val.length;
        j = 1;
        while (i--) {
          ret.unshift(val.pop());
          if (i && j % 3 === 0) {
            ret.unshift(tho);
          }
          j++;
        }
        if (outputSign) {
          ret.unshift(sign == 1 ? '+' : '-');
        }
        return ret.join('');
      }
      else return inputNum;
    }
  };

  /***********************************************************************************************************************
   * CLASSES
   **********************************************************************************************************************/
  function Movement(id, originCityId, targetCityId, arrivalTime, mission, loadingTime, resources, military, ships) {
    if (typeof id === "object") {
      this._id = id._id || null;
      this._originCityId = id._originCityId || null;
      this._targetCityId = id._targetCityId || null;
      this._arrivalTime = id._arrivalTime || null;
      this._mission = id._mission || null;
      this._loadingTime = id._loadingTime || null;
      this._resources = id._resources || { wood: 0, wine: 0, marble: 0, glass: 0, sulfur: 0, gold: 0 };
      this._military = id._military || new MilitaryUnits();
      this._ships = id._ships || null;
      this._updatedCity = id._updatedCity || false;
      this._complete = id._complete || false;
      this._updateTimer = id._updateTimer || null;

    } else {
      this._id = id || null;
      this._originCityId = originCityId || null;
      this._targetCityId = targetCityId || null;
      this._arrivalTime = arrivalTime || null;
      this._mission = mission || null;
      this._loadingTime = loadingTime || null;
      this._resources = resources || { wood: 0, wine: 0, marble: 0, glass: 0, sulfur: 0, gold: 0 };
      this._military = military || new MilitaryUnits();
      this._ships = ships || null;
      this._updatedCity = false;
      this._complete = false;
      this._updateTimer = null;
    }
  }
  Movement.prototype = {
    startUpdateTimer: function () {
      this.clearUpdateTimer();
      if (this.isCompleted) {
        this.updateTransportComplete();
      } else {
        this._updateTimer = events.scheduleActionAtTime(this.updateTransportComplete.bind(this), this._arrivalTime + 1000);
      }
    },
    clearUpdateTimer: function () {
      var ret = !this._updateTimer || this._updateTimer();
      this._updateTimer = null;
      return ret;
    },
    get getId() {
      return this._id;
    },
    get getOriginCityId() {
      return this._originCityId;
    },
    get getTargetCityId() {
      return this._targetCityId;
    },
    get getArrivalTime() {
      return this._arrivalTime;
    },
    get getMission() {
      return this._mission;
    },
    get getLoadingTime() {
      return this._loadingTime - $.now();
    },
    get getResources() {
      return this._resources;
    },
    getResource: function (resourceName) {
      return this._resources[resourceName];
    },
    get getMilitary() {
      return this._military;
    },
    get getShips() {
      return this._ships;
    },
    get isCompleted() {
      return this._arrivalTime < $.now();
    },
    get isLoading() {
      return this._loadingTime > $.now();
    },
    get getRemainingTime() {
      return this._arrivalTime - $.now();
    },
    updateTransportComplete: function () {
      if (this.isCompleted && !this._updatedCity) {
        var city = database.getCityFromId(this._targetCityId);
        var changes = [];
        if (city) {
          for (var resource in Constant.Resources) {
            if (this.getResource(Constant.Resources[resource])) {
              changes.push(Constant.Resources[resource]);
            }
            city.getResource(Constant.Resources[resource]).increment(this.getResource(Constant.Resources[resource]));
          }
          this._updatedCity = true;
          city = database.getCityFromId(this.originCityId);
          if (city) {
            city.updateActionPoints(city.getAvailableActions + 1);
          }
          if (changes.length) {
            events(Constant.Events.MOVEMENTS_UPDATED).pub([this.getTargetCityId]);
            events(Constant.Events.RESOURCES_UPDATED).pub(this.getTargetCityId, changes);
          }
          events.scheduleAction(function () {
            database.getGlobalData.removeFleetMovement(this._id);
          }.bind(this));
          return true;
        }

      } else if (this._updatedCity) {
        events.scheduleAction(function () {
          database.getGlobalData.removeFleetMovement(this._id);
        }.bind(this));
      }
      return false;
    }
  };

  function Resource(city, name) {
    this._current = 0;
    this._production = 0;
    this._consumption = 0;
    this._currentChangedDate = $.now();
    this.city = Utils.wrapInClosure(city);
    this._name = name;
    return this;
  }

  Resource.prototype = {
    get name() {
      return this._name;
    },
    update: function (current, production, consumption) {
      var changed = (current % this._current > 10) || (production != this._production) || (consumption != this._consumption);
      this._current = current;
      this._production = production;
      this._consumption = consumption;
      this._currentChangedDate = $.now();
      return changed;
    },
    project: function () {
      var limit = Math.floor($.now() / 1000);
      var start = Math.floor(this._currentChangedDate / 1000);
      while (limit > start) {
        this._current += this._production;
        if (Math.floor(start / 3600) != Math.floor((start + 1) / 3600))
          if (this._current > this._consumption) {
            this._current -= this._consumption;
          } else {
            this.city().projectPopData(start * 1000);
            this._consumption = 0;
          }

        start++;
      }
      this._currentChangedDate = limit * 1000;
      this.city().projectPopData(limit * 1000);

    },
    increment: function (amount) {
      if (amount !== 0) {
        this._current += amount;
        return true;
      }
      return false;
    },
    get getEmptyTime() {
      var net = this.getProduction * 3600 - this.getConsumption;
      return (net < 0) ? this.getCurrent / net * -1 : Infinity;
    },
    get getFullTime() {
      var net = this.getProduction * 3600 - this.getConsumption;
      return (net > 0) ? (this.city().maxResourceCapacities.capacity - this.getCurrent) / net : 0;
    },
    get getCurrent() {
      return Math.floor(this._current);

    },
    get getProduction() {
      return this._production || 0;
    },
    get getConsumption() {
      return this._consumption || 0;
    }
  };

  function Military(city) {
    this.city = Utils.wrapInClosure(city);
    this._units = new MilitaryUnits();
    this._advisorLastUpdate = 0;
    this.armyTraining = [];
    this._trainingTimer = null;
  }
  Military.prototype = {
    init: function () {
      this._trainingTimer = null;
      this._startTrainingTimer();
    },
    _getTrainingTotals: function () {
      var ret = {};
      $.each(this.armyTraining, function (index, training) {
        $.each(Constant.UnitData, function (unitId, info) {
          ret[unitId] = ret[unitId] ? ret[unitId] + (training.units[unitId] || 0) : training.units[unitId] || 0;
        });
      });
      return ret;
    },
    get getTrainingTotals() {
      if (!this._trainingTotals) {
        this._trainingTotals = Utils.cacheFunction(this._getTrainingTotals.bind(this), 1000);
      }
      return this._trainingTotals();
    },
    _getIncomingTotals: function () {
      var ret = {};
      $.each(this.city().getIncomingMilitary, function (index, element) {
        for (var unitName in Constant.UnitData) {
          ret[unitName] = ret[unitName] ? ret[unitName] + (element.getMilitary.totals[unitName] || 0) : element.getMilitary.totals[unitName] || 0;
        }
      });
      return ret;
    },
    get getIncomingTotals() {
      if (!this._incomingTotals) {
        this._incomingTotals = Utils.cacheFunction(this._getIncomingTotals.bind(this), 1000);
      }
      return this._incomingTotals();
    },
    getTrainingForUnit: function (unit) {
      var ret = [];
      $.each(this.armyTraining, function (index, training) {
        $.each(training.units, function (unitId, count) {
          if (unitId === unit) {
            ret.push({ count: count, time: training.completionTime });
          }
        });
      });
      return ret;
    },
        
    setTraining: function (trainingQueue) {
      // fix
      var armyTrain = [];
      // fix
      if (!trainingQueue.length) return false;
      this._stopTrainingTimer();
      var type = trainingQueue[0].type;
      var changes = this._clearTrainingForType(type);
			$.each(trainingQueue, function (index, training) 
      {
        //this.armyTraining.push(training);
        armyTrain.push(training);
        $.each(training.units, function (unitId, count) 
        {
          changes.push(unitId);
        });
      }.bind(this));
      //this.armyTraining.sort(function (a, b) {   
      //  return a.completionTime - b.completionTime;
      //});
      armyTrain.sort((a,b)=>a.completionTime-b.completionTime);
      this._startTrainingTimer();
      this.armyTraining = armyTrain;
      return $.exclusive(changes);
    },
    
    _clearTrainingForType: function (type) {
      var oldTraining = this.armyTraining.filter(function (item) {
        return item.type === type;
      });
      this.armyTraining = this.armyTraining.filter(function (item) {
        return item.type !== type;
      });
      var changes = [];
      $.each(oldTraining, function (index, training) {
        $.each(training.units, function (unitId, count) {
          changes.push(unitId);
        });
      });
      return changes;
    },
    _completeTraining: function () {
      if (this.armyTraining.length) {
        if (this.armyTraining[0].completionTime < $.now() + 5000) {
          var changes = [];
          var training = this.armyTraining.shift();
          $.each(training.units, function (id, count) {
            this.getUnits.addUnit(id, count);
            changes.push(id);
          }.bind(this));
          if (changes.length) events(Constant.Events.MILITARY_UPDATED).pub(this.city().getId, changes);
        }
      }
      this._startTrainingTimer();
    },
    _startTrainingTimer: function () {
      this._stopTrainingTimer();
      if (this.armyTraining.length) {
        this._trainingTimer = events.scheduleActionAtTime(this._completeTraining.bind(this), this.armyTraining[0].completionTime);
      }
    },
    _stopTrainingTimer: function () {
      if (this._trainingTimer) {
        this._trainingTimer();
      }
      this._trainingTimer = null;
    },
    updateUnits: function (counts) {
      var changes = [];
      $.each(counts, function (unitId, count) {
        if (this._units.setUnit(unitId, count)) {
          changes.push(unitId);
        }
      }.bind(this));
      return changes;
    },
    get getUnits() {
      return this._units;
    }
  };
  function MilitaryUnits(obj) {
    this._units = obj !== undefined ? obj._units : {};
  }
  MilitaryUnits.prototype = {
    getUnit: function (unitId) {
      return this._units[unitId] || 0;
    },
    setUnit: function (unitId, count) {
      var changed = this._units[unitId] != count;
      this._units[unitId] = count;
      return changed;
    },
    get totals() {
      return this._units;
    },
    addUnit: function (unitId, count) {
      return this.setUnit(unitId, this.getUnit(unitId) + count);
    },
    removeUnit: function (unitId, count) {
      count = Math.max(0, this.getUnit[unitId] - count);
      return this.setUnit(unitId, count);
    }
  };

  function Building(city, pos) {
    this._position = pos;
    this._level = 0;
    this._name = null;
    this.city = Utils.wrapInClosure(city);
    this._updateTimer = null;
  }
  Building.prototype = {
    startUpgradeTimer: function () {
      if (this._updateTimer) {
        this._updateTimer();
        delete this._updateTimer;
      }
      if (this._completionTime) {
        if (this._completionTime - $.now() < 5000) {
          this.completeUpgrade();
        } else {
          this._updateTimer = events.scheduleActionAtTime(this.completeUpgrade.bind(this), this._completionTime - 4000);
        }
      }
      var statusPoll = function (a, b) {
        return events.scheduleActionAtInterval(function () {
          if (a != this.isUpgradable || b != this.isUpgrading) {
            var changes = { position: this._position, name: this.getName, upgraded: this.isUpgrading != b };
            events(Constant.Events.BUILDINGS_UPDATED).pub([changes]);
            a = this.isUpgradable;
            b = this.isUpgrading;
          }
        }.bind(this), 3000);
      }(this.isUpgradable, this.isUpgrading);
    },
    update: function (data) {
      var changes;
      var name = data.building.split(' ')[0];
      var level = parseInt(data.level) || 0;
      database.getGlobalData.addLocalisedString(name, data.name);
      var completion = ('undefined' !== typeof data.completed) ? parseInt(data.completed) : 0;
      var changed = (name !== this._name || level !== this._level || !!completion != this.isUpgrading); // todo
      if (changed) {
        changes = { position: this._position, name: this.getName, upgraded: this.isUpgrading != !completion }; //todo
      }
      if (completion) {
        this._completionTime = completion * 1000;
        this.startUpgradeTimer();
      } else if (this._completionTime) {
        delete this._completionTime;
      }
      this._name = name;
      this._level = level;
      if (changed) {
        return changes;
      }
      return false;
    },
    get getUrlParams() {
      return {
        view: this.getName,
        cityId: this.city().getId,
        position: this.getPosition
      };
    },
    get getUpgradeCost() {
      var carpenter, architect, vineyard, fireworker, optician;
      var level = this._level + this.isUpgrading;
      if (this.isEmpty) {
        return {
          wood: Infinity,
          glass: 0,
          marble: 0,
          sulfur: 0,
          wine: 0,
          time: 0
        };
      }
      var time = Constant.BuildingData[this._name].time;
      var bon = 1;
      var bonTime = 1 + Constant.GovernmentData[database.getGlobalData.getGovernmentType].buildingTime;
      bon -= database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.PULLEY) ? 0.02 : 0;
      bon -= database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.GEOMETRY) ? 0.04 : 0;
      bon -= database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.SPIRIT_LEVEL) ? 0.08 : 0;
      return {
        wood: Math.floor((Constant.BuildingData[this._name].wood[level] || 0) * (bon - (carpenter = this.city().getBuildingFromName(Constant.Buildings.CARPENTER), carpenter ? carpenter.getLevel / 100 : 0))),
        wine: Math.floor((Constant.BuildingData[this._name].wine[level] || 0) * (bon - (vineyard = this.city().getBuildingFromName(Constant.Buildings.VINEYARD), vineyard ? vineyard.getLevel / 100 : 0))),
        marble: Math.floor((Constant.BuildingData[this._name].marble[level] || 0) * (bon - (architect = this.city().getBuildingFromName(Constant.Buildings.ARCHITECT), architect ? architect.getLevel / 100 : 0))),
        glass: Math.floor((Constant.BuildingData[this._name].glass[level] || 0) * (bon - (optician = this.city().getBuildingFromName(Constant.Buildings.OPTICIAN), optician ? optician.getLevel / 100 : 0))),
        sulfur: Math.floor((Constant.BuildingData[this._name].sulfur[level] || 0) * (bon - (fireworker = this.city().getBuildingFromName(Constant.Buildings.FIREWORK_TEST_AREA), fireworker ? fireworker.getLevel / 100 : 0))),
        time: Math.round(time.a / time.b * Math.pow(time.c, level + 1) - time.d) * 1000 * bonTime
      };
    },
    get getName() {
      return this._name;
    },
    get getType() {
      return Constant.BuildingData[this.getName].type;
    },
    get getLevel() {
      return this._level;
    },
    get isEmpty() {
      return this._name == 'buildingGround' || this._name === null;
    },
    get isUpgrading() {
      return (this._completionTime > $.now());
    },
    subtractUpgradeResourcesFromCity: function () {
      var cost = this.getUpgradeCost;
      $.each(Constant.Resources, function (key, resourceName) {
        this.city().getResource(resourceName).increment(cost[resourceName] * -1);
      }.bind(this));
      this._completionTime = $.now() + cost.time;
    },
    get isUpgradable() {
      if (this.isEmpty || this.isMaxLevel) {
        return false;
      }
      var cost = this.getUpgradeCost;
      var upgradable = true;
      $.each(Constant.Resources, function (key, value) {
        upgradable = upgradable && (!cost[value] || cost[value] <= this.city().getResource(value).getCurrent);
      }.bind(this));
      return upgradable;
    },
    get getCompletionTime() {
      return this._completionTime;
    },
    get getCompletionDate() {
    },
    get isMaxLevel() {
      return Constant.BuildingData[this.getName].maxLevel === (this.getLevel);
    },
    get getPosition() {
      return this._position;
    },
    completeUpgrade: function () {
      this._level++;
      delete this._completionTime;
      delete this._updateTimer;
      events(Constant.Events.BUILDINGS_UPDATED).pub(this.city().getId, [
        { position: this._position, name: this.getName, upgraded: true }
      ]);
    }
  };

  function CityResearch(city) {
    this._researchersLastUpdate = 0;
    this._researchers = 0;
    this._researchCostLastUpdate = 0;
    this._researchCost = 0;
    this.city = Utils.wrapInClosure(city);
  }

  CityResearch.prototype = {
    updateResearchers: function (researchers) {
      var changed = this._researchers !== researchers;
      this._researchers = researchers;
      this._researchersLastUpdate = $.now();
      this._researchCost = this.getResearchCost;
      return changed;
    },
    updateCost: function (cost) {
      var changed = this._researchCost !== cost;
      this._researchCost = cost;
      this._researchCostLastUpdate = $.now();
      this._researchers = this.getResearchers;
      return changed;
    },
    get getResearchers() {
      if (this._researchersLastUpdate < this._researchCostLastUpdate) {
        return Math.floor(this._researchCost / this._researchCostModifier);
      } else {
        return this._researchers;
      }
    },
    get getResearch() {
      return this.researchData.total;
    },
    get researchData() {
      if (!this._researchData) {
        this._researchData = Utils.cacheFunction(this.researchDataCached.bind(this), 1000);
      }
      return this._researchData();
    },
    researchDataCached: function () {
      var resBon = 0 + (database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.PAPER) * 0.02) + (database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.INK) * 0.04) + (database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.MECHANICAL_PEN) * 0.08) + (database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.SCIENTIFIC_FUTURE) * 0.02);
      var premBon = database.getGlobalData.hasPremiumFeature(Constant.Premium.RESEARCH_POINTS_BONUS_EXTREME_LENGTH) ? (0 + Constant.PremiumData[Constant.Premium.RESEARCH_POINTS_BONUS_EXTREME_LENGTH].bonus) : database.getGlobalData.hasPremiumFeature(Constant.Premium.RESEARCH_POINTS_BONUS) ? (0 + Constant.PremiumData[Constant.Premium.RESEARCH_POINTS_BONUS].bonus) : 0;
      var goods = Constant.GovernmentData[database.getGlobalData.getGovernmentType].researchPerCulturalGood * this.city()._culturalGoods;
      var researchers = this.getResearchers;
      var corruptionSpend = researchers * this.city().getCorruption;
      var nonCorruptedResearchers = researchers * (1 - this.city().getCorruption);
      var premiumResBonus = nonCorruptedResearchers * premBon;
      var researchBonus = nonCorruptedResearchers * resBon;
      var premiumGoodsBonus = goods * premBon;
      var serverTyp = 1;
      if (ikariam.Server() == 's201' || ikariam.Server() == 's202') serverTyp = 3;
      return {
        scientists: researchers,
        researchBonus: researchBonus,
        premiumScientistBonus: premiumResBonus,
        premiumResearchBonus: (researchBonus * premBon),
        culturalGoods: goods,
        premiumCulturalGoodsBonus: premiumGoodsBonus,
        corruption: corruptionSpend,
        total: ((nonCorruptedResearchers + researchBonus + premiumResBonus + goods + premiumGoodsBonus + (researchBonus * premBon)) * Constant.GovernmentData[database.getGlobalData.getGovernmentType].researchBonus) * serverTyp
      };
    },
    get _researchCostModifier() {
      var serverTyp = 1;
      if (ikariam.Server() == 's201' || ikariam.Server() == 's202') serverTyp = 3;
      return (6 + Constant.GovernmentData[database.getGlobalData.getGovernmentType].researcherCost - (database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.LETTER_CHUTE) * 3)) * serverTyp;
    },
    get getResearchCost() {
      return this.getResearchers * this._researchCostModifier;
    }
  };

  function Changes(city, type, changes) {
    this.city = city || null;
    this.type = type || null;
    this.changes = changes || [];
  }
  function Population(city) {
    this._population = 0;
    this._citizens = 0;
    this._resourceWorkers = 0;
    this._tradeWorkers = 0;
    this._priests = 0;
    this._culturalGoods = 0;

    this._popChanged = $.now();
    this._citizensChanged = $.now();
    this._culturalGoodsChanged = $.now();
    this._priestsChanged = $.now();
    this.city = Utils.wrapInClosure(city);
  }
  Population.prototype = {
    updatePopulationData: function (population, citizens, priests, culturalGoods) {
      var changes = [];
      if (population && population != this._population) {
        changes.push({ population: true });
        this.population = population;
      }
      if (citizens && citizens != this._priests) {
        changes.push({ citizens: true });
        this.citizens = citizens;
      }
      if (priests && priests != this._priests) {
        changes.push({ priests: true });
        this.priests = priests;
      }
    },
    updateWorkerData: function (resourceName, workers) {
    },
    updatePriests: function (newCount) {
    },
    updateCulturalGoods: function (newCount) {
    },
    get population() {
      return this._population;
    },
    set population(newVal) {
      this._population = newVal;
      this._popChanged = $.now();
    },
    get citizens() {
      return this._citizens;
    },
    set citizens(newVal) {
      this._citizens = newVal;
      this._citizensChanged = $.now();
    },
    get priests() {
      return this._priests;
    },
    set priests(newVal) {
      this._priests = newVal;
      this._priestsChanged = $.now();
    }
  };

  function City(id) {
    this._id = id || 0;
    this._name = '';
    this._resources = {
      gold: new Resource(this, Constant.Resources.GOLD),
      wood: new Resource(this, Constant.Resources.WOOD),
      wine: new Resource(this, Constant.Resources.WINE),
      marble: new Resource(this, Constant.Resources.MARBLE),
      glass: new Resource(this, Constant.Resources.GLASS),
      sulfur: new Resource(this, Constant.Resources.SULFUR)
    };
    this._capacities = {
      capacity: 0,
      safe: 0,
      buildings: {
        dump: { storage: 0, safe: 0 },
        warehouse: { storage: 0, safe: 0 },
        townHall: { storage: 2500, safe: 100 }
      },
      invalid: true
    };
    this._tradeGoodID = 0;
    this.knownTime = $.now();
    this._lastPopUpdate = $.now();
//    this._buildings = new Array(25);
    this._buildings = new Array(Math.max($('#locations [id^="position"]').length,26));
    var i = this._buildings.length;
    while (i--) {
      this._buildings[i] = new Building(this, i);
    }
    this._research = new CityResearch(this);
    this.actionPoints = 0;
    this._actionPoints = 0;
    this.maxSci = 0;
    this._coordinates = { x: 0, y: 0 };
    this._islandID = null;

    this.population = new Population(this);
    this._population = 0;
    this._citizens = 0;
    this._resourceWorkers = 0;
    this._tradeWorkers = 0;
    this._priests = 0;
    this._culturalGoods = 0;
    this._military = new Military(this);

    this.fleetMovements = {};
    this.militaryMovements = {};
    this.unitBuildList = [];

    this.goldIncome = 0;
    this.goldExpend = 0;

    this._pop = { currentPop: 0, maxPop: 0, satisfaction: { city: 196, museum: { cultural: 0, level: 0 }, government: 0, tavern: { wineConsumption: 0, level: 0 }, research: 0, priest: 0, total: 0 }, happiness: 0, growth: 0 };
    events('updateCityData').sub(this.updateCityDataFromAjax.bind(this));
    events('updateBuildingData').sub(this.updateBuildingsDataFromAjax.bind(this));
  }

  City.prototype = {
    init: function () {
      $.each(this._buildings, function (idx, building) {
        building.startUpgradeTimer();
      });
      this.military.init();
      $.each(this._resources, function (resourceName, resource) {
        resource.project();
      });
      events.scheduleActionAtInterval(function () {
        $.each(this._resources, function (resourceName, resource) {
          resource.project();
        }.bind(this));
      }.bind(this), 1000);
    },
    projectResource: function (seconds) {
    },
    updateBuildingsDataFromAjax: function (id, position) {
      var changes = [];
      if (id == this.getId && ikariam.viewIsCity) {
        if (position) {
          $.each(position, function (i, item) {
            var change = this.getBuildingFromPosition(i).update(item);
            if (change) changes.push(change);
          }.bind(this));
          if (changes.length) {
            this._capacities.invalid = true;
            events(Constant.Events.BUILDINGS_UPDATED).pub(id, changes);
          }
        }
      }
    },
    updateCityDataFromAjax: function (id, cityData) {
      var resourcesChanged = false;
      var changes = {};
      if (id == this.getId) {
        try {
          var baseWineConsumption = 0, wineConsumption = 0;
          if ($.inArray(cityData.wineSpendings, Constant.BuildingData[Constant.Buildings.TAVERN].wineUse, Constant.BuildingData[Constant.Buildings.TAVERN].wineUse2) > -1) {
            baseWineConsumption = cityData.wineSpendings;
            wineConsumption = (this.getBuildingFromName(Constant.Buildings.VINEYARD)) ? baseWineConsumption * ((100 - this.getBuildingFromName(Constant.Buildings.VINEYARD).getLevel) / 100) : baseWineConsumption;
          }
          else {
            wineConsumption = cityData.wineSpendings;
          }
          this.updateTradeGoodID(parseInt(cityData.producedTradegood));
          resourcesChanged = this.updateResource(Constant.Resources.WOOD, cityData.currentResources[Constant.ResourceIDs.WOOD], cityData.resourceProduction, 0) || resourcesChanged;
          resourcesChanged = this.updateResource(Constant.Resources.WINE, cityData.currentResources[Constant.ResourceIDs.WINE], this.getTradeGoodID == Constant.ResourceIDs.WINE ? cityData.tradegoodProduction : 0, wineConsumption) || resourcesChanged;
          resourcesChanged = this.updateResource(Constant.Resources.MARBLE, cityData.currentResources[Constant.ResourceIDs.MARBLE], this.getTradeGoodID == Constant.ResourceIDs.MARBLE ? cityData.tradegoodProduction : 0, 0) || resourcesChanged;
          resourcesChanged = this.updateResource(Constant.Resources.GLASS, cityData.currentResources[Constant.ResourceIDs.GLASS], this.getTradeGoodID == Constant.ResourceIDs.GLASS ? cityData.tradegoodProduction : 0, 0) || resourcesChanged;
          resourcesChanged = this.updateResource(Constant.Resources.SULFUR, cityData.currentResources[Constant.ResourceIDs.SULFUR], this.getTradeGoodID == Constant.ResourceIDs.SULFUR ? cityData.tradegoodProduction : 0, 0) || resourcesChanged;
          this.knownTime = $.now();

          var $actionPointElem = $('#js_GlobalMenu_maxActionPoints');
          if (cityData.maxActionPoints) {
            changes.actionPoints = this.updateActionPoints(cityData.maxActionPoints || 0);
          } else {
            changes.actionPoints = this.updateActionPoints(parseInt($actionPointElem.text()) || 0);
          }
          changes.coordinates = this.updateCoordinates(parseInt(cityData.islandXCoord), parseInt(cityData.islandYCoord));
          if (ikariam.viewIsCity) {
            changes.name = this.updateName(cityData.name);
            changes.population = this.updatePopulation(cityData.currentResources.population);
            changes.islandId = this.updateIslandID(parseInt(cityData.islandId));
            changes.coordinates = this.updateCoordinates(parseInt(cityData.islandXCoord), parseInt(cityData.islandYCoord));
          }
          if (ikariam.viewIsIsland) {
            changes.islandId = this.updateIslandID(parseInt(cityData.id));
            changes.coordinates = this.updateCoordinates(parseInt(cityData.xCoord), parseInt(cityData.yCoord));
          }
          changes.citizens = this.updateCitizens(cityData.currentResources.citizens);
          database.getGlobalData.addLocalisedString('cities', $('#js_GlobalMenu_cities').find('> span').text());
          database.getGlobalData.addLocalisedString('ActionPoints', $actionPointElem.attr('title'));
          if (cityData.gold) {
            database.getGlobalData.finance.currentGold = parseFloat(cityData.gold);
          }
        } catch (e) {
          empire.error('fetchCurrentCityData', e);
        } finally {
          cityData = null;
        }
        events(Constant.Events.CITY_UPDATED).pub(this.getId, changes);
        if (resourcesChanged) {
          events(Constant.Events.RESOURCES_UPDATED).pub(this.getId, resourcesChanged);
        }
      }
    },
    get getCorruption() {
      if (typeof this._corruption != "function") {
        this._corruption = Utils.cacheFunction(function () {
          var h = 0;
          if (this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE) && (this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE).getLevel / database.getCityCount != 1)) {
            h = Constant.GovernmentData[database.getGlobalData.getGovernmentType].governors;
          }
          return Math.max(0, 1 - ((this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE) ? this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE).getLevel : this.getBuildingFromName(Constant.Buildings.PALACE) ? this.getBuildingFromName(Constant.Buildings.PALACE).getLevel : 0) + 1) / database.getCityCount + Constant.GovernmentData[database.getGlobalData.getGovernmentType].corruption + h);
        }.bind(this), 1000);
      }
      return this._corruption();
    },
    get isCurrentCity() {
      return this.getId == ikariam.CurrentCityId;
    },
    getResource: function (name) {
      return this._resources[name];
    },
    updateResource: function (resourceName, current, production, consumption) {
      return this.getResource(resourceName).update(current, production, consumption);
    },
    get getIncome() {
      var priestsGold = 0;
      var serverTyp = 1;
      if (ikariam.Server() == 's202') serverTyp = 3;
      priestsGold = Math.floor(this._priests * Constant.GovernmentData[database.getGlobalData.getGovernmentType].goldBonusPerPriest);
      return this._citizens * 3 * serverTyp + priestsGold;
    },
    updateIncome: function (value) {
      /*  if(Math.abs(this._citizens - value / 3) > 2) {
          return this.updateCitizens((value / 3))
        }*/
      return false;
    },
    get getExpenses() {
      return -1 * this._research.getResearchCost;
    },
    updateExpenses: function (value) {
      return this._research.updateCost(Math.abs(value));
    },
    get getBuildings() {
      return this._buildings;
    },
    getBuildingsFromName: function (name) {
      var ret = [];
      var i = this._buildings.length;
      while (i--) {
        if (this._buildings[i].getName == name) ret.push(this._buildings[i]);
      }
      return ret;
    },
    getBuildingFromName: function (name) {
      var i = this._buildings.length;
      while (i--) {
        if (this._buildings[i].getName == name)
          return this._buildings[i];
      }
      return null;
    },
    getBuildingFromPosition: function (position) {
      return this._buildings[position];
    },
    getWonder: function () {
      var i = 7;//ikariam.wonder();
      return i;
    },
    get getTradeGood() {
      for (var resourceName in Constant.ResourceIDs) {
        if (this._tradeGoodID == Constant.ResourceIDs[resourceName]) {
          return Constant.Resources[resourceName];
        }
      }
      return null;
    },
    get getTradeGoodID() {
      return this._tradeGoodID;
    },
    updateTradeGoodID: function (value) {
      var changed = this._tradeGoodID != value;
      if (changed) {
        this._tradeGoodID = value;
      }
      return changed;
    },
    updatePriests: function (priests) {
      var changed = this._priests != priests;
      this._priests = priests;
      return changed;
    },
    get getName() {
      return this._name;
    },
    updateName: function (value) {
      var changed = this._name != value;
      if (changed) {
        this._name = value;
      }
      return changed;
    },
    get getId() {
      return this._id;
    },
    get research() {
      return this._research;
    },
    updateResearchers: function (value) {
      return this._research.updateResearchers(value);
    },
    updateResearchCost: function (value) {
      return this._research.updateCost(value);
    },
    get garrisonland() {
      var i = 0, r = 0, t = 0;
      if (this.getBuildingFromName(Constant.Buildings.TOWN_HALL)) {
        i = this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel;
      }
      if (this.getBuildingFromName(Constant.Buildings.WALL)) {
        r = this.getBuildingFromName(Constant.Buildings.WALL).getLevel;
      }
      t = (i + r - 1) * 50 + 300;
      return t;
    },
    get garrisonsea() {
      var t = 0, n = 0, s = 0;
      if (this.getBuildingFromName(Constant.Buildings.TRADING_PORT)) { //todo
        t = this.getBuildingFromName(Constant.Buildings.TRADING_PORT).getLevel;
      }
      if (this.getBuildingFromName(Constant.Buildings.SHIPYARD)) {
        s = this.getBuildingFromName(Constant.Buildings.SHIPYARD).getLevel;
      }
      //n = t > t ? t : t > s ? t : s;
      n = t > s ? t : s;
      return n * 25 + 125;
    },
    get plundergold() {
      var i = 0;
      if (this.getBuildingFromName(Constant.Buildings.PALACE)) {
        i = Math.floor(this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel) * 950;
      } else
        if (database.getCityCount == 1)
          i = Math.floor(this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel) * 950;
      return i;
    },
    get maxculturalgood() {
      var i = 0;
      if (this.getBuildingFromName(Constant.Buildings.MUSEUM)) {
        i = this.getBuildingFromName(Constant.Buildings.MUSEUM).getLevel;
      }
      return i;
    },
    get maxtavernlevel() {
      var i = 0;
      if (this.getBuildingFromName(Constant.Buildings.TAVERN)) {
        i = this.getBuildingFromName(Constant.Buildings.TAVERN).getLevel;
      }
      return i;
    },
    get tavernlevel() {
      var wineUse;
      var i;
      if (this.getBuildingFromName(Constant.Buildings.TAVERN)) {
        wineUse = Constant.BuildingData[Constant.Buildings.TAVERN].wineUse;
        if (ikariam.Server() == 's202')
          wineUse = Constant.BuildingData[Constant.Buildings.TAVERN].wineUse2;
        var consumption = Math.floor(this.getResource(Constant.Resources.WINE).getConsumption * (100 / (100 - (this.getBuildingFromName(Constant.Buildings.VINEYARD) ? this.getBuildingFromName(Constant.Buildings.VINEYARD).getLevel : 0))));
        for (i = 0; i < wineUse.length; i++) {
          if (Math.abs(wineUse[i] - consumption) <= 1) {
            break;
          }
        }
      }
      return i > 0 ? i : '';
    },
    get CorruptionCity() {
      var i = Math.max(0, 1 - ((this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE) ? this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE).getLevel : this.getBuildingFromName(Constant.Buildings.PALACE) ? this.getBuildingFromName(Constant.Buildings.PALACE).getLevel : 0) + 1) / database.getCityCount + Constant.GovernmentData[database.getGlobalData.getGovernmentType].corruption);
      var h = 0;
      if (this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE) && (this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE).getLevel / database.getCityCount != 1)) {
        h = Constant.GovernmentData[database.getGlobalData.getGovernmentType].governors;
      }
      return Math.floor(i * 100) + (h * 100);
    },
    get maxAP() {
      var i = 0;
      if (this.getBuildingFromName(Constant.Buildings.TOWN_HALL)) {
        i = this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel;
      }
      return Constant.BuildingData[Constant.Buildings.TOWN_HALL].actionPointsMax[i];
    },
    get maxSci() {
      //var i = 0;
      var i;
      if (this.getBuildingFromName(Constant.Buildings.ACADEMY)) {
        i = this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel;
      }
      return Constant.BuildingData[Constant.Buildings.ACADEMY].maxScientists[i] || '';
    },
    get iSci() {
      var i = '';
      if (this.getBuildingFromName(Constant.Buildings.ACADEMY)) {
        i = 0;
      }
      return i;
    },
    get storageCapacity() {
      return null;
    },
    get getAvailableActions() {
      return this._actionPoints;
    },
    updateActionPoints: function (value) {
      var changed = this._actionPoints != value;
      this._actionPoints = value;
      return changed;
    },
    get getCoordinates() {
      return (this._coordinates ? [this._coordinates.x, this._coordinates.y] : null);
    },
    updateCoordinates: function (x, y) {
      this._coordinates = { x: x, y: y };
      return false;
    },
    get getIslandID() {
      return this._islandID;
    },
    updateIslandID: function (id) {
      this._islandID = id;
      return false;
    },
    get getCulturalGoods() {
      return this._culturalGoods;
    },
    updateCulturalGoods: function (value) {
      var changed = this._culturalGoods !== value;
      if (changed) {
        this._culturalGoods = value;
      }
      return changed;
    },
    get getIncomingResources() {
      return database.getGlobalData.getResourceMovementsToCity(this.getId);
    },
    get getIncomingMilitary() {
      return database.getGlobalData.getMilitaryMovementsToCity(this.getId);
    },
    //fix
    get _getMaxPopulation() { return (this.getBuildingFromName(Constant.Buildings.TOWN_HALL) ? Constant.BuildingData[Constant.Buildings.TOWN_HALL].maxPop[this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel] : 0)+(database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.WELL_CONSTRUCTION) && (this.getBuildingFromName(Constant.Buildings.PALACE) || database.getCityCount == 1) ? 50 : 0)+(database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.UTOPIA) && this.getBuildingFromName(Constant.Buildings.PALACE) ? 200 : 0)+(database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.HOLIDAY) ? 50 : 0)+(database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.ECONOMIC_FUTURE)*20); },
 /*    get _getMaxPopulation() {
      var mPop = 0;
      if (this.getBuildingFromName(Constant.Buildings.TOWN_HALL)) {
        mPop = Math.floor((10 * Math.pow(this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel, 1.5))) * 2 + 40;
      }
      if (database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.WELL_CONSTRUCTION) && (this.getBuildingFromName(Constant.Buildings.PALACE) || database.getCityCount == 1)) {
        mPop += 50;
      }
      if (database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.UTOPIA) && this.getBuildingFromName(Constant.Buildings.PALACE)) {
        mPop += 200;
      }
      if (database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.HOLIDAY)) {
        mPop += 50;
      }
      mPop += database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.ECONOMIC_FUTURE) * 20;
      return mPop;
    }, */
    get military() {
      return this._military;
    },
    get getAvailableBuildings() {
      var p = 0;
//      var i = 22 + database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.BUREACRACY) + database.getGlobalData.getResearchTopicLevel(Constant.Research.Seafaring.PIRACY);
      var i = this.getBuildings.length+database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.BUREACRACY)+database.getGlobalData.getResearchTopicLevel(Constant.Research.Seafaring.PIRACY)-2;
      $.each(this.getBuildings, function (idx, building) {
        i -= !building.isEmpty;
      });
      if (database.settings.noPiracy.value && database.getGlobalData.getResearchTopicLevel(Constant.Research.Seafaring.PIRACY))
        p = 1;
      return i - p;
    },
    get maxResourceCapacities() {
      if (!this._capacities.invalid) {
        return this._capacities;
      }
      var lang = database.settings.languageChange.value;
      var LD = Constant.LanguageData[database.settings[Constant.Settings.LANGUAGE_CHANGE].value];
      var ret = {};
      var hardcap = 0;
      ret[Constant.Buildings.DUMP] = { storage: 0, safe: 0,hardcap:0, lang: LD.dump };
      ret[Constant.Buildings.WAREHOUSE] = { storage: 0, safe: 0,hardcap:0,lang:LD.warehouse};
      ret[Constant.Buildings.TOWN_HALL] = { storage: 2500, safe: 100,hardcap:2500,lang:LD.townHall};
      $.each(this.getBuildingsFromName(Constant.Buildings.WAREHOUSE), function (i, building) {
//        ret[Constant.Buildings.WAREHOUSE].storage += building.getLevel * 8000;
//        ret[Constant.Buildings.WAREHOUSE].safe += building.getLevel * 480;
          ret[Constant.Buildings.WAREHOUSE].storage += Constant.BuildingData[Constant.Buildings.WAREHOUSE].cp[building.getLevel-1];
          ret[Constant.Buildings.WAREHOUSE].safe += building.getLevel*480;
          ret[Constant.Buildings.WAREHOUSE].hardcap += Constant.BuildingData[Constant.Buildings.WAREHOUSE].cp[Constant.BuildingData[Constant.Buildings.WAREHOUSE].maxLevel-1];
      });
      $.each(this.getBuildingsFromName(Constant.Buildings.DUMP), function (i, building) {
//        ret[Constant.Buildings.DUMP].storage += building.getLevel * 32000;
          ret[Constant.Buildings.DUMP].storage += Constant.BuildingData[Constant.Buildings.DUMP].cp[building.getLevel-1];
          ret[Constant.Buildings.DUMP].hardcap += Constant.BuildingData[Constant.Buildings.DUMP].cp[Constant.BuildingData[Constant.Buildings.DUMP].maxLevel-1];
        });
      var capacity = 0;
      var safe = 0;
      for (var key in ret) {
        capacity += ret[key].storage;
        safe += ret[key].safe;
        hardcap += ret[key].hardcap;
      }
      var branchstorage = this.isBranchOffice ? 400*Math.pow(this.getBuildingFromName(Constant.Buildings.TRADING_POST).getLevel,2) : 0;
      this._capacities = {
        capacity: capacity * (1 + (database.getGlobalData.hasPremiumFeature(Constant.Premium.STORAGECAPACITY_BONUS) * Constant.PremiumData[Constant.Premium.STORAGECAPACITY_BONUS].bonus)),
        safe: safe * (1 + (database.getGlobalData.hasPremiumFeature(Constant.Premium.SAFECAPACITY_BONUS) * Constant.PremiumData[Constant.Premium.SAFECAPACITY_BONUS].bonus)),
        hardcap: hardcap,
        buildings: ret,
        branchOffice:{storage:branchstorage,safe:this.isBranchOffice?safe*(1+(database.getGlobalData.hasPremiumFeature(Constant.Premium.SAFECAPACITY_BONUS) * Constant.PremiumData[Constant.Premium.SAFECAPACITY_BONUS].bonus)):0,lang:LD.branchOffice}
      };
      return this._capacities;
    },
    get _getSatisfactionData() {
      var r = {
        city: 196,
        museum: {
          cultural: 0,
          level: 0
        },
        government: 0,
        tavern: {
          wineConsumption: 0,
          level: 0
        },
        research: 0,
        priest: 0,
        total: 0
      };
      if (this.getBuildingFromName(Constant.Buildings.MUSEUM)) {
        var eventBonus = 0;  //Bonus für Serverwechsel/Merge
        r.museum.cultural = this.getCulturalGoods * 50 + eventBonus;
        // r.museum.level = this.getBuildingFromName(Constant.Buildings.MUSEUM).getLevel * 20;
        r.museum.level = Constant.BuildingData[Constant.Buildings.MUSEUM].lf[this.getBuildingFromName(Constant.Buildings.MUSEUM).getLevel];
      }
      r.government = Constant.GovernmentData[database.getGlobalData.getGovernmentType].happiness + (Constant.GovernmentData[database.getGlobalData.getGovernmentType].happinessWithoutTemple * (this.getBuildingFromName(Constant.Buildings.TEMPLE) == undefined)); //todo
      if (this.getBuildingFromName(Constant.Buildings.TAVERN)) {
        var wineUse;
        wineUse = Constant.BuildingData[Constant.Buildings.TAVERN].wineUse;
        if (ikariam.Server() == 's202')
          wineUse = Constant.BuildingData[Constant.Buildings.TAVERN].wineUse2;
        //r.tavern.level = this.getBuildingFromName(Constant.Buildings.TAVERN).getLevel * 12;
        r.tavern.level = Constant.BuildingData[Constant.Buildings.TAVERN].wineUse2[this.getBuildingFromName(Constant.Buildings.TAVERN).getLevel];
        var consumption = Math.floor(this.getResource(Constant.Resources.WINE).getConsumption * (100 / (100 - (this.getBuildingFromName(Constant.Buildings.VINEYARD) ? this.getBuildingFromName(Constant.Buildings.VINEYARD).getLevel : 0))));
        for (var i = 0; i < wineUse.length; i++) {
          if (Math.abs(wineUse[i] - consumption) <= 1) {
            // r.tavern.wineConsumption = 60 * i;
            //r.tavern.wineConsumption = 70 * i;
            r.tavern.wineConsumption = Constant.BuildingData[Constant.Buildings.TAVERN].wineUse3[i];
            break;
          }
        }
      }
      //fix 
      /* if(this.getBuildingFromName(Constant.Buildings.TAVERN))
      {
      r.tavern.level = Constant.BuildingData[Constant.Buildings.TAVERN].wineUse2[this.getBuildingFromName(Constant.Buildings.TAVERN).getLevel];
      r.tavern.wineConsumption = Constant.BuildingData[Constant.Buildings.TAVERN].wineUse3[this.getResource(Constant.Resources.WINE).getCurrLevel];
      } */

      r.research = (database.getGlobalData.getResearchTopicLevel(2080) * 25) + (database.getGlobalData.getResearchTopicLevel(2999) * 10) + (this.getBuildingFromName(Constant.Buildings.PALACE) ? 50 * database.getGlobalData.getResearchTopicLevel(3010) : 0) + (this.getBuildingFromName(Constant.Buildings.PALACE) ? 200 * database.getGlobalData.getResearchTopicLevel(2120) : 0) + (database.getCityCount == 1 ? 50 * database.getGlobalData.getResearchTopicLevel(3010) : 0) - (this.getBuildingFromName(Constant.Buildings.PALACE) && database.getCityCount == 1 ? 50 * database.getGlobalData.getResearchTopicLevel(3010) : 0);
      r.priest = this._priests * 500 / this._getMaxPopulation * Constant.GovernmentData[database.getGlobalData.getGovernmentType].happinessBonusWithTempleConversion;
      r.priest = (r.priest <= 150 ? r.priest : 150);
      r.city = 196;
      var total = 0;
      for (var n in r) {
        if (typeof r[n] === 'object') {
          for (var o in r[n]) {
            total += r[n][o];
          }
        } else {
          total += r[n];
        }
      }
      r.total = total;
      r.corruption = Math.round(this._population + this._pop.happiness - total);
      return r;
    },
    updatePopulation: function (population) {
      var changed = this._population != population;
      this._population = population;
      this._lastPopUpdate = $.now();
      return changed;
    },
    updateCitizens: function (citizens) {
      var changed = this._citizens != citizens;
      this._citizens = citizens;
      this._lastPopUpdate = $.now();
      return changed;
    },
    projectPopData: function (untilTime) {
      var serverTyp = 1;
      if (ikariam.Server() == 's201' || ikariam.Server() == 's202') serverTyp = 3;
      var plus = this._getSatisfactionData;
      var maxPopulation = this._getMaxPopulation;
      var happiness = (1 - this.getCorruption) * plus.total - this._population;
      var hours = ((untilTime - this._lastPopUpdate) / 3600000);
      var pop = this._population + happiness * (1 - Math.pow(Math.E, -(hours / 50)));
      pop = (pop > maxPopulation) ? this._population > maxPopulation ? this._population : maxPopulation : pop;
      happiness = ((1 - this.getCorruption) * plus.total - pop);
      this._citizens = this._citizens + pop - this._population;
      this._population = pop;
      this._lastPopUpdate = untilTime;
      var old = $.extend({}, this._pop);
      this._pop = { currentPop: pop, maxPop: maxPopulation, satisfaction: plus, happiness: happiness, growth: happiness * 0.02 * serverTyp };
      if (Math.floor(old.currentPop) != Math.floor(this._pop.currentPop) || Math.floor(old.maxPop) != Math.floor(this._pop.maxPop) || Math.floor(old.happiness) != Math.floor(this._pop.happiness)) {
        events(Constant.Events.CITY_UPDATED).pub(this.getId, { population: true });
      }
    },
    get populationData() {
      return this._pop;
    },
    processUnitBuildList: function () {
      var newList = [];
      var j;
      for (var i = 0; i < this.unitBuildList.length; i++) {
        var list = this.unitBuildList[i];
        if (list.completionTime <= $.now()) {
          for (var uID in list.units) {
            j = this.army.length;
          }
          while (j) {
            j--;
            if (uID == this.army[j].id) {
              this.army[uID] += list.units[uID];
            }
          }
        } else {
          newList.push(list);
        }
      }
      this.unitBuildList = newList;
    },
    clearUnitBuildList: function (type) {
      var newList = [];
      if (type) {
        for (var i = 0; i < this.unitBuildList.length; i++) {
          if (this.unitBuildList[i].type != type) {
            newList.push(this.unitBuildList[i]);
          }
        }
      }
      this.unitBuildList = newList;
    },
    getUnitBuildsByUnit: function () {
      var ret = {};
      for (var i = 0; i < this.unitBuildList.length; i++) {
        for (var uID in this.unitBuildList[i].units) {
          ret[uID] = ret[uID] || [];
          ret[uID].push({
            count: this.unitBuildList[i].units[uID],
            completionTime: this.unitBuildList[i].completionTime
          });
        }
      }
      return ret;
    },
    getUnitTransportsByUnit: function () {
      var ret = {};
      var data = database.getGlobalData.militaryMovements[this.getId];
      if (data) {
        for (var row in data) {
          for (var uID in data[row].troops) {
            ret[uID] = ret[uID] || [];
            ret[uID].push({
              count: data[row].troops[uID],
              arrivalTime: data[row].arrivalTime,
              origin: data[row].originCityId
            });
          }
        }
      }
      return ret;
    },
    get isCapital() {
      return this.getBuildingFromName(Constant.Buildings.PALACE) !== null;
    },
    get isColony() {
      return this.getBuildingFromName(Constant.Buildings.PALACE) === null;
    },
    get isUpgrading() {
      var res = false;
      $.each(this.getBuildings, function (idx, building) {
        res = res || building.isUpgrading;
      });
      return res;
    }
  };
  function GlobalData() {
    this._version = {
      lastUpdateCheck: 0,
      latestVersion: null,
      installedVersion: 0
    };
    this._research = {
      topics: {},
      lastUpdate: 0
    };
    this.governmentType = 'ikakratie';
    this.fleetMovements = [];
    this.militaryMovements = [];
    this.finance = {
      armyCost: 0,
      armySupply: 0,
      fleetCost: 0,
      fleetSupply: 0,
      currentGold: 0,
      sigmaExpenses: function () {
        return this.armyCost + this.armySupply + this.fleetCost + this.fleetSupply;
      },
      sigmaIncome: 0,
      lastUpdated: 0
    };
    this.localStrings = {};
    this.premium = {};
  }

  GlobalData.prototype = {
    init: function () {
      var lang = database.settings.languageChange.value;
      $.each(Constant.LanguageData[lang], this.addLocalisedString.bind(this));
      $.each(this.fleetMovements, function (key, movement) {
        this.fleetMovements[key] = new Movement(movement);
        this.fleetMovements[key]._updateTimer = null;
        this.fleetMovements[key].startUpdateTimer();
      }.bind(this));
    },
    hasPremiumFeature: function (feature) {
      return this.premium[feature] ? this.premium[feature].endTime > $.now() || this.premium[feature].continuous : false;
    },
    setPremiumFeature: function (feature, endTime, continuous) {
      var ret = !this.hasPremiumFeature(feature) && endTime > $.now();
      this.premium[feature] = { endTime: endTime, continuous: continuous };
      return ret;
    },
    getPremiumTimeRemaining: function (feature) {
      return this.premium[feature] ? this.premium[feature].endTime > $.now() : 0;
    },
    getPremiumTimeContinuous: function (feature) {
      return this.premium[feature] ? this.premium[feature].continuous : false;
    },
    removeFleetMovement: function (id) {
      var index = -1;
      $.each(this.fleetMovements, function (i, movement) {
        if (movement.getId == id) {
          this.fleetMovements.splice(i, 1);
          return false;
        }
      }.bind(this));
    },
    addFleetMovement: function (transport) {
      try {
        this.fleetMovements.push(transport);
        transport.startUpdateTimer();
        this.fleetMovements.sort(function (a, b) {
          return a.getArrivalTime - b.getArrivalTime;
        });
        var changes = [];

        $.each(transport.getResources, function (resourceName, value) {
          changes.push(resourceName);
        });
        return changes;
      } catch (e) {
        empire.error('addFleetMovement', e);
      }
    },
    getMovementById: function (id) {
      for (var i in this.fleetMovements) {
        if (this.fleetMovements[i].getId == id) {
          return this.fleetMovements[i];
        }
      }
      return false;
    },
    clearFleetMovements: function () {
      var changes = [];
      $.each(this.fleetMovements, function (index, item) {
        changes.push(item.getTargetCityId);
        item.clearUpdateTimer();
      });
      this.fleetMovements.length = 0;
      return $.exclusive(changes);
    },
    getResourceMovementsToCity: function (cityID) {
      return this.fleetMovements.filter(function (el) {
        if (el.getTargetCityId == cityID) {
          return (el.getMission == 'trade' || el.getMission == 'transport' || el.getMission == 'plunder');
        }
      });
    },
    getMilitaryMovementsToCity: function (cityID) {
      return this.fleetMovements.filter(function (el) {
        if (el.getOriginCityId == cityID) {
          return (el.getMission != 'trade' && el.getMission != 'transport' && el.getMission == 'plunder' && el.getMission == 'deploy');
        }
      });
    },
    getResearchTopicLevel: function (research) {
      return this._research.topics[research] || 0;
    },
    updateResearchTopic: function (topic, level) {
      var changed = this.getResearchTopicLevel(topic) != level;
      this._research.topics[topic] = level;
      return changed;
    },
    get getGovernmentType() {
      return this.governmentType;
    },
    getLocalisedString: function (string) {
      var lString;
      lString = this.localStrings[string.replace(/([A-Z])/g, "_$1").toLowerCase()];
      if (lString == undefined)
        lString = this.localStrings[string.toLowerCase().split(' ').join('_')];
      return (lString == undefined) ? string : lString;
    },
    addLocalisedString: function (string, value) {
      if (this.getLocalisedString(string) == string)
        this.localStrings[string.toLowerCase().split(' ').join('_')] = value;
    },
    isOldVersion: function () {
      return this._version.latestVersion < this._version.installedVersion;
    }
  };
  function Setting(name) {
    this._name = name;
    this._value = null;
  }
  Setting.prototype = {
    get name() {
      return database.getGlobalData.getLocalisedString(this._name);
    },
    get type() {
      return Constant.SettingData[this._name].type;
    },
    get description() {
      return database.getGlobalData.getLocalisedString(this._name + '_description');
    },
    get value() {
      return (this._value !== null ? this._value : Constant.SettingData[this._name].default);
    },
    get categories() {
      return Constant.SettingData[this._name].categories;
    },
    get choices() {
      return Constant.SettingData[this._name].choices || false;
    },
    get selection() {
      return Constant.SettingData[this._name].selection || false;
    },
    set value(value) {
      if (this.type === 'boolean') {
        this._value = !!value;
      }
      else if (this.type === 'number') {
        if (!isNaN(value)) {
          this._value = value;
        }
      }
      else if (this.type === 'buildings') {
        if (!isNaN(value)) {
          this._value = value;
        }
      }
      else if (this.type === 'language') {
        this._value = value;
      }
      else if (this.type === 'array' || this.type === 'orderedList') {
        if (Object.prototype.toString.call(value) === '[object Array]') {
          this._value = value;
        }
      }
    },
    toJSON: function () {
      return { value: this._value };
    }
  };
  /***********************************************************************************************************************
   * empire
   **********************************************************************************************************************/
  const EMPIRE_STORAGE_PREFIX = [
    '', GM_info.script.namespace, GM_info.script.name, unsafeWindow.dataSetForView.avatarId, ''].join('***');
  var empire = {
    //fix
    version: 1.1937,
    scriptId: 456297,
    scriptName: 'Empire Overview',
    logger: null,
    loaded: false,
    setVar: function (varname, varvalue) {
      GM_setValue(EMPIRE_STORAGE_PREFIX + varname, varvalue);
    },
    deleteVar: function (varname) {
      GM_deleteValue(EMPIRE_STORAGE_PREFIX + varname);
    },
    getVar: function (varname, vardefault) {
      var ret = GM_getValue(EMPIRE_STORAGE_PREFIX + varname);
      if (null === ret && 'undefined' != typeof vardefault) {
        return vardefault;
      }
      return ret;
    },
    log: function (val) {
      if (debug) console.log('empire: ', $.makeArray(arguments));
      if (log) {
        if (this.logger) {
          this.logger.val(val + '\n' + this.logger.val());
          return true;
        } else {
          render.$tabs.append($(document.createElement("div")).attr('id', 'empire_Log'));
          $('#empire_Log').html('<div><textarea id="empire_Logbox" rows="20" cols="120"></textarea></div>');
          $('<li><a href="#empire_Log"><img class="ui-icon ui-icon-info"/></a></li>').appendTo("#empire_Tabs .ui-tabs-nav");
          render.$tabs.tabs('refresh');
          this.logger = $('#empire_Logbox');
          return this.log(val);
        }
      }
    },
    error: function (func, e) {
      this.log('****** Error raised in ' + func + ' ******');
      this.log(e.name + ' : ' + e.message);
      this.log(e.stack);
      this.log('****** End ******');
      if (debug) {
        console.error('****** Error raised in ' + func + ' ******');
        console.error(e.name + ' : ' + e.message);
        console.error(e.stack);
        console.error('****** End ******');
      }
    },
    time: function (func, name) {
      if (timing) console.time(name);
      var ret = func();
      if (timing) console.timeEnd(name);
      return ret;
    },
    Init: function () {
      ikariam.Init();
      render.Init();
      database.Init(ikariam.Host());
      this.CheckForUpdates(false);
      GM_registerMenuCommand(this.scriptName + 'Manual Update', function () {
        empire.CheckForUpdates(true);
      });

    },

    CheckForUpdates: function (forced) {
      var lang = database.settings.languageChange.value;
      if ((forced) || ((database.getGlobalData.LastUpdateCheck + 86400000 <= $.now()) && database.settings.autoUpdates.value)) {
        try {
          GM_xmlhttpRequest({
            method: 'GET',
            url: 'https://greasyfork.org/scripts/' + empire.scriptId + '-empire-overview/code/Empire%20Overview.user.js', // + $.now(),
            headers: { 'Cache-Control': 'no-cache' },
            onload: function (resp) {
              var remote_version, rt;
              rt = resp.responseText;
              database.getGlobalData.LastUpdateCheck = $.now();
              remote_version = parseFloat(/@version\s*(.*?)\s*$/m.exec(rt)[1]);
              if (empire.version != -1) {
                if (remote_version > empire.version) {
                  if (confirm(Constant.LanguageData[lang].alert_update + empire.scriptName + '". \n' + Constant.LanguageData[lang].alert_update1)) {
                    // if(confirm(Utils.format(Constant.LanguageData[lang].alert_update,[empire.scriptName]))) {
                    GM_openInTab('https://greasyfork.org/scripts/' + empire.scriptId + '-empire-overview');
                  }
                } else if (forced)
                  render.toast(Constant.LanguageData[lang].alert_noUpdate + empire.scriptName + '".');
                // render.toast(Utils.format(Constant.LanguageData[lang].alert_noUpdate,[empire.scriptName]));
              }
              database.getGlobalData.latestVersion = remote_version;
            }
          });
        } catch (err) {
          if (forced)
            render.toast(Constant.LanguageData[lang].alert_error + '\n' + err);
        }
      }
    },

    HardReset: function () {
      var lang = database.settings.languageChange.value;
      database = {};
      empire.deleteVar("settings");
      empire.deleteVar("Options");
      empire.deleteVar("options");
      empire.deleteVar("cities");
      empire.deleteVar("LocalStrings");
      empire.deleteVar("globalData");
      render.toast(Constant.LanguageData[lang].alert_toast);
      setTimeout(function () {
        document.location = document.getElementById('js_cityLink').children[0].href;
      }, 3500);
    }
  };
  /***********************************************************************************************************************
   * database
   **********************************************************************************************************************/
  var database = {
    _globalData: new GlobalData(),
    cities: {},
    settings: {
      version: empire.version,
      window: {
        left: 110,
        top: 200,
        activeTab: 0,
        visible: true
      },
      addOptions: function (objVals) {
        return $.mergeValues(this, objVals);
      }
    },
    Init: function (host) {
      $.each(Constant.Settings, function (key, value) {
        this.settings[value] = new Setting(value);
      }.bind(database));
      var prefix = host;
      prefix = prefix.replace('.ikariam.', '-');
      prefix = prefix.replace('.', '-');
      this.Prefix = prefix;
      this.Load();
      events(Constant.Events.LOCAL_STRINGS_AVAILABLE).sub(ikariam.getLocalizationStrings.bind(this));
      $(window).on("beforeunload", function () {
        setTimeout(function () {
          database.Save();
        }, 0);
      });
    },
    addCity: function (id, a) {
      if (a) {
        return $.mergeValues(new City(id), a);
      } else return new City(id);
    },
    get getBuildingCounts() {
      var buildingCounts = {};
      $.each(this.cities, function (cityId, city) {
        $.each(Constant.Buildings, function (key, value) {
          if (database.settings.alternativeBuildingList.value && (value === '')) {
          } else if (database.settings.compressedBuildingList.value && (value == Constant.Buildings.STONEMASON || value == Constant.Buildings.WINERY || value == Constant.Buildings.ALCHEMISTS_TOWER || value == Constant.Buildings.GLASSBLOWER)) {
            buildingCounts.productionBuilding = Math.max(buildingCounts.productionBuilding || 0, city.getBuildingsFromName(value).length);
          } else if (database.settings.compressedBuildingList.value && (value == Constant.Buildings.GOVERNORS_RESIDENCE || value == Constant.Buildings.PALACE)) {
            buildingCounts.colonyBuilding = Math.max(buildingCounts.colonyBuilding || 0, city.getBuildingsFromName(value).length);
          } else {
            buildingCounts[value] = Math.max(buildingCounts[value] || 0, city.getBuildingsFromName(value).length);
          }
        });
      });
      return buildingCounts;
    },
    startMonitoringChanges: function () {
      events(Constant.Events.BUILDINGS_UPDATED).sub(this.Save.bind(this));
      events(Constant.Events.GLOBAL_UPDATED).sub(this.Save.bind(this));
      events(Constant.Events.MOVEMENTS_UPDATED).sub(this.Save.bind(this));
      events(Constant.Events.RESOURCES_UPDATED).sub(this.Save.bind(this));
      events(Constant.Events.MILITARY_UPDATED).sub(this.Save.bind(this));
      events(Constant.Events.PREMIUM_UPDATED).sub(this.Save.bind(this));
    },
    Load: function () {
      var settings = this.UnSerialize(empire.getVar("settings", ""));
      if (typeof settings === 'object') {
        if (!this.isDatabaseOutdated(settings.version)) {

          $.mergeValues(this.settings, settings);

          var globalData = this.UnSerialize(empire.getVar("globalData", ""));
          //---mrfix---
          var cases = ['demokratie', 'ikakratie', 'aristokratie', 'diktatur', 'nomokratie', 'oligarchie', 'technokratie', 'theokratie'];
          globalData.governmentType = cases.indexOf(globalData.governmentType) === -1 ? '' : globalData.governmentType;
          //---mrfix---
          if (globalData.governmentType === '') globalData.governmentType = 'ikakratie';
          if (typeof globalData == 'object') {
            $.mergeValues(this._globalData, globalData);

          }
          var cities = this.UnSerialize(empire.getVar("cities", ""));
          if (typeof cities == 'object') {
            for (var cityID in cities) {
              (this.cities[cityID] = this.addCity(cities[cityID]._id, cities[cityID])).init();
            }
          }
        }
        this._globalData.init();
      }
      events(Constant.Events.DATABASE_LOADED).pub();
    },
    Serialize: function (data) {
      var ret;
      if (data)
        try {
          ret = JSON.stringify(data);
        } catch (e) {
          empire.log('error saving');
        }
      return ret || undefined;
    },
    UnSerialize: function (data) {
      var ret;
      if (data)
        try {
          ret = JSON.parse(data);
        } catch (e) {
          empire.log('error loading');
        }
      return ret || undefined;
    },
    Save: function () {
      events.scheduleAction(function () {
        empire.setVar("cities", database.Serialize(database.cities));
        empire.setVar("settings", database.Serialize(database.settings));
        empire.setVar("globalData", database.Serialize(database._globalData));
      });

    },
    get getGlobalData() {
      return this._globalData;
    },
    isDatabaseOutdated: function (version) {
      return 1.166 > (version || 0);
    },
    getCityFromId: function (id) {
      return this.cities[id] || null;
    },
    get getArmyTotals() {
      if (!this._armyTotals) {
        this._armyTotals = Utils.cacheFunction(this._getArmyTotals.bind(database), 1000);
      }
      return this._armyTotals();
    },
    _getArmyTotals: function () {
      var totals = {};
      $.each(Constant.UnitData, function (unitId, info) {
        totals[unitId] = { training: 0, total: 0, incoming: 0, plunder: 0 };
      });
      $.each(this.cities, function (cityId, city) {
        var train = city.military.getTrainingTotals;
        var incoming = city.military.getIncomingTotals;
        var total = city.military.getUnits.totals;
        $.each(Constant.UnitData, function (unitId, info) {
          totals[unitId].training += train[unitId] || 0;
          totals[unitId].total += total[unitId] || 0;
          totals[unitId].incoming += incoming[unitId] || 0;
          // totals[unitId].plunder += plunder[unitId] || 0;
        });
      });
      return totals;
    },
    get getCityCount() {
      return Object.keys(this.cities).length;
    },
    _getArmyTrainingTotals: function () {
    }
  };
  /***********************************************************************************************************************
   * render view
   **********************************************************************************************************************/

  var render = {
    mainContentBox: null,
    $tabs: null,
    cityRows: {
      building: {},
      resource: {},
      army: {}
    },
    _cssResLoaded: false,
    toolTip: {
      elem: null,
      timer: null,
      hide: function () {
        render.toolTip.elem.parent().hide();
      },
      show: function () {
        render.toolTip.elem.parent().show();
      },

      mouseOver: function (event) {
        if (render.toolTip.timer) {
          render.toolTip.timer();
        }
        var f = function (shiftKey) {
          return function () {
            var elem;
            elem = $(event.target).attr('data-tooltip') ? event.target : $(event.target).parents('[data-tooltip]');

            render.toolTip.elem.html(render.toolTip.dynamicTip($(event.target).parents('tr').attr('id') ? $(event.target).parents('tr').attr('id').split('_').pop() : 0, elem));
            return render.toolTip.elem.html();
          };
        }(event.originalEvent.shiftKey);
        if (f(event.originalEvent.shiftKey)) {
          render.toolTip.show();
          render.toolTip.timer = events.scheduleActionAtInterval(f, 1000);
        }
      },
      mouseMove: function (event) {
        if (render.toolTip.timer && render.toolTip.elem) {
          var l = parseInt(render.mainContentBox.css('left').split('px')[0]);
          var t = parseInt(render.mainContentBox.css('top').split('px')[0]);
          var x = event.pageX - 15 - l;
          var y = event.pageY + 20 - t;

          if (render.mainContentBox.height() - render.toolTip.elem.height() < y) {
            y = event.pageY - render.toolTip.elem.height() - 15 - t;
          }
          if (render.mainContentBox.width() - render.toolTip.elem.width() < x) {
            x = event.pageX - render.toolTip.elem.width() + 15 - l;
          }
          render.toolTip.elem.parent().css({
            left: (x) + 'px',
            top: (y) + 'px'
          });
        }
      },
      mouseOut: function (event) {
        if (render.toolTip.timer) {
          render.toolTip.timer();
          render.toolTip.timer = null;
        }
        render.toolTip.hide();
      },
      init: function () {
        render.toolTip.elem = render.mainContentBox.append($('<div id="empireTip" style="z-index: 999999999;"><div class="content"></div></div>')).find('div.content');
        render.mainContentBox.on('mouseover', '[data-tooltip]', render.toolTip.mouseOver).on('mousemove', '[data-tooltip]', render.toolTip.mouseMove).on('mouseout', '[data-tooltip]', render.toolTip.mouseOut);
      },

      dynamicTip: function (id, elem) {
        var lang = database.settings.languageChange.value;
        var $elem = $(elem);
        var tiptype;
        if ($elem.attr('data-tooltip') === "dynamic") {
          tiptype = $elem.attr('class').split(" ");
        } else {
          return $elem.attr('data-tooltip') || '';
        }
        var city = database.getCityFromId(id);
        var resourceName;
        if (city) {
          resourceName = $elem.is('td') ? $elem.attr('class').split(' ').pop() : $elem.parent('td').attr('class').split(' ').pop();
        }
        var total;
        switch (tiptype.shift()) {
          case "incoming":
            return getIncomingTip();
            break;
          case "current":
            return '';
            break;
          case "progressbar":
            if (resourceName !== Constant.Resources.GOLD)
              return getProgressTip();
            break;
          case "total":
            switch ($elem.attr('id').split('_').pop()) {
              case "sigma":
                return getResourceTotalTip();
                break;
              case "goldincome":
                return getGoldIncomeTip();
                break;
              case "research":
                var researchDat;
                $.each(database.cities, function (cityId, city) {
                  if (researchDat) {
                    $.each(city.research.researchData, function (key, value) {
                      researchDat[key] += value;
                    });
                  }
                  else researchDat = $.extend({}, city.research.researchData);
                });
                return getResearchTip(researchDat);
                break;
              case "army":
                return "soon";
                break;
              case "wineincome":
                total = 0;
                var consumption = 0;
                resourceName = $elem.attr('id').split('_').pop().split('income').shift();
                $.each(database.cities, function (cityId, c) {
                  total += c.getResource(resourceName).getProduction;
                  consumption += c.getResource(resourceName).getConsumption;
                });
                return getProductionConsumptionSubSumTip(total * 3600, consumption, true);
                break;
              default:
                total = 0;
                resourceName = $elem.attr('id').split('_').pop().split('income').shift();
                $.each(database.cities, function (cityId, c) {
                  total += c.getResource(resourceName).getProduction;
                });
                return getProductionTip(total * 3600);
                break;
            }
          case "pop":
            return getPopulationTip();
            break;
          case "happy":
            return getGrowthTip();
            break;
          case "garrisonlimit":
            return getActionPointsTip();
            break;
          case "wonder":
            return city.getBuildingFromName(Constant.Buildings.TEMPLE) ? getWonderTip() : getNoWonderTip();
            break;
          case "prodconssubsum consumption Red":
            return getFinanceTip();
            break;
          case "scientists":
            return getResearchTip();
            break;
          case "prodconssubsum":
            return resourceName === Constant.Resources.GOLD ? getFinanceTip() : getProductionConsumptionSubSumTip(city.getResource(resourceName).getProduction * 3600, city.getResource(resourceName).getConsumption);
            break;
          case "building":
            var bName = tiptype.shift();
            var index = parseInt(bName.slice(-1));
            bName = bName.slice(0, -1);
            return getBuildingTooltip(city.getBuildingsFromName(bName)[index]);
          case "army":
            switch (tiptype.shift()) {
              case "unit":
                return '';
                break;
              case "movement":
                return getArmyMovementTip(tiptype.pop());
                break;
              case "incoming":
                return getIncomeMovementTip(tiptype.pop());
                break;
              /*   case "plunder":
                   return getPlunderMovementTip(tiptype.pop());
                   break	*/
            }
            break;
          default:
            return "";
            break;
        }

        function getGoldIncomeTip() {
          var researchCost = 0;
          var income = 0;
          var sigmaIncome = 0;
          $.each(database.cities, function (cityID, city) {
            researchCost += Math.floor(city.getExpenses);
            income += Math.floor(city.getIncome);
          });
          var expense = database.getGlobalData.finance.armyCost + database.getGlobalData.finance.armySupply + database.getGlobalData.finance.fleetCost + database.getGlobalData.finance.fleetSupply - researchCost;
          sigmaIncome = income - expense;
          return '<table>\n    <thead>\n    <th><div align="center">\n <img src="/cdn/all/both/resources/icon_upkeep.png" style="height: 14px;"></td><td><b>1 ' + Constant.LanguageData[lang].hour + '</b></td><td><b>1 ' + Constant.LanguageData[lang].day + '</b></td><td><b> 1 ' + Constant.LanguageData[lang].week + '</b></div><td></td></th>\n    </thead>\n    <tbody>\n    <tr class="data">\n        <td><b>-&nbsp;</b></td>\n        <td> ' + Utils.FormatNumToStr(database.getGlobalData.finance.armyCost, false, 0) + ' </td>\n        <td> ' + Utils.FormatNumToStr(database.getGlobalData.finance.armyCost * 24, false, 0) + '</td>\n        <td> ' + Utils.FormatNumToStr(database.getGlobalData.finance.armyCost * 24 * 7, false, 0) + '</td>\n        <td class="left"><i>« ' + Constant.LanguageData[lang].army_cost + '</i></td>\n    </tr>\n    <tr class="data">\n        <td><b>-&nbsp;</b></td>\n        <td class="nolf"> ' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetCost, false, 0) + '</td>\n        <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetCost * 24, false, 0) + '</td>\n        <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetCost * 24 * 7, false, 0) + '</td>\n        <td class="left"><i>« ' + Constant.LanguageData[lang].fleet_cost + '</i></td>\n    </tr>\n    <tr class="data">\n        <td><b>-&nbsp;</b></td>\n        <td class="nolf">' + Utils.FormatNumToStr(database.getGlobalData.finance.armySupply, false, 0) + '</td>\n        <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.armySupply * 24, false, 0) + '</td>\n        <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.armySupply * 24 * 7, false, 0) + '</td>\n        <td class="left"><i>« ' + Constant.LanguageData[lang].army_supply + '</i></td>\n    </tr>\n    <tr class="data">\n        <td><b>-&nbsp;</b></td>\n        <td class="nolf">' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetSupply, false, 0) + '</td>\n        <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetSupply * 24, false, 0) + '</td>\n        <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetSupply * 24 * 7, false, 0) + '</td>\n        <td class="left"><i>« ' + Constant.LanguageData[lang].fleet_supply + '</i></td>\n    </tr>\n    <tr class="data">\n        <td><b>-&nbsp;</b></td>\n        <td class="nolf">' + Utils.FormatNumToStr(researchCost, false, 0) + '</td>\n        <td>' + Utils.FormatNumToStr(researchCost * 24, false, 0) + '</td>\n        <td>' + Utils.FormatNumToStr(researchCost * 24 * 7, false, 0) + '</td>\n        <td class="left"><i>« ' + Constant.LanguageData[lang].research_cost + '</i></td>\n    </tr>\n    <tr style="border-top:1px solid #FFE4B5">\n        <td><b>+&nbsp;</b></td>\n        <td class="nolf">' + Utils.FormatNumToStr(income, false, 0) + '</td>\n        <td>' + Utils.FormatNumToStr(income * 24, false, 0) + '</td>\n        <td>' + Utils.FormatNumToStr(income * 7 * 24, false, 0) + '</td>\n        <td class="left"><i>« ' + Constant.LanguageData[lang].income + '</i></td>\n    </tr>\n    <tr>\n        <td><b>-&nbsp;</b></td>\n        <td class="nolf">' + Utils.FormatNumToStr(expense, false, 0) + '</td>\n        <td class="left">' + Utils.FormatNumToStr(expense * 24, false, 0) + '</td>\n        <td>' + Utils.FormatNumToStr(expense * 24 * 7, false, 0) + '</td>\n        <td><i>« ' + Constant.LanguageData[lang].expenses + '</i></td></tbody><tfoot>\n    </tr>\n    <tr  class="total">\n        <td><b>Σ ' + ((sigmaIncome > 0) ? '+&nbsp;' : '-&nbsp;') + '</b></td>\n        <td>' + Utils.FormatNumToStr((sigmaIncome), false, 0) + '</td>\n        <td>' + Utils.FormatNumToStr((sigmaIncome) * 24, false, 0) + '</td>\n        <td>' + Utils.FormatNumToStr((sigmaIncome) * 7 * 24, false, 0) + '</td>\n        <td><i>« ' + Constant.LanguageData[lang].balances + '</i></td>\n    </tr>\n    </tfoot>\n</table>';
        }
        function getArmyMovementTip(unit) {
          var total = 0;
          var table = '<table>\n    <thead>\n        <th colspan="3"><div align="center"><img src="{0}" style="height: 18px; float: left"></td>\n        <b>' + Constant.LanguageData[lang].training + '</b></div></th>\n        \n    </thead>\n    <tbody>\n{1}\n    </tbody><tfoot><tr class="small">\n        <td><b>Σ +</b></td>\n        <td>{2}</td>\n        <td class="left"><i>« ' + Constant.LanguageData[lang].total_ + '</i></td>\n    </tr>\n    </tfoot>\n</table>';
          var rows = '';
          $.each(city.military.getTrainingForUnit(unit), function (index, data) {
            rows += Utils.format('<tr class="data">\n    <td><b>+</b></td>\n    <td >{0}</td>\n    <td ><i>« {1}</i></td>\n</tr>', [data.count, Utils.FormatTimeLengthToStr(data.time - $.now(), 3)]);
            total += data.count;
          });

          if (rows === '') {
            return '';
          } else {
            return Utils.format(table, [getImage(unit), rows, total]);
          }
        }
        function getPopulationTip() {
          var populationData = city.populationData;
          var popDiff = populationData.maxPop - populationData.currentPop;
          var Tip = '';
          if (popDiff !== 0) {
            Tip = '<tr class="data"><tfoot>&nbsp;' + Utils.FormatTimeLengthToStr((popDiff) / populationData.growth * 3600000, 4) + '<td> « ' + Constant.LanguageData[lang].time_to_full + '</td>\n    </tr>\n</tfoot>';
          }
          var populationTip = '<table>\n    <thead>\n    <th colspan="2"><div align="center">\n <img src="/cdn/all/both/resources/icon_population.png" style="height: 15px; float: left"><b>{0}</b></div></th>\n    </thead>\n    <tbody>\n ' +
            '<tr class="data">\n        <td>{1}</td>\n        <td>« {5}</td>\n    </tr>\n' +
            '<tr class="data">\n        <td>{2}</td>\n        <td>« {0}</td>\n    </tr>\n' +
            '<tr class="data">\n        <td>{3}</td>\n        <td>« {6}</td>\n    </tr>\n' +
            '<tr class="data">\n        <td>{4}</td>\n        <td>« {7}</td>\n    </tr></tbody>\n </table>{8}';
          return Utils.format(populationTip, [Constant.LanguageData[lang].citizens, Utils.FormatNumToStr(populationData.maxPop, false, 0), Utils.FormatNumToStr(populationData.currentPop, false, 0), Utils.FormatNumToStr(city._citizens, false, 0), ((popDiff === 0) ? Constant.LanguageData[lang].full : Utils.FormatNumToStr(popDiff, false, 2)), Constant.LanguageData[lang].housing_space, Constant.LanguageData[lang].free_housing_space, Constant.LanguageData[lang].free_Citizens, Tip]);
        }
        function getGrowthTip() {
          var lang = database.settings.languageChange.value;
          var populationData = city.populationData;
          var popDiff = populationData.maxPop - populationData.currentPop;
          var Icon = populationData.happiness >= 0 ? '/cdn/all/both/icons/growth_positive.png' : '/cdn/all/both/icons/growth_negative.png';
          var Tip = '';
          if (popDiff > 0) {
            Tip = '<table>\n    <thead>\n    <th><div align="center">\n <img src="' + Icon + '" style="height: 14px;"></td><td><b>1 ' + Constant.LanguageData[lang].hour + '</b></td><td><b>1 ' + Constant.LanguageData[lang].day + '</b></td><td><b> 1 ' + Constant.LanguageData[lang].week + '</b></div><td></td></th>\n    </thead>\n    <tbody>\n <tr><td><b>' + ((populationData.growth > 0) ? '+' : '-') + '</b></td><td>' + ((popDiff === 0) ? '0' + Constant.LanguageData[lang].decimalPoint + '00' : Utils.FormatNumToStr(populationData.growth, false, 2)) + '</td><td>' + ((popDiff === 0) ? '0' + Constant.LanguageData[lang].decimalPoint + '00' : (populationData.growth * 24 > popDiff) ? Utils.FormatNumToStr(popDiff, false, 2) : Utils.FormatNumToStr(populationData.growth * 24, false, 2)) + '</td><td><i>' + ((popDiff === 0) ? '0' + Constant.LanguageData[lang].decimalPoint + '00' : (populationData.growth * 24 * 7 > popDiff) ? Utils.FormatNumToStr(popDiff, false, 2) : Utils.FormatNumToStr(populationData.growth * 24 * 7, false, 2)) + '</i></td><td></td></tr></tbody></table>';
          }
          var corruption = '<td>' + city.CorruptionCity + '';
          if (city.CorruptionCity > 0) {
            corruption = '<td class="red">' + city.CorruptionCity + '';
          }
          var sat = '';
          var img = '';
          if (populationData.growth < -1) {
            img = 'outraged';
            sat = Constant.LanguageData[lang].angry;
          } else if (populationData.growth < 0) {
            img = 'sad';
            sat = Constant.LanguageData[lang].unhappy;
          } else if (populationData.growth < 1) {
            img = 'neutral';
            sat = Constant.LanguageData[lang].neutral;
          } else if (populationData.growth < 6) {
            img = 'happy';
            sat = Constant.LanguageData[lang].happy;
          } else {
            img = 'ecstatic';
            sat = Constant.LanguageData[lang].euphoric;
          }
          var growthTip = '<table>\n    <thead>\n    <th colspan="2"><div align="center">\n <img src="/cdn/all/both/smilies/' + img + '_x25.png" style="height: 18px; float: left"><b>{0}</b></div></th>\n    </thead>\n    <tbody>\n ' +
            '<tr class="data">\n        <td>{1}</td>\n        <td>« {2}</td>\n    </tr>\n' +
            '<tr class="data">\n            {3}</td>\n        <td>« {4}</td>\n    </tr>\n' +
            '<tr class="data">\n        <td>{5}</td>\n        <td>« {6}</td>\n    </tr>\n' +
            '<tr class="data">\n        <td>{7}</td>\n        <td>« {8}</td>\n    </tr></tbody>\n  </table> {9}';
          return Utils.format(growthTip, [Constant.LanguageData[lang].satisfaction, Utils.FormatNumToStr(populationData.happiness, true, 0), sat, corruption + '%', Constant.LanguageData[lang].corruption, Math.floor(city._culturalGoods) + '/' + Math.floor(city.maxculturalgood), Constant.LanguageData[lang].cultural, Math.floor(city.tavernlevel) + '/' + Math.floor(city.maxtavernlevel), Constant.LanguageData[lang].level_tavern, Tip]);
        }
        function getActionPointsTip() {
          var garrisonTip = '<table>\n    <thead>\n    <th colspan="3"><div align="center">\n <b>{0}</b></div></th>\n    </thead>\n    <tbody>\n ' +
            '<tr class="data">\n        <td>{1}</td>\n        <td>{2}</td>\n        <td>« {3}</td>\n    </tr>\n' +
            '<tr class="data">\n        <td>{4}</td>\n        <td>{5}</td>\n        <td>« {6}</td>\n    </tr>\n</tfoot></table>';
          return Utils.format(garrisonTip, [Constant.LanguageData[lang].garrision, '<img src="/cdn/all/both/advisors/military/bang_soldier.png" style="height: 15px;">', city.garrisonland, Constant.LanguageData[lang].Inland, '<img src="/cdn/all/both/advisors/military/bang_ship.png" style="height: 15px;">', city.garrisonsea, Constant.LanguageData[lang].Sea]);
        }
        function getWonderTip() {
          var populationData = city.populationData;
          var wonderTip = '<table>\n    <thead>\n    <th colspan="3"><div align="center">\n <img src="/cdn/all/both/wonder/w{0}.png" style="height: 25px; float: left">{1}</div></th>\n    </thead>\n    <tbody>\n ' +
            '<tr class="data">\n        <td>{2}</td>\n        <td>« {3}</td>\n    </tr>\n' +
            '<tr class="data">\n        <td>{4}%</td>\n       <td>« {5}</td>\n    </tr>\n' +
            '</tbody></table>';
          return Utils.format(wonderTip, [city.getWonder, 'Brunnen des<br>Poseidon', city._priests, 'Priester', Utils.FormatNumToStr(city._priests * 500 / populationData.maxPop, false, 2), 'Konvertierung', '100', 'Inselglaube', '8h', 'Cooldown']);
        }
        function getNoWonderTip() {
          var populationData = city.populationData;
          var size = 25;
          /*if (city.getWonder == 4 || 5)
          size = 30;*/
          var noWonderTip = '<table><thead><th colspan="3"><div align="center"><img src="/cdn/all/both/wonder/w{0}.png" style="height: {4}px; float: left">{1}</div></th></thead>\n    <tbody>\n ' +
            '<tr class="data">\n        <td>{2}</td>\n        <td> {3}</td>\n    </tr>\n' +
            '</tbody></table>';
          return Utils.format(noWonderTip, [city.getWonder, 'Brunnen des<br>Poseidon', 'kein Tempel in', city._name, size]);
        }
        function getFinanceTip() {
          var totCity = Math.floor(city.getIncome + city.getExpenses);
          var Tip = '';
          if (city.getExpenses < 0) {
            Tip = '<td></td><td>' + Utils.FormatNumToStr(city.getExpenses, true, 0) + '</td><td>' + Utils.FormatNumToStr(city.getExpenses * 24, true, 0) + '</td><td><i>' + Utils.FormatNumToStr(city.getExpenses * 24 * 7, true, 0) + '</i></td><td></td></tr></tbody><tfoot><tr><td>\u03A3<b> ' + ((totCity > 0) ? '+&nbsp;' : '-&nbsp;') + '</b></td><td>' + Utils.FormatNumToStr(totCity, false, 0) + '</td><td>' + Utils.FormatNumToStr(totCity * 24, false, 0) + '</td><td><i>' + Utils.FormatNumToStr(totCity * 7 * 24, false, 0) + '</i></td><td></td></tr></tfoot>';
          }
          var financeTip = '<table>\n    <thead>\n    <th><div align="center">\n <img src="/cdn/all/both/resources/icon_upkeep.png" style="height: 14px;"></td><td><b>{0}</b></td><td><b>{1}</b></td><td><b>{2}</b></div><td></td></th>\n    </thead>\n    <tbody>\n ' +
            '<tr class="data">\n        <td></td>\n        <td>{3}</td>\n        <td>{4}</td>\n        <td><i>{5}</i></td>\n        <td></td>\n    </tbody></tr>\n{6}</table>';
          return Utils.format(financeTip, ['1 ' + Constant.LanguageData[lang].hour, '1 ' + Constant.LanguageData[lang].day, '1 ' + Constant.LanguageData[lang].week, Utils.FormatNumToStr(city.getIncome, true, 0), Utils.FormatNumToStr(city.getIncome * 24, false, 0), Utils.FormatNumToStr(city.getIncome * 24 * 7, false, 0), Tip]);
        }
        function getResearchTip(researchData) {
          researchData = researchData || city.research.researchData;
          var tooltip = (researchData.scientists > 0) ? '<table>\n    <thead>\n  <th colspan="5"><div align="center">\n <img src="/cdn/all/both/buildings/y50/y50_academy.png" style="height: 20px; float: left"><b>{0}</b></div></th>\n    </thead>\n    <tbody>\n ' +
            '<tr class="data">\n        <td>{1}</td>\n        <td colspan="4">« {2}</td>\n    </tr>\n' +
            '<tr class="data">\n        <td>{3}</td>\n        <td colspan="4">« {4}</td>\n    </tr>\n' +
            '<thead>\n    <th><div align="center">\n <img src="/cdn/all/both/resources/icon_research_time.png" style="height: 14px;">  <td><b>{5}</b></td><td><b>{6}</b></td><td><b>{7}</b></div><td></td></th>\n    </thead>\n    <tbody>\n  ' +
            '<tr class="data">\n        <td>{11}</td>\n        <td>{8}</td>\n        <td>{9}</td>\n    <td><i>{10}</i></td>\n        <td></td></tr>\n</table>' : '';
          return Utils.format(tooltip, [Constant.LanguageData[lang].academy, Utils.FormatNumToStr(researchData.scientists, false, 0), Constant.LanguageData[lang].scientists, Utils.FormatNumToStr(city.maxSci, false, 0), Constant.LanguageData[lang].scientists_max, '1 ' + Constant.LanguageData[lang].hour, '1 ' + Constant.LanguageData[lang].day, '1 ' + Constant.LanguageData[lang].week, Utils.FormatNumToStr(researchData.total, true, 0), Utils.FormatNumToStr(researchData.total * 24, false, 0), Utils.FormatNumToStr((researchData.total * 24) * 7, false, 0), database.getGlobalData.hasPremiumFeature(Constant.Premium.RESEARCH_POINTS_BONUS) ? '<img src="/cdn/all/both/premium/b_premium_research.jpg" style="width:18px;">' : '']);
        }
        function getIncomingTip() {
          var cRes = city.getResource(resourceName).getCurrent;
          if (resourceName === Constant.Resources.GOLD)
            cRes = database.getGlobalData.finance.currentGold;
          var rMov = database.getGlobalData.getResourceMovementsToCity(city.getId);
          var test = ''; //ToDo
          test = $('#js_MilitaryMovementsEventRow1546373TargetLink');
          var table = '<table>\n    <thead>{0}</thead>\n    <tbody>{1}</tbody>\n    <tfoot>{2}</tfoot>\n</table>';
          var row = '<tr class="data" style="border-top:1px solid #FFE4B5">\n    <td><div class="icon2 {0}Image"></div></td>\n    <td>{1}</td>\n    <td><i>« {2}</i></td>\n    \n</tr><td></td><td>{3}</td>\n<td class="small data">« ({4})</td>\n</tr><td colspan="2"><b>{5}</b></td><td>« ' + Constant.LanguageData[lang].arrival + '</td></tr>';
          var header = '<tr>\n    <th ><div class="icon2 merchantImage"></div></th>\n    <th colspan="3">' + Constant.LanguageData[lang].transport + '</th>\n</tr>';
          var subtotal = '<tr class="total" style="border-top:1px solid #FFE4B5">\n    <td>=</td>\n    <td>{0}</td>\n    <td colspan=2><i>{1}</i></td>\n</tr>';
          var footer = '<tr class="total">\n    <td>Σ</td>\n    <td>{0}</td><td></td>\n</tr>';
          if (rMov.length) {
            var trades = '';
            var transp = '';
            var plunder = '';
            var movTotal = 0;
            for (var movID in rMov) {
              if (!$.isNumeric(movID)) {
                break;
              }
              if (rMov[movID].getResources[resourceName]) {
                var origin = database.getCityFromId(rMov[movID].getOriginCityId);
                var tMov = Utils.format(row, [rMov[movID].getMission, Utils.FormatNumToStr(rMov[movID].getResources[resourceName], false, 0), origin ? origin.getName : rMov[movID].getOriginCityId, Utils.FormatRemainingTime(rMov[movID].getArrivalTime - $.now()), rMov[movID].isLoading ? Constant.LanguageData[lang].loading + ': ' + Utils.FormatRemainingTime(rMov[movID].getLoadingTime, false) : rMov[movID].getArrivalTime > $.now() ? Constant.LanguageData[lang].en_route : Constant.LanguageData[lang].arrived, Utils.FormatTimeToDateString(rMov[movID].getArrivalTime)]);
                if (rMov[movID].getMission == "trade")
                  trades += tMov; else if (rMov[movID].getMission == 'transport')
                  transp += tMov; else if (rMov[movID].getMission == 'plunder')
                  plunder += tMov;
                movTotal += rMov[movID].getResources[resourceName];
              }
            }
            if (trades === '' && transp === '' && plunder === '') {
              return '';
            }
            var body = trades + transp + plunder + Utils.format(subtotal, [
              Utils.FormatNumToStr(movTotal, false, 0), '« ' + Constant.LanguageData[lang].total_ + ''
            ]);
            var foot = Utils.format(footer, [
              Utils.FormatNumToStr((movTotal + cRes), false, 0)
            ]);
            var head = Utils.format(header, []);
            return Utils.format(table, [head, body, foot]);
          }
          return '';
        }
        function getBuildingTooltip(building) {
          var uConst = building.isUpgrading;
          var resourceCost = building.getUpgradeCost;
          var serverTyp = 1;
          if (ikariam.Server() == 's201' || ikariam.Server() == 's202') serverTyp = 3;
          var elem = '';
          var time = 0;
          var needlevel = 0;
          var costlevel = 0;
          needlevel = building.getLevel + 2;
          costlevel = building.getLevel + 1;
          for (var key in resourceCost) {
            if (key == 'time') {
              time = '<tr class="total"><td><img src="/cdn/all/both/resources/icon_time.png" style="height: 11px; float: left;"></td><td colspan="2" ><i>(' + Utils.FormatTimeLengthToStr(resourceCost[key] / serverTyp, 3, ' ') + ')</i></td></tr>';
              continue;
            }
            if (resourceCost[key]) {
              elem += '<tr class="data"><td><div class="icon ' + key + 'Image"></div></td><td>' + Utils.FormatNumToStr(resourceCost[key], false, 0) + '</td>';
              elem += (building.city().getResource(key).getCurrent < resourceCost[key] ? '<td class="red left">(' + Utils.FormatNumToStr(building.city().getResource(key).getCurrent - resourceCost[key], true, 0) + ')</td></tr>' : '<td><img src="/cdn/all/both/interface/check_mark_17px.png" style="height:11px; float:left;"></td></tr>');
            }
          }
          elem = (elem !== '') ? '<table><thead><tr><th colspan="3" align="center"><b>' + (uConst ? Constant.LanguageData[lang].next_Level + ' ' + needlevel : Constant.LanguageData[lang].next_Level + ' ' + costlevel) + '</b></th></tr></thead><tbody>' + elem + '</tbody><tfoot>' + time + '</tfoot></table>' : '<table><thead><tr><th colspan="3" align="center">' + Constant.LanguageData[lang].max_Level + '</th></tr></thead></table>';
          if (uConst) {
            elem = '<table><thead><tr><th colspan="3" align="center"><b>' + Constant.LanguageData[lang].constructing + '</b></th></tr></thead>' + '<tbody><tr><td></td><td>' + Utils.FormatFullTimeToDateString(building.getCompletionTime, true) + '</td></tr>' + '<tr><td><img src="/cdn/all/both/resources/icon_time.png" style="height: 11px; float: left;"></td><td><i>(' + Utils.FormatTimeLengthToStr(building.getCompletionTime - $.now(), 3, ' ') + ')</i></td></tr></tbody></table>' + elem;
          }
          return elem;
        }
        function getResourceTotalTip() {
          var totals = {};
          var res;
          $.each(database.cities, function (cityId, city) {
            $.each(Constant.Resources, function (key, resourceName) {
              res = city.getResource(resourceName);
              if (!totals[resourceName]) {
                totals[resourceName] = {};
              }
              totals[resourceName].total = totals[resourceName].total ? totals[resourceName].total + res.getCurrent : res.getCurrent;
              totals[resourceName].income = totals[resourceName].income ? totals[resourceName].income + res.getProduction * 3600 - res.getConsumption : res.getProduction * 3600 - res.getConsumption;
              if (resourceName === Constant.Resources.GOLD) {
                var researchCost = 0, expense = 0, inGold = 3;
                res = 0;
                res += Math.floor(city.getIncome + city.getExpenses);
                researchCost += Math.floor(city.getExpenses);
                expense = (database.getGlobalData.finance.armyCost + database.getGlobalData.finance.armySupply + database.getGlobalData.finance.fleetCost + database.getGlobalData.finance.fleetSupply) / database.getCityCount;
                inGold = database.getGlobalData.finance.currentGold / database.getCityCount;
                totals[resourceName].total = totals[resourceName].total ? totals[resourceName].total + inGold : inGold;
                totals[resourceName].income = totals[resourceName].income ? totals[resourceName].income + res - expense : res - expense;
              }
            });
          });
          var r = '';
          var finalSums = { income: 0, total: 0, day: 0, week: 0 };
          $.each(totals, function (resourceName, data) {
            var day = data.total + data.income * 24;
            var week = data.total + data.income * 168;
            r += Utils.format('<tr class="data">\n    <td><div class="icon {0}Image"></div></td>\n    <td>{1}</td>\n    <td>{2}</td>\n    <td>{3}</td>\n    <td><i>{4}</i></td>\n<td></td></tr>', [resourceName, Utils.FormatNumToStr(data.income, true, 0), Utils.FormatNumToStr(data.total, true, 0), Utils.FormatNumToStr(day, true, 0), Utils.FormatNumToStr(week, true, 0)]);
            finalSums.income += data.income;
            finalSums.total += data.total;
            finalSums.day += day;
            finalSums.week += week;
          });
          if (r === '') {
            return '';
          } else {
            return Utils.format('<table>\n    <thead>\n    <td></td>\n    <td><b>1 {5}</b></td>\n    <td><b>{6}</b></td>\n    <td><b>+24 {7}</b></td>\n    <td><b> +1 {8}</b></td>\n  <td></td>  </thead>\n    <tbody>\n    {0}\n    <tfoot>\n    <td><b>\u03A3&nbsp;</b></td>\n    <td>{1}</td>\n    <td>{2}</td>\n    <td>{3}</td>\n    <td><i>{4}</i></td>\n  <td></td>  </tfoot>\n    </tbody>\n</td></table>', [r, Utils.FormatNumToStr(finalSums.income, true, 0), Utils.FormatNumToStr(finalSums.total, true, 0), Utils.FormatNumToStr(finalSums.day, true, 0), Utils.FormatNumToStr(finalSums.week, true, 0), Constant.LanguageData[lang].hour, Constant.LanguageData[lang].total_, Constant.LanguageData[lang].hour, Constant.LanguageData[lang].week]);
          }
        }
        function getProgressTip() {
          if (resourceName == 'population' || resourceName == 'ui-corner-all') { return ''; }
          var storage = city.maxResourceCapacities;
          var current = city.getResource(resourceName).getCurrent;
          var fulltime = (city.getResource(resourceName).getFullTime || 0 - city.getResource(resourceName).getEmptyTime) * 3600000;
          var gold = '';
          var serverTyp = 1;
          if (ikariam.Server() == 's201' || ikariam.Server() == 's202') serverTyp = 3;
          if (city.plundergold > 0 && serverTyp != 1) {
            gold = '<td><img src="/cdn/all/both/resources/icon_gold.png" style="height: 12px;"></td><td>' + Utils.FormatNumToStr(city.plundergold) + '</td><td>\u221E</td><td> « ' + Constant.LanguageData[lang].plundergold + '';
          }
          var progTip = '<table>\n <thead>\n <tr>\n <th><img src="/cdn/all/both/premium/safecapacity_small.png" style="height: 16px;"></th>\n <th><b>{12}</b></th>\n <th colspan="2"><b>{13}</b></th>\n        \n    </tr>\n    </thead>\n    <tbody>{0}{11}<tr class="total" style="border-top:1px solid #daa520">\n        <td>{9}</td>\n        <td>{1}</td>\n        <td>{2}</td>\n        <td><i>« {14}</i></td>\n    </tr>\n    <tr class="total">\n        <td></td>\n        <td>{16}</td>\n        <td>{17}</td>\n        <td><i>« {18}</i></td>\n    </tr>\n    <tr>\n        <td></td>\n        <td>{19}</td>\n        <td>{20}</td>\n        <td></td>\n    </tr>\n        <tr class="total" style="border-top:1px solid #daa520">\n        <td>{10}</td>\n        <td>{3}</td>\n        <td>{4}</td>\n        <td><i>« {15}</i></td>\n    </tr>\n    <tr>\n        <td></td>\n        <td>{5}</td>\n        <td>{6}</td>\n        <td></td>\n    </tr>\n    </tbody>\n    <tfoot>\n    <tr>\n        <td colspan="3">{7}</td>\n        <td>« {8}</td>\n    </tr>\n    </tfoot>\n</table>';
          var progTr = '<tr class="data">\n <td style="width:20px; background: url(\'{0}\'); background-size: auto 23px; background-position: -1px -1px; \n background-repeat: no-repeat;">\n </td>\n <td>{1}</td>\n <td>{2}</td>\n <td>« {3}</td>\n</tr>';
          var rows = '';
          $.each(storage.buildings, function (buildingName, data) {
            rows += Utils.format(progTr, [Constant.BuildingData[buildingName].icon, Utils.FormatNumToStr(data.safe, false, 0), Utils.FormatNumToStr(data.storage, false, 0), data.lang]);
          });
          return Utils.format(progTip, [rows, Utils.FormatNumToStr(storage.safe, false, 0), Utils.FormatNumToStr(storage.capacity, false, 0), Utils.FormatNumToStr(Math.min(storage.safe, current), false, 0), Utils.FormatNumToStr(Math.min(storage.capacity, current), false, 0), Utils.FormatNumToStr(Math.min(1, current / storage.safe) * 100, false, 2) + '%', Utils.FormatNumToStr(Math.min(1, current / storage.capacity) * 100, false, 2) + '%', Utils.FormatTimeLengthToStr(fulltime, 4), fulltime < 0 ? Constant.LanguageData[lang].time_to_empty : Constant.LanguageData[lang].time_to_full, database.getGlobalData.hasPremiumFeature(Constant.Premium.STORAGECAPACITY_BONUS) ? '<img src="/cdn/all/both/premium/b_premium_storagecapacity.jpg" style="width:18px;">' : '', database.getGlobalData.hasPremiumFeature(Constant.Premium.SAFECAPACITY_BONUS) ? '<img src="/cdn/all/both/premium/b_premium_safecapacity.jpg" style="width:18px;">' : '', gold, Constant.LanguageData[lang].safe, Constant.LanguageData[lang].capacity, Constant.LanguageData[lang].maximum, Constant.LanguageData[lang].used, Utils.FormatNumToStr(storage.safe - Math.min(storage.safe, current), false, 0), Utils.FormatNumToStr(storage.capacity - Math.min(storage.capacity, current), false, 0), Constant.LanguageData[lang].missing, Utils.FormatNumToStr(100 - (Math.min(1, current / storage.safe) * 100), false, 2 === 0) ? Utils.FormatNumToStr(100.01 - (Math.min(1, current / storage.safe) * 100), false, 2) + '%' : Utils.FormatNumToStr(100 - (Math.min(1, current / storage.safe) * 100), false, 2) + '%', Utils.FormatNumToStr(100 - (Math.min(1, current / storage.capacity) * 100), false, 2 === 0) ? Utils.FormatNumToStr(100.01 - (Math.min(1, current / storage.capacity) * 100), false, 2) + '%' : Utils.FormatNumToStr(100 - (Math.min(1, current / storage.capacity) * 100), false, 2) + '%']);
        }
        function getConsumptionTooltip(consumption, force) {
          if ((consumption === 0 && !force) || resourceName !== Constant.Resources.WINE) {
            return '';
          } else return Utils.format('<table>\n    <thead>\n    <th><div align="center">\n <img src="/cdn/all/both/resources/icon_{0}.png" style="height: 14px;">  <td><b>{1}</b></td><td><b>{2}</b></td><td><b>{3}</b></div><td></td></th>\n    </thead>\n    <tbody>\n  ' +
            '<tr class="data">\n            <td></td>\n            <td>{4}</td>\n            <td>{5}</td>\n            <td><i>{6}</i></td>\n        <td></td></tr>\n    </tbody>\n</table>',
            [Constant.Resources.WINE, '1 ' + Constant.LanguageData[lang].hour, '1 ' + Constant.LanguageData[lang].day, '1 ' + Constant.LanguageData[lang].week, Utils.FormatNumToStr(-consumption, true, 0), Utils.FormatNumToStr(-consumption * 24, true, 0), Utils.FormatNumToStr(-consumption * 24 * 7, true, 0)]);
        }
        function getProductionTip(income, force) {
          var resName = resourceName;
          if (resourceName == 'glass')
            resName = 'crystal';
          var resBonus = resourceName;
          if (resourceName == 'wood')
            resBonus = database.getGlobalData.hasPremiumFeature(Constant.Premium.WOOD_BONUS);
          if (resourceName == 'wine')
            resBonus = database.getGlobalData.hasPremiumFeature(Constant.Premium.WINE_BONUS);
          if (resourceName == 'marble')
            resBonus = database.getGlobalData.hasPremiumFeature(Constant.Premium.MARBLE_BONUS);
          if (resourceName == 'sulfur')
            resBonus = database.getGlobalData.hasPremiumFeature(Constant.Premium.SULFUR_BONUS);
          if (resourceName == 'glass')
            resBonus = database.getGlobalData.hasPremiumFeature(Constant.Premium.CRYSTAL_BONUS);
          if (income === 0 && !force) {
            return '';
          } else return Utils.format('<table>\n    <thead>\n    <th><div align="center">\n <img src="/cdn/all/both/resources/icon_{0}.png" style="height: 14px;">  <td><b>{1}</b></td><td><b>{2}</b></td><td><b>{3}</b></div><td></td></th>\n    </thead>\n    <tbody>\n  ' +
            '<tr class="data">\n        <td>{7}</td>\n        <td>{4}</td>\n        <td>{5}</td>\n        <td><i>{6}</i></td>\n    <td></td></tr>\n    </tbody>\n</table>',
            [resourceName, '1 ' + Constant.LanguageData[lang].hour, '1 ' + Constant.LanguageData[lang].day, '1 ' + Constant.LanguageData[lang].week, Utils.FormatNumToStr(income, true, 0), Utils.FormatNumToStr(income * 24, false, 0), Utils.FormatNumToStr(income * 24 * 7, false, 0), resBonus ? '<img src="/cdn/all/both/premium/b_premium_' + resName + '.jpg" style="width:18px;">' : '']);
        }
        function getProductionConsumptionSubSumTip(income, consumption, force) {
          if (income === 0 && consumption === 0 && !force) {
            return '';
          } else if (resourceName !== Constant.Resources.WINE) {
            return getProductionTip(income, force);
          } else if (income === 0) {
            return getConsumptionTooltip(consumption, force);
          } else return Utils.format('<table>\n    <thead>\n    <th><div align="center">\n <img src="/cdn/all/both/resources/icon_{0}.png" style="height: 14px;">  <td><b>{1}</b></td><td><b>{2}</b></td><td><b>{3}</b></div><td></td></th>\n    </thead>\n    <tbody>\n  ' +
            '<tr class="data">\n            <td>{14}</td>\n        <td>{4}</td>\n            <td>{5}</td>\n            <td><i>{6}</i></td>\n        <td></td></tr>\n    ' +
            '<tr class="data">\n            <td></td>\n            <td>{7}</td>\n            <td>{8}</td>\n            <td><i>{9}</i></td>\n        <td></td></tr>\n    </tbody><tfoot> ' +
            '<tr class="total">\n           <td>{10}</td>\n        <td>{11}</td>\n           <td>{12}</td>\n           <td><i>{13}</i></td>\n       <td></td></tr>\n    </tfoot>\n</table>',
            [resourceName, '1 ' + Constant.LanguageData[lang].hour, '1 ' + Constant.LanguageData[lang].day, '1 ' + Constant.LanguageData[lang].week, Utils.FormatNumToStr(income, true, 0), Utils.FormatNumToStr(income * 24, false, 0), Utils.FormatNumToStr(income * 24 * 7, false, 0), Utils.FormatNumToStr(-consumption, true, 0), Utils.FormatNumToStr(-consumption * 24, true, 0), Utils.FormatNumToStr(-consumption * 24 * 7, true, 0), (income > consumption ? '\u03A3 +&nbsp;' : '\u03A3 -&nbsp;'), Utils.FormatNumToStr((income - consumption), false, 0), Utils.FormatNumToStr((income - consumption) * 24, false, 0), Utils.FormatNumToStr((income - consumption) * 24 * 7, false, 0), database.getGlobalData.hasPremiumFeature(Constant.Premium.WINE_BONUS) ? '<img src="/cdn/all/both/premium/b_premium_wine.jpg" style="width:18px;">' : '']);
        }
        function getImage(unitID) {
          return (Constant.UnitData[unitID].type == 'fleet') ? '/cdn/all/both/characters/fleet/60x60/' + unitID + '_faceright.png' : '/cdn/all/both/characters/military/x60_y60/y60_' + unitID + '_faceright.png';
        }
      }
    },
    cssResLoaded: function () {
      var ret = this._cssResLoaded;
      this._cssResLoaded = true;
      return ret;
    },
    Init: function () {
      this.SidePanelButton();
      events(Constant.Events.DATABASE_LOADED).sub(function () {
        this.LoadCSS();
        this.DrawContentBox();
      }.bind(render));
      events(Constant.Events.MODEL_AVAILABLE).sub(function () {
        this.DrawTables();
        this.setCommonData();
        this.RestoreDisplayOptions();
        this.startMonitoringChanges();
        this.cityChange(ikariam.CurrentCityId);
      }.bind(render));
    },
    startMonitoringChanges: function () {
      events(Constant.Events.TAB_CHANGED).sub(function (tab) {
        this.stopResourceCounters();
        switch (tab) {
          case 0:
            this.startResourceCounters();
            break;
          case 1:
            this.updateCitiesBuildingData();
            break;
          case 2:
            this.updateCitiesArmyData();
            break;
          case 3:
            this.redrawSettings();
            break;
        }
      }.bind(render));
      events(Constant.Events.TAB_CHANGED).pub(database.settings.window.activeTab);
      events('cityChanged').sub(this.cityChange.bind(render));
      events(Constant.Events.BUILDINGS_UPDATED).sub(this.updateChangesForCityBuilding.bind(render));
      events(Constant.Events.GLOBAL_UPDATED).sub(this.updateGlobalData.bind(render));
      events(Constant.Events.MOVEMENTS_UPDATED).sub(this.updateMovementsForCity.bind(render));
      events(Constant.Events.RESOURCES_UPDATED).sub(this.updateResourcesForCity.bind(render));
      events(Constant.Events.CITY_UPDATED).sub(this.updateCityDataForCity.bind(render));
      events(Constant.Events.MILITARY_UPDATED).sub(this.updateChangesForCityMilitary.bind(render));
      events(Constant.Events.PREMIUM_UPDATED).sub(this.updateGlobalData.bind(render));
    },
    cityChange: function (cid) {
      var city = database.getCityFromId(cid);
      $('#empireBoard tr.current,#empireBoard tr.selected').removeClass('selected current');
      if (city) {
        this.getAllRowsForCity(city).addClass('selected').addClass((isChrome) ? 'current' : 'selected');
      }
    },
    getWorldmapTable: function () {
    },
    getHelpTable: function () {
      var lang = database.settings.languageChange.value;
      var elems = '<div id="HelpTab"><div>';
      var features = '<div class="options"><span class="categories">' + Constant.LanguageData[lang].Re_Order_Towns + '</span> ' + Constant.LanguageData[lang].On_any_tab + ''
        + '<hr>'
        + '<span class="categories">' + Constant.LanguageData[lang].Reset_Position + '</span> ' + Constant.LanguageData[lang].Right_click + ''
        + '<hr>'
        + '<span class="categories">' + Constant.LanguageData[lang].Hotkeys + '</span>'
        + '' + Constant.LanguageData[lang].Navigate + '<br>'
        + '' + Constant.LanguageData[lang].Navigate_to_City + '<br>'
        + '' + Constant.LanguageData[lang].Navigate_to + '<br>'
        + '' + Constant.LanguageData[lang].Navigate_to_World + '<br>'
        + '' + Constant.LanguageData[lang].Spacebar + ''
        + '<hr>'
        + '<span class="categories">' + Constant.LanguageData[lang].Initialize_Board + '</span>'
        + ' 1. <span id="helpTownhall" class="clickable"><b>> ' + Constant.LanguageData[lang].click_ + ' <</b></span> ' + Constant.LanguageData[lang].on_your_Town_Hall + '<br>'
        + ' 2. <span id="helpResearch" class="clickable"><b>> ' + Constant.LanguageData[lang].click_ + ' <</b></span> ' + Constant.LanguageData[lang].on_Research_Advisor + '<br>'
        + ' 3. <span id="helpPalace" class="clickable"><b>> ' + Constant.LanguageData[lang].click_ + ' <</b></span> ' + Constant.LanguageData[lang].on_your_Palace + '<br>'
        + ' 4. <span id="helpFinance" class="clickable"><b>> ' + Constant.LanguageData[lang].click_ + ' <</b></span> ' + Constant.LanguageData[lang].on_your_Finance + '<br>'
        //+ ' 5. <span id="helpShop" class="clickable"><b>> '+ Constant.LanguageData[lang].click_ +' <</b></span> '+ Constant.LanguageData[lang].on_the_Ambrosia +'<br>'
        + ' 5. <span id="helpMilitary" class="clickable"><b>> ' + Constant.LanguageData[lang].click_ + ' <</b></span> ' + Constant.LanguageData[lang].on_the_Troops + ''
        + '</div>';
      elems += features + '<div style="clear:left"></div>';
      elems += '</div></div>';
      return elems;
    },
    getSettingsTable: function () {
      var lang = database.settings.languageChange.value;
      var wineOut = '';
      var server = ikariam.Nationality();
      if (server == 'de') {
        wineOut = ' <span><input type="checkbox" id="empire_wineOut" ' + (database.settings.wineOut.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].wineOut_description + '"> ' + Constant.LanguageData[lang].wineOut + '</nobr></span>';
      }
      var piracy = '';
      if (database.getGlobalData.getResearchTopicLevel(Constant.Research.Seafaring.PIRACY)) {
        piracy = ' <span><input type="checkbox" id="empire_noPiracy" ' + (database.settings.noPiracy.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].noPiracy_description + '"> ' + Constant.LanguageData[lang].noPiracy + '</nobr></span>';
      }
      var elems = '<div id="SettingsTab"><div>';
      var inits = '<div class="options" style="clear:right"><span class="categories">' + Constant.LanguageData[lang].building_category + '</span>'
        + ' <span><input type="checkbox" id="empire_alternativeBuildingList" ' + (database.settings.alternativeBuildingList.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].alternativeBuildingList_description + '"> ' + Constant.LanguageData[lang].alternativeBuildingList + '</nobr></span>'
        + ' <span><input type="checkbox" id="empire_compressedBuildingList" ' + (database.settings.compressedBuildingList.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].compressedBuildingList_description + '"> ' + Constant.LanguageData[lang].compressedBuildingList + '</nobr></span>'
        + ' <hr>'
        + ' <span class="categories">' + Constant.LanguageData[lang].resource_category + '</span>'
        + ' <span><input type="checkbox" id="empire_hourlyRess" ' + (database.settings.hourlyRess.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].hourlyRes_description + '"> ' + Constant.LanguageData[lang].hourlyRes + '</nobr></span>'
        + ' ' + wineOut + ''
        + ' <span><input type="checkbox" id="empire_dailyBonus" ' + (database.settings.dailyBonus.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].dailyBonus_description + '"> ' + Constant.LanguageData[lang].dailyBonus + '</nobr></span>'
        + ' <span><input type="checkbox" id="empire_wineWarning" ' + (database.settings.wineWarning.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].wineWarning_description + '"> ' + Constant.LanguageData[lang].wineWarning + '</nobr></span>'
        + ' <span><select id="empire_wineWarningTime"><option value="0"' + (database.settings.wineWarningTime.value === 0 ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].off + '</option><option value="12"' + (database.settings.wineWarningTime.value == 12 ? 'selected=selected' : '') + '> 12' + Constant.LanguageData[lang].hour + '</option><option value="24"' + (database.settings.wineWarningTime.value == 24 ? 'selected=selected' : '') + '> 24' + Constant.LanguageData[lang].hour + '</option><option value="36"' + (database.settings.wineWarningTime.value == 36 ? 'selected=selected' : '') + '> 36' + Constant.LanguageData[lang].hour + '</option><option value="48"' + (database.settings.wineWarningTime.value == 48 ? 'selected=selected' : '') + '> 48' + Constant.LanguageData[lang].hour + '</option><option value="96"' + (database.settings.wineWarningTime.value == 96 ? 'selected=selected' : '') + '> 96' + Constant.LanguageData[lang].hour + '</option></select><nobr data-tooltip="' + Constant.LanguageData[lang].wineWarningTime_description + '"> ' + Constant.LanguageData[lang].wineWarningTime + '</nobr></span>'
        + ' <hr>'
        + ' <span class="categories">' + Constant.LanguageData[lang].language_category + '</span>'
        + ' <span><select id="empire_languageChange"><option value="en"' + (database.settings.languageChange.value == 'en' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].en + '</option><option value="de"' + (database.settings.languageChange.value == 'de' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].de + '</option><option value="it"' + (database.settings.languageChange.value == 'it' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].it + '</option><option value="el"' + (database.settings.languageChange.value == 'el' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].el + '</option><option value="es"' + (database.settings.languageChange.value == 'es' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].es + '</option><option value="fr"' + (database.settings.languageChange.value == 'fr' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].fr + '</option><option value="pt"' + (database.settings.languageChange.value == 'pt' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].pt + '</option><option value="nl"' + (database.settings.languageChange.value == 'nl' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].nl + '</option><option value="ro"' + (database.settings.languageChange.value == 'ro' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].ro + '</option><option value="ru"' + (database.settings.languageChange.value == 'ru' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].ru + '</option><option value="cz"' + (database.settings.languageChange.value == 'cz' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].cz + '</option><option value="pl"' + (database.settings.languageChange.value == 'pl' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].pl + '</option><option value="tr"' + (database.settings.languageChange.value == 'tr' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].tr + '</option><option value="ar"' + (database.settings.languageChange.value == 'ar' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].ar + '</option><option value="ir"' + (database.settings.languageChange.value == 'ir' ? 'selected=selected' : '') + '> ' + Constant.LanguageData[lang].ir + '</option></select><nobr data-tooltip="' + Constant.LanguageData[lang].languageChange_description + '"> ' + Constant.LanguageData[lang].languageChange + '</nobr></span>'
        + '</div>';
      var features = '<div class="options">'
        + ' <span class="categories">' + Constant.LanguageData[lang].visibility_category + '</span>'
        + ' <span><input type="checkbox" id="empire_hideOnWorldView" ' + (database.settings.hideOnWorldView.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].hideOnWorldView_description + '"> ' + Constant.LanguageData[lang].hideOnWorldView + '</nobr></span>'
        + ' <span><input type="checkbox" id="empire_hideOnIslandView" ' + (database.settings.hideOnIslandView.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].hideOnIslandView_description + '"> ' + Constant.LanguageData[lang].hideOnIslandView + '</nobr></span>'
        + ' <span><input type="checkbox" id="empire_hideOnCityView" ' + (database.settings.hideOnCityView.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].hideOnCityView_description + '"> ' + Constant.LanguageData[lang].hideOnCityView + '</nobr></span>'
        + ' <hr>'
        + ' <span class="categories">' + Constant.LanguageData[lang].army_category + '</span>'
        + ' <span><input type="checkbox" id="empire_fullArmyTable" ' + (database.settings.fullArmyTable.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].fullArmyTable_description + '"> ' + Constant.LanguageData[lang].fullArmyTable + '</nobr></span>'
        // + ' <span><input type="checkbox" id="empire_playerInfo" ' + (database.settings.playerInfo.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].playerInfo_description +'"> '+ Constant.LanguageData[lang].playerInfo +'</nobr></span>'
        + ' <span><input type="checkbox" id="empire_onIkaLogs" ' + (database.settings.onIkaLogs.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].onIkaLogs_description + '"> ' + Constant.LanguageData[lang].onIkaLogs + '</nobr></span>'
        + ' <hr>'
        + ' <span class="categories">' + Constant.LanguageData[lang].global_category + '</span>'
        + ' <span><input type="checkbox" id="empire_autoUpdates" ' + (database.settings.autoUpdates.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].autoUpdates_description + '"> ' + Constant.LanguageData[lang].autoUpdates + '</nobr></span>'
        + '</div>';
      var display = '<div class="options">'
        + ' <span class="categories">' + Constant.LanguageData[lang].display_category + '</span>'
        + ' <span><input type="checkbox" id="empire_onTop" ' + (database.settings.onTop.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].onTop_description + '"> ' + Constant.LanguageData[lang].onTop + '</nobr></span>'
        + ' <span><input type="checkbox" id="empire_windowTennis" ' + (database.settings.windowTennis.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].windowTennis_description + '"> ' + Constant.LanguageData[lang].windowTennis + '</nobr></span>'
        + ' <span><input type="checkbox" id="empire_smallFont" ' + (database.settings.smallFont.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].smallFont_description + '"> ' + Constant.LanguageData[lang].smallFont + '</nobr></span>'
        + ' <span><input type="checkbox" id="empire_GoldShort" ' + (database.settings.GoldShort.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].goldShort_description + '"> ' + Constant.LanguageData[lang].goldShort + '</nobr></span>'
        + ' <span><input type="checkbox" id="empire_newsTicker" ' + (database.settings.newsTicker.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].newsticker_description + '"> ' + Constant.LanguageData[lang].newsticker + '</nobr></span>'
        + ' <span><input type="checkbox" id="empire_event" ' + (database.settings.event.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].event_description + '"> ' + Constant.LanguageData[lang].event + '</nobr></span>'
        + ' <span><input type="checkbox" id="empire_logInPopup" ' + (database.settings.logInPopup.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].logInPopup_description + '"> ' + Constant.LanguageData[lang].logInPopup + '</nobr></span>'
        + ' <span><input type="checkbox" id="empire_birdSwarm" ' + (database.settings.birdSwarm.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].birdswarm_description + '"> ' + Constant.LanguageData[lang].birdswarm + '</nobr></span>'
        + ' <span><input type="checkbox" id="empire_walkers" ' + (database.settings.walkers.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].walkers_description + '"> ' + Constant.LanguageData[lang].walkers + '</nobr></span>'
        + ' ' + piracy + ''
        + ' <span><input type="checkbox" id="empire_controlCenter" ' + (database.settings.controlCenter.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].control_description + '"> ' + Constant.LanguageData[lang].control + '</nobr></span>'
        + ' <span><input type="checkbox" id="empire_withoutFable" ' + (database.settings.withoutFable.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].unnecessaryTexts_description + '"> ' + Constant.LanguageData[lang].unnecessaryTexts + '</nobr></span>'
        + ' <span><input type="checkbox" id="empire_ambrosiaPay" ' + (database.settings.ambrosiaPay.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="' + Constant.LanguageData[lang].ambrosiaPay_description + '"> ' + Constant.LanguageData[lang].ambrosiaPay + '</nobr></span>'
        + '</div>';
      elems += features + inits + display + '<div style="clear:left"></div>';
      elems += '</div></div>';
      elems += '<div style="clear:left"><hr><p>&nbsp; ' + Constant.LanguageData[lang].current_Version + ' <b>&nbsp;' + empire.version + '</b></p><p>&nbsp; ' + Constant.LanguageData[lang].ikariam_Version + ' <b style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=version\')">&nbsp;' + ikariam.GameVersion() + '</b></p></div><br>';
      elems += '<div class="buttons">' + '<button data-tooltip="' + Constant.LanguageData[lang].reset + '" id="empire_Reset_Button">Reset</button>' + '<button data-tooltip="' + Constant.LanguageData[lang].goto_website + '" id="empire_Website_Button">' + Constant.LanguageData[lang].website + '</button>' + '<button data-tooltip="' + Constant.LanguageData[lang].Check_for_updates + '" id="empire_Update_Button">' + Constant.LanguageData[lang].check + '</button>' + '<button data-tooltip="' + Constant.LanguageData[lang].Report_bug + '" id="empire_Bug_Button">' + Constant.LanguageData[lang].report + '</button>' + '<button data-tooltip="' + Constant.LanguageData[lang].save_settings + '" id="empire_Save_Button" onclick="ajaxHandlerCall(\'?view=city&oldBackgroundView\')">' + Constant.LanguageData[lang].save + '</button>';
      return elems;
    },
    DrawHelp: function () {
      var lang = database.settings.languageChange.value;
      $('#HelpTab').html(this.getHelpTable(
      )).on("click", "#helpTownhall", function () {
        ikariam.loadUrl(ikariam.viewIsCity, "city", ikariam.getCurrentCity.getBuildingFromName(Constant.Buildings.TOWN_HALL).getUrlParams);
      }).on("click", "#helpMilitary", function () {
        ikariam.loadUrl(ikariam.viewIsCity, "city", { view: 'cityMilitary', activeTab: 'tabUnits' });
      }).on("click", "#helpMuseum", function () {
        ikariam.loadUrl(ikariam.viewIsCity, "city", { view: 'culturalPossessions_assign', activeTab: 'tab_culturalPossessions_assign' });
      }).on("click", "#helpResearch", function () {
        ikariam.loadUrl(ikariam.viewIsCity, "city", { view: 'researchAdvisor' });
      }).on("click", "#helpPalace", function () {
        var capital = ikariam.getCapital;
        if (capital) {
          ikariam.loadUrl(ikariam.viewIsCity, "city", capital.getBuildingFromName(Constant.Buildings.PALACE).getUrlParams);
        }
        else alert(Constant.LanguageData[lang].alert_palace);
      }).on("click", "#helpFinance", function () {
        ikariam.loadUrl(ikariam.viewIsCity, "city", { view: 'finances' });
      }).on("click", "#helpShop", function () {
        ikariam.loadUrl(ikariam.viewIsCity, "city", { view: 'premium' });
      });
    },
    DrawSettings: function () {
      var lang = database.settings.languageChange.value;
      $('#SettingsTab').html(this.getSettingsTable(
      )).on("change", "#empire_onTop", function () {
        database.settings.onTop.value = this.checked;
        render.mainContentBox.css('z-index', this.checked ? 65112 : 61);
      }).on("change", "#empire_windowTennis", function () {
        database.settings.windowTennis.value = this.checked;
        if (!this.checked) {
          render.mainContentBox.css('z-index', database.settings.onTop.value ? 65112 : 61);
        }
        else {
          render.mainContentBox.trigger('mouseenter');
        }
      }).on("change", "#empire_fullArmyTable", function () {
        database.settings.fullArmyTable.value = this.checked;
        render.updateCitiesArmyData();
      }).on("change", "#empire_playerInfo", function () {
        database.settings.playerInfo.value = this.checked;
      }).on("change", "#empire_onIkaLogs", function () {
        database.settings.onIkaLogs.value = this.checked;
      }).on("change", "#empire_controlCenter", function () {
        database.settings.controlCenter.value = this.checked;
      }).on("change", "#empire_withoutFable", function () {
        database.settings.withoutFable.value = this.checked;
      }).on("change", "#empire_ambrosiaPay", function () {
        database.settings.ambrosiaPay.value = this.checked;
      }).on("change", "#empire_hideOnWorldView", function () {
        database.settings.hideOnWorldView.value = this.checked;
      }).on("change", "#empire_hideOnIslandView", function () {
        database.settings.hideOnIslandView.value = this.checked;
      }).on("change", "#empire_hideOnCityView", function () {
        database.settings.hideOnCityView.value = this.checked;
      }).on("change", "#empire_autoUpdates", function () {
        database.settings.autoUpdates.value = this.checked;
      }).on("change", "#empire_smallFont", function () {
        database.settings.smallFont.value = this.checked;
        /* fix
        if (this.checked) { GM_addStyle("#empireBoard {font-size:8pt}"); }
        else { GM_addStyle("#empireBoard {font-size:inherit}"); }
        */
        GM_addStyle('#empireBoard {transform:scale('+(this.checked?'0.9':'1')+')}');
      }).on("change", "#empire_GoldShort", function () {
        database.settings.GoldShort.value = this.checked;
      }).on("change", "#empire_newsTicker", function () {
        database.settings.newsTicker.value = this.checked;
      }).on("change", "#empire_event", function () {
        database.settings.event.value = this.checked;
      }).on("change", "#empire_birdSwarm", function () {
        database.settings.birdSwarm.value = this.checked;
      }).on("change", "#empire_walkers", function () {
        database.settings.walkers.value = this.checked;
      }).on("change", "#empire_noPiracy", function () {
        database.settings.noPiracy.value = this.checked;
      }).on("change", "#empire_hourlyRess", function () {
        database.settings.hourlyRess.value = this.checked;
      }).on("change", "#empire_wineWarning", function () {
        database.settings.wineWarning.value = this.checked;
      }).on("change", "#empire_wineOut", function () {
        database.settings.wineOut.value = this.checked;
      }).on("change", "#empire_dailyBonus", function () {
        database.settings.dailyBonus.value = this.checked;
      }).on("change", "#empire_logInPopup", function () {
        database.settings.logInPopup.value = this.checked;
        if (this.checked)
          alert(Constant.LanguageData[lang].alert_daily);
      }).on("change", "#empire_alternativeBuildingList", function () {
        database.settings.alternativeBuildingList.value = this.checked;
        render.cityRows.building = {};
        if (database.settings.alternativeBuildingList.value == this.checked && database.settings.compressedBuildingList.value == 1) {
          alert(Constant.LanguageData[lang].alert);
        }
        $('table.buildings').html(render.getBuildingTable());
        render.updateCitiesBuildingData();
        $.each(database.cities, function (cityId, city) {
          render.setCityName(city);
          render.setActionPoints(city);
          $.each(database.settings[Constant.Settings.CITY_ORDER].value, function (idx, val) {
            $('#' + 'building' + '_' + val).appendTo($('#' + 'building' + '_' + val).parent());
          });
        });
      }).on("change", "#empire_compressedBuildingList", function () {
        database.settings.compressedBuildingList.value = this.checked;
        if (database.settings.compressedBuildingList.value == this.checked && database.settings.alternativeBuildingList.value == 1) {
          alert(Constant.LanguageData[lang].alert);
        }
        render.cityRows.building = {};
        $('table.buildings').html(render.getBuildingTable());
        render.updateCitiesBuildingData();
        $.each(database.cities, function (cityId, city) {
          render.setCityName(city);
          render.setActionPoints(city);
          $.each(database.settings[Constant.Settings.CITY_ORDER].value, function (idx, val) {
            $('#' + 'building' + '_' + val).appendTo($('#' + 'building' + '_' + val).parent());
          });
        });
      }).on('change', "#empire_wineWarningTime", function () {
        database.settings.wineWarningTime.value = this.value;
      }).on('change', "#empire_languageChange", function () {
        database.settings.languageChange.value = this.value;
      }).on("click", "#empire_Website_Button", function () {
        GM_openInTab('https://greasyfork.org/scripts/456297-empire-overview');
        /* fix
        GM_openInTab('https://greasyfork.org/scripts/764-empire-overview');
        */
      }).on("click", "#empire_Reset_Button", function () {
        empire.HardReset();
      }).on("click", "#empire_Update_Button", function () {
        empire.CheckForUpdates.call(empire, true);
      }).on("click", "#empire_Bug_Button", function () {
        GM_openInTab('https://greasyfork.org/scripts/456297-empire-overview/feedback');
        /* fix
        GM_openInTab('https://greasyfork.org/scripts/764-empire-overview/feedback');
        */
      }).on("change", "input[type='checkbox']", function () {
        this.blur();
      });
      $(document).ready(function () {  //todo
        if ($('#empire_dailyBonus').attr('checked') && $('#dailyActivityBonus form')) {
          $('#dailyActivityBonus form').submit();
        }
        if ($('#empire_logInPopup').attr('checked')) {
          GM_addStyle('#multiPopup {display: none;}');
        }
        if ($('#empire_dailyBonus').attr('checked') && $('#empire_logInPopup').attr('checked')) {
          GM_addStyle('#multiPopup {display: none;}');
        }
      });
      $("#empire_Reset_Button").button({ icons: { primary: "ui-icon-alert" }, text: true });
      $("#empire_Website_Button").button({ icons: { primary: "ui-icon-home" }, text: true });
      $("#empire_Update_Button").button({ icons: { primary: "ui-icon-info" }, text: true });
      $("#empire_Bug_Button").button({ icons: { primary: "ui-icon-notice" }, text: true });
      $("#empire_Save_Button").button({ icons: { primary: "ui-icon-check" }, text: true });
      $("#empire_Allianz").button({ text: true });
      $("#empire_Allianz_einlesen").button({ text: true });
    },
    toast: function (sMessage) {
      $('<div>').addClass("ui-tooltip-content ui-widget-content").text(sMessage).appendTo($(document.createElement("div")).addClass("ui-helper-reset ui-tooltip ui-tooltip-pos-bc ui-widget").css({ position: 'relative', display: 'inline-block', left: 'auto', top: 'auto' }).show().appendTo($(document.createElement("div")).addClass("toast").appendTo(document.body).delay(100).fadeIn("slow", function () {
        $(this).delay(2000).fadeOut("slow", function () {
          $(this).remove();
        });
      })));
    },
    toastAlert: function (sMessage) {
      $('<div class="red">').addClass("ui-tooltip-content ui-widget-content").text(sMessage).appendTo($(document.createElement("div")).addClass("ui-helper-reset ui-tooltip ui-tooltip-pos-bc ui-widget").css({ position: 'relative', display: 'inline-block', left: 'auto', top: '-20px' }).show().appendTo($(document.createElement("div")).addClass("toastAlert").appendTo(document.body).delay(100).fadeIn("slow", function () {
        $(this).delay(3000).fadeOut("slow", function () {
          $(this).remove();
        });
      })));
    },
    RestoreDisplayOptions: function () {
      render.mainContentBox.css('left', database.settings.window.left);
      render.mainContentBox.css('top', database.settings.window.top);
      this.$tabs.tabs('select', database.settings.window.activeTab);
      if (!(ikariam.viewIsWorld && database.settings.hideOnWorldView.value || ikariam.viewIsIsland && database.settings.hideOnIslandView.value || ikariam.viewIsCity && database.settings.hideOnCityView.value) && database.settings.window.visible)
        this.mainContentBox.fadeToggle('slow');
    },
    SaveDisplayOptions: function () {
      if (database.settings)
        try {
          database.settings.addOptions({
            window: {
              left: render.mainContentBox.css('left'),
              top: render.mainContentBox.css('top'),
              visible: (ikariam.viewIsWorld && database.settings.hideOnWorldView.value || ikariam.viewIsIsland && database.settings.hideOnIslandView.value || ikariam.viewIsCity && database.settings.hideOnCityView.value) ? database.settings.window.visible : (render.mainContentBox.css('display') != 'none'),
              activeTab: render.$tabs.tabs('option', 'active')
            }
          });
        } catch (e) {
          empire.error('SaveDisplayOptions', e);
        }
    },
    SidePanelButton: function () {
      $('#js_viewCityMenu').find('li.empire_Menu')
        .on("click", function (event) { render.ToggleMainBox(); })
        .on("contextmenu", function (event) {
          event.preventDefault();
          database.settings.window.left = 110;
          database.settings.window.top = 200;
          render.mainContentBox.css('left', database.settings.window.left);
          render.mainContentBox.css('top', database.settings.window.top);
        });
      $(document).on('keydown', function (event) {
        var index = -1;
        var type = event.target.nodeName.toLowerCase();
        if (type === 'input' || type === 'textarea' || type === 'select')
          return true;
        if (event.which === 32) {
          event.stopImmediatePropagation();
          render.ToggleMainBox();
          return false;
        }
        if (event.originalEvent.shiftKey) {

          index = [49, 50, 51, 52, 53].indexOf(event.which);
          if (index !== -1) {
            render.$tabs.tabs('option', 'active', index);
            return false;
          } else {
            switch (event.which) {
              case 81:
                $('#js_worldMapLink').find('a').click();
                break;
              case 87:
                $('#js_islandLink').find('a').click();
                break;
              case 69:
                $('#js_cityLink').find('a').click();
                break;
            }
          }
        } else {
          var keycodes = '';
          var codeTyp = ikariam.Nationality();
          switch (codeTyp) {
            case 'en':
            case 'gr':
            case 'ro':
            case 'ru':
            case 'pl':
            case 'ir':
            case 'ae':
            case 'au':
            case 'br':
            case 'hk':
            case 'hu': // code 0,0 ü ó
            case 'il':
            case 'lt':
            case 'nl':
            case 'tw':
            case 'us':
              keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 173, 61]; //EN - =
              if (isChrome)
                keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 189, 187]; //US - =
              break;
            case 'de':
              keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 63, 192]; //DE ß ´
              if (isChrome)
                keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 219, 221]; //DE ß ´
              break;
            case 'it':
              keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 222, 160]; //IT + \
              break;
            case 'es':
            case 'rs':
            case 'si':
              keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 222, 171]; //ES, RS, SI ' +
              break;
            case 'ar':
            case 'cl':
            case 'co':
            case 'mx':
            case 'pe':
            case 'pt':
            case 've':
              keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 222, 0]; //AR, CL, CO, MX, VE, PE ' ¿  PT ' «
              break;
            case 'fr':
              keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 169, 61]; //FR ) =
              break;
            case 'cz':
              keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 61, 169]; //CZ = )
              break;
            case 'bg':
              keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 173, 190]; //BG - .
              break;
            case 'dk':
            case 'fi':
            case 'ee':
            case 'se':
              keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 171, 192]; //DK, FI, EE, SE + ´
              break;
            case 'no':
              keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 171, 222]; //NO + \
              break;
            case 'tr':
              keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 170, 173]; //TR * -
              break;
            case 'sk':
              keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 61, 0]; //SK = ´
              break;
          }
          index = keycodes.indexOf(event.which);
          if (index !== -1) {
            if (index < database.settings.cityOrder.value.length) {
              $('#resource_' + database.settings.cityOrder.value[index] + ' .city_name .clickable').trigger('click');
              return false;
            }
          } else {
            switch (event.which) {
              case 81:
                $('#js_GlobalMenu_cities').click();
                break;
              case 87:
                $('#js_GlobalMenu_military').click();
                break;
              case 69:
                $('#js_GlobalMenu_research').click();
                break;
              case 82:
                $('#js_GlobalMenu_diplomacy').click();
                break;
            }
          }
        }
      });
    },
    ToggleMainBox: function () {
      database.settings.window.visible = (this.mainContentBox.css('display') == 'none');
      this.mainContentBox.fadeToggle("slow");
    },
    DrawTables: function () {
      if ($(this.mainContentBox)) {
        $('#ArmyTab').html(this.getArmyTable());
        $('#ResTab').html(this.getResourceTable());
        $('#BuildTab').html(this.getBuildingTable());
        $('#WorldmapTab').html(this.getWorldmapTable());
        this.DrawSettings();
        this.DrawHelp();
        this.toolTip.init();
        $('#ResTab, #BuildTab, #ArmyTab').each(function () {
          $(this).sortable({
            helper: function (e, ui) {
              ui.children('td').each(function () {
                $(this).width(Math.round($(this).width()));
                $(this).hasClass('building'); if ($(this).css('border', '1px solid transparent'));
              });
              ui.parents('div[role=tabpanel]').each(function () {
                $(this).width(Math.round($(this).width()));
              });
              return ui;
            },
            handle: '.city_name .icon',
            cursor: "move",
            axis: 'y',
            items: 'tbody tr',
            container: 'tbody',
            revert: 200,
            stop: function (event, ui) {
              ui.item.parents("div[role=tabpanel]").css("width", "");
              ui.item.children("td").css("width", "").css("border", "");
              database.settings[Constant.Settings.CITY_ORDER].value = ui.item.parents('.ui-sortable').sortable('toArray').map(function (item) {
                return parseInt(item.split('_').pop());
              });
              $.each(['building', 'resource', 'army'], function (idx, type) {
                if ($(this).parents('.ui-sortable').attr('id') !== type) {
                  $.each(database.settings[Constant.Settings.CITY_ORDER].value, function (idx, val) {
                    $('#' + type + '_' + val).appendTo($('#' + type + '_' + val).parent());
                  });
                }
              });
            }
          });
        });
        $.each(['building', 'resource', 'army'], function (idx, type) {
          $.each(database.settings[Constant.Settings.CITY_ORDER].value, function (idx, val) {
            $('#' + type + '_' + val).appendTo($('#' + type + '_' + val).parent());
          });
        });
      }
      this.AttachClickHandlers();
    },
    getResourceTable: function () {
      var lang = database.settings.languageChange.value;
      //var header = '<colgroup span="3"/>\n   <colgroup span="2"/>\n    <colgroup span="2"/>\n    <colgroup span="2"/>\n    <colgroup span="2"/>\n    <colgroup span="2"/>\n    <colgroup span="2"/>\n   <colgroup span="2"/>\n    <colgroup span="2"/>\n<thead>\n<tr class="header_row">\n    <th class="city_name" data-tooltip="{10}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=18\')">{0}</th>\n    <th class="action_points icon actionpointImage" data-tooltip="{1}"></th>\n    \n    <th class="wonder"></th>\n    <th class="empireactions">\n       <div class="trading" data-tooltip="'+ Constant.LanguageData[lang].transport +'" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=militaryAdvisor\')"></div>\n<div class="agora" data-tooltip="'+ Constant.LanguageData[lang].agora +'" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=diplomacyIslandBoard&amp=&islandId\')"></div> <div class="member" data-tooltip="'+ Constant.LanguageData[lang].member +'" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=diplomacyAllyMemberlist\')"></div>\n  </th>\n    <th class="citizen_header icon populationImage" data-tooltip="{2}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=3\');return false;"></th>\n    \n    <th class="growth_header icon growthImage" data-tooltip="'+ Constant.LanguageData[lang].satisfaction +'"   style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=3\');return false;"></th>\n    <th class="research_header icon researchImage" data-tooltip="{3}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=researchAdvisor\');return false;"></th>\n    <th class="gold_header icon goldImage" colspan="2" data-tooltip="{4}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=finances\');return false;"></th>\n    <th class="wood_header icon woodImage" colspan="2" data-tooltip="{5}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=5\');return false;"></th>\n    <th class="wine_header icon wineImage" colspan="2" data-tooltip="{6}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n    <th class="marble_header icon marbleImage" colspan="2" data-tooltip="{7}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n    <th class="glass_header icon glassImage" colspan="2" data-tooltip="{8}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n    <th class="sulfur_header icon sulfurImage" colspan="2" data-tooltip="{9}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n  \n</tr>\n</thead>';
      var header = '<colgroup span="2"/>\n      <colgroup span="1"/>\n    <colgroup span="1"/>\n    <colgroup span="2"/>\n    <colgroup span="2"/>\n    <colgroup span="2"/>\n    <colgroup span="2"/>\n    <colgroup span="2"/>\n   <colgroup span="2"/>\n    <colgroup span="2"/>\n<thead>\n<tr class="header_row">\n    <th class="city_name" data-tooltip="{10}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=18\')">{0}</th>\n    <th class="action_points icon actionpointImage" data-tooltip="{1}"></th>\n    \n    <th class="empireactions">\n       <div class="trading" data-tooltip="' + Constant.LanguageData[lang].transport + '" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=militaryAdvisor\')"></div>\n<div class="agora" data-tooltip="' + Constant.LanguageData[lang].agora + '" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=diplomacyIslandBoard&amp=&islandId\')"></div> <div class="member" data-tooltip="' + Constant.LanguageData[lang].member + '" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=diplomacyAllyMemberlist\')"></div>\n  </th>\n    <th class="citizen_header icon populationImage" data-tooltip="{2}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=3\');return false;"></th>\n    \n    <th class="growth_header icon growthImage" data-tooltip="' + Constant.LanguageData[lang].satisfaction + '"   style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=3\');return false;"></th>\n    <th class="research_header icon researchImage" data-tooltip="{3}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=researchAdvisor\');return false;"></th>\n    <th class="gold_header icon goldImage" colspan="2" data-tooltip="{4}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=finances\');return false;"></th>\n    <th class="wood_header icon woodImage" colspan="2" data-tooltip="{5}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=5\');return false;"></th>\n    <th class="wine_header icon wineImage" colspan="2" data-tooltip="{6}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n    <th class="marble_header icon marbleImage" colspan="2" data-tooltip="{7}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n    <th class="glass_header icon glassImage" colspan="2" data-tooltip="{8}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n    <th class="sulfur_header icon sulfurImage" colspan="2" data-tooltip="{9}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n  \n</tr>\n</thead>';
      var table = '<table class="resources">\n    {0}\n   <tbody>{1}</tbody>\n    <tfoot>{2}</tfoot>\n</table>';
      //var resourceRow = '<tr id="resource_{0}">\n    <td class="city_name">\n        <span></span>\n        <span class="clickable"></span>\n        <sub></sub>\n        <span class="Red" data-tooltip="{6}">&nbsp;&nbsp;<b>{5}</b>&nbsp;&nbsp;</span>\n         </td>\n    <td class="action_points"><span class="ap"></span>&nbsp;<br><span class="garrisonlimit"  data-tooltip="dynamic"><img height="18" hspace="3"></span></td>\n        <td class="wonder" data-tooltip="dynamic"  style="cursor:pointer;">\n        <div class="wonder" style="background: url(/cdn/all/both/wonder/w{7}.png) no-repeat center center; background-size: {8}px auto;"></div></td>\n    <td class="empireactions">\n        <div class="worldmap" data-tooltip="'+ Constant.LanguageData[lang].to_world +'" style="cursor:pointer;"></div>        <div class="city" data-tooltip="'+ Constant.LanguageData[lang].to_town_hall +' {2}" style="cursor:pointer;"></div>\n    <div class="island" data-tooltip="'+ Constant.LanguageData[lang].to_island +'" style="cursor:pointer;"></div>\n  <br> <div class="islandwood" data-tooltip="'+ Constant.LanguageData[lang].to_saw_mill +'" style="cursor:pointer;"></div>\n    <div class="islandgood" style="background: url(/cdn/all/both/resources/icon_{3}.png) no-repeat center center; background-size: 18px auto; cursor: pointer;" data-tooltip="'+ Constant.LanguageData[lang].to_mine +'"></div>\n <div class="transport" data-tooltip="'+ Constant.LanguageData[lang].transporting +' {2}" style="cursor:pointer;"></div>\n        </td>\n    <td class="population" data-tooltip="dynamic">\n        <span class= "pop" data-tooltip="dynamic"></span>\n        <span></span>\n        <div class="progressbarPop ui-progressbar ui-widget ui-widget-content ui-corner-all" data-tooltip="dynamic">\n            <div class="ui-progressbar-value ui-widget-header ui-corner-left" style="width: 95%"></div>\n        </div>\n    </td>\n    \n    <td class="population_happiness">   <span class="happy"  data-tooltip="dynamic"><img align=right height="18" hspace="8" vspace="2"></span><br><span class="growth clickbar"></span>\n </td>\n    <td class="research" data-tooltip="dynamic">\n        <span class="scientists" data-tooltip="dynamic"></span>\n        <span></span>\n    {4}   \n   </div>\n    </td>\n    {1}\n    </tr>\n';
      var resourceRow = '<tr id="resource_{0}">\n    <td class="city_name">\n        <span></span>\n        <span class="clickable"></span>\n        <sub></sub>\n        <span class="Red" data-tooltip="{6}">&nbsp;&nbsp;<b>{5}</b>&nbsp;&nbsp;</span>\n         </td>\n    <td class="action_points"><span class="ap"></span>&nbsp;<br><span class="garrisonlimit"  data-tooltip="dynamic"><img height="18" hspace="3"></span></td>\n          <td class="empireactions">\n        <div class="worldmap" data-tooltip="' + Constant.LanguageData[lang].to_world + '" style="cursor:pointer;"></div>        <div class="city" data-tooltip="' + Constant.LanguageData[lang].to_town_hall + ' {2}" style="cursor:pointer;"></div>\n    <div class="island" data-tooltip="' + Constant.LanguageData[lang].to_island + '" style="cursor:pointer;"></div>\n  <br> <div class="islandwood" data-tooltip="' + Constant.LanguageData[lang].to_saw_mill + '" style="cursor:pointer;"></div>\n    <div class="islandgood" style="background: url(/cdn/all/both/resources/icon_{3}.png) no-repeat center center; background-size: 18px auto; cursor: pointer;" data-tooltip="' + Constant.LanguageData[lang].to_mine + '"></div>\n <div class="transport" data-tooltip="' + Constant.LanguageData[lang].transporting + ' {2}" style="cursor:pointer;"></div>\n        </td>\n    <td class="population" data-tooltip="dynamic">\n        <span class= "pop" data-tooltip="dynamic"></span>\n        <span></span>\n        <div class="progressbarPop ui-progressbar ui-widget ui-widget-content ui-corner-all" data-tooltip="dynamic">\n            <div class="ui-progressbar-value ui-widget-header ui-corner-left" style="width: 95%"></div>\n        </div>\n    </td>\n    \n    <td class="population_happiness">   <span class="happy"  data-tooltip="dynamic"><img align=right height="18" hspace="8" vspace="2"></span><br><span class="growth clickbar"></span>\n </td>\n    <td class="research" data-tooltip="dynamic">\n        <span class="scientists" data-tooltip="dynamic"></span>\n        <span></span>\n    {4}   \n   </div>\n    </td>\n    {1}\n    </tr>\n';
      var resourceCell = '<td class="resource {0}">\n    <span class="icon safeImage"></span>\n    <span class="current"></span>\n   <span class="incoming" data-tooltip="dynamic"></span>\n    <div class="progressbar ui-progressbar ui-widget ui-widget-content ui-corner-all" data-tooltip="dynamic">\n    <div class="ui-progressbar-value ui-widget-header ui-corner-left" style="width: 95%"></div>\n    </div>\n  </td>\n<td class="resource {0}">\n    <span class="prodconssubsum production Green" data-tooltip="dynamic"></span>\n    <span class="prodconssubsum consumption Red" data-tooltip="dynamic"></span>\n    <span class="emptytime Red"></span>\n</td>';
      //var footer = '<tr>\n    <td colspan="3"></td>\n   <td id="t_sigma" class="total" data-tooltip="dynamic">Σ</td>\n    <td id="t_population" class="total"></td><td id="t_growth" class="total"></td>\n    <td id="t_research" class="total" data-tooltip="dynamic"></td>\n        <td id="t_currentgold" class="total"></td>\n    <td id="t_goldincome" class="total" data-tooltip="dynamic">\n        <span class="Green"></span>\n      <span class="Red"></span>\n         <td id="t_currentwood" class="total"></td>\n    <td id="t_woodincome" class="total" data-tooltip="dynamic">\n        <span class="Green"></span>\n        <span class="Red"></span>\n    </td>\n    <td id="t_currentwine" class="total"></td>\n    <td id="t_wineincome" class="total" data-tooltip="dynamic">\n        <span class="Green"></span>\n        <span class="Red"></span>\n    </td>\n    <td id="t_currentmarble" class="total"></td>\n    <td id="t_marbleincome" class="total"data-tooltip="dynamic">\n        <span class="Green"></span>\n        <span class="Red"></span>\n    </td>\n    <td id="t_currentglass" class="total"></td>\n    <td id="t_glassincome" class="total" data-tooltip="dynamic">\n        <span class="Green"></span>\n        <span class="Red"></span>\n    </td>\n    <td id="t_currentsulfur" class="total"></td>\n    <td id="t_sulfurincome" class="total" data-tooltip="dynamic">\n        <span class="Green"></span>\n        <span class="Red"></span>\n    </td>\n</tr>';
      var footer = '<tr>\n    <td colspan="2"></td>\n   <td id="t_sigma" class="total" data-tooltip="dynamic">Σ</td>\n    <td id="t_population" class="total"></td><td id="t_growth" class="total"></td>\n    <td id="t_research" class="total" data-tooltip="dynamic"></td>\n        <td id="t_currentgold" class="total"></td>\n    <td id="t_goldincome" class="total" data-tooltip="dynamic">\n        <span class="Green"></span>\n      <span class="Red"></span>\n         <td id="t_currentwood" class="total"></td>\n    <td id="t_woodincome" class="total" data-tooltip="dynamic">\n        <span class="Green"></span>\n        <span class="Red"></span>\n    </td>\n    <td id="t_currentwine" class="total"></td>\n    <td id="t_wineincome" class="total" data-tooltip="dynamic">\n        <span class="Green"></span>\n        <span class="Red"></span>\n    </td>\n    <td id="t_currentmarble" class="total"></td>\n    <td id="t_marbleincome" class="total"data-tooltip="dynamic">\n        <span class="Green"></span>\n        <span class="Red"></span>\n    </td>\n    <td id="t_currentglass" class="total"></td>\n    <td id="t_glassincome" class="total" data-tooltip="dynamic">\n        <span class="Green"></span>\n        <span class="Red"></span>\n    </td>\n    <td id="t_currentsulfur" class="total"></td>\n    <td id="t_sulfurincome" class="total" data-tooltip="dynamic">\n        <span class="Green"></span>\n        <span class="Red"></span>\n    </td>\n</tr>';

      return Utils.format(table, [getHead(), getBody(), getFooter()]);

      function getHead() {
        return Utils.format(header, [Constant.LanguageData[lang].towns, Constant.LanguageData[lang].actionP, Constant.LanguageData[lang].population, Constant.LanguageData[lang].researchP, Constant.LanguageData[lang].finances_, Constant.LanguageData[lang].wood_, Constant.LanguageData[lang].wine_, Constant.LanguageData[lang].marble_, Constant.LanguageData[lang].crystal_, Constant.LanguageData[lang].sulphur_, database.getGlobalData.getLocalisedString('Current form')]);
      }
      function getBody() {
        var rows = '';
        $.each(database.cities, function (cityId, city) {
          var resourceCells = '';
          var info = city.isUpgrading === true ? '!' : '';
          var progSci = '';
          if (this.getBuildingFromName(Constant.Buildings.ACADEMY)) {
            progSci = '<div class="progressbarSci ui-progressbar ui-widget ui-widget-content ui-corner-all" data-tooltip="dynamic">\n <div class="ui-progressbar-value ui-widget-header ui-corner-left" style="width: 95%"></span></div>';
          }
          var wonder_size = 20;
          if (city.getWonder == 7 || 1)
            wonder_size = 25;
          $.each(Constant.Resources, function (key, resourceName) {
            resourceCells += Utils.format(resourceCell, [resourceName]);
          });
          rows += Utils.format(resourceRow, [city.getId, resourceCells, city._name, city.getTradeGood, progSci, info, info ? Constant.LanguageData[lang].constructing : '', city.getTradeGoodID, wonder_size]);
        });
        return rows;
      }
      function getFooter() {
        return footer;
      }
    },
    getArmyTable: function () {
      var lang = database.settings.languageChange.value;
      var table = '<table class="army">\n    {0}\n    <tbody>{1}</tbody>\n    <tfoot>{2}</tfoot>\n</table>';
      var headerRow = '<thead><tr class="header_row">\n    <th class="city_name">{0}</th>\n    <th data-tooltip="{1}" class="icon actionpointImage action_points" >\n <th class="empireactions" colspan="2">\n       <div class="spio" data-tooltip="' + Constant.LanguageData[lang].espionage + '" style="cursor:pointer;"></div>\n<div class="combat"data-tooltip="' + Constant.LanguageData[lang].combat + '" style="cursor:pointer;"></div>\n  </th><th class="expenses_header icon expensesImage"data-tooltip="' + Constant.LanguageData[lang].expenses + '"></th>\n\n    {2}\n</tr></thead>';
      var headerCell = '<th data-tooltip="{0}" style="background:url(\'{1}\')  no-repeat center center; background-size: auto 24px; cursor: pointer;" colspan="2" class="army unit icon {2}" onclick="ajaxHandlerCall(\'?view=unitdescription&{5}Id={3}&helpId={4}\'); return false;">&nbsp;</th>\n\n';
      var bodyRow = '<tr id="army_{0}">\n    <td class="city_name"><img><span class="clickable"></span><sub></sub></td>\n    <td class="action_points"><span class="ap"></span>&nbsp;&nbsp;<br><span class="garrisonlimit"  data-tooltip="dynamic"><img height="18" hspace="5"></span></td>\n    <td class="empireactions">\n     <div class="deploymentarmy"data-tooltip="' + Constant.LanguageData[lang].transporting_units + '&nbsp;{2}" style="cursor:pointer;"></div>\n  <br>  <div class="deploymentfleet" data-tooltip="' + Constant.LanguageData[lang].transporting_fleets + '&nbsp;{2}" style="cursor:pointer;"></div>\n</td> \n <td class="empireactions">{3} <br> {4}  \n    </td>\n <td class="expenses"> {5} </td>\n   {1}\n</tr>';
      var bodyCell = '</td><td style="" class="army unit {0}">\n    <span>{1}</span>\n</td>\n<td style="" class="army movement {0}" data-tooltip="dynamic">\n    <span class="More Green {0}">{2}</span>\n  <br>  <span class="More Blue {0}">{3}</span>\n</td>';
      var costCell = '';
      var footerRow = '<tr class="totals_row">\n    <td class="city_name"></td>\n    <td></td>\n   <td class="sigma" colspan="2">Σ</td><td>&nbsp;{1}&nbsp;</td>\n    {0}\n</tr>';
      var footerCell = '<td class="army total {0} unit">\n    <span></span>\n</td>\n<td style="" class="army total {0} movement">\n    <span class="More Green"></span>\n    <span class="More Blue"></span>\n</td>';

      return Utils.format(table, [getHead(), getBody(), getFooter()]);

      function getHead() {
        var headerCells = '';
        var cols = '<colgroup span=4/><colgroup></colgroup>';
        for (var category in Constant.unitOrder) {
          cols += '<colgroup>';
          $.each(Constant.unitOrder[category], function (index, value) {
            var helpId = 9;
            var unit = 'unit';
            if (Constant.UnitData[value].id < 300) {
              helpId = 10;
              unit = 'ship';
            }
            headerCells += Utils.format(headerCell, [Constant.LanguageData[lang][value], getImage(value), value, Constant.UnitData[value].id, helpId, unit]);
            cols += '<col><col>';
          });
          cols += '</colgroup>';
        }
        return cols + Utils.format(headerRow, [Constant.LanguageData[lang].towns, Constant.LanguageData[lang].actionP, headerCells]);
      }

      function getBody() {
        var body = '';
        $.each(database.cities, function (cityId, city) {
          var rowCells = '';
          var divbarracks = '';
          if (this.getBuildingFromName(Constant.Buildings.BARRACKS)) {
            divbarracks = '<div class="barracks" data-tooltip="' + Constant.LanguageData[lang].to_barracks + '&nbsp;{2}" style="cursor:pointer;"></div>';
          }
          var divshipyard = '&nbsp;';
          if (this.getBuildingFromName(Constant.Buildings.SHIPYARD)) {
            divshipyard = '<div class="shipyard" data-tooltip="' + Constant.LanguageData[lang].to_shipyard + '&nbsp;{2}" style="cursor:pointer;"></div>';
          }
          var cost = 0; //city.military.getUnits.getUnit('phalanx')*Constant.UnitData.phalanx.baseCost; //geht für die Hopps todo, alle Einheiten integrieren
          for (var category in Constant.unitOrder) {
            $.each(Constant.unitOrder[category], function (index, value) {
              var builds = city.getUnitBuildsByUnit(value);
              rowCells += Utils.format(bodyCell, [value, city.military.getUnits.getUnit(value) || '', builds[value] ? builds[value] : '', '']);
            });
          }
          body += Utils.format(bodyRow, [city.getId, rowCells, city._name, divbarracks, divshipyard, cost]);
        });
        return body;
      }

      function getFooter() {
        var footerCells = '';
        var expense = Utils.FormatNumToStr(database.getGlobalData.finance.armyCost + database.getGlobalData.finance.fleetCost);
        for (var category in Constant.unitOrder) {
          $.each(Constant.unitOrder[category], function (index, value) {
            footerCells += Utils.format(footerCell, [value]);
          });
        }
        return Utils.format(footerRow, [footerCells, expense]);
      }

      function getImage(unitID) {
        return (Constant.UnitData[unitID].type == 'fleet') ? '/cdn/all/both/characters/fleet/60x60/' + unitID + '_faceright.png' : '/cdn/all/both/characters/military/x60_y60/y60_' + unitID + '_faceright.png';
      }
    },
    getBuildingTable: function () {
      var lang = database.settings.languageChange.value;
      var table = '<table class="buildings">\n{0}\n    <tbody>{1}</tbody>\n</table>';
      var headerCell = '<th data-tooltip="{0}" style="background-color: transparent; background-image: url(\'{1}\'); \n background-repeat: no-repeat; background-attachment: scroll; background-position: center center; background-clip: \n border-box; background-origin: padding-box; background-size: 50px auto; cursor: pointer;" colspan="{2}" class="icon" onclick="ajaxHandlerCall(\'?view=buildingDetail&helpId=1&buildingId={3}\');return false;">&nbsp;</th>';
      var headerRow = '<thead><tr class="header_row">\n    <th class="city_name">{0}</th>\n    <th data-tooltip="{1}" class="action_points icon actionpointImage"></th>\n  <th class="empireactions">\n  <div class="contracts" data-tooltip="' + Constant.LanguageData[lang].contracts + '" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=diplomacyTreaty\')"></div></th>\n    {2}\n</tr></thead>';
      var buildingCell = '<td class="building {0}" data-tooltip="dynamic"></td>';
      var buildingRow = '<tr id="building_{0}">\n    <td class="city_name"><img><span class="clickable"></span><sub></sub></td>\n    <td class="action_points"><span class="ap"></span>&nbsp;&nbsp;<br><span class="garrisonlimit"  data-tooltip="dynamic"><img height="18" hspace="5"></span></td>\n    <td class="empireactions">\n  <div class="deploymentfleet"></div> <br>  <div class="transport" data-tooltip="' + Constant.LanguageData[lang].transporting + ' {2}" style="cursor:pointer;"></div>\n   </td>\n    {1}\n</tr>';
      var counts = database.getBuildingCounts;
      var buildingOrder = (database.settings.alternativeBuildingList.value ? Constant.altBuildingOrder : database.settings.compressedBuildingList.value ? Constant.compBuildingOrder : Constant.buildingOrder);

      return Utils.format(table, [getHead(), getBody()]);

      function getHead() {
        var headerCells = '';
        var colgroup = '<colgroup span="3"></colgroup>';
        for (var category in buildingOrder) {
          var cols = '';
          $.each(buildingOrder[category], function (index, value) {
            if (value == 'colonyBuilding') {
              if (!database.settings.compressedBuildingList.value || !counts[value]) {
                return true;
              }
              cols += '<col span="' + counts[value] + '">';
              headerCells += Utils.format(headerCell, [Constant.LanguageData[lang].palace + '/' + Constant.LanguageData[lang].palaceColony, Constant.BuildingData[Constant.Buildings.PALACE].icon, counts[value], "?view=buildingDetail&helpId=1&buildingId=" + Constant.BuildingData.palace.buildingId]);
            } else if (value == 'productionBuilding') {
              if (!database.settings.compressedBuildingList.value || !counts[value]) {
                return true;
              }
              cols += '<col span="' + counts[value] + '">';
              headerCells += Utils.format(headerCell, [Constant.LanguageData[lang].stonemason + '/' + Constant.LanguageData[lang].winegrower + '/' + Constant.LanguageData[lang].alchemist + '/' + Constant.LanguageData[lang].glassblowing, 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABoAAAAUCAMAAACknt2MAAABelBMVEUAAADp49mgkICxmnzVuIxMcwtciQ90pSC/tKR7aFWOfGmIdmPKr4lomxChyk/YxKjTyrzl2slrVkKBblu5ooXp0a3NwrOqm4uNeWRTMzMnGRZFQBvb0sS0p5j18OiTgW3cvpSeXF07JSSJUlLFeHY2NhZzrRKZh3XmyJwPCgl7jzSHyBXlx53EuateSje0amp0YE2Fc2FzSEeFqzfoyJftylO7l1312oXv0GzWyqzN0MH15b311WO3iy2jchyLXiuZrqtyt9uJx+bP2M789+/sz3nv2p7+5IOXZRWHVA/jxou7vquTyuS7x72MqKmEw+J/wOFdk6ylsaXsz6Xz1njKnzTBlkF6SAvhvE2TsraVzeiNyeZ8ttJ7v+EzXnXJ1M2tfiKts6S63ex2utyUw9hFhqV6ss2W0O7fvmDUrUJnnrOk0+tjq8602uzO6fbCyr7Eu6BqrM1tstS74fKbzeXS6/dvud7OrG1PlLeMwNfW7viu2e2i0ObK4OYudx14AAAAAXRSTlMAQObYZgAAAAFiS0dEAIgFHUgAAAAJcEhZcwAAAEgAAABIAEbJaz4AAAFfSURBVCgVBcFLTlNhGADQ8/29t/e/reVhChWkUDFRE0hM1IlxYiIzhy5EN+ASTNyBO3DoIpw7VBNAiga0QFKsPK7nBBARV4AiIq4ukUBWVd0bQI0OJJjPC3VcV0AVTdOGhKVot//0TEFR9pebWQ8J1d9qNjxZjhGKYV3XI7N7JLDfU+dh48HmekrKcjYab0m2Y7GeP9tb2ztCL5meT8J45UJre5KOrlZv/hr0TyeXk3p6sdBqfc96439p399GXdx2Pbxv47zTreeiGcxKAABF8aiA/tZjAZ5EfAYA0ALDFKsrB4Cn63sgwbOyVeYu4HnOL0BgJyJOFkR88jIiIiI+ouDVecfhMCIa5iLix1oEJDtnnShmZ2mcT8k5VXdzzpB20kn/8HJkcfVnw4c8V09znr5GSpsbX5qlruOvA7zZbbdXqvJWhfR799tgduzhnVY9z/vtnN9VdfvgLQAAAPgPmQZaHvndsJEAAAAASUVORK5CYII=', counts[value], "?view=buildingDetail&helpId=1&buildingId=21"]).replace('50px auto', '38px 28px');
            } else if (counts[value]) {
              cols += '<col span="' + counts[value] + '">'; //Constant.LanguageData[lang][value]
              headerCells += Utils.format(headerCell, [Constant.LanguageData[lang][value], Constant.BuildingData[value].icon, counts[value], "?view=buildingDetail&helpId=1&buildingId=" + Constant.BuildingData[value].buildingId]);
            }
          });
          if (cols !== '') {
            colgroup += '<colgroup>' + cols + '</colgroup>';
          }
        }
        return colgroup + Utils.format(headerRow, [Constant.LanguageData[lang].towns, Constant.LanguageData[lang].actionP, headerCells]);
      }

      function getBody() {
        var body = '';
        $.each(database.cities, function (cityId, city) {
          var rowCells = '';
          for (var category in buildingOrder) {
            $.each(buildingOrder[category], function (index, value) {
              if ((value == 'productionBuilding' || value == 'colonyBuilding') && !database.settings.compressedBuildingList.value) return false;
              var i = 0;
              while (i < counts[value]) {
                var cssClass = '';
                if (value == 'colonyBuilding') {
                  cssClass = city.isCapital ? Constant.Buildings.PALACE : Constant.Buildings.GOVERNORS_RESIDENCE;
                } else if (value == 'productionBuilding') {
                  switch (city.getTradeGoodID) {
                    case 1:
                      cssClass = Constant.Buildings.WINERY;
                      break;
                    case 2:
                      cssClass = Constant.Buildings.STONEMASON;
                      break;
                    case 3:
                      cssClass = Constant.Buildings.GLASSBLOWER;
                      break;
                    case 4:
                      cssClass = Constant.Buildings.ALCHEMISTS_TOWER;
                      break;
                  }
                } else {
                  cssClass = value;
                }
                cssClass += +i;
                rowCells += Utils.format(buildingCell, [cssClass]);
                i++;
              }
            });
          }
          body += Utils.format(buildingRow, [city.getId, rowCells, city._name]);
        });
        return body;
      }
    },
    AddIslandCSS: function () {
      if (!(/.*view=island.*/.test(window.document.location)))
        if (!this.cssResLoaded()) Utils.addStyleSheet('@import "https://' + ikariam.Host() + '/skin/compiled-' + ikariam.Nationality() + '-island.css";');
    },
    updateCityArmyCell: function (cityId, type, $node) {
      var $row;
      var celllevel = !$node;
      try {
        if (celllevel) {
          $row = this.getArmyRow(cityId);
          $node = Utils.getClone($row);
        }
        var city = database.getCityFromId(cityId);
        var data1 = city.military.getUnits.getUnit(type) || 0;
        var data2 = city.military.getIncomingTotals[type] || 0;
        var data3 = city.military.getTrainingTotals[type] || 0;
        var cells = $node.find('td.' + type);
        cells.get(0).textContent = Utils.FormatNumToStr(data1, false, 0) || '';
        cells = cells.eq(1).children('span');
        cells.get(0).textContent = Utils.FormatNumToStr(data2, true, 0) || '';
        cells.get(1).textContent = Utils.FormatNumToStr(data3, true, 0) || '';
        delete this.cityRows.army[cityId];
        if (celllevel) {
          Utils.setClone($row, $node);
          this.setArmyTotals(undefined, type);
        }
      } catch (e) {
        empire.error('updateCityArmyCell', e);
      } finally {

      }
    },
    updateCityArmyRow: function (cityId, $node) {
      var $row;
      var rowLevel = !$node;
      if (rowLevel) {
        $row = this.getArmyRow(cityId);
        $node = Utils.getClone($row);
      }
      for (var armyId in Constant.UnitData) {
        this.updateCityArmyCell(cityId, armyId, $node);
      }
      if (rowLevel) {
        Utils.setClone($row, $node);
        this.setArmyTotals();
        delete this.cityRows.army[cityId];
      }
    },
    updateCitiesArmyData: function () {
      var $node = $('#ArmyTab').find('table.army');
      var $clone = Utils.getClone($node);
      for (var cityId in database.cities) {
        empire.time(this.updateCityArmyRow.bind(this, cityId, $clone.find('#army_' + cityId)), 'updateArmyRow');
      }
      this.setArmyTotals($clone);
      Utils.setClone($node, $clone);
      this.cityRows.army = {};
    },
    updateChangesForCityMilitary: function (cityId, changes) {
      if (changes && changes.length < 5) {
        $.each(changes, function (index, unit) {
          this.updateCityArmyCell(cityId, unit);
        }.bind(render));
        this.setArmyTotals();
      } else {
        this.updateCityArmyRow(cityId);
      }
    },
    updateGlobalData: function (changes) {
      this.setAllResourceData();
      return true;
    },
    updateMovementsForCity: function (changedCityIds) {
      if (changedCityIds.length)
        $.each(changedCityIds, function (index, id) {
          var city = database.getCityFromId(id);
          if (city) {
            this.setMovementDataForCity(city);
          }
        }.bind(render));
    },
    updateResourcesForCity: function (cityId, changes) {
      var city = database.getCityFromId(cityId);
      if (city) {
        events.scheduleAction(this.updateResourceCounters.bind(render, true), 0);
      }
    },
    updateCityDataForCity: function (cityId, changes) {
      var city = database.getCityFromId(cityId);
      if (city) {
        var research = 0, population = 0, finance = 0;
        for (var key in changes) {
          switch (key) {
            case 'research':
              research += changes[key];
              break;
            case 'priests':
              if (Constant.Government.THEOCRACY === database.getGovernmentType) {
                population += changes[key];
                finance += changes[key];
              }
              break;
            case 'culturalGoods':
              research += changes[key];
              population += changes[key];
              break;
            case 'citizens':
            case 'population':
              population += changes[key];
              finance += changes[key];
              break;
            case 'name':
              this.setCityName(city);
              break;
            case 'islandId':
              break;
            case 'coordinates':
              break;
            case 'finance':
              finance += changes[key];
          }
        }
        if (!!population) {
          this.setPopulationData(city);
        }
        if (!!research) {
          this.setResearchData(city);
        }
        if (!!finance) {
          this.setFinanceData(city);
        }
      }
    },
    setArmyTotals: function ($node, unitId) {
      var data = database.getArmyTotals;
      if (!$node) {
        $node = $('#ArmyTab');
      }
      if (unitId) {
        $node.find('td.total.' + unitId).eq(0).text(Utils.FormatNumToStr(data[unitId].total, false, 0) || '')
          .next().children('span').eq(0).text(Utils.FormatNumToStr(data[unitId].incoming, true, 0) || '')
          .next().text(Utils.FormatNumToStr(data[unitId].training, true, 0) || '');
        if (data[unitId].training || data[unitId].incoming || data[unitId].total || database.settings.fullArmyTable.value) {
          $node.find('td.' + unitId + ' ,th.' + unitId).show();
        } else {
          $node.find('td.' + unitId + ' ,th.' + unitId).hide();
        }
      } else {
        $.each(Constant.UnitData, function (unit, info) {
          $node.find('td.total.' + unit).eq(0).text(Utils.FormatNumToStr(data[unit].total, false, 0) || '')
            .next().children('span').eq(0).text(Utils.FormatNumToStr(data[unit].incoming, true, 0) || '')
            .next().text(Utils.FormatNumToStr(data[unit].training, true, 0) || '');
          if (data[unit].training || data[unit].incoming || data[unit].total || database.settings.fullArmyTable.value) {
            $node.find('td.' + unit + ' ,th.' + unit).show();
          } else {
            $node.find('td.' + unit + ' ,th.' + unit).hide();
          }
        });
      }
    },
    updateChangesForCityBuilding: function (cityID, changes) {
      try {
        var city = database.getCityFromId(cityID);
        if (city) {
          if (changes.length) {
            $.each(changes, function (key, data) {
              var building = city.getBuildingFromPosition(data.position);
              if (building.getName === data.name) {
                this.updateCityBuildingPosition(city, data.position);
              } else {
                this.updateCityBuildingRow(city);
                return false;
              }
            }.bind(render));
          }
        }
      } catch (e) {
        empire.error('updateChangesForCityBuilding', e);
      } finally {
      }
    },
    updateCityBuildingPosition: function (city, position, $node) {
      var building = city.getBuildingFromPosition(position);
      var idx = 0;
      //var cellOnly = ($node == undefined);
      var cellOnly = ($node === undefined);
      $.each(city.getBuildingsFromName(building.getName), function (index, b) {
        if (b.getPosition == building.getPosition) {
          idx = index;
          return false;
        }
      });
      var cell;
      if (cellOnly) {
        $node = render.getBuildingsRow(city);
        cell = $node.find('td.building.' + building.getName + idx);
      }
      else {
        cell = $node.find('td.building.' + building.getName + idx);
      }
      if (!building.isEmpty) {
        if (cell.length) {
          cell.html('<span>' + building.getLevel + '</span>').find('span')
            .removeClass('upgrading upgradable upgradableSoon maxLevel')
            .addClass('clickable')
            .addClass((building.isMaxLevel ? 'maxLevel' : '') + (building.isUpgrading ? ' upgrading' : '') + (building.isUpgradable ? (city.isUpgrading ? ' upgradableSoon' : ' upgradable') : ''));
        }
        else {
          return false;
        }
      }
      return true;
    },
    updateCityBuildingRow: function (city, $node) {
      try {
        var $row;
        var cellLevel = !$node;
        if (cellLevel) {
          $row = this.getBuildingsRow(city);
          $node = Utils.getClone($row);
        }
        var success = true;
        $.each(city.getBuildings, function (position, building) {
          success = this.updateCityBuildingPosition(city, position, $node);
          return success;
        }.bind(render));

        if (cellLevel) {
          render.cityRows.building[city.getId] = undefined;
          $node.find('table.buildings').html(render.getBuildingTable);

          if (!success) {
            render.updateCitiesBuildingData();
            $.each(database.cities, function (cityId, city) {
              render.setCityName(city);
              render.setActionPoints(city);
            });
            return success;
          }
          Utils.setClone($row, $node);
        }
        return success;
      } catch (e) {
        empire.error('updateCityBuildingRow', e);
      } finally {
      }
    },
    updateCitiesBuildingData: function ($redraw) {
      try {
        var success = true;
        var i = 0;
        var $node = $('#BuildTab').find('table.buildings');
        var $clone = $redraw || Utils.getClone($node);
        $.each(database.cities, function (cityId, city) {
          success = empire.time(this.updateCityBuildingRow.bind(this, city, $clone.find('#building_' + city.getId)), 'updateBuildingRow');
          return success;
        }.bind(render));
        if (!success) {
          $clone.html(render.getBuildingTable);
          if (!$redraw) {
            render.updateCitiesBuildingData($clone);
          }
        }
        if (!$redraw) {
          this.cityRows.building = {};
          Utils.setClone($node, $clone);
        }
        else {
          $.each(database.cities, function (cityId, city) {
            render.setCityName(city);
            render.setActionPoints(city);
          });
        }
      } catch (e) {
        empire.error('updateCitiesBuildingData', e);
      } finally {
      }
    },
    redrawSettings: function () {
      $('#SettingsTab').html(render.getSettingsTable());
      $("#empire_Reset_Button").button({ icons: { primary: "ui-icon-alert" }, text: true });
      $("#empire_Website_Button").button({ icons: { primary: "ui-icon-home" }, text: true });
      $("#empire_Update_Button").button({ icons: { primary: "ui-icon-info" }, text: true });
      $("#empire_Bug_Button").button({ icons: { primary: "ui-icon-notice" }, text: true });
      $("#empire_Save_Button").button({ icons: { primary: "ui-icon-check" }, text: true });
    },
    DrawContentBox: function () {
      var lang = database.settings.languageChange.value;
      var that = this;
      if (!this.mainContentBox) { //<li><a href="#WorldmapTab" data-tooltip="Not yet implemented">Worldmap</a></li>
        $("#container").after('<div id="empireBoard" class="ui-widget" style="display:none;z-index:' + (database.settings.onTop.value ? 65112 : 61) + ';position: absolute; left:70px;top:180px;">\
                                    <div id="empire_Tabs">\
                                        <ul>\
                                            <li><a href="#ResTab">'+ Constant.LanguageData[lang].economy + '</a></li>\
                                            <li><a href="#BuildTab">'+ Constant.LanguageData[lang].buildings + '</a></li>\
                                            <li><a href="#ArmyTab">'+ Constant.LanguageData[lang].military + '</a></li>\
                                            <li><a href="#SettingsTab" data-tooltip="'+ Constant.LanguageData[lang].options + '"><span class="ui-icon ui-icon-gear"/></a></li>\
											<li><a href="#HelpTab" data-tooltip="'+ Constant.LanguageData[lang].help + '"><span class="ui-icon ui-icon-help"/></a></li>\
                                        </ul>\
                                        <div id="ResTab"></div>\
                                        <div id="BuildTab"></div>\
                                        <div id="ArmyTab"></div>\
										<div id="WorldmapTab"></div>\
                                        <div id="SettingsTab"></div>\
                                        <div id="HelpTab"></div>\
                                    </div>\
                                </div>');
        this.mainContentBox = $("#empireBoard");
        this.$tabs = $("#empire_Tabs").tabs({ collapsible: true, show: null, selected: -1 });
        this.mainContentBox.draggable({
          handle: '#empire_Tabs > ul',
          cancel: 'div.ui-tabs-panel',
          stop: function () {
            render.SaveDisplayOptions();
          }
        });
        this.$tabs.find('ul li a').on('click', function () {
          events(Constant.Events.TAB_CHANGED).pub(render.$tabs.tabs('option', 'active'));
          render.SaveDisplayOptions();

        });
        render.mainContentBox.on('mouseenter', function () {
          if (database.settings.windowTennis.value) {
            render.mainContentBox.css('z-index', "65112");
          }
        }).on('mouseleave', function () {
          if (database.settings.windowTennis.value) {
            render.mainContentBox.css('z-index', "2");
          }
        });
      }
    },
    AttachClickHandlers: function () {
      $('body').on('click', '#js_buildingUpgradeButton', function (e) {
        var upgradeSuccessCheck;
        var href = this.getAttribute('href');
        if (href !== '#') {
          var params = $.decodeUrlParam(href);
          if (params['function'] === "upgradeBuilding") {
            upgradeSuccessCheck = (function upgradeSuccess() {
              var p = params;
              return function (response) {
                var len = response.length;
                var feedback = 0;
                while (len--) {
                  if (response[len][0] == 'provideFeedback') {
                    feedback = response[len][1][0].type;
                    break;
                  }
                }
                if (feedback == 10) { //success
                  render.updateChangesForCityBuilding(p.cityId || ikariam.getCurrentCity, []);
                }
                events('ajaxResponse').unsub(upgradeSuccessCheck);
              };
            })();
          }
          events('ajaxResponse').sub(upgradeSuccessCheck);
        }
      });
      render.mainContentBox.on('click', 'td.city_name span.clickable', function (event) {
        var target = $(event.target);
        var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop());
        var classes = target.parents('td').attr('class');
        var params = { cityId: city.getId };
        if (!city.isCurrentCity) {
          $("#js_cityIdOnChange").val(city.getId);
          if (unsafeWindow.ikariam.templateView) {
            if (unsafeWindow.ikariam.templateView.id === 'tradegood' || unsafeWindow.ikariam.templateView.id === 'resource') {
              params.templateView = unsafeWindow.ikariam.templateView.id;
              if (ikariam.viewIsCity) {
                params.islandId = city.getIslandID;
                params.view = unsafeWindow.ikariam.templateView.id;
                params.type = unsafeWindow.ikariam.templateView.id == 'resource' ? 'resource' : city.getTradeGoodID;
              } else {
                params.currentIslandId = ikariam.getCurrentCity.getIslandID;
              }
            }
          }
          ikariam.loadUrl(true, ikariam.mainView, params);
        }
        return false;
      }).on('click', 'td.empireactions div.transport', function (event) {
        var target = $(event.target);
        var city = database.getCityFromId(target.parents('td').parents('tr').attr('id').split('_').pop());
        if (!city.isCurrentCity && ikariam.getCurrentCity) {
          ikariam.loadUrl(true, ikariam.mainView, { view: 'transport', destinationCityId: city.getId, templateView: Constant.Buildings.TRADING_PORT });
        }
        return false;
      }).on('click', 'td.empireactions div[class*=deployment]', function (event) {
        var target = $(event.target);
        var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop());
        var type = target.attr('class').split(' ').pop().split('deployment').pop();
        if (ikariam.currentCityId === city.getId) {
          return false;
        }
        var params = {
          cityId: ikariam.CurrentCityId,
          view: 'deployment',
          deploymentType: type,
          destinationCityId: city.getId
        };
        ikariam.loadUrl(true, null, params);
      });
      $('#empire_Tabs').on('click', 'td.empireactions div.worldmap', function (event) {
        var target = $(event.target);
        var className = target.parents('td').attr('class').split(' ').pop();
        var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop());
        var params = {
          cityId: city.getId,
          view: 'worldmap_iso'
        };
        ikariam.loadUrl(true, 'city', params);
        return false;
      }).on('click', 'td.empireactions div.island', function (event) {
        var target = $(event.target);
        var className = target.parents('td').attr('class').split(' ').pop();
        var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop());
        var params = {
          cityId: city.getId,
          view: 'island'
        };
        ikariam.loadUrl(true, null, params);
        return false;
      }).on('click', 'td.empireactions div.city', function (event) {
        var target = $(event.target);
        var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop());
        var className = target.parents('td').attr('class').split(' ').pop();
        var building = city.getBuildingFromName(Constant.Buildings.TOWN_HALL);
        var params = building.getUrlParams;
        if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null;
        ikariam.loadUrl(true, 'city', params);
        return false;
      }).on('click', 'td.population_happiness', function (event) {
        var target = $(event.target);
        var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop());
        var className = target.parents('td').attr('class').split(' ').pop();
        var building = city.getBuildingFromName(Constant.Buildings.TAVERN);
        var params = building.getUrlParams;
        if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null;
        ikariam.loadUrl(true, 'city', params);
        return false;
      }).on('click', 'td.research span', function (event) {
        var target = $(event.target);
        var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop());
        var className = target.parents('td').attr('class').split(' ').pop();
        var building = city.getBuildingFromName(Constant.Buildings.ACADEMY);
        var params = building.getUrlParams;
        if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null;
        ikariam.loadUrl(true, 'city', params);
        return false;
      }).on('click', 'td.empireactions div.barracks', function (event) {
        var target = $(event.target);
        var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop());
        var className = target.parents('td').attr('class').split(' ').pop();
        var building = city.getBuildingFromName(Constant.Buildings.BARRACKS);
        var params = building.getUrlParams;
        if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null;
        ikariam.loadUrl(true, 'city', params);
        return false;
      }).on('click', 'td.empireactions div.shipyard', function (event) {
        var target = $(event.target);
        var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop());
        var className = target.parents('td').attr('class').split(' ').pop();
        var building = city.getBuildingFromName(Constant.Buildings.SHIPYARD);
        var params = building.getUrlParams;
        if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null;
        ikariam.loadUrl(true, 'city', params);
        return false;
      }).on('click', 'td.wonder', function (event) {
        var target = $(event.target);
        var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop());
        var className = target.parents('td').attr('class').split(' ').pop();
        var building = city.getBuildingFromName(Constant.Buildings.TEMPLE);
        var params = building.getUrlParams;
        if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null;
        ikariam.loadUrl(true, 'city', params);
        return false;
      }).on('click', 'th.empireactions div.spio', function () {
        ikariam.loadUrl(ikariam.viewIsCity, "city", ikariam.getCurrentCity.getBuildingFromName(Constant.Buildings.HIDEOUT).getUrlParams); //tabReports
      }).on('click', 'th.empireactions div.combat', function () {
        ikariam.loadUrl(ikariam.viewIsCity, "city", { view: 'militaryAdvisor', activeTab: 'combatReports' });
      }).on('click', 'span.production', function (event) {
        var target = $(event.target);
        var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop());
        var resource = target.parents('td').attr('class').split(' ').pop();
        var params = {
          cityId: city.getId
        };
        if (ikariam.CurrentCityId == city.getId || !ikariam.viewIsIsland) {
          params.type = resource == Constant.Resources.WOOD ? 'resource' : city.getTradeGoodID;
          params.view = resource == Constant.Resources.WOOD ? 'resource' : 'tradegood';
          params.islandId = city.getIslandID;
        } else if (ikariam.viewIsIsland) {
          params.templateView = resource == Constant.Resources.WOOD ? 'resource' : 'tradegood';
          if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null;
        }
        if (ikariam.viewIsIsland) {
          params.currentIslandId = ikariam.getCurrentCity.getIslandID;
        }
        ikariam.loadUrl(true, ikariam.mainView, params);
        render.AddIslandCSS();
        return false;
      }).on('click', 'td.empireactions div.islandgood', function (event) {
        var target = $(event.target);
        var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop());
        var resource = target.parents('td').attr('class').split(' ').pop();
        var params = {
          cityId: city.getId
        };
        if (ikariam.CurrentCityId == city.getId || !ikariam.viewIsIsland) {
          params.type = resource == Constant.Resources.WOOD ? 'resource' : city.getTradeGoodID;
          params.view = resource == Constant.Resources.WOOD ? 'resource' : 'tradegood';
          params.islandId = city.getIslandID;
        } else if (ikariam.viewIsIsland) {
          params.templateView = resource == Constant.Resources.WOOD ? 'resource' : 'tradegood';
          if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null;
        }
        if (ikariam.viewIsIsland) {
          params.currentIslandId = ikariam.getCurrentCity.getIslandID;
        }
        ikariam.loadUrl(true, ikariam.mainView, params);
        render.AddIslandCSS();
        return false;
      }).on('click', 'td.empireactions div.islandwood', function (event) {
        var target = $(event.target);
        var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop());
        var resource = target.parents('td').attr('class').split(' ').pop();
        var params = {
          cityId: city.getId
        };
        if (ikariam.CurrentCityId == city.getId || !ikariam.viewIsIsland) {
          params.type = resource == Constant.Resources.WOOD ? city.getTradeGoodID : 'resource';
          params.view = resource == Constant.Resources.WOOD ? 'tradegood' : 'resource';
          params.islandId = city.getIslandID;
        } else if (ikariam.viewIsIsland) {
          params.templateView = resource == Constant.Resources.WOOD ? 'resource' : 'tradegood';
          if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null;
        }
        if (ikariam.viewIsIsland) {
          params.currentIslandId = ikariam.getCurrentCity.getIslandID;
        }
        ikariam.loadUrl(true, ikariam.mainView, params);
        render.AddIslandCSS();
        return false;
      });
      $('#empire_Tabs').on('click', 'td.building span.clickable', function (event) {
        var target = $(event.target);
        var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop());
        var className = target.parents('td').attr('class').split(' ').pop();
        var building = city.getBuildingsFromName(className.slice(0, -1))[className.charAt(className.length - 1)];
        var params = building.getUrlParams;
        if (unsafeWindow.ikariam.templateView) unsafeWindow.ikariam.templateView.id = null;
        ikariam.loadUrl(true, 'city', params);
        return false;
      });
    },

    startResourceCounters: function () {
      this.stopResourceCounters();
      this.resUpd = events.scheduleActionAtInterval(render.updateResourceCounters.bind(render), 5000);
      this.updateResourceCounters(true);
    },
    stopResourceCounters: function () {
      if (this.resUpd) {
        this.resUpd();
        this.resUpd = null;
      }
    },
    getResourceRow: function (city) {
      return this._getRow(city, "resource");
    },
    getBuildingsRow: function (city) {
      return this._getRow(city, "building");
    },
    getArmyRow: function (city) {
      return this._getRow(city, "army");
    },
    _getRow: function (city, type) {
      city = typeof city == 'object' ? city : database.getCityFromId(city);
      if (!this.cityRows[type][city.getId])
        this.cityRows[type][city.getId] = $("#" + type + "_" + city.getId);
      return this.cityRows[type][city.getId];
    },
    getAllRowsForCity: function (city) {
      return this.getResourceRow(city).add(this.getBuildingsRow(city)).add(this.getArmyRow(city));
    },
    setCityName: function (city, rows) {
      if (!rows) {
        rows = this.getAllRowsForCity(city);
      }
      var lang = database.settings.languageChange.value;
      rows.find('td.city_name').each(function (index, elem) {
        elem.children[0].outerHTML = '<span class="icon ' + city.getTradeGood + 'Image"></span>';
        elem.children[1].textContent = city.getName;
        elem.children[2].textContent = ' ' + (city.getAvailableBuildings || '') + ' ';
        elem.children[2].setAttribute('data-tooltip', Constant.LanguageData[lang].free_ground);
      });
    },
    setActionPoints: function (city, rows) {
      if (!rows) {
        rows = this.getAllRowsForCity(city);
      }
      rows.find('span.ap').text(city.getAvailableActions + '/' + city.maxAP);
      rows.find('span.garrisonlimit img').attr('src', '/cdn/all/both/advisors/military/bang_soldier.png');
    },
    setFinanceData: function (city, row) {
      if (!row) {
        row = this.getResourceRow(city);
      }
    },
    setPopulationData: function (city, row) {
      if (!row) {
        row = this.getResourceRow(city);
      }
      var lang = database.settings.languageChange.value;
      var populationData = city.populationData;
      var popSpace = Math.floor(populationData.currentPop - populationData.maxPop);
      var popDiff = populationData.maxPop - populationData.currentPop;
      row.find('td.population span').get(0).textContent = Utils.FormatNumToStr(populationData.currentPop, false, 0) + '/' + Utils.FormatNumToStr(populationData.maxPop, false, 0);
      row.find('td.population span').get(1).textContent = (popSpace !== 0 ? Utils.FormatNumToStr(popSpace, true, 0) : '');
      var fillperc = 100 / populationData.maxPop * populationData.currentPop;
      row.find('td.population div.progressbarPop').find('div.ui-progressbar-value').width(fillperc + "%").removeClass("normal, warning, full").addClass((populationData.currentPop / populationData.maxPop == 1) ? "full" : (city._citizens < 300) ? "warning" : "normal");
      var img = '';
      if (populationData.growth < -1) {
        img = 'outraged';
      } else if (populationData.growth < 0) {
        img = 'sad';
      } else if (populationData.growth < 1) {
        img = 'neutral';
      } else if (populationData.growth < 6) {
        img = 'happy';
      } else {
        img = 'ecstatic';
      }
      row.find('td.population_happiness span img').attr('src', '/cdn/all/both/smilies/' + img + '_x25.png');
      row.find('span.growth').text(popDiff !== 0 ? Utils.FormatNumToStr(populationData.growth, true, 2) : '0' + Constant.LanguageData[lang].decimalPoint + '00');
      row.find('span.growth').removeClass('Red Green').addClass(populationData.happiness > 60 && popDiff === 0 ? 'Red' : populationData.happiness > 0 && populationData.happiness <= 60 && popDiff > 0 ? 'Green' : '');
    },
    setResearchData: function (city, row) {
      if (!row) {
        row = this.getResourceRow(city);
      }
      var researchData = researchData || city.research.researchData;
      row.find('td.research span').addClass('clickbar').get(0).textContent = Utils.FormatNumToStr(city.research.getResearch) > 0 ? Utils.FormatNumToStr(city.research.getResearch, true, 0) : city.iSci;
      var fillperc = (100 * researchData.scientists) / city.maxSci;
      row.find('td.research div.progressbarSci').find('div.ui-progressbar-value').width(fillperc + "%").removeClass('normal, full').addClass(researchData.scientists === 0 ? '' : city.maxSci - researchData.scientists > 0 ? 'normal' : 'full');
    },
    setMovementDataForCity: function (city, row) {
      if (!row) {
        row = this.getResourceRow(city);
      }
      var totalIncoming = { wood: 0, wine: 0, marble: 0, glass: 0, sulfur: 0, gold: 0 };
      $.each(city.getIncomingResources, function (index, element) {
        for (var resourceName in Constant.Resources) {
          totalIncoming[Constant.Resources[resourceName]] += element.getResource(Constant.Resources[resourceName]);
        }
      });
      row.find('td.resource.wood').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.WOOD]) || '';
      row.find('td.resource.wine').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.WINE]) || '';
      row.find('td.resource.marble').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.MARBLE]) || '';
      row.find('td.resource.glass').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.GLASS]) || '';
      row.find('td.resource.sulfur').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.SULFUR]) || '';
      row.find('td.resource.gold').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.GOLD]) || '';
    },
    setAllResourceData: function () {
      this.startResourceCounters();
    },
    setCommonData: function () {
      $.each(database.cities, function (cityId, city) {
        this.setCityName(city);
        this.setActionPoints(city);
      }.bind(render));
    },
    updateResourceCounters: function (force) {
      try {
        if ((this.$tabs.tabs('option', 'active') === 0) || force) {
          var tot = { wood: 0, wine: 0, marble: 0, glass: 0, sulfur: 0 };
          var inc = { wood: 0, wine: 0, marble: 0, glass: 0, sulfur: 0 };
          var conWine = 0;
          var income = 0;
          var researchCost = 0;
          var researchTot = 0;
          var populationTot = 0;
          var populationMaxTot = 0;
          var growthTot = 0;
          var citygrowth = 0;
          var popDiffTot = 0;
          $.each(database.cities, function (cityId, city) {
            var $row = Utils.getClone(this.getResourceRow(city));
            if (force) {
              this.setFinanceData(city, $row);
              this.setPopulationData(city, $row);
              this.setResearchData(city, $row);
              this.setActionPoints(city, $row);
              this.setMovementDataForCity(city, $row);
            }
            income += Math.floor(city.getIncome);
            researchTot += city.research.getResearch;
            researchCost += Math.floor(city.getExpenses);
            populationTot += city._population;
            populationMaxTot += city.populationData.maxPop;
            citygrowth = Math.floor(city.populationData.maxPop - city._population > 0) ? city.populationData.growth : 0;
            growthTot += citygrowth;
            popDiffTot = Math.floor(populationMaxTot - populationTot);
            var storage = city.maxResourceCapacities;
            $.each(Constant.Resources, function (key, resourceName) {
              var lang = database.settings.languageChange.value;
              var currentResource = city.getResource(resourceName);
              var production = currentResource.getProduction * 3600;
              var current = currentResource.getCurrent;
              var consumption = resourceName == Constant.Resources.WINE ? currentResource.getConsumption : 0;
              inc[resourceName] += production;
              tot[resourceName] += current;
              conWine += consumption;
              var rescells = $row.find('td.resource.' + resourceName);
              rescells.find('span.current').addClass(resourceName == Constant.Resources.WOOD || city.getTradeGood == resourceName).get(0).textContent = (current ? Utils.FormatNumToStr(current, false, 0) : '0' + Constant.LanguageData[lang].decimalPoint + '00');
              if (resourceName !== Constant.Resources.GOLD)
                rescells.find('span.production').addClass('clickable').get(0).textContent = (production ? Utils.FormatNumToStr(production, true, 0) : '');
              if (resourceName === Constant.Resources.WINE) {
                rescells.find('span.consumption').get(0).textContent = (consumption ? Utils.FormatNumToStr(0 - consumption, true, 0) : '');
                var time = currentResource.getEmptyTime;
                time = time > 1 ? Math.floor(time) + (60 - new Date().getMinutes()) / 60 : 0;
                time *= 3600000;
                rescells.find('span.emptytime').removeClass('Red Green').addClass(time > database.settings.wineWarningTime.value * 3600000 ? 'Green' : 'Red').get(0).textContent = database.settings.wineWarningTime.value > 0 ? (Utils.FormatTimeLengthToStr(time, 2)) : '';
                if (time < database.settings.wineWarningTime.value * 3600000 && database.settings.wineWarning.value != 1)
                  render.toastAlert('!!! ' + Constant.LanguageData[lang].alert_wine + city._name + ' !!!');
              }
              if (resourceName === Constant.Resources.GOLD) {
                rescells.find('span.current').get(0).textContent = city.getIncome + city.getExpenses >= 0 ? Utils.FormatNumToStr(city.getIncome + city.getExpenses) : Utils.FormatNumToStr((city.getIncome + city.getExpenses), true);
                rescells.find('span.production').get(0).textContent = Utils.FormatNumToStr(city.getIncome, true, 0);
                rescells.find('span.consumption').get(0).textContent = city.getExpenses !== 0 ? Utils.FormatNumToStr(city.getExpenses, true, 0) : '';
              }
              var fillperc = (current / storage.capacity) * 100;
              rescells.find('div.progressbar').find('div.ui-progressbar-value').width(fillperc + "%").removeClass("normal warning almostfull full").addClass(fillperc > 90 ? fillperc > 96 ? "full" : "almostfull" : fillperc > 70 ? "warning" : "normal");
              var diffGold = Math.floor(city.getIncome + city.getExpenses);
              var fillpercG = 100 / (city.populationData.maxPop * 3) * diffGold;
              if (resourceName === Constant.Resources.GOLD) {
                rescells.find('div.progressbar').find('div.ui-progressbar-value').width(fillpercG + "%").removeClass("normal almostfull full fullGold").addClass(fillpercG > 50 ? fillpercG == 100 ? "fullGold" : "normal" : fillpercG > 25 ? "almostfull" : "full");
              }
              if (storage.safe > current) {
                rescells.find('span.safeImage').show();
              } else {
                rescells.find('span.safeImage').hide();
              }
              if (resourceName === Constant.Resources.GOLD) {
                rescells.find('span.safeImage').hide();
              }
            }.bind(render));
            Utils.setClone(this.getResourceRow(city), $row);
            this.cityRows.resource[city.getId] = null;
          }.bind(render));
          var lang = database.settings.languageChange.value;
          var expense = database.getGlobalData.finance.armyCost + database.getGlobalData.finance.armySupply + database.getGlobalData.finance.fleetCost + database.getGlobalData.finance.fleetSupply - researchCost;
          var sigmaIncome = income - expense;
          var currentGold = 0;
          currentGold = Utils.FormatNumToStr(database.getGlobalData.finance.currentGold);
          if ((database.settings.GoldShort.value == 1) && (database.getGlobalData.finance.currentGold > 10000))
            currentGold = Utils.FormatNumToStr(database.getGlobalData.finance.currentGold / 1000) + 'k';
          $("#t_currentgold").get(0).textContent = currentGold;
          $("#t_currentwood").get(0).textContent = Utils.FormatNumToStr(Math.round(tot[Constant.Resources.WOOD]), false);
          $("#t_currentwine").get(0).textContent = Utils.FormatNumToStr(Math.round(tot[Constant.Resources.WINE]), false);
          $("#t_currentmarble").get(0).textContent = Utils.FormatNumToStr(Math.round(tot[Constant.Resources.MARBLE]), false);
          $("#t_currentglass").get(0).textContent = Utils.FormatNumToStr(Math.round(tot[Constant.Resources.GLASS]), false);
          $("#t_currentsulfur").get(0).textContent = Utils.FormatNumToStr(Math.round(tot[Constant.Resources.SULFUR]), false);
          $("#t_goldincome").children('span').removeClass('Red Green').addClass(sigmaIncome >= 0 ? 'Green' : 'Red').eq(0).text(Utils.FormatNumToStr(sigmaIncome, true, 0)).siblings('span').eq(0).text(sigmaIncome > 0 ? '\u221E' : Utils.FormatTimeLengthToStr((database.getGlobalData.finance.currentGold / sigmaIncome) * 60 * 60 * 1000, true, 0));
          $("#t_woodincome").find('span').get(0).textContent = Utils.FormatNumToStr(Math.round(inc[Constant.Resources.WOOD]), true);
          $("#t_wineincome").children('span').eq(0).text(Utils.FormatNumToStr(Math.round(inc[Constant.Resources.WINE]), true)).siblings('span').eq(0).text('-' + Utils.FormatNumToStr(Math.round(conWine), false));
          $("#t_marbleincome").find('span').get(0).textContent = Utils.FormatNumToStr(Math.round(inc[Constant.Resources.MARBLE]), true);
          $("#t_glassincome").find('span').get(0).textContent = Utils.FormatNumToStr(Math.round(inc[Constant.Resources.GLASS]), true);
          $("#t_sulfurincome").find('span').get(0).textContent = Utils.FormatNumToStr(Math.round(inc[Constant.Resources.SULFUR]), true);
          $("#t_population").get(0).textContent = Utils.FormatNumToStr(Math.round(populationTot), false) + '(' + Utils.FormatNumToStr(Math.round(populationMaxTot), false) + ')';
          $("#t_growth").get(0).textContent = popDiffTot > 0 ? Utils.FormatNumToStr(growthTot, true, 2) : '0' + Constant.LanguageData[lang].decimalPoint + '00';
          $("#t_research").get(0).textContent = researchTot ? Utils.FormatNumToStr(researchTot, true, 0) : '0' + Constant.LanguageData[lang].decimalPoint + '00';
          tot = inc = null;
        }
      } catch (e) {
        empire.error('UpdateResourceCounters', e);
      }
    }
  };

  function getCityNameFromID(originCity, city) {
    var ret = '';
    try {
      ret = database.cities[parseInt(originCity)].getName;
    } catch (e) {
      ret = originCity;
    }
    return ret;
  }
  render.LoadCSS = function () {
    //Main Css
    GM_addStyle('/* Global board styles */\n #js_GlobalMenu_wood, #js_GlobalMenu_wine, #js_GlobalMenu_marble, #js_GlobalMenu_crystal, #js_GlobalMenu_sulfur {font-size:95%; position:absolute; top:0px; right:5px}\n span.resourceProduction {font-size:85%;position:absolute;right:5px; padding-top: 13px}\n #empireBoard .clickable {\n    color: #542c0f;\n    font-weight: 600; }\n#empireBoard .clickable:hover, #empireBoard .clickbar:hover {\n    cursor: pointer;\n    text-decoration: underline; }\n#empireBoard .Bold, #empireBoard .Red, #empireBoard .Blue, #empireBoard .Green {\n    font-weight: normal; }\n#empireBoard .Green {\n    color: green !important; }\n#empireBoard .Red {\n    color: red !important; }\n#empireBoard .Blue {\n    color: blue !important; }\n#empireBoard .icon {\n    background-clip: border-box;\n    background-repeat: no-repeat;\n    background-position: center;\n    background-color: transparent;\n    background-size: auto 20px; }\n#empireBoard .safeImage {\n    background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAcAAAAJCAYAAAD+WDajAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAEFJREFUeNpi/P//PwMIhOrzQhhAsPriZ0YQzYQugcxnQhaE6YABxhA9HhRdyICJAQ/AayzxOtFdzYRuFLIVAAEGANwqFwuukYKqAAAAAElFTkSuQmCC");\n    background-size: auto auto !important; }\n#empireBoard .transportImage {\n    background-image: url(/cdn/all/both/actions/transport.jpg); }\n#empireBoard .tradeImage {\n    background-image: url(/cdn/all/both/actions/trade.jpg); }\n#empireBoard .plunderImage {\n    background-image: url(/cdn/all/both/actions/plunder.jpg); }\n#empireBoard .merchantImage {\n    background-image: url(/cdn/all/both/minimized/merchantNavy.png);\n    background-position: 0 -5px; }\n#empireBoard .woodImage {\n    background-image: url(/cdn/all/both/resources/icon_wood.png);}\n#empireBoard .wineImage {\n    background-image: url(/cdn/all/both/resources/icon_wine.png); }\n#empireBoard .marbleImage {\n    background-image: url(/cdn/all/both/resources/icon_marble.png); }\n#empireBoard .sulfurImage {\n    background-image: url(/cdn/all/both/resources/icon_sulfur.png); }\n#empireBoard .goldImage {\n    background-image: url(/cdn/all/both/resources/icon_gold.png); }\n#empireBoard .glassImage {\n    background-image: url(/cdn/all/both/resources/icon_glass.png); }\n#empireBoard .sawMillImage {\n    background-image: url(/cdn/all/both/characters/y100_worker_wood_faceleft.png); }\n#empireBoard .mineImage {\n    background-image: url(/cdn/all/both/characters/y100_worker_tradegood_faceleft.png); }\n#empireBoard .researchImage {\n    background-image: url(/cdn/all/both/layout/bulb-on.png); }\n#empireBoard .populationImage {\n    background-image: url(/cdn/all/both/resources/icon_population.png); }\n#empireBoard .goldImage {\n    background-image: url(/cdn/all/both/resources/icon_gold.png); }\n#empireBoard .expensesImage {\n    background-image: url(/cdn/all/both/resources/icon_upkeep.png); }\n#empireBoard .happyImage {\n    background-image: url(/cdn/all/both/smilies/happy.png); }\n#empireBoard .actionpointImage {\n    background-image: url(/cdn/all/both/resources/icon_actionpoints.png); }\n#empireBoard .growthImage {\n    background-image: url(/cdn/all/both/icons/growth_positive.png); }\n#empireBoard .scientistImage {\n    background-image: url(/cdn/all/both/characters/40h/scientist_r.png); }\n#empireBoard .priestImage {\n    background-image: url(/cdn/all/both/characters/40h/templer_r.png); }\n#empireBoard .citizenImage {\n    background-image: url(/cdn/all/both/characters/40h/citizen_r.png); }\n#empireBoard .cityIcon {\n    background-image: url(/cdn/all/both/icons/city_30x30.png); }\n#empireBoard .governmentIcon {\n    background-image: url(/cdn/all/both/government/zepter_20.png); }\n#empireBoard .researchIcon {\n    background-image: url(/cdn/all/both/icons/researchbonus_30x30.png); }\n#empireBoard .tavernIcon {\n    background-image: url(/cdn/all/both/buildings/tavern_30x30.png); }\n#empireBoard .culturalIcon {\n    background-image: url(/cdn/all/both/interface/icon_message_write.png); }\n#empireBoard .museumIcon {\n    background-image: url(/cdn/all/both/buildings/museum_30x30.png); }\n#empireBoard .incomeIcon {\n    background-image: url(/cdn/all/both/icons/income_positive.png); }\n#empireBoard .crownIcon {\n    background-image: url(/cdn/all/both/layout/crown.png); }\n#empireBoard .corruptionIcon {\n    background-image: url(/cdn/all/both/icons/corruption_24x24.png); }\n#empireBoard #empireTip {\n    display: none;\n    position: absolute;\n    top: 0;\n    left: 0;\n    z-index: 99999999; }\n#empireBoard #empireTip .icon {\n    background-clip: border-box;\n    background-repeat: no-repeat;\n    background-position: 0;\n    background-color: transparent;\n    background-attachment: scroll;\n    background-size: 16px auto;\n    height: 17px;\n    min-width: 24px;\n    width: 24px; }\n#empireBoard #empireTip .icon2 {\n    background-clip: border-box;\n    background-repeat: no-repeat;\n    background-position: 0;\n    background-color: transparent;\n    background-attachment: scroll;\n    background-size: 24px auto;\n    height: 17px;\n    min-width: 24px;\n    width: 24px; }\n#empireBoard #empireTip .content {\n    background-color: #fae0ae;\n    border: 1px solid #e4b873;\n    position: relative;\n    overflow: hidden;\n    text-align: left;\n    word-wrap: break-word; }\n#empireBoard #empireTip .content table {\n    width: 100%; }\n#empireBoard #empireTip .content table tr.data {\n    background-color:  	#FFFAF0; }\n#empireBoard #empireTip .content table tr.total {\n     background: #E7C680 url(/cdn/all/both/input/button.png) repeat-x scroll 0 0; }\n#empireBoard #empireTip .content table td {\n    padding: 2px;\n    height: auto !important;\n    text-align: right; }\n#empireBoard #empireTip .content table th {\n    padding: 2px;\n    height: auto !important;\n    text-align: center;\n    font-weight: bold;  background: #F8E7B3 url(/cdn/all/both/input/button.png) repeat-x scroll 0 bottom;}\n#empireBoard #empireTip .content table tbody td {\n background-color: #FFFAF0;}\n#empireBoard #empireTip .content table tbody td:last-child {\n    text-align: left;\n    white-space: nowrap;\n    font-style: italic; }\n#empireBoard #empireTip .content table tfoot {\n  line-height: 12px !important;  border-top: 3px solid #fdf7dd; }\n#empireBoard #empireTip .content table tfoot td:last-child {\n    text-align: left;\n    white-space: nowrap;\n    font-style: italic; }\n#empireBoard #empireTip .content table thead {\n    background: #F8E7B3 url(/cdn/all/both/input/button.png) repeat-x scroll 0 bottom;}\n#empireBoard #empireTip .content table thead th.lf {\n    border-left: 2px solid #e4b873; }\n#empireBoard #empireTip .content table tbody td.lf {\n    border-left: 2px solid #e4b873; }\n#empireBoard #empireTip .content table th.nolf, #empireBoard #empireTip .content table td.nolf {\n    border-left: none; }\n#empireBoard #empireTip .content th.lfdash, #empireBoard #empireTip .content td.lfdash {\n    border-left: 1px dashed #e4b873; }\n#empireBoard #empireTip .content table tr.small td {\n    height: auto !important;\n    padding-top: 1px;\n    font-size: 10px !important;\n    line-height: 15px !important; }\n#empireBoard #empire_Tabs table {\n    width: 100% !important;\n    text-align: center;\n    border: 1px solid #ffffff; }\n#empireBoard #empire_Tabs table colgroup {\n    border-left: 1px solid #e4b873; }\n#empireBoard #empire_Tabs table colgroup:first-child {\n    border: none !important; }\n#empireBoard #empire_Tabs table colgroup col {\n    border-left: 1px dashed #e4b873; }\n#empireBoard #empire_Tabs table thead {\n    background: #f8e7b3 url(/cdn/all/both/input/button.png) repeat-x scroll 0 bottom; }\n#empireBoard #empire_Tabs table thead tr {\n    height: 30px; }\n#empireBoard #empire_Tabs table thead tr th {\n    text-align: center;\n    font-weight: bold;\n    \n    overflow: hidden;\n    white-space: nowrap; }\n#empireBoard #ArmyTab table thead tr th.empireactions {\n  min-width: 20px; width: 50px;}\n#empireBoard #empire_Tabs table thead tr th.icon {\n    min-width: 35px;\n    background-size: auto 20px; }\n#empireBoard #empire_Tabs table tbody tr {\n    border-top: 1px solid #e4b873;}\n#empireBoard #empire_Tabs table tbody tr:nth-child(even) {\n    background-color: #FDF1D4; }\n#empireBoard #empire_Tabs table tbody tr.selected {\n    background-color: #FAE3B8;\n    box-shadow: 0 0 1em #CB9B6A inset; }\n#empireBoard #empire_Tabs table tbody tr:hover {\n    background-color: #fff;\n    box-shadow: 0 0 1em #CB9B6A; }\n#empireBoard #empire_Tabs table tbody tr td.city_name {\n    width: 135px;\n    max-width: 135px;\n    padding-left: 3px;\n    text-align: left;\n    padding-right: 14px; }\n#empireBoard #empire_Tabs table tbody tr td.city_name span.icon {\n    background-repeat: no-repeat;\n    float: left;\n    width: 20px;\n    background-size: 15px auto;\n    margin: 0 2px 0 -1px;\n    height: 16px;\n    cursor: move; }\n   #empireBoard #empire_Tabs table tbody tr td.action_points {\n  text-align: right;}\n  #empireBoard #empire_Tabs table tbody tr td.population {\n  text-align: right;}\n#empireBoard #empire_Tabs  table tbody tr td.sawmill {\n    border-left: 1.5px solid #e4b873; }\n  #empireBoard #empire_Tabs table tbody tr td.sawmillprog {\n  text-align: right;}\n  #empireBoard #empire_Tabs table tbody tr td.mineprog {\n  text-align: right;}\n  #empireBoard #empire_Tabs table tbody tr td.empireactions div {\n    background-clip: border-box;\n    background: transparent repeat scroll 0 0;\n    background-size: 25px auto;\n    height: 17px;\n    min-width: 20px;\n    width: 25px; }\n  #empireBoard #empire_Tabs table tbody tr td.wonder div {\n    background-clip: border-box;\n    background: transparent repeat scroll 0 0;\n    background-size: auto 40px;\n    height: 30px;\n    min-width: 30px;\n    width: 30px; }\n	#empireBoard #empire_Tabs table thead tr th.empireactions div {\n    background-clip: border-box;\n    background: transparent repeat scroll 0 0;\n    background-size: 25px auto;\n    height: 20px;\n    min-width: 24px;\n    width: 25px; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.transport {\n    background-image: url("/cdn/all/both/actions/transport.jpg"); float: right;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.worldmap {\n    background-image: url("/cdn/all/both/layout/icon-world.png"); background-size: 16px 16px; background-repeat: no-repeat; background-position: center center; float: left;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.island {\n    background-image: url("/cdn/all/both/layout/icon-island.png"); background-size: 23px 18px; background-position: center center; float: right;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.islandwood {\n    background-image: url("/cdn/all/both/resources/icon_wood.png"); background-size: 17px auto; background-repeat: no-repeat; background-position: center center; float: left;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.islandgood {\n   float: left;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.city {\n    background-image: url("/cdn/all/both/layout/icon-city2.png"); background-size: auto 21px; background-repeat: no-repeat; background-position: center center; float: right;}\n#empireBoard #empire_Tabs table thead tr th.empireactions div.member {\n    background-image: url("/cdn/all/both/characters/y100_citizen_faceright.png"); background-size: auto 20px; background-repeat: no-repeat; background-position: center center; float: right;}\n#empireBoard #empire_Tabs table thead tr th.empireactions div.agora {\n    background-image: url("/cdn/all/both/layout/icon-message.png"); background-size: 20px auto; background-repeat: no-repeat; background-position: center center; float: right;}\n#empireBoard #empire_Tabs table thead tr th.empireactions div.trading {\n    background-image: url("/cdn/all/both/characters/fleet/40x40/ship_transport_r_40x40.png"); background-size: 22px 19px; background-repeat: no-repeat; background-position: center center; float: left;}\n#empireBoard #empire_Tabs table thead tr th.empireactions div.spio {\n    background-image: url("/cdn/all/both/characters/military/120x100/spy_120x100.png"); background-size: 25px auto; background-position: center center;\n    float: left; }\n#empireBoard #empire_Tabs table thead tr th.empireactions div.combat {\n    background-image: url("/cdn/all/both/layout/medallie32x32_gold.png"); background-size: 19px auto; background-repeat: no-repeat;\n    float: right; }\n#empireBoard #empire_Tabs table thead tr th.empireactions div.contracts {\n    background-image: url("/cdn/all/both/museum/icon32_culturalgood.png"); background-size: 22px auto; background-position: center center;  background-repeat: no-repeat;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.barracks {\n    background-image: url("/cdn/all/both/buildings/y50/y50_barracks.png"); background-size: 30px auto; background-position: center center; float: right; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.shipyard {\n    background-image: url("/cdn/all/both/buildings/y50/y50_shipyard.png");\n  background-size: 28px auto;   float: right; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.deploymentarmy {\n    background-image: url("/cdn/all/both/actions/move_army.jpg");\n    float: left; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.deploymentfleet {\n    background-image: url("/cdn/all/both/actions/move_fleet.jpg");\n    float: right; }\n#empireBoard #empire_WorldmapTab table tbody tr td.worldmap div.worldmap{ width:829px; height:829px; background-image: url("/cdn/all/both/actions/move_fleet.jpg");\n    float: right; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.transport:hover {\n    background-position: 0 -17px; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.deploymentfleet:hover {\n    background-position: 0 -17px; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.deploymentarmy:hover {\n    background-position: 0 -17px; }\n#empireBoard #empire_Tabs table tbody tr.selected .empireactions div.transport, #empireBoard #empire_Tabs table tbody tr.selected .empireactions div.deploymentarmy, #empireBoard #empire_Tabs table tbody tr.selected .empireactions div.deploymentfleet{\n    background-position: 0 17px; }\n#empireBoard #empire_Tabs table tbody tr.current .empireactions div.transport {\n    background-position: 0 px; }\n#empireBoard #empire_Tabs table tfoot {\n    background: #fae0ae;\n    background: #e7c680 url(/cdn/all/both/input/button.png) repeat-x scroll 0 0;\n    border-top: 2px solid #e4b873; }\n#empireBoard #empire_Tabs table tfoot tr td {\n    text-align: right;\n     font-weight: bold;}\n#empireBoard #empire_Tabs table tfoot tr #t_research.total {\n    text-align: center; }\n#empireBoard #empire_Tabs table tfoot tr #t_growth.total {\n    text-align: center; }\n#empireBoard #empire_Tabs table tfoot tr td.total span {\n    line-height: 1em;\n    height: 1em;\n    font-size: 0.8em;\n    display: block; }\n#empireBoard #empire_Tabs table tfoot tr td#t_sigma, #empireBoard #empire_Tabs table tfoot tr td.sigma {\n    font-weight: 800;\n    text-align: center; }\n#empireBoard #ResTab div.progressbar .normal {\n    background: #73443E; }\n#empireBoard #ResTab div.progressbar .warning {\n    background: #8F1D1A; }\n#empireBoard #ResTab div.progressbar .almostfull {\n    background: #B42521; }\n#empireBoard #ResTab div.progressbar .full {\n    background: #ff0000; }\n#empireBoard #ResTab div.progressbar .fullGold {\n    background: #185A39; }\n#empireBoard #ResTab div.progressbarPop .normal {\n    background: #73443E; }\n#empireBoard #ResTab div.progressbarPop .warning {\n    background: #CC3300; }\n#empireBoard #ResTab div.progressbarPop .full {\n    background: #185A39; }\n#empireBoard #ResTab div.progressbarSci .normal {\n    background: #73443E; }\n#empireBoard #ResTab div.progressbarSci .full {\n    background: #185A39; }\n#empireBoard #ResTab table tr td.gold_income, #empireBoard #ResTab table tr td.resource, #empireBoard #ResTab table tr td.army:nth-child(even) {\n    text-align: right; }\n#empireBoard #ResTab table tr td.gold_income span.incoming, #empireBoard #ResTab table tr td.resource span.incoming {\n  color: blue; }\n#empireBoard #ResTab table tr td.gold_unkeep span, #empireBoard #ResTab table tr td.resource span, #empireBoard #ResTab table tr td.army:nth-child(even) span {\n    line-height: 1em;\n    height: 1em;\n    font-size: 0.8em;\n    display: block; }\n#empireBoard #ResTab table tr td.gold_income span.icon, #empireBoard #ResTab table tr td.resource span.icon, #empireBoard #ResTab table tr td.army:nth-child(even) span.icon {\n    background-repeat: no-repeat;\n    float: left;\n    width: 20px;\n    height: 9px;\n    padding: 5px 4px 0 0; }\n#empireBoard #ResTab table tr td.gold_income span.current, #empireBoard #ResTab table tr td.resource span.current, #empireBoard #ResTab table tr td.army:nth-child(even) span.current {\n    font-size: 1em;\n    display: inline; }\n#empireBoard #ResTab table tr td.population {\n    text-align: right; }\n#empireBoard #ResTab table tr td.gold_income span:nth-child(2), #empireBoard #ResTab table tr td.population span:nth-child(2) {\n    line-height: 1em;\n    height: 1em;\n    font-size: 0.8em;\n    display: block; }\n#empireBoard #BuildTab table tbody tr td {\n    background-clip: border-box;\n    background-repeat: no-repeat;\n    background-position: center;\n    background-color: transparent;\n    background-size: auto 20px; }\n#empireBoard #BuildTab table tbody tr td span.maxLevel {\n    color: rgba(84, 44, 15, 0.3); }\n#empireBoard #BuildTab table tbody tr td span.upgradableSoon {\n    color: #4169e1;\n    font-style: italic; }\n#empireBoard #BuildTab table tbody tr td span.upgradableSoon:after {\n    content: "+"; }\n#empireBoard #BuildTab table tbody tr td span.upgradable {\n    color: green;\n    font-style: italic; }\n#empireBoard #BuildTab table tbody tr td span.upgradable:after {\n    content: "+"; }\n#empireBoard #BuildTab table tbody tr td span.upgrading {\n    background: url("//cdn/all/both/icons/arrow_upgrade.png") no-repeat scroll 1px 3px transparent;\n    border-radius: 5px 5px 5px 5px;\n    box-shadow: 0 0 2px rgba(0, 0, 0, 0.8);\n    display: inline-block;\n    padding: 2px 5px 1px 20px;\n    margin: 2px; }\n#empireBoard #ArmyTab table colgroup col:nth-child(even) {\n    border-left: none; }\n#empireBoard #SettingsTab .options, #empireBoard #HelpTab .options {\n    float: left;\n    padding: 10px; }\n#empireBoard #SettingsTab .options span.categories, #empireBoard #HelpTab .options span.categories {\n    margin-left: -3px;\n    font-weight: 500; }\n#empireBoard #SettingsTab .options span.categories:not(:first-child), #empireBoard #HelpTab .options span.categories:not(:first-child) {\n    margin-top: 5px; }\n#empireBoard #SettingsTab .options span:not(.clickable), #empireBoard #HelpTab .options span:not(.clickable) {\n    display: block; }\n#empireBoard #SettingsTab .options span label, #empireBoard #HelpTab .options span label {\n    vertical-align: top;\n    padding-left: 5px; }\n#empireBoard #SettingsTab .buttons, #empireBoard #HelpTab .buttons {\n    clear: left;\n    padding: 3px; }\n#empireBoard #SettingsTab .buttons button, #empireBoard #HelpTab .buttons button {\n    margin-left: 3px; }\n\n.toast, .toastAlert {\n    display: none;\n    position: fixed;\n    z-index: 99999;\n    width: 100%;\n    text-align: center;\n    bottom: 5em; }\n\n.toast .message, .toastAlert .message {\n    display: inline-block;\n    color: #4C3000;\n    padding: 5px;\n    border-radius: 5px;\n    box-shadow: 3px 0px 15px 0 #542C0F;\n    -webkit-box-shadow: 3px 0px 15px 0 #542C0F;\n    font-family: Arial, Helvetica, sans-serif;\n    font-size: 11px;\n    background: #faf3d7;\n    background-image: -webkit-gradient(linear, left top, left bottom, color-stop(0, #faf3d7), color-stop(1, #e1b06d)); }\n\ndiv.prog:after {\n    -webkit-animation: move 2s linear infinite;\n    -moz-animation: move 2s linear infinite; }\n\n.prog {\n    display: block;\n    width: 100%;\n    height: 100%;\n    background: #fcf938 -moz-linear-gradient(center bottom, #fcf938 37%, #fcf938 69%);\n    position: relative;\n    overflow: hidden; }\n.prog:after {\n    content: "";\n    position: absolute;\n    top: 0;\n    left: 0;\n    bottom: 0;\n    right: 0;\n    background: -moz-linear-gradient(-45deg, rgba(10, 10, 10, 0.6) 25%, transparent 25%, transparent 50%, rgba(10, 10, 10, 0.6) 50%, rgba(10, 10, 10, 0.6) 75%, transparent 75%, transparent);\n    z-index: 1;\n    -webkit-background-size: 50px 50px;\n    -moz-background-size: 50px 50px;\n    background-size: 50px 50px;\n    -webkit-animation: move 5s linear infinite;\n    -moz-animation: move 5s linear infinite;\n    overflow: hidden; }\n\n.animate > .prog:after {\n    display: none; }\n\n@-webkit-keyframes move {\n    0% {\n        background-position: 0 0; }\n\n    100% {\n        background-position: 50px 50px; } }\n\n@-moz-keyframes move {\n    0% {\n        background-position: 0 0; }\n\n    100% {\n        background-position: 50px 50px; } }\n');
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background-size: 17px 17px}\n#empireBoard #BuildTab table tbody tr td.building.winegrower0:not(:empty) {\n    background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABkAAAAUCAYAAAB4d5a9AAAABGdBTUEAALGPC/xhBQAAAAFzUkdCAK7OHOkAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAAAAZiS0dEAP8A/wD/oL2nkwAAAAlwSFlzAAAASAAAAEgARslrPgAABQRJREFUOMuV1MuOHFcBxvH/OXWqurqqu6vdM56LZ3wZC5w4G8OCBSAQCCkSEjs2bBBSFlGMxIKd90hIvACWeAUktjwCQjFJhBNMhtie8fSkZ3r6Xvc6dc5hwYaFjcj3AP/f7lO8YcX8BZ7qPFxMP//9p+MPeTb7J23jcyMZcf/GPRbFnLTc8M2b32V3/8EvTVs97m4dvbal3oQ4Y0E6yqJgPJ+xTgvAMtMNx7mmcRW+ryhNhjY1ranelHo9orMrVJiE6fLkrXU9Z1VO0brGU4Lalqz0DOEbnIpZBjOGXkrj8q+GGF2CtT/J8vEHJ/VTTKdE1gLnBNZYdFPTESFeENDQoJ1Gu+arIQAOZz3p235vSCeaUBYtrXaUmcE5h0g0XQFN5jAJtJr/H6mzKSAinIkDf+c0zPbfDuRzgm6FaR1VZslmDnEA/X5Ar7NF38Tf34v2F222+rNzduP3R/8bsbpEeP6Pi+X4D+cnZ+EXH51xpS11CBZBMQe77lBHIVVkSasLzk7/9rNef/jT/tbtx73B4W+yzXTWG+y8HtHVHNXph+V8/L3F+UX49Mkzzk5mrCtBGA8JE0FgHG3XIFSJ2mk4LRd8/I9P2D3o+/f51q9uCRcn/VuP/htSALZZAiK2unq3Xpz/oLw4f3/xfMrkyyV5VXM9HvLO3j7KF1hhSW3Gy3RMXhSEMZioJfVrxuavgjnvHToYJbceZel01uvvoNpq0W/q8kdllv8wnZ+/v766CrPTBek8w5eSuNNh1OshBMSqg5CS5TKnsgIuQOxCnChMBWmz5ovqL8K04j3hBMng8FG6uZypJlv9bjOb/OL5i9Po2dPPOT27gFbwnaO7PDg4YFmWSCkpm5rxZkleN8yKDYO3fAZJRKsrZGCoU0e2dqhww8v6Q6E8+Z7viYvR8P5vVXH16uHl30/47NNjpqsNurZEgU/aVCRxxG6SsCoK5nXDvyaXTLOMOFHc3tlChYa8AuEE0RZIKTCNI+/MuXRPxG69++uoGh4rXaaIquXta9e5k4xY1TWx73OZbfjo7BWDTkimNfM0RbcGTwqGOz7Jnseq0hhjUYCnBEKAaaCtHZldMTHHUccd7KvWWPKmBiEY9npsDQbgHKuy4HhxSVZVaGsZdEMOt0cYYQj2S9pgTZs34AALtgYZgghA55AWFavehEqsUFmRc3w55eJqxXaSsNfr4Xsem7phWZZsioLtfp+v7e1xmAzRXsM8uSTfrDDWISRY45BW4EmwgBeAtQ6DxmJQSsO1KOKlvuLldEpRlgSeR9223EgSpIDr/T5HW1sMOiHnm5qrVxXCaKItiW4N64VjuC/oh5JaO6x1oAVSd5BOobJXOZFQxN0O803KYZIw6vWojUGbluPZlHVecjKf0REeZ4slxD637t4gcHA5zsgmGVHcIg8EnudopcOrQ5LikG4zQk1WCybrDUXdUOmWQmv2g4BICBZ5ThxGSF8hQ8WqLImSLl8/usm9u4coKZisJnySPcepKZ7X0lUS3Vh8EXBNbhOLHurmN45IP3vOnue4di1Gh4JxmaK0wzhLMuryzt277OxsIX0fKSRR3C97w93HUgj6vd2Hnduj7lg8xbhzrKyRQhJ4IUr6CCFQRw++TRh1qPP1fw4SwXxZMXkxI4ljbt4bsXPrwA227/wxCKMngOfgS+EFf0IIBt3ux3eS7Z+7sXl3nBeY3hQhwPdCpJDg4N+FYbSjpEdluAAAAABJRU5ErkJggg==);\n    text-shadow: 0px 1px 2px #FFF; background-size: 17px 17px}\n#empireBoard #BuildTab table tbody tr td.building.stonemason0:not(:empty) {\n    background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABkAAAAUCAMAAABPqWaPAAAABGdBTUEAALGPC/xhBQAAAAFzUkdCAK7OHOkAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAAAGBQTFRFAAAA8d/I6N/WzcS26NG27Nq68ezjv7Gotq2fyLqk1s3EqJqRraSWsaSW2sit0c2/pJaIrZ+Rn5GDqJqN49bE39rR7Ojaloh639bIxLqtsZ+R+vXxsaia39HEjX9xsaSaTMajHAAAAAF0Uk5TAEDm2GYAAAAJcEhZcwAAAEgAAABIAEbJaz4AAADqSURBVChTpdDRboMwDAVQcBoTEqgDrkMAk/7/XzZM2tpufdt99NGVZTfNf9OCudhPYBE6138g69GHYeyvf4AAKYYhTL/Mkgf0M08hcnijmxFJZolVIvevlUwisHKc47u0IpT9Skhb7cSntAAnGNxFtdpTEmTyhiTtnlXHsb+8islIaTfzKcrXH/EkCCbt3aLOOVX9llSPSfkA1BLU6aTuHNsWs5cE4gXwXnjbmL86FjA7t66GThnKzMxx2yrcAKXuHIPr/ClLpfqgxh6ShOKkyjG6nO6lLHwe2xz1J55inIYwL+EALqXMNcsD5M0SNKvkKqsAAAAASUVORK5CYII=);\n    text-shadow: 0px 1px 2px #FFF; background-size: 19px 19px}\n#empireBoard #BuildTab table tbody tr td.building.glassblowing0:not(:empty) {\n    background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABkAAAAUCAYAAAB4d5a9AAAABGdBTUEAALGPC/xhBQAAAAFzUkdCAK7OHOkAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAAAAZiS0dEAP8A/wD/oL2nkwAAAAlwSFlzAAAASAAAAEgARslrPgAABJxJREFUOBG9wcuKZGcBwPH/dz3n1DlVXdXVPe3ETHomMQaSjYLEUYgv4CZP4VpGwQjZZOvChxDyFBJcBATNQjfiIgbNMEmc7uq6nfv5bjJCgwxMsvP3g/8DwTdw3RYQ8zg1b4cQTKMqTIrkTE4Z+2egttUdvo7ma4Rui9Sm7Jvtz7tm9+s2SH1QkozAWg1jWc7fTYmP+AaaF/DtBill2da7R9vD7v0ntbNHc8EkC3IZiJnUImXvrBYnH3ddPc1mc15E8wLj2CGFfLg97N77y5Wz2zTHFBmZkURheDJpoTr/y0Ttk+8/6XZPfGbzTxIcdXnG/9KuvTlxU/+DPkg7qgxFYiGGKa+qP17dHO0XjTePW4nMFGVISJmAQKsE/x5U2Q37D1y7Cy/Nzbhart+NKX3Ec7Sfuneaev/h08kUo52jCTgx+NLzGyPiaYjJxCiwUqGVJCZwISGFZDvBv652srm5kt9/sNb5ib4/jAPP04Pz+VXrsn8MpRG5RYrERmhzMbXvr0SDjgNSFCgh0BLGEEhSEBP0XcfjL27wfct07zTFRJsQPE8HNXurS40dMcgoUVJQY5icVrUuaBNEEiklIhGXIkSQDrabaw6HIzPpyYUXWRrfPFuflq69aU255paMQp4GlMiNpLAKKUAIGDHsYklnzojSMsXI6CISiUqCpm7Yba4JbsLmOcJkwo3tr/p2/0gIWU7NNbfkFCWNlygSF5Uh15KU+K+QQNkCYwuUtrgUiSnhXGCz3dLUNcUs5/LBJdXFA3pV2rE7vueG+mGYOm7JTPjrLA3ppm5IMbDMNTEmfIj4GBl8ososhVaYFOndwM1+R725QmnNnW/f4+TsLk6XRDsnRm9SnGwKjlvSCv+301x2wnV8frVDi0hhBD4mXEgMPoFULHPNMtcI5/BDQzXLeOXykrOLu3zZeD7bdAwBktQkNFFobslqNv/9+uTkt/fnKe0Oe77at5RWIgU4nxh9oO5HpFLkNsM7h02OV1/5Fm+9dsnd1YIgYNP1NF7Sy4UOMvtxWVala655Ro79oVnl+g+vLnV7nk082R459hMzq4gkfIhMIbDvHTElTnLNd++/zJuv3eflszmnpeW8LMi0YoySYzCia/ePur7/0Tj2PCONLRYIOV/Ol399YynB9zzd1xQ6oUWiGXq0jLTTQDNFLs9P+d7lXc4XM5QUOB+5t8z4zqpi8oLHTeTLLszGwE/L+bKcmg3ST/1PDofN7z7ftw8HNWc+K+nHkWPbU1lJZiTCGJQ1LErLS+uKKCW9S8gkaKeA1ZJ1Zeh85HpM1Mky9Yefjc3+h37qkM45u+/H/NMa/dlYYYqKRVVQT5HCaF6/s+SsynnjbMHr64Jn/rkdeFo7YoRMSVICAeQK+gBfdZpt54suqreL1T2ljbXjIjNTVTfZ3w+JrFqwynMW1rAqDOvS0IWc89wiBXx6M+JCZF1KaufZ947cS0QUrGaa4iA4tp62sKJP5heyH/4k89ni46xaf5iJhNtfMY0Dwzgx+QEjA1oLVoWhMBJSYpo8uRIYJRhcwihBTInBB6wSnGWK09JgZwsm7NxHsfoPqKt+g05SC1UAAAAASUVORK5CYII=);\n    text-shadow: 0px 1px 2px #FFF; background-size: 19px 19px}\n#empireBoard #BuildTab table tbody tr td.building.alchemist0:not(:empty) {\n    background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABkAAAAUCAMAAABPqWaPAAAABGdBTUEAALGPC/xhBQAAAAFzUkdCAK7OHOkAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAAAGBQTFRFAAAA8d+/9d+W1rZ638Sa8dq29ei69dqD48h60baN9eOf+uzR+uio7NatupZs8d+f+uOR6NGRza1sv5pfrY1oyKRj7Naa//G6/+yftpFa//r1/+yopH9RrYhW2rpx7NGDIqezSAAAAAF0Uk5TAEDm2GYAAAAJcEhZcwAAAEgAAABIAEbJaz4AAAD4SURBVCiRpY/ZcsMwCEUdLQZL3iQZO8RC+v+/jJpMm2mat/IGZw4Xuu6fdVHafAS2BxzsJ9IrcGawf5kfQVllBvOGrPdKTQa1nt82Wr+svQ8xprTRr7Muu3L+uGLiVvPLutz8ovrjvCrizFG26Sf9tjt3nOsKJYkUnTfzrUzVja42gJozVcr5MW+vVKeqrg4JMQqXwvICheoJkUvFJETCTxDGE1N0KxLrClqYRJ7GeASKu6uFOCJUlsRfOX1Qrn1Yr7XExKkAlCwtx/chBB0jroCRmFNbB5R57pYQzDCYHdaHwk0GQMlzZ+00Tda61upE0exmV4CUtztm+xM5HuXJowAAAABJRU5ErkJggg==);\n    text-shadow: 0px 1px 2px #FFF; background-size: 19px 19px}\n#empireBoard #BuildTab table tbody tr td.building.palace0:not(:empty) {\n    background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABIAAAASCAYAAABWzo5XAAAABGdBTUEAALGPC/xhBQAAAAFzUkdCAK7OHOkAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAAAAZiS0dEAP8A/wD/oL2nkwAAAAlwSFlzAAAASAAAAEgARslrPgAAA2BJREFUOBEFwU1rXVUUgOF3rb3P1725yU3TWJWohEJxUJ1aOlBQiujQiQNnIo6c+gsExwqCv8BB/0HFoQNxoKK2tIJtKNUYaz5u7kfuOWefvZbPw4M7n/rRwY9/zufnbw/u4u5yPjt55+jJL48e3r3tR38/OJ7N5u9fXKzicrHg8PHPzM/Pbx49+f23+z994wd//JDPTo8/12ZjjuV/r1ruvhra7mbq2tdy7r/ou9P9jY0Gd3bykL4U93erKk6fffH6xOz8s747fGU6XrPVLDVo+kQWhx+6FLcg3nDr7VhD9lDqZfessaxxxljGh3Z1lrI+kEJ/jfHoA8nHm1EL8ICWLyEHd95zqZ/HR9dwNmmaRF2tqEYVcWMPimdoVwOr0wUXXcBCJPhDtptjoOFiLkx2XiW2s4RUh3jbos0lRhFUM+Rt3LbAJoRYE8uBsHhEoSvq8pjg0KVMu4QYz4giEBgIPiNKopKGGDYgNECJSCQUI4oyoN0B2ClVdKJMGcTAhdSuiQioOJGBJhplFQgFuGTAgICIEDwj7SmpOyYVNbFsEHrcA9kyigACIGgo0FihwRDJOAEn4gQEJ4ihPmBpwIeMqCFqSFAigAiIAAhgCAkk41IAEQccQzAcMHfAUUkEBRHQdQd5ANxx67HUkrPiFgFFUBRDLGPmZAN3MAfLjpARG4iHJ7CbYVOcInV4rsm2jdAQyIgouIKDO5hBGpzVGlJf0vZCEyGC899caLOjVSZURgiBUAZ8GNAwYK503cC6c1Zr6DGiDEgTaXulrJW4u1Ox7hLuznIlSOWU0qG0xGGFlHOMmvVizcnS6NewWQujQiE4rSgSIlruvMxkc8JkLNS1EgslFIbIgHuHWwIMCU4ZYdzAqFY8G4uTGX2XCGVF1MuvM+gYWd4je09OiZg6irKlKnukMnJOWDCq6LQ9LBaZfrai65Vm+hyxHhF3965/N2/Gb3G+pXn9F4MM5LZFfU4rJdovsWTkQdDRCKxlnXaRsMX0yh7TK/uMp1eQ+XK1N3SLj3SYXfXh4qkW+aZz94bqE0S3Qd4AuwQ+x/P35PyYlG89tbR9Oyj36o2tF8qqOhJ3BxDA2y69ebE8/Xpxdv/aOM4QE8ymuAfAwM/I3tGynyY7+99uTLY+tpz/GY8b/geGd+pmTCUDLQAAAABJRU5ErkJggg==);\n    text-shadow: 0px 1px 2px #FFF; background-size: 19px 19px}'); if (database.settings.smallFont.value) GM_addStyle('#empireBoard {font-size:11px}'); if (database.settings.hourlyRess.value) GM_addStyle('span.resourceProduction {display: none;} #js_GlobalMenu_wood, #js_GlobalMenu_wine, #js_GlobalMenu_marble, #js_GlobalMenu_crystal, #js_GlobalMenu_sulfur {position:absolute; top:0px; right:0px}'); if (database.settings.wineOut.value) GM_addStyle('#wineOutTable { display: none;}'); if (database.settings.onIkaLogs.value) addScript('https://ikalogs.ru/js/etc/script.js'); if (database.settings.newsTicker.value) GM_addStyle('#GF_toolbar #mmoNewsticker {visibility: hidden !important;}'); if (database.settings.event.value) GM_addStyle('#eventDiv, #genericPopup{display: none;}\n #redVsBlueInfo, #redVsBlueInfo_c {visibility: hidden !important;}'); if (database.settings.birdSwarm.value) GM_addStyle('.bird_swarm {visibility: hidden !important;}'); if (database.settings.walkers.value) GM_addStyle('#walkers {visibility: hidden !important;}'); if (database.settings.controlCenter.value) GM_addStyle('#js_toggleControlsOn, #mapControls, div.footerleft, div.footerright {display: none;}'); if (database.settings.withoutFable.value) GM_addStyle('#buildUnits li.unit > div > p, div.buildingimg > p, div.buildingDescription > p:nth-child(2), #tavernDesc > p:nth-child(1), .content_left > p:nth-child(3), .ad_banner, #premiumOffers p:first-child {display: none;}\n #buildUnits li.unit > div img {transform: scale(0.7);}\n ul#buildings div.buildinginfo img {transform: scale(0.7);}'); if (isChrome && database.settings.withoutFable.value) GM_addStyle('ul#buildings div.buildinginfo img {-webkit-transform: scale(0.7);}\n #buildUnits li.unit > div img {-webkit-transform: scale(0.8);}'); if(database.settings[Constant.Settings.AMBROSIA_PAY].value) GM_addStyle('#confirmResourcePremiumBuy,#confirmResourcePremiumBuy_c,#premiumResourceShop,#premiumResourceShop_c,#premiumOffers tr.resourceShop,a.plus_button.plusteaser,div.resourceShopButton,#individualOfferBuildingSpeedup,#premium_btn,div.premiumOfferBox.twoCols,div.actionButton:nth-child(3),.premiumOffer,#cityFlyingShopContainer,#tab_tradeAdvisor > div:nth-child(2),#tab_diplomacyAdvisor > div:nth-child(3),#militaryMovements + div,#tab_researchAdvisor + div,div.premium_research_link,div.bd.mainContentScroll > div.mainContent.minimizableContent > div.center,#setPremiumTransports div.premiumTransporters,[id^="js_offerButton"],[id^="js_orderAvailable"],#mmoNewsticker,#setPremiumJetPropulsion,#setPremiumJetPropulsion + hr{display:none !important;} \n li.order {visibility: hidden !important;} \n #js_viewCityMenu ul.menu_slots li[onclick*="view=premiumResourceShop"] { position:absolute; top:-1000px; left:-1000px;}'); if (database.settings.noPiracy.value) GM_addStyle('#position17, #pirateFortressShip {display: none;}'); if (Constant.Buildings.PIRATE_FORTRESS !== 0) GM_addStyle('#pirateFortressBackground{visibility: hidden !important;}');
    //jQuery UI CSS
    GM_addStyle("/*!\n* jQuery UI CSS Framework 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Theming/API\n*/\n\n/* Layout helpers\n----------------------------------*/\n.ui-helper-hidden {\n    display: none;\n}\n\n.ui-helper-hidden-accessible {\n    position: absolute !important;\n    clip: rect(1px, 1px, 1px, 1px);\n    clip: rect(1px, 1px, 1px, 1px);\n}\n\n.ui-helper-reset {\n    margin: 0;\n    padding: 0;\n    border: 0;\n    outline: 0;\n    line-height: 1.3;\n    text-decoration: none;\n    font-size: 100%;\n    list-style: none;\n}\n\n.ui-helper-clearfix:before, .ui-helper-clearfix:after {\n    content: \"\";\n    display: table;\n}\n\n.ui-helper-clearfix:after {\n    clear: both;\n}\n\n.ui-helper-clearfix {\n    zoom: 1;\n}\n\n.ui-helper-zfix {\n    width: 100%;\n    height: 100%;\n    top: 0;\n    left: 0;\n    position: absolute;\n    opacity: 0;\n    filter: Alpha(Opacity = 0);\n}\n\n/* Interaction Cues\n----------------------------------*/\n.ui-state-disabled {\n    cursor: default !important;\n}\n\n/* Icons\n----------------------------------*/\n\n/* states and images */\n.ui-icon {\n    display: block;\n    text-indent: -99999px;\n    overflow: hidden;\n    background-repeat: no-repeat;\n}\n\n/* Misc visuals\n----------------------------------*/\n\n/* Overlays */\n.ui-widget-overlay {\n    position: absolute;\n    top: 0;\n    left: 0;\n    width: 100%;\n    height: 100%;\n}\n\n/*!\n* jQuery UI CSS Framework 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Theming/API\n*\n* To view and modify this theme, visit http://jqueryui.com/themeroller/?ffDefault=Verdana,Arial,sans-serif&fwDefault=bold&fsDefault=1em&cornerRadius=4px&bgColorHeader=F8E7B3&bgTextureHeader=03_highlight_soft.png&bgImgOpacityHeader=75&borderColorHeader=ffffff&fcHeader=542c0f&iconColorHeader=542C0F&bgColorContent=f6ebba&bgTextureContent=01_flat.png&bgImgOpacityContent=75&borderColorContent=eccf8e&fcContent=542c0f&iconColorContent=542c0f&bgColorDefault=eccf8e&bgTextureDefault=02_glass.png&bgImgOpacityDefault=75&borderColorDefault=eccf8e&fcDefault=542c0f&iconColorDefault=542c0f&bgColorHover=f6ebba&bgTextureHover=02_glass.png&bgImgOpacityHover=75&borderColorHover=eccf8e&fcHover=542c0f&iconColorHover=542c0f&bgColorActive=f6ebba&bgTextureActive=02_glass.png&bgImgOpacityActive=65&borderColorActive=eccf8e&fcActive=542c0f&iconColorActive=542c0f&bgColorHighlight=f6ebba&bgTextureHighlight=07_diagonals_medium.png&bgImgOpacityHighlight=100&borderColorHighlight=eccf8e&fcHighlight=542c0f&iconColorHighlight=542c0f&bgColorError=f6ebba&bgTextureError=05_inset_soft.png&bgImgOpacityError=95&borderColorError=cd0a0a&fcError=cd0a0a&iconColorError=cd0a0a&bgColorOverlay=aaaaaa&bgTextureOverlay=07_diagonals_medium.png&bgImgOpacityOverlay=75&opacityOverlay=30&bgColorShadow=aaaaaa&bgTextureShadow=01_flat.png&bgImgOpacityShadow=0&opacityShadow=30&thicknessShadow=8px&offsetTopShadow=-8px&offsetLeftShadow=-8px&cornerRadiusShadow=8px\n*/\n\n/* Component containers\n----------------------------------*/\n.ui-widget {\n    font-family: Arial, Helvetica, sans-serif;\n    font-size: 1em;\n}\n\n.ui-widget .ui-widget {\n    font-size: 1em;\n}\n\n.ui-widget input, .ui-widget select, .ui-widget textarea, .ui-widget button {\n    font-family: Arial, Helvetica, sans-serif;\n    font-size: 1em;\n}\n\n.ui-widget-content {\n    border: 1px solid #eccf8e;\n    background: #f6ebba url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAABkCAYAAAD0ZHJ6AAAAfUlEQVRoge3OMQGAIAAAQaR/Iiq5u0oEhht0+Etw13Ovd/zY/DpwUlAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVBtVtsEYluRKCAAAAAASUVORK5CYII=\") 50% 50% repeat-x;\n    color: #542c0f;\n}\n\n.ui-widget-content a {\n    color: #542c0f;\n}\n\n.ui-widget-header {\n    border: 1px solid #ffffff;\n    background: #f8e7b3 url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAABkCAYAAAEwK2r2AAAAY0lEQVQYlaWPMQ6DQAwER/v/7+UhQTRH7N00QEESiUAzki17vOb1fEQAR8QDpSaUmhHkYwSAb4LEKD2vAryc3/2JpFC8IDzWfHgg0qcEd47/haT3VEZxbWUKQW89GhFffeEi3kGvSQXcQU8oAAAAAElFTkSuQmCC\") 50% 50% repeat-x;\n    color: #542c0f;\n    font-weight: bold;\n}\n\n.ui-widget-header a {\n    color: #542c0f;\n}\n\n/* Interaction states\n----------------------------------*/\n.ui-state-default, .ui-widget-content .ui-state-default, .ui-widget-header .ui-state-default {\n    border: 1px solid #eccf8e;\n    background: #eccf8e url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAGQCAYAAABvWArbAAAASklEQVQ4je3Puw2EABAD0fGw9F8KFSFqgJTgCPhEFHBCmzxN4sCs8/QToGmaz7JvC5JgMiAnhbEwjoiFPpXUXda1SPyHM03TvHEAd0QJtjgD5PAAAAAASUVORK5CYII=\") 50% 50% repeat-x;\n    font-weight: bold;\n    color: #542c0f;\n}\n\n.ui-state-default a, .ui-state-default a:link, .ui-state-default a:visited {\n    color: #542c0f;\n    text-decoration: none;\n}\n\n.ui-state-hover, .ui-widget-content .ui-state-hover, .ui-widget-header .ui-state-hover, .ui-state-focus, .ui-widget-content .ui-state-focus, .ui-widget-header .ui-state-focus {\n    border: 1px solid #eccf8e;\n    background: #f6ebba url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAGQCAYAAABvWArbAAAAR0lEQVQ4je3PMQrAIABD0Z/o/Y/Wk3RwLBSqg0KXHkBKlkeGv4SrHd0AIYTf8twnBmEkDF5IBTMxlupaM1HB0ht7hzMhhC8GEiwJ5YKag9EAAAAASUVORK5CYII=\") 50% 50% repeat-x;\n    font-weight: bold;\n    color: #542c0f;\n}\n\n.ui-state-hover a, .ui-state-hover a:hover {\n    color: #542c0f;\n    text-decoration: none;\n}\n\n.ui-state-active, .ui-widget-content .ui-state-active, .ui-widget-header .ui-state-active {\n    border: 1px solid #eccf8e;\n    background: #f6ebba url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAGQCAYAAABvWArbAAAARklEQVQ4je3PsQnAMBBD0S9l/8kyTFIaDDkXBkMgA5ig5iEdXCHafZYBQgi/5ekXrlmFpQNLxmDMTOv2rrU+kHYYE0L4YgB9ewvfYTVHjwAAAABJRU5ErkJggg==\") 50% 50% repeat-x;\n    font-weight: bold;\n    color: #542c0f;\n}\n\n.ui-state-active a, .ui-state-active a:link, .ui-state-active a:visited {\n    color: #542c0f;\n    text-decoration: none;\n}\n\n.ui-widget :active {\n    outline: none;\n}\n\n/* Interaction Cues\n----------------------------------*/\n.ui-state-highlight, .ui-widget-content .ui-state-highlight, .ui-widget-header .ui-state-highlight {\n    border: 1px solid #eccf8e;\n    background: #f6ebba url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAAAoCAYAAACM/rhtAAAAjElEQVRYhe2UOwqAMBAFx2DlMbz/kSS3MIUIWij4aZ/gK952YZohu0y3zNPGOWur3Kcfxsf7D16c5YBD0FUOoDjLAdeKHeXWVi9BRzk4f9BVDqA4y8HrBt3k0sEveDqo8nRQ5emgytNBlaeDKk8HVZ4OqjwdVHk6qPJ0UOXpoMrTQZWngypPB1Vu38EdG7NcOPXFHAMAAAAASUVORK5CYII=\") 50% 50% repeat;\n    color: #542c0f;\n}\n\n.ui-state-highlight a, .ui-widget-content .ui-state-highlight a, .ui-widget-header .ui-state-highlight a {\n    color: #542c0f;\n}\n\n.ui-state-error, .ui-widget-content .ui-state-error, .ui-widget-header .ui-state-error {\n    border: 1px solid #cd0a0a;\n    background: #f6ebba url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAABkCAYAAABHLFpgAAAASElEQVQYld2PMQ6DUBTDbP/7X4grde/6GACpjN0QS+QkyhC+n20CeI3MQChJJ4GEka7LEtkiRsJF2llw0G02SP5k0oxPOP2P7E3MCpW4kdm7AAAAAElFTkSuQmCC\") 50% bottom repeat-x;\n    color: #cd0a0a;\n}\n\n.ui-state-error a, .ui-widget-content .ui-state-error a, .ui-widget-header .ui-state-error a {\n    color: #cd0a0a;\n}\n\n.ui-state-error-text, .ui-widget-content .ui-state-error-text, .ui-widget-header .ui-state-error-text {\n    color: #cd0a0a;\n}\n\n.ui-priority-primary, .ui-widget-content .ui-priority-primary, .ui-widget-header .ui-priority-primary {\n    font-weight: bold;\n}\n\n.ui-priority-secondary, .ui-widget-content .ui-priority-secondary, .ui-widget-header .ui-priority-secondary {\n    opacity: .7;\n    filter: Alpha(Opacity = 70);\n    font-weight: normal;\n}\n\n.ui-state-disabled, .ui-widget-content .ui-state-disabled, .ui-widget-header .ui-state-disabled {\n    opacity: .35;\n    filter: Alpha(Opacity = 35);\n    background-image: none;\n}\n\n/* Icons\n----------------------------------*/\n\n/* states and images */\n.ui-icon {\n    width: 16px;\n    height: 16px;\n}\n\n.ui-state-error .ui-icon, .ui-state-error-text .ui-icon {\n    background-image: url(\"data:image/png;base64,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\");\n}\n\n.ui-icon, .ui-widget-content .ui-icon, .ui-widget-header .ui-icon, .ui-state-default .ui-icon, .ui-state-hover .ui-icon, .ui-state-focus .ui-icon, .ui-state-active .ui-icon, .ui-state-highlight .ui-icon {\n    background-image: url(\"data:image/png;base64,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\");\n}\n\n/* positioning */\n.ui-icon-carat-1-n {\n    background-position: 0 0;\n}\n\n.ui-icon-carat-1-ne {\n    background-position: -16px 0;\n}\n\n.ui-icon-carat-1-e {\n    background-position: -32px 0;\n}\n\n.ui-icon-carat-1-se {\n    background-position: -48px 0;\n}\n\n.ui-icon-carat-1-s {\n    background-position: -64px 0;\n}\n\n.ui-icon-carat-1-sw {\n    background-position: -80px 0;\n}\n\n.ui-icon-carat-1-w {\n    background-position: -96px 0;\n}\n\n.ui-icon-carat-1-nw {\n    background-position: -112px 0;\n}\n\n.ui-icon-carat-2-n-s {\n    background-position: -128px 0;\n}\n\n.ui-icon-carat-2-e-w {\n    background-position: -144px 0;\n}\n\n.ui-icon-triangle-1-n {\n    background-position: 0 -16px;\n}\n\n.ui-icon-triangle-1-ne {\n    background-position: -16px -16px;\n}\n\n.ui-icon-triangle-1-e {\n    background-position: -32px -16px;\n}\n\n.ui-icon-triangle-1-se {\n    background-position: -48px -16px;\n}\n\n.ui-icon-triangle-1-s {\n    background-position: -64px -16px;\n}\n\n.ui-icon-triangle-1-sw {\n    background-position: -80px -16px;\n}\n\n.ui-icon-triangle-1-w {\n    background-position: -96px -16px;\n}\n\n.ui-icon-triangle-1-nw {\n    background-position: -112px -16px;\n}\n\n.ui-icon-triangle-2-n-s {\n    background-position: -128px -16px;\n}\n\n.ui-icon-triangle-2-e-w {\n    background-position: -144px -16px;\n}\n\n.ui-icon-arrow-1-n {\n    background-position: 0 -32px;\n}\n\n.ui-icon-arrow-1-ne {\n    background-position: -16px -32px;\n}\n\n.ui-icon-arrow-1-e {\n    background-position: -32px -32px;\n}\n\n.ui-icon-arrow-1-se {\n    background-position: -48px -32px;\n}\n\n.ui-icon-arrow-1-s {\n    background-position: -64px -32px;\n}\n\n.ui-icon-arrow-1-sw {\n    background-position: -80px -32px;\n}\n\n.ui-icon-arrow-1-w {\n    background-position: -96px -32px;\n}\n\n.ui-icon-arrow-1-nw {\n    background-position: -112px -32px;\n}\n\n.ui-icon-arrow-2-n-s {\n    background-position: -128px -32px;\n}\n\n.ui-icon-arrow-2-ne-sw {\n    background-position: -144px -32px;\n}\n\n.ui-icon-arrow-2-e-w {\n    background-position: -160px -32px;\n}\n\n.ui-icon-arrow-2-se-nw {\n    background-position: -176px -32px;\n}\n\n.ui-icon-arrowstop-1-n {\n    background-position: -192px -32px;\n}\n\n.ui-icon-arrowstop-1-e {\n    background-position: -208px -32px;\n}\n\n.ui-icon-arrowstop-1-s {\n    background-position: -224px -32px;\n}\n\n.ui-icon-arrowstop-1-w {\n    background-position: -240px -32px;\n}\n\n.ui-icon-arrowthick-1-n {\n    background-position: 0 -48px;\n}\n\n.ui-icon-arrowthick-1-ne {\n    background-position: -16px -48px;\n}\n\n.ui-icon-arrowthick-1-e {\n    background-position: -32px -48px;\n}\n\n.ui-icon-arrowthick-1-se {\n    background-position: -48px -48px;\n}\n\n.ui-icon-arrowthick-1-s {\n    background-position: -64px -48px;\n}\n\n.ui-icon-arrowthick-1-sw {\n    background-position: -80px -48px;\n}\n\n.ui-icon-arrowthick-1-w {\n    background-position: -96px -48px;\n}\n\n.ui-icon-arrowthick-1-nw {\n    background-position: -112px -48px;\n}\n\n.ui-icon-arrowthick-2-n-s {\n    background-position: -128px -48px;\n}\n\n.ui-icon-arrowthick-2-ne-sw {\n    background-position: -144px -48px;\n}\n\n.ui-icon-arrowthick-2-e-w {\n    background-position: -160px -48px;\n}\n\n.ui-icon-arrowthick-2-se-nw {\n    background-position: -176px -48px;\n}\n\n.ui-icon-arrowthickstop-1-n {\n    background-position: -192px -48px;\n}\n\n.ui-icon-arrowthickstop-1-e {\n    background-position: -208px -48px;\n}\n\n.ui-icon-arrowthickstop-1-s {\n    background-position: -224px -48px;\n}\n\n.ui-icon-arrowthickstop-1-w {\n    background-position: -240px -48px;\n}\n\n.ui-icon-arrowreturnthick-1-w {\n    background-position: 0 -64px;\n}\n\n.ui-icon-arrowreturnthick-1-n {\n    background-position: -16px -64px;\n}\n\n.ui-icon-arrowreturnthick-1-e {\n    background-position: -32px -64px;\n}\n\n.ui-icon-arrowreturnthick-1-s {\n    background-position: -48px -64px;\n}\n\n.ui-icon-arrowreturn-1-w {\n    background-position: -64px -64px;\n}\n\n.ui-icon-arrowreturn-1-n {\n    background-position: -80px -64px;\n}\n\n.ui-icon-arrowreturn-1-e {\n    background-position: -96px -64px;\n}\n\n.ui-icon-arrowreturn-1-s {\n    background-position: -112px -64px;\n}\n\n.ui-icon-arrowrefresh-1-w {\n    background-position: -128px -64px;\n}\n\n.ui-icon-arrowrefresh-1-n {\n    background-position: -144px -64px;\n}\n\n.ui-icon-arrowrefresh-1-e {\n    background-position: -160px -64px;\n}\n\n.ui-icon-arrowrefresh-1-s {\n    background-position: -176px -64px;\n}\n\n.ui-icon-arrow-4 {\n    background-position: 0 -80px;\n}\n\n.ui-icon-arrow-4-diag {\n    background-position: -16px -80px;\n}\n\n.ui-icon-extlink {\n    background-position: -32px -80px;\n}\n\n.ui-icon-newwin {\n    background-position: -48px -80px;\n}\n\n.ui-icon-refresh {\n    background-position: -64px -80px;\n}\n\n.ui-icon-shuffle {\n    background-position: -80px -80px;\n}\n\n.ui-icon-transfer-e-w {\n    background-position: -96px -80px;\n}\n\n.ui-icon-transferthick-e-w {\n    background-position: -112px -80px;\n}\n\n.ui-icon-folder-collapsed {\n    background-position: 0 -96px;\n}\n\n.ui-icon-folder-open {\n    background-position: -16px -96px;\n}\n\n.ui-icon-document {\n    background-position: -32px -96px;\n}\n\n.ui-icon-document-b {\n    background-position: -48px -96px;\n}\n\n.ui-icon-note {\n    background-position: -64px -96px;\n}\n\n.ui-icon-mail-closed {\n    background-position: -80px -96px;\n}\n\n.ui-icon-mail-open {\n    background-position: -96px -96px;\n}\n\n.ui-icon-suitcase {\n    background-position: -112px -96px;\n}\n\n.ui-icon-comment {\n    background-position: -128px -96px;\n}\n\n.ui-icon-person {\n    background-position: -144px -96px;\n}\n\n.ui-icon-print {\n    background-position: -160px -96px;\n}\n\n.ui-icon-trash {\n    background-position: -176px -96px;\n}\n\n.ui-icon-locked {\n    background-position: -192px -96px;\n}\n\n.ui-icon-unlocked {\n    background-position: -208px -96px;\n}\n\n.ui-icon-bookmark {\n    background-position: -224px -96px;\n}\n\n.ui-icon-tag {\n    background-position: -240px -96px;\n}\n\n.ui-icon-home {\n    background-position: 0 -112px;\n}\n\n.ui-icon-flag {\n    background-position: -16px -112px;\n}\n\n.ui-icon-calendar {\n    background-position: -32px -112px;\n}\n\n.ui-icon-cart {\n    background-position: -48px -112px;\n}\n\n.ui-icon-pencil {\n    background-position: -64px -112px;\n}\n\n.ui-icon-clock {\n    background-position: -80px -112px;\n}\n\n.ui-icon-disk {\n    background-position: -96px -112px;\n}\n\n.ui-icon-calculator {\n    background-position: -112px -112px;\n}\n\n.ui-icon-zoomin {\n    background-position: -128px -112px;\n}\n\n.ui-icon-zoomout {\n    background-position: -144px -112px;\n}\n\n.ui-icon-search {\n    background-position: -160px -112px;\n}\n\n.ui-icon-wrench {\n    background-position: -176px -112px;\n}\n\n.ui-icon-gear {\n    background-position: -192px -112px;\n}\n\n.ui-icon-heart {\n    background-position: -208px -112px;\n}\n\n.ui-icon-star {\n    background-position: -224px -112px;\n}\n\n.ui-icon-link {\n    background-position: -240px -112px;\n}\n\n.ui-icon-cancel {\n    background-position: 0 -128px;\n}\n\n.ui-icon-plus {\n    background-position: -16px -128px;\n}\n\n.ui-icon-plusthick {\n    background-position: -32px -128px;\n}\n\n.ui-icon-minus {\n    background-position: -48px -128px;\n}\n\n.ui-icon-minusthick {\n    background-position: -64px -128px;\n}\n\n.ui-icon-close {\n    background-position: -80px -128px;\n}\n\n.ui-icon-closethick {\n    background-position: -96px -128px;\n}\n\n.ui-icon-key {\n    background-position: -112px -128px;\n}\n\n.ui-icon-lightbulb {\n    background-position: -128px -128px;\n}\n\n.ui-icon-scissors {\n    background-position: -144px -128px;\n}\n\n.ui-icon-clipboard {\n    background-position: -160px -128px;\n}\n\n.ui-icon-copy {\n    background-position: -176px -128px;\n}\n\n.ui-icon-contact {\n    background-position: -192px -128px;\n}\n\n.ui-icon-image {\n    background-position: -208px -128px;\n}\n\n.ui-icon-video {\n    background-position: -224px -128px;\n}\n\n.ui-icon-script {\n    background-position: -240px -128px;\n}\n\n.ui-icon-alert {\n    background-position: 0 -144px;\n}\n\n.ui-icon-info {\n    background-position: -16px -144px;\n}\n\n.ui-icon-notice {\n    background-position: -32px -144px;\n}\n\n.ui-icon-help {\n    background-position: -48px -144px;\n}\n\n.ui-icon-check {\n    background-position: -64px -144px;\n}\n\n.ui-icon-bullet {\n    background-position: -80px -144px;\n}\n\n.ui-icon-radio-off {\n    background-position: -96px -144px;\n}\n\n.ui-icon-radio-on {\n    background-position: -112px -144px;\n}\n\n.ui-icon-pin-w {\n    background-position: -128px -144px;\n}\n\n.ui-icon-pin-s {\n    background-position: -144px -144px;\n}\n\n.ui-icon-play {\n    background-position: 0 -160px;\n}\n\n.ui-icon-pause {\n    background-position: -16px -160px;\n}\n\n.ui-icon-seek-next {\n    background-position: -32px -160px;\n}\n\n.ui-icon-seek-prev {\n    background-position: -48px -160px;\n}\n\n.ui-icon-seek-end {\n    background-position: -64px -160px;\n}\n\n.ui-icon-seek-start {\n    background-position: -80px -160px;\n}\n\n/* ui-icon-seek-first is deprecated, use ui-icon-seek-start instead */\n.ui-icon-seek-first {\n    background-position: -80px -160px;\n}\n\n.ui-icon-stop {\n    background-position: -96px -160px;\n}\n\n.ui-icon-eject {\n    background-position: -112px -160px;\n}\n\n.ui-icon-volume-off {\n    background-position: -128px -160px;\n}\n\n.ui-icon-volume-on {\n    background-position: -144px -160px;\n}\n\n.ui-icon-power {\n    background-position: 0 -176px;\n}\n\n.ui-icon-signal-diag {\n    background-position: -16px -176px;\n}\n\n.ui-icon-signal {\n    background-position: -32px -176px;\n}\n\n.ui-icon-battery-0 {\n    background-position: -48px -176px;\n}\n\n.ui-icon-battery-1 {\n    background-position: -64px -176px;\n}\n\n.ui-icon-battery-2 {\n    background-position: -80px -176px;\n}\n\n.ui-icon-battery-3 {\n    background-position: -96px -176px;\n}\n\n.ui-icon-circle-plus {\n    background-position: 0 -192px;\n}\n\n.ui-icon-circle-minus {\n    background-position: -16px -192px;\n}\n\n.ui-icon-circle-close {\n    background-position: -32px -192px;\n}\n\n.ui-icon-circle-triangle-e {\n    background-position: -48px -192px;\n}\n\n.ui-icon-circle-triangle-s {\n    background-position: -64px -192px;\n}\n\n.ui-icon-circle-triangle-w {\n    background-position: -80px -192px;\n}\n\n.ui-icon-circle-triangle-n {\n    background-position: -96px -192px;\n}\n\n.ui-icon-circle-arrow-e {\n    background-position: -112px -192px;\n}\n\n.ui-icon-circle-arrow-s {\n    background-position: -128px -192px;\n}\n\n.ui-icon-circle-arrow-w {\n    background-position: -144px -192px;\n}\n\n.ui-icon-circle-arrow-n {\n    background-position: -160px -192px;\n}\n\n.ui-icon-circle-zoomin {\n    background-position: -176px -192px;\n}\n\n.ui-icon-circle-zoomout {\n    background-position: -192px -192px;\n}\n\n.ui-icon-circle-check {\n    background-position: -208px -192px;\n}\n\n.ui-icon-circlesmall-plus {\n    background-position: 0 -208px;\n}\n\n.ui-icon-circlesmall-minus {\n    background-position: -16px -208px;\n}\n\n.ui-icon-circlesmall-close {\n    background-position: -32px -208px;\n}\n\n.ui-icon-squaresmall-plus {\n    background-position: -48px -208px;\n}\n\n.ui-icon-squaresmall-minus {\n    background-position: -64px -208px;\n}\n\n.ui-icon-squaresmall-close {\n    background-position: -80px -208px;\n}\n\n.ui-icon-grip-dotted-vertical {\n    background-position: 0 -224px;\n}\n\n.ui-icon-grip-dotted-horizontal {\n    background-position: -16px -224px;\n}\n\n.ui-icon-grip-solid-vertical {\n    background-position: -32px -224px;\n}\n\n.ui-icon-grip-solid-horizontal {\n    background-position: -48px -224px;\n}\n\n.ui-icon-gripsmall-diagonal-se {\n    background-position: -64px -224px;\n}\n\n.ui-icon-grip-diagonal-se {\n    background-position: -80px -224px;\n}\n\n/* Misc visuals\n----------------------------------*/\n\n/* Corner radius */\n.ui-corner-all, .ui-corner-top, .ui-corner-left, .ui-corner-tl {\n    -moz-border-radius-topleft: 0px;\n    -webkit-border-top-left-radius: 0px;\n    -khtml-border-top-left-radius: 0px;\n    border-top-left-radius: 0px;\n}\n\n.ui-corner-all, .ui-corner-top, .ui-corner-right, .ui-corner-tr {\n    -moz-border-radius-topright: 0px;\n    -webkit-border-top-right-radius: 0px;\n    -khtml-border-top-right-radius: 0px;\n    border-top-right-radius: 0px;\n}\n\n.ui-corner-all, .ui-corner-bottom, .ui-corner-left, .ui-corner-bl {\n    -moz-border-radius-bottomleft: 0px;\n    -webkit-border-bottom-left-radius: 0px;\n    -khtml-border-bottom-left-radius: 0px;\n    border-bottom-left-radius: 0px;\n}\n\n.ui-corner-all, .ui-corner-bottom, .ui-corner-right, .ui-corner-br {\n    -moz-border-radius-bottomright: 0px;\n    -webkit-border-bottom-right-radius: 0px;\n    -khtml-border-bottom-right-radius: 0px;\n    border-bottom-right-radius: 0px;\n}\n\n/* Overlays */\n.ui-widget-overlay {\n    background: #aaaaaa url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAAAoCAYAAACM/rhtAAAAh0lEQVRYhe2UsQ3AIAwEL0zC/qMwhTdJiiCRpH2kfPHu0DUnbN0xxjiZU1U8p/f+ev/Bm7MccAu6ygE0ZzlgrdhRrqqWoKMczB90lQNoznLwuUE3uXRwB08HVZ4OqjwdVHk6qPJ0UOXpoMrTQZWngypPB1WeDqo8HVR5OqjydFDl6aDK7Tt4AWXCW8vnTP6PAAAAAElFTkSuQmCC\") 50% 50% repeat;\n    opacity: .30;\n    filter: Alpha(Opacity = 30);\n}\n\n.ui-widget-shadow {\n    margin: -8px 0 0 -8px;\n    padding: 8px;\n    background: #aaaaaa url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAABkCAYAAAD0ZHJ6AAAAe0lEQVRoge3OMQHAIBAAMcC/kjdZJHTI0A4XBdkz86wfO18H3hRUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUF8O8A8WdY6opAAAAAElFTkSuQmCC\") 50% 50% repeat-x;\n    opacity: .30;\n    filter: Alpha(Opacity = 30);\n    -moz-border-radius: 8px;\n    -khtml-border-radius: 8px;\n    -webkit-border-radius: 8px;\n    border-radius: 8px;\n}\n\n/*!\n* jQuery UI Resizable 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Resizable#theming\n*/\n.ui-resizable {\n    position: relative;\n}\n\n.ui-resizable-handle {\n    position: absolute;\n    font-size: 0.1px;\n    display: block;\n}\n\n.ui-resizable-disabled .ui-resizable-handle, .ui-resizable-autohide .ui-resizable-handle {\n    display: none;\n}\n\n.ui-resizable-n {\n    cursor: n-resize;\n    height: 7px;\n    width: 100%;\n    top: -5px;\n    left: 0;\n}\n\n.ui-resizable-s {\n    cursor: s-resize;\n    height: 7px;\n    width: 100%;\n    bottom: -5px;\n    left: 0;\n}\n\n.ui-resizable-e {\n    cursor: e-resize;\n    width: 7px;\n    right: -5px;\n    top: 0;\n    height: 100%;\n}\n\n.ui-resizable-w {\n    cursor: w-resize;\n    width: 7px;\n    left: -5px;\n    top: 0;\n    height: 100%;\n}\n\n.ui-resizable-se {\n    cursor: se-resize;\n    width: 12px;\n    height: 12px;\n    right: 1px;\n    bottom: 1px;\n}\n\n.ui-resizable-sw {\n    cursor: sw-resize;\n    width: 9px;\n    height: 9px;\n    left: -5px;\n    bottom: -5px;\n}\n\n.ui-resizable-nw {\n    cursor: nw-resize;\n    width: 9px;\n    height: 9px;\n    left: -5px;\n    top: -5px;\n}\n\n.ui-resizable-ne {\n    cursor: ne-resize;\n    width: 9px;\n    height: 9px;\n    right: -5px;\n    top: -5px;\n}\n\n/*!\n* jQuery UI Button 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Button#theming\n*/\n.ui-button {\n    display: inline-block;\n    position: relative;\n    padding: 0;\n    margin-right: .1em;\n    text-decoration: none !important;\n    cursor: pointer;\n    text-align: center;\n    zoom: 1;\n    overflow: visible;\n}\n\n/* the overflow property removes extra width in IE */\n.ui-button-icon-only {\n    width: 2.2em;\n}\n\n/* to make room for the icon, a width needs to be set here */\nbutton.ui-button-icon-only {\n    width: 2.4em;\n}\n\n/* button elements seem to need a little more width */\n.ui-button-icons-only {\n    width: 3.4em;\n}\n\nbutton.ui-button-icons-only {\n    width: 3.7em;\n}\n\n/*button text element */\n.ui-button .ui-button-text {\n    display: block;\n    line-height: 1.4;\n}\n\n.ui-button-text-only .ui-button-text {\n    padding: .4em 1em;\n}\n\n.ui-button-icon-only .ui-button-text, .ui-button-icons-only .ui-button-text {\n    padding: .4em;\n    text-indent: -9999999px;\n}\n\n.ui-button-text-icon-primary .ui-button-text, .ui-button-text-icons .ui-button-text {\n    padding: .4em 1em .4em 2.1em;\n}\n\n.ui-button-text-icon-secondary .ui-button-text, .ui-button-text-icons .ui-button-text {\n    padding: .4em 2.1em .4em 1em;\n}\n\n.ui-button-text-icons .ui-button-text {\n    padding-left: 2.1em;\n    padding-right: 2.1em;\n}\n\n/* no icon support for input elements, provide padding by default */\ninput.ui-button {\n    padding: .4em 1em;\n}\n\n/*button icon element(s) */\n.ui-button-icon-only .ui-icon, .ui-button-text-icon-primary .ui-icon, .ui-button-text-icon-secondary .ui-icon, .ui-button-text-icons .ui-icon, .ui-button-icons-only .ui-icon {\n    position: absolute;\n    top: 50%;\n    margin-top: -8px;\n}\n\n.ui-button-icon-only .ui-icon {\n    left: 50%;\n    margin-left: -8px;\n}\n\n.ui-button-text-icon-primary .ui-button-icon-primary, .ui-button-text-icons .ui-button-icon-primary, .ui-button-icons-only .ui-button-icon-primary {\n    left: .5em;\n}\n\n.ui-button-text-icon-secondary .ui-button-icon-secondary, .ui-button-text-icons .ui-button-icon-secondary, .ui-button-icons-only .ui-button-icon-secondary {\n    right: .5em;\n}\n\n.ui-button-text-icons .ui-button-icon-secondary, .ui-button-icons-only .ui-button-icon-secondary {\n    right: .5em;\n}\n\n/*button sets*/\n.ui-buttonset {\n    margin-right: 7px;\n}\n\n.ui-buttonset .ui-button {\n    margin-left: 0;\n    margin-right: -.3em;\n}\n\n/* workarounds */\nbutton.ui-button::-moz-focus-inner {\n    border: 0;\n    padding: 0;\n}\n\n/* reset extra padding in Firefox */\n/*!\n * jQuery UI Dialog 1.8.21\n *\n * Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n * Dual licensed under the MIT or GPL Version 2 licenses.\n * http://jquery.org/license\n *\n * http://docs.jquery.com/UI/Dialog#theming\n */\n.ui-dialog {\n    position: absolute;\n    padding: .2em;\n    width: 300px;\n    overflow: hidden;\n}\n\n.ui-dialog .ui-dialog-titlebar {\n    padding: .4em 1em;\n    position: relative;\n}\n\n.ui-dialog .ui-dialog-title {\n    float: left;\n    margin: .1em 16px .1em 0;\n}\n\n.ui-dialog .ui-dialog-titlebar-close {\n    position: absolute;\n    right: .3em;\n    top: 50%;\n    width: 19px;\n    margin: -10px 0 0 0;\n    padding: 1px;\n    height: 18px;\n}\n\n.ui-dialog .ui-dialog-titlebar-close span {\n    display: block;\n    margin: 1px;\n}\n\n.ui-dialog .ui-dialog-titlebar-close:hover, .ui-dialog .ui-dialog-titlebar-close:focus {\n    padding: 0;\n}\n\n.ui-dialog .ui-dialog-content {\n    position: relative;\n    border: 0;\n    padding: .5em;\n    background: none;\n    overflow: auto;\n    zoom: 1;\n}\n\n.ui-dialog .ui-dialog-buttonpane {\n    text-align: left;\n    border-width: 1px 0 0 0;\n    background-image: none;\n    margin: .5em 0 0 0;\n    padding: .3em 1em .5em .4em;\n}\n\n.ui-dialog .ui-dialog-buttonpane .ui-dialog-buttonset {\n    float: right;\n}\n\n.ui-dialog .ui-dialog-buttonpane button {\n    margin: .5em .4em .5em 0;\n    cursor: pointer;\n}\n\n.ui-dialog .ui-resizable-se {\n    width: 14px;\n    height: 14px;\n    right: 3px;\n    bottom: 3px;\n}\n\n.ui-draggable .ui-dialog-titlebar {\n    cursor: move;\n}\n\n/*!\n* jQuery UI Tabs 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Tabs#theming\n*/\n.ui-tabs {\n    position: relative;\n    padding: 0em;\n    zoom: 1;\n}\n\n/* position: relative prevents IE scroll bug (element with position: relative inside container with overflow: auto appear as \"fixed\") */\n.ui-tabs .ui-tabs-nav {\n    margin: 0;\n    padding: .2em .2em 0;\n}\n\n.ui-tabs .ui-tabs-nav li {\n    list-style: none;\n    float: left;\n    position: relative;\n    top: 1px;\n    margin: 0 .2em 1px 0;\n    border-bottom: 0 !important;\n    padding: 0;\n    white-space: nowrap;\n}\n\n.ui-tabs .ui-tabs-nav li a {\n    float: left;\n    padding: .2em 1em;\n    text-decoration: none;\n}\n\n.ui-tabs .ui-tabs-nav li.ui-tabs-active {\n    margin-bottom: 0;\n    padding-bottom: 1px;\n}\n\n.ui-tabs .ui-tabs-nav li.ui-tabs-active a, .ui-tabs .ui-tabs-nav li.ui-state-disabled a, .ui-tabs .ui-tabs-nav li.ui-tabs-loading a {\n    cursor: text;\n}\n\n.ui-tabs .ui-tabs-nav li a, .ui-tabs.ui-tabs-collapsible .ui-tabs-nav li.ui-tabs-active a {\n    cursor: pointer;\n}\n\n/* first selector in group seems obsolete, but required to overcome bug in Opera applying cursor: text overall if defined elsewhere... */\n.ui-tabs .ui-tabs-panel {\n    display: block;\n    border-width: 0;\n    padding: 0em 0.1em;\n    background: none;\n}\n\n/*!\n* jQuery UI Progressbar 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Progressbar#theming\n*/\n.ui-progressbar {\n    height: 4px;\n    text-align: left;\n    overflow: hidden;\n}\n\n.ui-progressbar .ui-progressbar-value {\n    margin: -1px;\n    height: 100%;\n}");
  };
  /**************************************************************************
  *  hourly Resources
  ***************************************************************************/

  var ResourceProduction = new function () {
    function addProd(position, value) {
      value = Math.floor(value);
      if (value > 0)
        $('span#rp' + position).css('color', 'green').text(Utils.FormatNumToStr(value, true));
      else if (value < 0)
        $('span#rp' + position).css('color', 'red').text(Utils.FormatNumToStr(value, true));
      else $('span#rp' + position).css('color', 'gray').text('+0');
    }
    this.createSpan = function (n) {
      var ids = ['wood', 'wine', 'marble', 'glass', 'sulfur'];
      if ($('span#rp' + n).length === 0) {
        $('#cityResources li[id="resources_' + ids[n] + '"]').css({ 'line-height': 'normal', 'padding-top': '0px' }).append('<span id="rp' + n + '" class="resourceProduction"></span>');
      }
    };
    this.repositionSpan = function (newTradegood) {
      var oldTradegood = unsafeWindow.ikariam.model.producedTradegood;
      if (newTradegood != oldTradegood) {
        if (oldTradegood > 1) {
          $('span#rp' + oldTradegood).remove();
        }
        this.createSpan(newTradegood);
      }
    };
    this.updateProd = function () {
      addProd(0, unsafeWindow.ikariam.model.resourceProduction * 3600);
      if (unsafeWindow.ikariam.model.cityProducesWine) {
        addProd(1, unsafeWindow.ikariam.model.tradegoodProduction * 3600 - unsafeWindow.ikariam.model.wineSpendings);
      }
      else {
        addProd(1, - unsafeWindow.ikariam.model.wineSpendings);
        addProd(unsafeWindow.ikariam.model.producedTradegood, unsafeWindow.ikariam.model.tradegoodProduction * 3600);
      }
    };
  }();
  $(function () {
    ResourceProduction.createSpan(0); ResourceProduction.createSpan(1); ResourceProduction.createSpan(2); ResourceProduction.createSpan(3); ResourceProduction.createSpan(4); ResourceProduction.updateProd(); unsafeWindow.ikariam.model.ResourceProduction_updateGlobalData = unsafeWindow.ikariam.model.updateGlobalData;
    unsafeWindow.ikariam.model.updateGlobalData = function (dataSet) {
      ResourceProduction.repositionSpan(dataSet.producedTradegood); unsafeWindow.ikariam.model.ResourceProduction_updateGlobalData(dataSet); ResourceProduction.updateProd();
    };
  });

  /***********************************************************************************************************************
   * ikariam
   **********************************************************************************************************************/

  var ikariam = {
    _View: null,
    _Host: null,
    _ActionRequest: null,
    _Units: null,
    _BuildingsList: null,
    _AltBuildingsList: null,
    _Nationality: null,
    _GameVersion: null,
    _TemplateView: null,
    _currentCity: null,
    url: function () {
      return 'http://' + this.Host() + '/index.php';
    },
    get mainView() {
      return unsafeWindow.ikariam.backgroundView.id;
    },
    get boxViewParams() {
      if (unsafeWindow.ikariam.mainbox_x || unsafeWindow.ikariam.mainbox_y || unsafeWindow.ikariam.mainbox_z) {
        return {
          mainbox_x: unsafeWindow.ikariam.mainbox_x,
          mainbox_y: unsafeWindow.ikariam.mainbox_y,
          mainbox_z: unsafeWindow.ikariam.mainbox_z
        };
      }
      return {};
    },
    loadUrl: function (ajax, mainView, params) {
      mainView = mainView || ikariam.mainView;
      var paramList = { cityId: ikariam.CurrentCityId };
      if (ikariam.CurrentCityId !== params.cityId) {
        paramList.action = 'header';
        paramList.function = 'changeCurrentCity';
        paramList.actionRequest = unsafeWindow.ikariam.model.actionRequest;
        paramList.currentCityId = ikariam.CurrentCityId;
        paramList.oldView = ikariam.mainView;
      }
      if (mainView !== undefined && mainView !== ikariam.mainView) {
        paramList.oldBackgroundView = ikariam.mainView;
        paramList.backgroundView = mainView;
        ajax = false;
      }
      $.extend(paramList, params);
      if (ajax) {
        gotoAjaxURL('?' + $.map(paramList, function (value, key) {
          return key + '=' + value;
        }).join('&'));
      } else {
        gotoURL(ikariam.url() + '?' + $.map(paramList, function (value, key) {
          return key + '=' + value;
        }).join('&'));
      }
      function gotoURL(url) {
        window.location.assign(url);
      }
      function gotoAjaxURL(url) {
        document.location = 'javascript:ajaxHandlerCall(' + JSON.stringify(url) + '); void(0);';
      }
    },
    Host: function () {
      if (this._Host == null) {
        this._Host = '';
        this._Host = document.location.host;
      }
      return this._Host;
    },
    Server: function (host) {
      if (this._Server == null) {
        if (host == undefined) {
          host = this.Host();
        }
        this._Server = '';
        var parts = host.split('.');
        this._Server = parts[0].split('-')[0];
      }
      return this._Server;
    },
    Language: function (host) {
      if (this._Language == null) {
        if (host == undefined) {
          host = this.Host();
        }
        this._Language = '';
        var parts = host.split('.');
        this._Language = parts[0].split('-')[1];
      }
      if ((this._Language == 'us') || (this._Language == 'au') || (this._Language == 'hk') || (this._Language == 'tw') || (this._Language == 'il') || (this._Language == 'lt') || (this._Language == 'hu') || (this._Language == 'bg') || (this._Language == 'rs') || (this._Language == 'si') || (this._Language == 'sk') || (this._Language == 'dk') || (this._Language == 'fi') || (this._Language == 'ee') || (this._Language == 'se') || (this._Language == 'no')) {
        this._Language = 'en';
      }
      if ((this._Language == 've') || (this._Language == 'mx') || (this._Language == 'ar') || (this._Language == 'co') || (this._Language == 'cl') || (this._Language == 'pe')) {
        this._Language = 'es';
      }
      if (this._Language == 'br') {
        this._Language = 'pt';
      }
      if (this._Language == 'ae') {
        this._Language = 'ar';
      }
      if (this._Language == 'gr') {
        this._Language = 'el';
      }
      return this._Language;
    },
    Nationality: function (host) {
      if (this._Nationality == null) {
        if (host == undefined) {
          host = this.Host();
        }
        this._Nationality = '';
        var parts = host.split('.');
        this._Nationality = parts[0].split('-')[1];
      }
      return this._Nationality;
    },
    getNextWineTick: function (precision) {
      precision = precision || 1;
      if (precision == 1) {
        return 60 - new Date().getMinutes();
      } else {
        var secs = 3600 - (new Date().getMinutes() * 60) - new Date().getSeconds();
        var ret = Math.floor(secs / 60) + database.getGlobalData.getLocalisedString('minute') + ' ';
        ret += secs - (Math.floor(secs / 60) * 60) + database.getGlobalData.getLocalisedString('second');
        return ret;
      }
    },
    GameVersion: function () {
      if (this._GameVersion == null) {
        this._GameVersion = $('.version').text().split('v')[1];
      }
      return this._GameVersion;
    },
    get CurrentCityId() {
      return unsafeWindow.ikariam.backgroundView && unsafeWindow.ikariam.backgroundView.id === 'city' ? ikariam._currentCity || unsafeWindow.ikariam.model.relatedCityData[unsafeWindow.ikariam.model.relatedCityData.selectedCity].id : unsafeWindow.ikariam.model.relatedCityData[unsafeWindow.ikariam.model.relatedCityData.selectedCity].id;
    },
    get viewIsCity() {
      return unsafeWindow.ikariam.backgroundView && unsafeWindow.ikariam.backgroundView.id === 'city';
    },
    get viewIsIsland() {
      return unsafeWindow.ikariam.backgroundView && unsafeWindow.ikariam.backgroundView.id === 'island';
    },
    get viewIsWorld() {
      return unsafeWindow.ikariam.backgroundView && unsafeWindow.ikariam.backgroundView.id === 'worldmap_iso';
    },
    get getCurrentCity() {
      return database.cities[ikariam.CurrentCityId];
    },
    get getCapital() {
      for (var c in database.cities) {
        if (database.cities[c].isCapital) {
          return database.cities[c];
        }
      }
      return false;
    },
    get CurrentTemplateView() {
      try {
        this._CurrentTemplateView = unsafeWindow.ikariam.templateView.id;
      } catch (e) {
        this._CurrentTemplateView = null;
      }
      return this._CurrentTemplateView;
    },
    getLocalizationStrings: function () {
      var localStrings = unsafeWindow.LocalizationStrings;
      if (!localStrings) {
        $('script').each(function (index, script) {
          var match = /LocalizationStrings = JSON.parse\('(.*)'\);/.exec(script.innerHTML);
          if (match) {
            localStrings = JSON.parse(match[1]);
            return false;
          }
        });
      }
      var local = $.extend({}, localStrings);
      $.extend(local, local.timeunits.short);
      delete local.warnings;
      delete local.timeunits;
      $.each(local, function (name, value) {
        database.getGlobalData.addLocalisedString(name.toLowerCase(), value);
      });
      local = null;
    },
    setupEventHandlers: function () {
      events('ajaxResponse').sub(function (response) {
        var view, html, data, template;
        var len = response.length;
        var oldCity = this._currentCity;
        while (len) {
          len--;
          switch (response[len][0]) {
            case 'updateGlobalData':
              this._currentCity = parseInt(response[len][1].backgroundData.id);
              var cityData = $.extend({}, response[len][1].backgroundData, response[len][1].headerData);
              events('updateCityData').pub(this.CurrentCityId, $.extend({}, cityData));
              events('updateBuildingData').pub(this.CurrentCityId, cityData.position);
              break;
            case 'changeView':
              view = response[len][1][0];
              html = response[len][1][1];
              break;
            case 'updateTemplateData':
              template = response[len][1];
              if (unsafeWindow.ikariam.templateView) {
                if (unsafeWindow.ikariam.templateView.id == 'researchAdvisor') {
                  view = unsafeWindow.ikariam.templateView.id;
                }
              }
              break;
            case 'updateBackgroundData':
              oldCity = this.CurrentCityId;
              this._currentCity = parseInt(response[len][1].id);
              events('updateCityData').pub(this._currentCity, $.extend(true, {}, unsafeWindow.dataSetForView, response[len][1]));
              events('updateBuildingData').pub(this._currentCity, response[len][1].position);
              break;
          }
        }
        this.parseViewData(view, html, template);
        if (oldCity !== this.CurrentCityId) {
          events('cityChanged').pub(this.CurrentCityId);
        }
      }.bind(ikariam));
      events('formSubmit').sub(function (form) {
        var formID = form.getAttribute('id');
        if (!ikariam[formID + 'Submitted']) return false;
        var formSubmission = (function formSubmit() {
          var data = ikariam[formID + 'Submitted']();
          return function formSubmitID(response) {
            var len = response.length;
            var feedback = 0;
            while (len) {
              len--;
              if (response[len][0] == 'provideFeedback')
                feedback = response[len][1][0].type;
            }
            if (feedback == 10)
              ikariam[formID + 'Submitted'](data);
            events('ajaxResponse').unsub(formSubmission);
          };
        })();
        events('ajaxResponse').sub(formSubmission);
      }.bind(ikariam));
      events(Constant.Events.CITYDATA_AVAILABLE).sub(ikariam.FetchAllTowns.bind(ikariam));
    },
    Init: function () {
      this.setupEventHandlers();
    },
    parseViewData: function (view, html, tData) {
      if (this.getCurrentCity) {
        switch (view) {
          case 'finances':
            this.parseFinances($('#finances').find('table.table01 tr').slice(2).children('td'));
            break;
          case Constant.Buildings.TOWN_HALL:
            this.parseTownHall(tData);
            break;
          case 'militaryAdvisor':
            this.parseMilitaryAdvisor(html, tData);
            break;
          case 'cityMilitary':
            this.parseCityMilitary();
            //this.parseMilitaryLocalization();
            break;
          case 'researchAdvisor':
            this.parseResearchAdvisor(tData);
            break;
          case Constant.Buildings.PALACE:
            this.parsePalace();
            break;
          case Constant.Buildings.ACADEMY:
            this.parseAcademy(tData);
            break;
          case 'culturalPossessions_assign':
            this.parseCulturalPossessions(html);
            break;
          case Constant.Buildings.MUSEUM:
            this.parseMuseum();
            break;
          case Constant.Buildings.TAVERN:
            this.parseTavern();
            break;
          case 'transport':
          case 'plunder':
            this.transportFormSubmitted();
            break;
          case Constant.Buildings.TEMPLE:
            this.parseTemple(tData);
            break;
          case Constant.Buildings.BARRACKS:
          case Constant.Buildings.SHIPYARD:
            this.parseBarracks(view, html, tData);
            break;
          case 'deployment':
          case 'plunder':
            this.parseMilitaryTransport();
            break;
          case 'premium':
            this.parsePremium(view, html, tData);
            break;
        }
      }
    },
    parsePalace: function () {
      //var governmentType = $('#formOfRuleContent').find('td.government_pic img').attr('src').slice(16, -8);
      //---mrfix---
      var cases = {
        '8eb243d68d7e1e7d57c4fbf4416663': 'demokratie',
        'a403727326be282fa7eb729718e05a': 'ikakratie',
        '1d4933352dedf6e0269ef0717ceaeb': 'aristokratie',
        'd23aed943dedf6449c9cff81b6a036': 'diktatur',
        'e7f322861f76c39e7e86bcfac97f71': 'nomokratie',
        'c07616e9e2b93844dddba80e389cc4': 'oligarchie',
        '8b39242f51982b91c8933bdbc6267e': 'technokratie',
        '4eede67db23c07f47e73c483a5f32c': 'theokratie'
      };
      var ttype = $('#formOfRuleContent').find('td.government_pic img').attr('src').slice(26, -4);
      var governmentType = cases[ttype] || 'ikakratie';
      //---mrfix---
      var changed = (database.getGlobalData.getGovernmentType != governmentType);
      database.getGlobalData.governmentType = governmentType;
      if (changed) events(Constant.Events.GLOBAL_UPDATED).pub({ type: 'government' });
      database.getGlobalData.addLocalisedString('Current form', $('#palace').find('div.contentBox01h h3.header').get(0).textContent);
      render.toast('Updated: ' + $('#palace').children(":first").text());
    },
    parseCulturalPossessions: function (html) {
      var allCulturalGoods = html.match(/iniValue\s:\s(\d*)/g);
      var changes = [];
      $.each(html.match(/goodscity_(\d*)/g), function (i) {
        var cityID = this.split('_')[1];
        var culturalGoods = parseInt(allCulturalGoods[i].split(' ').pop());
        var changed = (database.cities[cityID]._culturalGoods != culturalGoods);
        if (changed) {
          database.cities[cityID]._culturalGoods = culturalGoods;
          changes.push(cityID);
        }
      });
      if (changes.length) $.each(changes, function (idx, cityID) {
        events(Constant.Events.CITY_UPDATED).pub(cityID, { culturalGoods: true });
      });
      render.toast('Updated: ' + $('#culturalPossessions_assign > .header').text());
    },
    parseMuseum: function () {
      var changed;
      var regText = $('#val_culturalGoodsDeposit').parent().text().match(/(\d+)/g);
      if (regText.length == 2) {
        changed = ikariam.getCurrentCity.updateCulturalGoods(parseInt(regText[0]));
      }
      if (changed) events(Constant.Events.CITY_UPDATED).pub(ikariam.CurrentCityId, { culturalGoods: true });
      render.toast('Updated: ' + $('#tab_museum > div > h3').get(0).textContent);
    },
    parseTavern: function () {
    },
    resTransportObject: function () {
      return {
        id: null,
        wood: 0,
        wine: 0,
        marble: 0,
        glass: 0,
        sulfur: 0,
        gold: 0,
        targetCityId: 0,
        arrivalTime: 0,
        originCityId: 0,
        loadedTime: 0,
        mission: ''
      };
    },
    troopTransportObject: function () {
      return {
        id: null,
        troops: {},
        targetCityId: 0,
        arrivalTime: 0,
        originCityId: 0,
        returnTime: 0,
        mission: ''
      };
    },
    parseBarracks: function (view, html, tData) {
      var type = view == Constant.Buildings.BARRACKS ? 'army' : view == Constant.Buildings.SHIPYARD ? 'fleet' : false;
      var city = ikariam.getCurrentCity;
      var currentUnits = {};
      var i = 14;
      while (i--) {
        if (tData['js_barracksUnitUnitsAvailable' + (i - 1)]) {
          currentUnits[tData['js_barracksUnitClass' + (i - 1)]['class'].split(' ').pop()] = parseInt(tData['js_barracksUnitUnitsAvailable' + (i - 1)].text);
        }
      }
      var changes = city.military.updateUnits(currentUnits);
      var elem = $('#unitConstructionList');
      if (elem.length) {
        var tasks = [];
        tasks.push({
          units: parseUnits(elem.find('> .army_wrapper .army')),
          completionTime: parseTime($('#buildCountDown').text()),
          type: type
        });
        elem.find('div.constructionBlock').each(function () {
          tasks.push({
            units: parseUnits($(this).find('> .army_wrapper .army')),
            completionTime: parseTime($(this).find('h4 > span').text()),
            type: type
          });
        });
        changes = changes.concat(city.military.setTraining(tasks));
      }
      elem = null;
      if (changes.length) {
        events(Constant.Events.MILITARY_UPDATED).pub(city.getId, $.exclusive(changes));
      }
      function parseUnits(element) {
        var units = {};
        element.each(function () {
          units[Constant.unitIds[this.classList.toString().match(/(\d+)/g)]] = parseInt(this.nextElementSibling.textContent.match(/(\d+)/g));
        });
        return units;
      }
      function parseTime(timeText) {
        var completionTime = new Date();
        var server = ikariam.Nationality();
        completionTime.setSeconds(completionTime.getSeconds() + (timeText.match(/(\d+)s/) ? parseInt(timeText.match(/(\d+)s/)[1]) : 0));
        completionTime.setMinutes(completionTime.getMinutes() + (timeText.match(/(\d+)m/) ? parseInt(timeText.match(/(\d+)m/)[1]) : 0));
        completionTime.setHours(completionTime.getHours() + (timeText.match(/(\d+)h/) ? parseInt(timeText.match(/(\d+)h/)[1]) : 0));
        completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)D/) ? parseInt(timeText.match(/(\d+)D/)[1]) : 0));
        switch (server) {
          case 'de':
            completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)T/) ? parseInt(timeText.match(/(\d+)T/)[1]) : 0));
            break;
          case 'gr':
            completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)M/) ? parseInt(timeText.match(/(\d+)M/)[1]) : 0));
            break;
          case 'fr':
            completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)J/) ? parseInt(timeText.match(/(\d+)J/)[1]) : 0));
            break;
          case 'ro':
            completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)Z/) ? parseInt(timeText.match(/(\d+)Z/)[1]) : 0));
            break;
          case 'it':
          case 'tr':
            completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)G/) ? parseInt(timeText.match(/(\d+)G/)[1]) : 0));
            break;
          case 'ir':
          case 'ae':
            completionTime.setSeconds(completionTime.getSeconds() + (timeText.match(/(\d+)ث/) ? parseInt(timeText.match(/(\d+)ث/)[1]) : 0));
            completionTime.setMinutes(completionTime.getMinutes() + (timeText.match(/(\d+)د/) ? parseInt(timeText.match(/(\d+)د/)[1]) : 0));
            completionTime.setHours(completionTime.getHours() + (timeText.match(/(\d+)س/) ? parseInt(timeText.match(/(\d+)س/)[1]) : 0));
            completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)ر/) ? parseInt(timeText.match(/(\d+)ر/)[1]) : 0));
            break;
        }
        return completionTime.getTime();
      }
      render.toast('Updated: ' + $('#js_mainBoxHeaderTitle').text());
    },
    /**
     * First call without data will parse the transportform, second call will add the forms data to the database
     */
    transportFormSubmitted: function (data) {
      try {
        if (!data) {
          var journeyTime = $('#journeyTime').text();
          var loadingTime = $('#loadingTime').text();
          var wood = parseInt($('#textfield_wood').val());
          var wine = parseInt($('#textfield_wine').val());
          var marble = parseInt($('#textfield_marble').val());
          var glass = parseInt($('#textfield_glass').val());
          var sulfur = parseInt($('#textfield_sulfur').val());
          var gold = '';
          var targetID = $('input[name=destinationCityId]').val();
          var ships = $('#transporterCount').val();
          var arrTime = new Date();
          var loadedTime = new Date();
          var server = ikariam.Nationality();

          arrTime.setSeconds(arrTime.getSeconds() + (journeyTime.match(/(\d+)s/) ? parseInt(journeyTime.match(/(\d+)s/)[1]) : 0));
          arrTime.setMinutes(arrTime.getMinutes() + (journeyTime.match(/(\d+)m/) ? parseInt(journeyTime.match(/(\d+)m/)[1]) : 0));
          arrTime.setHours(arrTime.getHours() + (journeyTime.match(/(\d+)h/) ? parseInt(journeyTime.match(/(\d+)h/)[1]) : 0));
          arrTime.setDate(arrTime.getDate() + (journeyTime.match(/(\d+)D/) ? parseInt(journeyTime.match(/(\d+)D/)[1]) : 0));
          if (server == 'de')
            arrTime.setDate(arrTime.getDate() + (journeyTime.match(/(\d+)T/) ? parseInt(journeyTime.match(/(\d+)T/)[1]) : 0));

          loadedTime.setSeconds(loadedTime.getSeconds() + (loadingTime.match(/(\d+)s/) ? parseInt(loadingTime.match(/(\d+)s/)[1]) : 0));
          loadedTime.setMinutes(loadedTime.getMinutes() + (loadingTime.match(/(\d+)m/) ? parseInt(loadingTime.match(/(\d+)m/)[1]) : 0));
          loadedTime.setHours(loadedTime.getHours() + (loadingTime.match(/(\d+)h/) ? parseInt(loadingTime.match(/(\d+)h/)[1]) : 0));
          loadedTime.setDate(loadedTime.getDate() + (loadingTime.match(/(\d+)D/) ? parseInt(loadingTime.match(/(\d+)D/)[1]) : 0));
          if (server == 'de')
            loadedTime.setDate(loadedTime.getDate() + (loadingTime.match(/(\d+)T/) ? parseInt(loadingTime.match(/(\d+)T/)[1]) : 0));

          return new Movement('XXX-' + arrTime.getTime(), this.CurrentCityId, targetID, arrTime.getTime() + loadedTime.getTime() - $.now(), 'transport', loadedTime.getTime(), { gold: gold || 0, wood: wood || 0, wine: wine || 0, marble: marble || 0, glass: glass || 0, sulfur: sulfur || 0 }, undefined, ships);
        } else {
          database.getGlobalData.addFleetMovement(data);
          events(Constant.Events.MOVEMENTS_UPDATED).pub([data.getTargetCityId]);
        }
      } catch (e) {
        empire.error('transportFormSubmitted', e);
      } finally {
      }
    },
    parseMilitaryTransport: function (submit) {
      //return false;
      submit = submit || false;
      var that = this;
      if (submit) {
        var journeyTime = $('#journeyTime').text();
        var returnTime = $('#returnTime').text();
        var targetID = $('input:[name=destinationCityId]').val();
        var troops = {};
        var mission = '';
        $('ul.assignUnits li input.textfield').each(function () {
          if (this.value !== 0) {
            troops[this.getAttribute('name').split('_').pop()] = parseInt(this.value);
          }
          if (mission === '') {
            mission = 'deploy' + this.getAttribute('name').match(/_(.*)_/)[1];
          } else {
            mission = 'plunder' + this.getAttribute('name').match(/_(.*)_/)[1];
          }
        });
        var arrTime = new Date();
        var transport = this.troopTransportObject();
        var server = ikariam.Nationality();
        transport.id = 'XXX-' + arrTime.getTime();
        transport.targetCityId = targetID;
        transport.originCityId = this.CurrentCityId;
        transport.mission = mission;
        transport.troops = troops;
        arrTime.setSeconds(arrTime.getSeconds() + (journeyTime.match(/(\d+)s/) ? parseInt(journeyTime.match(/(\d+)s/)[1]) : 0));
        arrTime.setMinutes(arrTime.getMinutes() + (journeyTime.match(/(\d+)m/) ? parseInt(journeyTime.match(/(\d+)m/)[1]) : 0));
        arrTime.setHours(arrTime.getHours() + (journeyTime.match(/(\d+)h/) ? parseInt(journeyTime.match(/(\d+)h/)[1]) : 0));
        arrTime.setDate(arrTime.getDate() + (journeyTime.match(/(\d+)D/) ? parseInt(journeyTime.match(/(\d+)D/)[1]) : 0));
        if (server == 'de')
          arrTime.setDate(arrTime.getDate() + (journeyTime.match(/(\d+)T/) ? parseInt(journeyTime.match(/(\d+)T/)[1]) : 0));
        transport.arrivalTime = arrTime.getTime();
        arrTime = new Date();
        arrTime.setSeconds(arrTime.getSeconds() + (returnTime.match(/(\d+)s/) ? parseInt(returnTime.match(/(\d+)s/)[1]) : 0));
        arrTime.setMinutes(arrTime.getMinutes() + (returnTime.match(/(\d+)m/) ? parseInt(returnTime.match(/(\d+)m/)[1]) : 0));
        arrTime.setHours(arrTime.getHours() + (returnTime.match(/(\d+)h/) ? parseInt(returnTime.match(/(\d+)h/)[1]) : 0));
        arrTime.setDate(arrTime.getDate() + (returnTime.match(/(\d+)D/) ? parseInt(returnTime.match(/(\d+)D/)[1]) : 0));
        if (server == 'de')
          arrTime.setDate(arrTime.getDate() + (returnTime.match(/(\d+)T/) ? parseInt(returnTime.match(/(\d+)T/)[1]) : 0));
        transport.returnTime = arrTime.getTime();
        database.getGlobalData.addFleetMovement(transport);
        render.toast('Updated: Movement added');
        return false;
      } else {
        return true;
      }
    },
    parseFinances: function ($elem) {
      var updateTime = $.now();
      var changed;
      for (var i = 1; i < database.getCityCount + 1; i++) {
        var city = database.cities[Object.keys(database.cities)[i - 1]];
        if (city !== false) {
          changed = city.updateIncome(parseInt($elem[(i * 4) - 3].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')));
          changed = city.updateExpenses(parseInt($elem[(i * 4) - 2].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''))) || changed;
        }
        if (changed) events(Constant.Events.CITY_UPDATED).pub(city.getId, { finances: true });
      }
      var $breakdown = $('#finances').find('tbody tr.bottomLine td:last-child');
      database.getGlobalData.finance.armyCost = parseInt($breakdown[0].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
      database.getGlobalData.finance.fleetCost = parseInt($breakdown[1].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
      database.getGlobalData.finance.armySupply = parseInt($breakdown[2].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
      database.getGlobalData.finance.fleetSupply = parseInt($breakdown[3].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
      events('globalData').pub({ finances: true });
      database.getGlobalData.addLocalisedString('finances', $('#finances').find('h3#js_mainBoxHeaderTitle').text());
      render.toast('Updated: ' + $('#finances').children(":first").text());
    },
    parseResearchAdvisor: function (data) {
      var changes = [];
      var research = JSON.parse(data.new_js_params || data.load_js.params).currResearchType;
      $.each(research, function (name, Data) {
        var id = parseInt(Data.aHref.match(/researchId=([0-9]+)/i)[1]);
        var level = name.match(/\((\d+)\)/);
        // fix
        //var explored = level ? parseInt(level[1]) - 1 : (Data.liClass === 'explored' ? 1 : 0);
        var explored = level ? parseInt(level[1]) - !Data.liClass.includes('explored') : Data.liClass.includes('explored');
        var changed = database.getGlobalData.updateResearchTopic(id, explored);
        if (changed) changes.push({ type: 'research_topic', subType: id });
        database.getGlobalData.addLocalisedString('research_' + id, name.split('(').shift());
      });
      if (changes.length) events(Constant.Events.GLOBAL_UPDATED).pub(changes);
      database.getGlobalData.addLocalisedString('researchpoints', $('li.points').text().split(':')[0]);
      render.toast('Updated: ' + $('#tab_researchAdvisor').children(":first").text());
    },
    parseAcademy: function (data) {
      var city = ikariam.getCurrentCity;
      var changed = city.updateResearchers(parseInt(data.js_AcademySlider.slider.ini_value));
      if (changed)
        events(Constant.Events.CITY_UPDATED).pub(ikariam.CurrentCityId, { research: changed });
      render.toast('Updated: ' + $('#academy h3#js_mainBoxHeaderTitle').text() + '');
    },
    parseTownHall: function (data) {
      var changes = {};
      var city = ikariam.getCurrentCity;
      var cultBon = parseInt(data.js_TownHallSatisfactionOverviewCultureBoniTreatyBonusValue.text) || 0;
      var priests = parseInt(data.js_TownHallPopulationGraphPriestCount.text.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')) || 0;
      var researchers = parseInt(data.js_TownHallPopulationGraphScientistCount.text) || 0;
      changes.culturalGoods = city.updateCulturalGoods(cultBon / 50);
      changes.priests = city.updatePriests(priests);
      changes.research = city.updateResearchers(researchers);
      events(Constant.Events.CITY_UPDATED).pub(ikariam.CurrentCityId, changes);
      render.toast('Updated: ' + $('#js_TownHallCityName').text() + '');
    },
    parseTemple: function (data) {
      var priests = parseInt(data.js_TempleSlider.slider.ini_value) || 0;
      var changed = ikariam.getCurrentCity.updatePriests(priests);
      events(Constant.Events.CITY_UPDATED).pub(ikariam.CurrentCityId, { priests: changed });
    },
    parseMilitaryAdvisor: function (html, data) {
      try {
        var ownMovementIds = [];
        var move;
        for (var key in data) {
          var match = key.match(/^js_MilitaryMovementsEventRow(\d+)$/);
          if (match && Utils.existsIn(data[key]['class'], 'own')) {
            ownMovementIds.push(match[1]);
          }
        }
        var changes = database.getGlobalData.clearFleetMovements();
        if (ownMovementIds.length) {
          $.each(ownMovementIds, function (idx, value) {
            var transport = new Movement(value);
            var targetAvatar = '';
            transport._id = parseInt(value);
            transport._arrivalTime = parseInt(data['js_MilitaryMovementsEventRow' + value + 'ArrivalTime'].countdown.enddate * 1000);
            transport._loadingTime = 0;
            transport._originCityId = parseInt(data['js_MilitaryMovementsEventRow' + value + 'OriginLink'].href.match(/cityId=(\d+)/)[1]);
            transport._targetCityId = parseInt(data['js_MilitaryMovementsEventRow' + value + 'TargetLink'].href.match(/cityId=(\d+)/)[1]);
            transport._mission = data['js_MilitaryMovementsEventRow' + value + 'MissionIcon']['class'].split(' ')[1];
            var status = data['js_MilitaryMovementsEventRow' + value + 'Mission']['class'];
            if (status) {
              if (Utils.existsIn(status, 'arrow_left_green')) {
                var t = transport._originCityId;
                transport._originCityId = transport._targetCityId;
                transport._targetCityId = t;
              }
            } else {
              var serverTyp = 1;
              if (ikariam.Server() == 's201' || ikariam.Server() == 's202') serverTyp = 3;
              transport._loadingTime = transport._arrivalTime;
              if (database.getCityFromId(transport._originCityId) && database.getCityFromId(transport._targetCityId)) {
                transport._arrivalTime += Utils.estimateTravelTime(database.getCityFromId(transport._originCityId).getCoordinates, database.getCityFromId(transport._targetCityId).getCoordinates) / serverTyp;
              }
            }
            switch (transport._mission) {
              case 'trade':
              case 'transport':
              case 'plunder':
                $.each(data['js_MilitaryMovementsEventRow' + value + 'UnitDetails'].appendElement, function (index, item) {
                  if (Utils.existsIn(item['class'], Constant.Resources.WOOD)) {
                    transport._resources.wood = parseInt(item.text.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
                  } else if (Utils.existsIn(item['class'], Constant.Resources.WINE)) {
                    transport._resources.wine = parseInt(item.text.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
                  } else if (Utils.existsIn(item['class'], Constant.Resources.MARBLE)) {
                    transport._resources.marble = parseInt(item.text.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
                  } else if (Utils.existsIn(item['class'], Constant.Resources.GLASS)) {
                    transport._resources.glass = parseInt(item.text.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
                  } else if (Utils.existsIn(item['class'], Constant.Resources.SULFUR)) {
                    transport._resources.sulfur = parseInt(item.text.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
                  } else if (Utils.existsIn(item['class'], Constant.Resources.GOLD)) {
                    transport._resources.gold = parseInt(item.text.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
                  }
                });
                break;
              case 'deployarmy':
              case 'deployfleet':
              case 'plunder':
                transport._military = new MilitaryUnits();
                $.each(data['js_MilitaryMovementsEventRow' + value + 'UnitDetails'].appendElement, function (index, item) {
                  $.each(Constant.UnitData, function findIsUnit(val, info) {
                    if (Utils.existsIn(item['class'], ' ' + val)) {
                      transport._military.setUnit(val, parseInt(item.text));
                      return false;
                    }
                  });
                });
                break;
              default:
                return true;
            }
            database.getGlobalData.addFleetMovement(transport);
            changes.push(transport._targetCityId);
          });
        }
        if (changes.length) events(Constant.Events.MOVEMENTS_UPDATED).pub($.exclusive(changes));
      } catch (e) {
        empire.error('parseMilitaryAdvisor', e);
      } finally {
      }
      render.toast('Updated: ' + $('#js_MilitaryMovementsFleetMovements h3').text());
    },
    parseCityMilitary: function () {
      try {
        var $elemArmy = $('#tabUnits').find('> div.contentBox01h td');
        var $elemShips = $('#tabShips').find('> div.contentBox01h td');
        var city = ikariam.getCurrentCity;
        var cityArmy = {};
        cityArmy[Constant.Military.SLINGER] = parseInt($elemArmy[5].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.SWORDSMAN] = parseInt($elemArmy[4].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.HOPLITE] = parseInt($elemArmy[1].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.MARKSMAN] = parseInt($elemArmy[7].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.MORTAR] = parseInt($elemArmy[11].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.CATAPULT] = parseInt($elemArmy[10].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.RAM] = parseInt($elemArmy[8].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.STEAM_GIANT] = parseInt($elemArmy[2].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.BALLOON_BOMBADIER] = parseInt($elemArmy[13].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.COOK] = parseInt($elemArmy[14].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.DOCTOR] = parseInt($elemArmy[15].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.GYROCOPTER] = parseInt($elemArmy[12].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.ARCHER] = parseInt($elemArmy[6].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.SPEARMAN] = parseInt($elemArmy[3].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.SPARTAN] = parseInt($elemArmy[16].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));

        cityArmy[Constant.Military.RAM_SHIP] = parseInt($elemShips[3].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.FLAME_THROWER] = parseInt($elemShips[1].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.SUBMARINE] = parseInt($elemShips[8].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.BALLISTA_SHIP] = parseInt($elemShips[4].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.CATAPULT_SHIP] = parseInt($elemShips[5].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.MORTAR_SHIP] = parseInt($elemShips[6].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.STEAM_RAM] = parseInt($elemShips[2].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.ROCKET_SHIP] = parseInt($elemShips[7].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.PADDLE_SPEEDBOAT] = parseInt($elemShips[10].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.BALLOON_CARRIER] = parseInt($elemShips[11].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        cityArmy[Constant.Military.TENDER] = parseInt($elemShips[12].innerHTML.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''));
        var changes = city.military.updateUnits(cityArmy);
        $elemArmy = null;
        $elemShips = null;
        events(Constant.Events.MILITARY_UPDATED).pub(city.getId, changes);

      } catch (e) {
        empire.error('parseCityMilitary', e);
      } finally {
      }
    },
    parsePremium: function (view, html, tData) {
      var changes = [];
      var features = [];
      $('#premiumOffers').find('table.table01 tbody > tr[class]:not([class=""])')
        .each(function () {
          var item = $(this).attr('class').split(' ').shift();
          if (Constant.PremiumData[item] !== undefined) {
            features.push(item);
          }
        });
      $.each(features, function (index, val) {
        var active = false;
        var endTime = 0;
        var continuous = false;
        var type = 0;
        active = $('#js_buy' + val + 'ActiveTime').hasClass('green');
        if (active) {
          endTime = parseInt($('#js_buy' + val + 'Link').attr('href').split('typeUntil=').pop().split('&').shift()) - Constant.PremiumData[val].duration;
          if (isNaN(endTime)) {
            var str = $('#js_buy' + val + 'ActiveTime').text();
            var time = new Date();
            time.setSeconds(time.getSeconds() + (str.match(/(\d+)s/) ? parseInt(str.match(/(\d+)s/)[1]) : 0));
            time.setMinutes(time.getMinutes() + (str.match(/(\d+)m/) ? parseInt(str.match(/(\d+)m/)[1]) : 0));
            time.setHours(time.getHours() + (str.match(/(\d+)h/) ? parseInt(str.match(/(\d+)h/)[1]) : 0));
            time.setDate(time.getDate() + (str.match(/(\d+)D/) ? parseInt(str.match(/(\d+)D/)[1]) : 0));
            endTime = time.getTime() / 1000;
          }
          type = parseInt($('#js_buy' + val + 'Link').attr('href').split('type=').pop().split('&').shift());
          continuous = $('#empireViewExtendCheckbox' + type + 'Img').hasClass('checked');
        }
        changes.push(database.getGlobalData.setPremiumFeature(val, endTime * 1000, continuous));
      });
      events(Constant.Events.PREMIUM_UPDATED).pub(changes);
      render.toast('Updated: ' + $('#premium').children(":first").text());
    },
    FetchAllTowns: function () {
      var _relatedCityData = unsafeWindow.ikariam.model.relatedCityData;
      var _cityId = null;
      var city = null;
      var order = database.settings.cityOrder.value;
      if (!order.length) order = [];
      if (_relatedCityData) {
        for (_cityId in _relatedCityData) {
          if (_cityId != 'selectedCity' && _cityId != 'additionalInfo') {
            var own = (_relatedCityData[_cityId].relationship == 'ownCity');
            var deployed = (_relatedCityData[_cityId].relationship == 'deployedCities');
            var occupied = (_relatedCityData[_cityId].relationship == 'occupiedCities');
            if (own) {
              if (database.cities[_relatedCityData[_cityId].id] == undefined) {
                (database.cities[_relatedCityData[_cityId].id] = database.addCity(_relatedCityData[_cityId].id)).init();
                city = database.cities[_relatedCityData[_cityId].id];
                city.updateTradeGoodID(parseInt(_relatedCityData[_cityId].tradegood));
                city.isOwn = own;
              }
              city = database.cities[_relatedCityData[_cityId].id];
              city.updateName(_relatedCityData[_cityId].name);
              var coords = _relatedCityData[_cityId].coords.match(/(\d+)/);
              city.updateCoordinates(coords[0], coords[1]);
              if ($.inArray(city.getId, order) == -1) {
                order.push(city.getId);
              }
            }
          }
        }
        //remove deleted cities
        for (var cID in database.cities) {
          var ghost = true;
          for (_cityId in _relatedCityData) {
            if (_relatedCityData[_cityId].id == cID || !database.cities[cID].isOwn) {
              ghost = false;
            }
          }
          if (ghost) {
            delete database.cities[cID];
          }
        }
      }
      database.settings.cityOrder.value = order;
    },
    get currentShips() {
      if (this.$freeTransporters == undefined) {
        this.$freeTransporters = $('#js_GlobalMenu_freeTransporters');
      }
      return parseInt(this.$freeTransporters.text());
    }
  };

  /***********************************************************************************************************************
   * Constants
   **********************************************************************************************************************/
  var Constant = {
    PremiumData: {
      PremiumAccount: {
        type: 15,
        duration: 7 * 24 * 60,
        cost: 0,
        bonus: 0,
        icon: '/cdn/all/both/premium/premium_account.png'
      },
      ResourceBonus: {
        type: 16,
        duration: 7 * 24 * 60,
        cost: 0,
        bonus: 0.2,
        icon: '/cdn/all/both/premium/b_premium_wood.jpg'
      },
      WineBonus: {
        type: 14,
        duration: 7 * 24 * 60,
        cost: 0,
        bonus: 0.2,
        icon: '/cdn/all/both/premium/b_premium_wine.jpg'
      },
      MarbleBonus: {
        type: 11,
        duration: 7 * 24 * 60,
        cost: 0,
        bonus: 0.2,
        icon: '/cdn/all/both/premium/b_premium_marble.jpg'
      },
      SulfurBonus: {
        type: 12,
        duration: 7 * 24 * 60,
        cost: 0,
        bonus: 0.2,
        icon: '/cdn/all/both/premium/b_premium_sulfur.jpg'
      },
      CrystalBonus: {
        type: 13,
        duration: 7 * 24 * 60,
        cost: 0,
        bonus: 0.2,
        icon: '/cdn/all/both/premium/b_premium_crystal.jpg'
      },
      ResearchPointsBonus: {
        type: 18,
        duration: 7 * 24 * 60,
        cost: 0,
        bonus: 0.2,
        icon: '/cdn/all/both/premium/b_premium_research.jpg'
      },
      ResearchPointsBonusExtremeLength: {
        type: 0,
        duration: 70 * 24 * 60,
        cost: 0,
        bonus: 0.2,
        icon: '/cdn/all/both/premium/b_premium_research_big.jpg'
      },
      SafecapacityBonus: {
        type: 17,
        duration: 7 * 24 * 60,
        cost: 0,
        bonus: 1,
        icon: '/cdn/all/both/premium/b_premium_safecapacity.jpg'
      },
      StoragecapacityBonus: {
        type: 33,
        duration: 7 * 24 * 60,
        cost: 0,
        bonus: 1,
        icon: '/cdn/all/both/premium/b_premium_storagecapacity.jpg'
      }
    },
    Premium: {
      PREMIUM_ACCOUNT: 'PremiumAccount',
      WOOD_BONUS: 'ResourceBonus',
      WINE_BONUS: 'WineBonus',
      MARBLE_BONUS: 'MarbleBonus',
      SULFUR_BONUS: 'SulfurBonus',
      CRYSTAL_BONUS: 'CrystalBonus',
      RESEARCH_POINTS_BONUS: 'ResearchPointsBonus',
      RESEARCH_POINTS_BONUS_EXTREME_LENGTH: 'ResearchPointsBonusExtremeLength',
      SAFECAPACITY_BONUS: 'SafecapacityBonus',
      STORAGECAPACITY_BONUS: 'StoragecapacityBonus',
    },
    Events: {
      BUILDINGS_UPDATED: 'buildingsUpdated',
      GLOBAL_UPDATED: 'globalDataUpdated',
      MOVEMENTS_UPDATED: 'movementsUpdated',
      RESOURCES_UPDATED: 'resourcesUpdated',
      CITY_UPDATED: 'cityData',
      MILITARY_UPDATED: 'militaryUpdated',
      LOCAL_STRINGS_AVAILABLE: 'localisationAvailable',
      MODEL_AVAILABLE: 'modelAvailable',
      CITYDATA_AVAILABLE: 'cityDataAvailable',
      DATABASE_LOADED: 'databaseLoaded',
      TAB_CHANGED: 'tabChanged',
      PREMIUM_UPDATED: 'premiumUpdated',
    },
    Settings: {
      CITY_ORDER: 'cityOrder',
      FULL_ARMY_TABLE: 'fullArmyTable',
      PLAYER_INFO: 'playerInfo',
      ON_IKA_LOGS: 'onIkaLogs',
      HIDE_WORLD: 'hideOnWorldView',
      HIDE_ISLAND: 'hideOnIslandView',
      HIDE_CITY: 'hideOnCityView',
      SHOW_ON_TOP: 'onTop',
      WINDOW_TENNIS: 'windowTennis',
      AUTO_UPDATE: 'autoUpdates',
      SMALLER_FONT: 'smallFont',
      GOLD_LONG: 'GoldShort',
      NEWS_TICKER: 'newsTicker',
      EVENT: 'event',
      LOGIN_POPUP: 'logInPopup',
      BIRD_SWARM: 'birdSwarm',
      WALKERS: 'walkers',
      NO_PIRACY: 'noPiracy',
      CONTROL_CENTER: 'controlCenter',
      WITHOUT_FABLE: 'withoutFable',
      AMBROSIA_PAY: 'ambrosiaPay',
      ALTERNATIV_BUILDINGS: 'alternativeBuildingList',
      COMPRESS_BUILDINGS: 'compressedBuildingList',
      HOURLY_RESS: 'hourlyRess',
      WINE_OUT: 'wineOut',
      DAILY_BONUS: 'dailyBonus',
      WINE_WARNING: 'wineWarning',
      WINE_WARNING_TIME: 'wineWarningTime',
      LANGUAGE_CHANGE: 'languageChange',
    },
    SettingData: {
      cityOrder: { type: 'array', default: [], categories: 'ignore' },
      fullArmyTable: { type: 'boolean', default: false, categories: 'army_category' },
      playerInfo: { type: 'boolean', default: false, categories: 'army_category' },
      onIkaLogs: { type: 'boolean', default: false, categories: 'army_category' },
      hideOnWorldView: { type: 'boolean', default: false, categories: 'visibility_category' },
      hideOnIslandView: { type: 'boolean', default: false, categories: 'visibility_category' },
      hideOnCityView: { type: 'boolean', default: false, categories: 'visibility_category' },
      onTop: { type: 'boolean', default: false, categories: 'display_category' },
      windowTennis: { type: 'boolean', default: false, categories: 'display_category' },
      autoUpdates: { type: 'boolean', default: false, categories: 'global_category' },
      smallFont: { type: 'boolean', default: false, categories: 'display_category' },
      GoldShort: { type: 'boolean', default: false, categories: 'display_category' },
      newsTicker: { type: 'boolean', default: false, categories: 'display_category' },
      event: { type: 'boolean', default: false, categories: 'display_category' },
      logInPopup: { type: 'boolean', default: false, categories: 'display_category' },
      birdSwarm: { type: 'boolean', default: false, categories: 'display_category' },
      walkers: { type: 'boolean', default: false, categories: 'display_category' },
      noPiracy: { type: 'boolean', default: false, categories: 'display_category' },
      controlCenter: { type: 'boolean', default: false, categories: 'display_category' },
      withoutFable: { type: 'boolean', default: false, categories: 'display_category' },
      ambrosiaPay: { type: 'boolean', default: false, categories: 'display_category' },
      alternativeBuildingList: { type: 'boolean', default: false, categories: 'building_category' },
      compressedBuildingList: { type: 'boolean', default: false, category: 'building_category' },
      hourlyRess: { type: 'boolean', default: false, categories: 'resource_category' },
      wineOut: { type: 'boolean', default: false, categories: 'resource_category' },
      dailyBonus: { type: 'boolean', default: false, categories: 'resource_category' },
      wineWarning: { type: 'boolean', default: false, categories: 'resource_category' },
      wineWarningTime: { type: 'number', default: 0, choices: [0, 12, 24, 36, 48, 96], categories: 'resource_category' },
      languageChange: { type: 'language', default: ikariam.Language(), selection: ['en', 'de', 'it', 'el', 'es', 'fr', 'ro', 'ru', 'cz', 'pl', 'ar', 'ir', 'pt', 'tr', 'nl'], categories: 'language_category' },
    },
    SettingCategories: {
      VISIBILITY: 'visibility_category',
      DISPLAY: 'display_category',
      OTHER: 'global_category',
      ARMY: 'army_category',
      BUILDING: 'building_category',
      RESOURCE: 'resource_category',
      LANGUAGE: 'language_category',
    },

    LanguageData: {
      en: {
		    dockyard: 'Dockyard',
        buildings: 'Buildings',
        economy: 'Economy',
        military: 'Military',
        towns: 'Towns',
        townHall: 'Town Hall',
        palace: 'Palace',
        palaceColony: 'Governor\`s Residence',
        tavern: 'Tavern',
        museum: 'Museum',
        academy: 'Academy',
        workshop: 'Workshop',
        temple: 'Temple',
        embassy: 'Embassy',
        warehouse: 'Warehouse',
        dump: 'Depot',
        port: 'Trading Port',
        branchOffice: 'Trading Post',
        wall: 'Town Wall',
        safehouse: 'Hideout',
        barracks: 'Barracks',
        shipyard: 'Shipyard',
        forester: 'Forester\`s House',
        carpentering: 'Carpenter\`s Workshop',
        winegrower: 'Winery',
        vineyard: 'Wine Press',
        stonemason: 'Stonemason',
        architect: 'Architect\`s Office',
        glassblowing: 'Glassblower',
        optician: 'Optician',
        alchemist: 'Alchemist\`s Tower',
        fireworker: 'Firework Test Area',
        pirateFortress: 'Pirate Fortress',
        blackMarket: 'Black Market',
        marineChartArchive: 'Sea Chart Archive',
        tavern_level: 'Tavern Level',
        corruption: 'Corruption',
        cultural: 'Cultural Goods',
        population: 'Population',
        citizens: 'Citizens',
        scientists: 'Scientists',
        scientists_max: 'max. Scientists',
        options: 'Options',
        help: 'Help',
        agora: 'to Agora',
        to_world: 'Show World',
        to_island: 'Show Island',
        army_cost: 'Army Cost',
        fleet_cost: 'Fleet Cost',
        army_supply: 'Army Supply',
        fleet_supply: 'Fleet Supply',
        research_cost: 'Research Cost',
        income: 'Income',
        expenses: 'Expenses',
        balances: 'Balances',
        espionage: 'View Espionage',
        contracts: 'View Contracts',
        combat: 'View Combats',
        satisfaction: 'Satisfaction',
        total_: 'total',
        max_Level: 'max. Level',
        actionP: 'Action Points',
        researchP: 'Research Points',
        finances_: 'Finances',
        free_ground: 'free Building Ground',
        wood_: 'Building Material',
        wine_: 'Wine',
        marble_: 'Marble',
        crystal_: 'Crystal Glass',
        sulphur_: 'Sulphur',
        angry: 'angry',
        unhappy: 'unhappy',
        neutral: 'neutral',
        happy: 'happy',
        euphoric: 'euphoric',
        housing_space: 'max. Housing space',
        free_Citizens: 'free Citizens',
        free_housing_space: 'free Housing space',
        level_tavern: 'Level Tavern',
        maximum: 'maximum',
        used: 'used',
        missing: 'missing',
        plundergold: 'Gold',
        garrision: 'Garrison limit',
        Sea: 'Sea',
        Inland: 'Inland',
        full: '0',
        off: 'off',
        time_to_full: 'to full',
        time_to_empty: 'to empty',
        capacity: 'Capacity',
        safe: 'Safe',
        training: 'Training',
        plundering: 'Plundering',
        constructing: 'Expansion in Progress',
        next_Level: 'Needed for Level',
        transport: 'Transports',
        loading: 'loading',
        en_route: 'en route',
        arrived: 'arrived',
        arrival: 'Arrival',
        to_town_hall: 'to Town Hall',
        to_saw_mill: 'to Saw Mill',
        to_mine: 'to luxury good',
        to_barracks: 'to Barracks',
        to_shipyard: 'to Shipyard',
        member: 'View Memberlist',
        transporting: 'Transport to',
        transporting_units: 'Deploying troops to',
        transporting_fleets: 'Moving fleet to',
        today: 'today',
        tomorrow: 'tomorrow',
        yesterday: 'yesterday',
        second: 's',
        minute: 'm',
        hour: 'h',
        day: 'D',
        week: 'W',
        month: 'M',
        year: 'Y',
        hour_long: 'Hour',
        day_long: 'Day',
        week_long: 'Week',
        ika_world: 'Search on Ikariam-World',
        charts: 'Show Charts',
        wonder1: 'Hephaistos\` Forge',
        wonder2: 'Hades\` Holy Grove',
        wonder3: 'Demeter\`s gardens',
        wonder4: 'Athena\`s Parthenon',
        wonder5: 'Temple of Hermes',
        wonder6: 'Ares\` stronghold',
        wonder7: 'Temple of Poseidon',
        wonder8: 'Colossus',
        //settings
        cityOrder: 'cityOrder',
        fullArmyTable: 'Show all military units',
        hideOnWorldView: 'Force hide on world view',
        hideOnIslandView: 'Force hide on island view',
        hideOnCityView: 'Force hide on city view',
        onTop: 'Show on top of Ikariam windows',
        windowTennis: 'Show above ikariam on mouseover',
        autoUpdates: 'Automaticly check for updates',
        smallFont: 'Use smaller font size',
        goldShort: 'Reduce total gold display',
        alternativeBuildingList: 'Use alternative building list',
        compressedBuildingList: 'Use compressed building list',
        wineOut: 'Disable Ambrosia feature "Out of Wine"',
        dailyBonus: 'Automatically confirm the daily bonus',
        unnecessaryTexts: 'Removes unnecessary descriptions',
        ambrosiaPay: 'Deactivate new Ambrosia buying options',
        wineWarning: 'Hide tooltip "wine warning"',
        wineWarningTime: 'Wine remaining warning',
        languageChange: 'Change language',
        current_Version: 'Current Version<b>:</b>',
        ikariam_Version: 'Ikariam Version<b>:</b>',
        reset: 'Reset all settings to default',
        goto_website: 'Goto the scripts greasyfork.org website',
        website: 'Website',
        Check_for_updates: 'Force a check for updates',
        check: 'Check for updates',
        Report_bug: 'Report a bug in the script',
        report: 'Report Bug',
        save: 'Save',
        save_settings: 'Save settings<b>!</b>&nbsp;',
        newsticker: 'Hide news ticker',
        event: 'Hide events',
        logInPopup: 'Hide the Info Window when login',
        birdswarm: 'Hide the bird swarm',
        walkers: 'Hide animated citizens',
        noPiracy: 'No Piracy',
        hourlyRes: 'Hide hourly resources',
        onIkaLogs: 'Use IkaLog Battle Report Converter',
        playerInfo: 'Show information about player',
        control: 'Hide Control center',
        alert: 'Please choose only one option!',
        alert_palace: 'Please visit your capital city first',
        alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.',
        alert_toast: 'Data Reset, reloading the page in a few seconds',
        alert_error: 'An error occurred while checking for updates: ',
        alert_noUpdate: 'No update is available for "',
        alert_update: 'There is an update available for the Greasemonkey script "',
        alert_update1: 'Would you like to go to the install page now?',
        alert_daily: 'Please enable \'Automatically confirm the daily bonus \'',
        alert_wine: 'Warning wine > ',
        en: 'English',
        de: 'German',
        it: 'Italian',
        el: 'Greek',
        es: 'Spanish',
        fr: 'French',
        ro: 'Romanian',
        ru: 'Russian',
        cz: 'Czech',
        pl: 'Polish',
        ar: 'Arabic',
        ir: 'Persian',
        pt: 'Portuguese',
        tr: 'Turkish',
        nl: 'Dutch',
        // Units
        phalanx: 'Hoplite',
        steamgiant: 'Steam Giant',
        spearman: 'Spearman',
        swordsman: 'Swordsman',
        slinger: 'Slinger',
        archer: 'Archer',
        marksman: 'Sulphur Carabineer',
        ram: 'Battering Ram',
        catapult: 'Catapult',
        mortar: 'Mortar',
        gyrocopter: 'Gyrocopter',
        bombardier: 'Ballon-Bombardier',
        cook: 'Cook',
        medic: 'Doctor',
        spartan: 'Spartan',
        ship_ram: 'Ram Ship',
        ship_flamethrower: 'Fire Ship',
        ship_steamboat: 'Steam Ram',
        ship_ballista: 'Ballista Ship',
        ship_catapult: 'Catapult Ship',
        ship_mortar: 'Mortar Ship',
        ship_submarine: 'Diving Boat',
        ship_paddlespeedship: 'Paddle Speedboat',
        ship_ballooncarrier: 'Ballon Carrier',
        ship_tender: 'Tender',
        ship_rocketship: 'Rocket Ship',
        //settings descriptions
        cityOrder_description: 'cityOrder_description',
        fullArmyTable_description: 'Show all possible army units on the Army tab',
        hideOnWorldView_description: 'Hide by default on world view',
        hideOnIslandView_description: 'Hide by default on island view',
        hideOnCityView_description: 'Hide by default on city view',
        onTop_description: 'Show board on top of Ikariam windows',
        windowTennis_description: 'Bring board to the top on mouseover<br>Send behind ikariam windows on mouseout<br>Ignores \'on top\' option',
        autoUpdates_description: 'Enable automatic update checking<br>(Once every 24hrs)',
        smallFont_description: 'Use a smaller font for the data tables',
        goldShort_description: 'Total gold display shorten on the Board',
        alternativeBuildingList_description: 'Use alternative building table',
        compressedBuildingList_description: 'Use condensed building table<br>Groups luxury resource production buildings<br>Groups palace/govenors residence',
        wineOut_description: 'Disables the Ambrosia option to buy \'Out of Wine\'',
        dailyBonus_description: 'The daily bonus will be automatically confirmed<br>and the window is no longer displayed',
        unnecessaryTexts_description: 'Removes unnecessary descriptions in buildings,<br>the building list of buildings, minimize scrolling',
        ambrosiaPay_description: 'Disables the new Ambrosia buying options,<br>click on the button cancels the action',
        wineWarning_description: 'Hide tooltip \'wine warning\'',
        wineWarningTime_description: 'Wine remaining time turns, \'red\' at this point',
        languageChange_description: 'Change the language',
        newsticker_description: 'Hide news ticker in the GF-toolbar',
        event_description: 'Hide events under the advisers',
        logInPopup_description: 'Hide the Info Window when login',
        birdswarm_description: 'Hide the bird swarm in island and city view',
        walkers_description: 'Hide animated citizens and transport ships in island and city view',
        noPiracy_description: 'Removes the Pirate Plot',
        hourlyRes_description: 'Hide hourly resources in the infobar',
        onIkaLogs_description: 'use IkaLogs for your battle reports',
        playerInfo_description: 'View information from the players in the island view',
        control_description: 'Hide the Control center in world, island and city view',
        // settings categories
        visibility_category: '<b>Board Visibility</b>',
        display_category: '<b>Display Settings</b>',
        global_category: '<b>Global Settings</b>',
        army_category: '<b>Army Settings</b>',
        building_category: '<b>Building Settings</b>',
        resource_category: '<b>Resource Settings</b>',
        language_category: '<b>Language Settings</b>',
        // Helptable
        Initialize_Board: '<b>Initialize Board</b>',
        on_your_Town_Hall: 'on your Town Hall and go through each town with that view open',
        on_the_Troops: 'on the \"Troops in town\" tab on left side and go through each town with that view open',
        on_Museum: 'on Museum and then the \"Distribute Cultural Treaties\" tab',
        on_Research_Advisor: 'on Research Advisor and then click on each of the 4 research tabs in the left window',
        on_your_Palace: 'on your Palace',
        on_your_Finance: 'on your Finance tab',
        on_the_Ambrosia: 'on the \"Ambrosia shop\"',
        Re_Order_Towns: '<b>Re-Order Towns</b>',
        Reset_Position: '<b>Reset Position</b>',
        On_any_tab: 'On any tab, drag the resource icon to the left of the town name',
        Right_click: 'Right click on the empire menu button on the left side page menu',
        Navigate: '1, 2, 3 ... 0, -, = <b>:&nbsp;&nbsp;</b> Navigate to town 1 to 12',
        Navigate_to_City: 'SHIFT + 1/2/3/4/5/4/5 <b>:&nbsp;&nbsp;</b> Navigate to City/ Building/ Army/ Setting/ Help tab',
        Navigate_to: 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Navigate to City/ Military/ Research/ Diplomacy advisor',
        Navigate_to_World: 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Navigate to World/ Island/ City view',
        Spacebar: 'Spacebar<b>:&nbsp;&nbsp;</b> Minimise/ Maximise the board',
        Hotkeys: '<b>Hotkeys</b>',
        // formatting
        thousandSeperator: ',',
        decimalPoint: '.',
        click_: '<b>Click</b>'
      },
      de: {
        shrineOfOlympus: 'Schrein der Götter',
        dockyard: 'Frachthafen',
        buildings: 'Gebäude',
        economy: 'Wirtschaft',
        military: 'Militär',
        towns: 'Städte',
        townHall: 'Rathaus',
        palace: 'Palast',
        palaceColony: 'Stadthaltersitz',
        tavern: 'Taverne',
        museum: 'Museum',
        academy: 'Akademie',
        workshop: 'Erfinderwerkstatt',
        temple: 'Tempel',
        embassy: 'Botschaft',
        warehouse: 'Lagerhaus',
        dump: 'Halde',
        port: 'Handelshafen',
        branchOffice: 'Kontor',
        wall: 'Stadtmauer',
        safehouse: 'Versteck',
        barracks: 'Kaserne',
        shipyard: 'Kriegswerft',
        forester: 'Forsthaus',
        carpentering: 'Zimmerei',
        winegrower: 'Winzerei',
        vineyard: 'Kelterei',
        stonemason: 'Steinmetz',
        architect: 'Architekturbüro',
        glassblowing: 'Glasbläserei',
        optician: 'Optiker',
        alchemist: 'Alchemistenturm',
        fireworker: 'Feuerwerksplatz',
        pirateFortress: 'Piratenfestung',
        blackMarket: 'Schwarzmarkt',
        marineChartArchive: 'Seekartenarchiv',
        corruption: 'Korruption',
        cultural: 'Kulturgüter',
        population: 'Bevölkerung',
        citizens: 'Bürger',
        scientists: 'Forscher',
        scientists_max: 'max. Forscher',
        options: 'Optionen',
        help: 'Hilfe',
        agora: 'zur Agora',
        to_world: 'Zeige Weltkarte',
        to_island: 'Zeige Insel',
        army_cost: 'Kosten Armee',
        fleet_cost: 'Kosten Flotte',
        army_supply: 'Unterhalt Armee',
        fleet_supply: 'Unterhalt Flotte',
        research_cost: 'Kosten Forschung',
        income: 'Einkommen',
        expenses: 'Ausgaben',
        balances: 'Bilanz',
        espionage: 'Zeige Spionageberichte',
        contracts: 'Zeige Verträge',
        combat: 'Zeige Kampfberichte',
        satisfaction: 'Zufriedenheit',
        total_: 'gesamt',
        max_Level: 'max. Stufe',
        actionP: 'Aktionspunkte',
        researchP: 'Forschungspunkte',
        finances_: 'Finanzen',
        free_ground: 'freier Bauplatz',
        wood_: 'Baumaterial',
        wine_: 'Wein',
        marble_: 'Marmor',
        crystal_: 'Kristallglas',
        sulphur_: 'Schwefel',
        angry: 'wütend',
        unhappy: 'unzufrieden',
        neutral: 'neutral',
        happy: 'zufrieden',
        euphoric: 'euphorisch',
        housing_space: 'max. Wohnraum',
        free_Citizens: 'freie Bürger',
        free_housing_space: 'freier Wohnraum',
        level_tavern: 'Stufe Taverne',
        maximum: 'maximum',
        used: 'benutzt',
        missing: 'fehlend',
        plundergold: 'Gold',
        garrision: 'Garnisionslimit',
        Sea: 'See',
        Inland: 'Land',
        full: '0',
        off: 'aus',
        time_to_full: 'bis voll',
        time_to_empty: 'bis leer',
        capacity: 'Kapazität',
        safe: 'Sicher',
        training: 'Ausbildung',
        plundering: 'Plündern',
        constructing: 'Ausbau im Gang',
        next_Level: 'Benötigt für Stufe',
        transport: 'Transporte',
        loading: 'beladen',
        en_route: 'unterwegs',
        arrived: 'angekommen',
        arrival: 'Ankunft',
        to_town_hall: 'zum Rathaus',
        to_saw_mill: 'zum Sägewerk',
        to_mine: 'zum Luxusgut',
        to_barracks: 'zur Kaserne',
        to_shipyard: 'zur Kriegswerft',
        member: 'zur Mitgliederliste',
        transporting: 'Transport nach',
        transporting_units: 'Truppen verlegen nach',
        transporting_fleets: 'Flotte verlegen nach',
        today: 'heute',
        tomorrow: 'morgen',
        yesterday: 'gestern',
        second: 's',
        minute: 'm',
        hour: 'h',
        day: 'T',
        week: 'W',
        month: 'M',
        year: 'J',
        hour_long: 'Stunde',
        day_long: 'Tag',
        week_long: 'Woche',
        ika_world: 'Suche in Ikariam-World',
        charts: 'Zeige Grafiken',
        wonder1: 'Schmiede des Hephaestos',
        wonder2: 'Heiliger Hain des Hades',
        wonder3: 'Gärten der Demeter',
        wonder4: 'Parthenon der Athene',
        wonder5: 'Tempel des Hermes',
        wonder6: 'Festung des Ares',
        wonder7: 'Brunnen des Poseidon',
        wonder8: 'Der Kolossus',
        //settings
        cityOrder: 'Stadtanordnung sortieren',
        fullArmyTable: 'Zeige alle militärischen Einheiten',
        hideOnWorldView: 'Board in Weltansicht ausblenden',
        hideOnIslandView: 'Board in Inselansicht ausblenden',
        hideOnCityView: 'Board in Stadtansicht ausblenden',
        onTop: 'Board oben anzeigen',
        windowTennis: 'Board mit Mauszeiger oben anzeigen',
        autoUpdates: 'Automatische Aktualisierung',
        smallFont: 'Kleinere Schriftgröße benutzen',
        goldShort: 'Verkürzt die Gesamt-Goldanzeige',
        alternativeBuildingList: 'Alternative Gebäudeliste benutzen',
        compressedBuildingList: 'Komprimierte Gebäudeliste benutzen',
        wineOut: 'Ambrosia Feature "Wein geht aus" deaktivieren',
        dailyBonus: 'Den täglichen Bonus automatisch bestätigen',
        unnecessaryTexts: 'Entfernt unnötige Beschreibungen',
        ambrosiaPay: 'Neue Ambrosia Kaufoptionen deaktivieren',
        wineWarning: 'Tooltip "Wein Warnung" ausblenden',
        wineWarningTime: 'Warnung: restlicher Wein',
        languageChange: 'Sprache wechseln',
        current_Version: 'Aktuelle Version<b>:</b>',
        ikariam_Version: 'Ikariam Version<b>:</b>',
        reset: 'Auf Standard Einstellung zurücksetzen',
        goto_website: 'Gehe zur greasyfork.org Webseite',
        website: 'Webseite',
        Check_for_updates: 'Auf Updates überprüfen',
        check: 'Überprüfe Updates',
        Report_bug: 'Melde einen Fehler im Script',
        report: 'Fehler melden',
        save: 'Speichern',
        save_settings: 'Einstellungen speichern<b>!</b>&nbsp;',
        newsticker: 'Newsticker ausblenden',
        event: 'Events ausblenden',
        logInPopup: 'Infofenster beim einloggen ausblenden',
        birdswarm: 'Vogelschwarm ausblenden',
        walkers: 'Animierte Bürger ausblenden',
        noPiracy: 'Keine Piraterie',
        hourlyRes: 'Stündliche Ressourcen Anzeige ausblenden',
        onIkaLogs: 'IkaLog Kampfbericht Konverter benutzen',
        playerInfo: 'Informationen über Spieler anzeigen',
        control: 'Control Center ausblenden',
        alert: 'Bitte wähle nur eine Option aus!',
        alert_palace: 'Schaue bitte zuerst in den Palast deiner Hauptstadt',
        alert_palace1: 'Es ist noch kein Palast in deiner Stadt vorhanden.\n Bitte erforsche Expansion und baue einen Palast',
        alert_toast: 'Daten-Reset, Neuladen der Seite in wenigen Sekunden',
        alert_error: 'Beim Suchen nach Updates ist ein Fehler aufgetreten: ',
        alert_noUpdate: 'keine Updates verfügbar für "',
        alert_update: 'Es ist ein Update verfügbar für das Greasemonkey-Skript "',
        alert_update1: 'Möchten Sie jetzt auf die Installationsseite gehen?',
        alert_daily: 'Aktiviere bitte \'Den täglichen Bonus automatisch bestätigen\'',
        alert_wine: 'Warnung Wein > ',
        en: 'Englisch',
        de: 'Deutsch',
        it: 'Italienisch',
        el: 'Griechisch',
        es: 'Spanisch',
        fr: 'Französisch',
        ro: 'Rumänisch',
        ru: 'Russisch',
        cz: 'Tschechisch',
        pl: 'Polnisch',
        ar: 'Arabisch',
        ir: 'Persisch',
        pt: 'Portugiesisch',
        tr: 'Türkisch',
        nl: 'Niederländisch',
        // Units
        phalanx: 'Hoplit',
        steamgiant: 'Dampfgigant',
        spearman: 'Speerträger',
        swordsman: 'Schwertkämpfer',
        slinger: 'Steinschleuderer',
        archer: 'Bogenschütze',
        marksman: 'Schwefelbüchsen-Schütze',
        ram: 'Rammbock',
        catapult: 'Katapult',
        mortar: 'Mörser',
        gyrocopter: 'Gyrokopter',
        bombardier: 'Ballon-Bombardier',
        cook: 'Koch',
        medic: 'Arzt',
        spartan: 'Spartaner',
        ship_ram: 'Rammschiff',
        ship_flamethrower: 'Feuerschiff',
        ship_steamboat: 'Dampframme',
        ship_ballista: 'Ballistaschiff',
        ship_catapult: 'Katapultschiff',
        ship_mortar: 'Mörserschiff',
        ship_submarine: 'Tauchboot',
        ship_paddlespeedship: 'Schaufelschnellboot',
        ship_ballooncarrier: 'Ballonträger',
        ship_tender: 'Tender',
        ship_rocketship: 'Raketenschiff',
        //settings descriptions
        cityOrder_description: 'cityOrder_description',
        fullArmyTable_description: 'Zeigt alle möglichen Militär Einheiten in der Militäransicht an',
        hideOnWorldView_description: 'Board standardmäßig in Weltansicht ausblenden',
        hideOnIslandView_description: 'Board standardmäßig in Inselansicht ausblenden',
        hideOnCityView_description: 'Board standardmäßig in Stadtansicht ausblenden',
        onTop_description: 'Zeige Board über Ikariam Fenster',
        windowTennis_description: 'Zeige Board mit Mauszeiger oben <br> oder hinter dem Ikariam Fenster <br> Ignoriert Option Board oben anzeigen',
        autoUpdates_description: 'Aktiviert die automatische Update-Überprüfung <br> (einmal alle 24 Stunden)',
        smallFont_description: 'Kleinere Schriftart benutzen',
        goldShort_description: 'Verkürzt die Gesamt-Goldanzeige im Board',
        alternativeBuildingList_description: 'Alternative Gebäudeansicht verwenden',
        compressedBuildingList_description: 'Komprimierte Gebäudeansicht verwenden<br>Zusammenlegung der Gebäude der Luxus-Ressourcen Produktion<br>Zusammelegung von Palast und Stadthaltersitz',
        wineOut_description: 'deaktiviert die Ambrosia-Kauf Option \'Wein geht aus\'',
        dailyBonus_description: 'Der tägliche Bonus wird automatisch bestätigt<br>und das Fenster wird nicht mehr angezeigt',
        unnecessaryTexts_description: 'Entfernt unnötige Beschreibungen in Gebäuden,<br>der Bauliste von Gebäuden, minimiert das Scrollen',
        ambrosiaPay_description: 'Deaktiviert die neuen Ambrosia Kaufoptionen,<br> betätigen des Buttons bricht die Aktion ab',
        wineWarning_description: 'Blendet den Tooltip \'Wein Warnung\' aus',
        wineWarningTime_description: 'Verbleibende Zeit für Wein, \'rot\' an dieser Stelle',
        languageChange_description: 'Sprachen einstellen',
        newsticker_description: 'Newsticker in der GF-Toolbar ausblenden',
        event_description: 'Events unter den Beratern ausblenden',
        logInPopup_description: 'Blendet das Infofenster beim einloggen aus',
        birdswarm_description: 'Vogelschwarm in Insel- und Stadtansicht ausblenden',
        walkers_description: 'Animierte Bürger und Transportschiffe in Insel- und Stadtansicht ausblenden',
        noPiracy_description: 'Entfernt den Piraten Bauplatz',
        hourlyRes_description: 'Stündliche Ressourcen Anzeige in der Infobar ausblenden',
        onIkaLogs_description: 'Benutze IkaLogs für deine Kampfberichte',
        playerInfo_description: 'Informationen vom Spieler in der Inselansicht anzeigen',
        control_description: 'Control Center in Welt-, Insel- und Stadtansicht ausblenden',
        // settings categories
        visibility_category: '<b>Board Sichtbarkeit</b>',
        display_category: '<b>Anzeigeoptionen</b>',
        global_category: '<b>Globale Einstellungen</b>',
        army_category: '<b>Militär Einstellungen</b>',
        building_category: '<b>Optionen Gebäude</b>',
        resource_category: '<b>Optionen Ressourcen</b>',
        language_category: '<b>Optionen Sprache</b>',
        // Helptable
        Initialize_Board: '<b>Installationsanleitung</b>',
        on_your_Town_Hall: 'Gehe ins Rathaus und durch jede Stadt mit geöffnetem Fenster',
        on_the_Troops: 'Gehe zur linken Registerkarte \"Truppen in der Stadt\" und mit geöffnetem Fenster durch jede Stadt',
        on_Museum: 'Gehe auf Museum und dann auf Registerkarte \"Kulturgüter verteilen\"',
        on_Research_Advisor: 'Gehe zur Forschung und dann im linken Fenster alle 4 Forschungen anklicken',
        on_your_Palace: 'Gehe zum Palast',
        on_your_Finance: 'Gehe zur Finanzübersicht',
        on_the_Ambrosia: 'Gehe zum \"Ambrosia Shop\"',
        Re_Order_Towns: '<b>Städte neu anordnen</b>',
        Reset_Position: '<b>Position zurücksetzen</b>',
        On_any_tab: 'In jedem Reiter, links auf dem Ressourcen Symbol kann man die Städte verschieben',
        Right_click: 'Gehe zur linken Registerkarte \"Empire Overview\" und drücke die rechte Maustaste',
        Navigate: '1, 2, 3 ... 0, ß, ´ <b>:&nbsp;&nbsp;</b> Wechselt zwischen den Städten 1 bis 12',
        Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Wechselt zwischen Stadt-, Gebäude-, Militäransicht, Optionen und Hilfe',
        Navigate_to: 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Wechselt zwischen Stadt-, Militär-, Forschungs- und Diplomatieberater',
        Navigate_to_World: 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Wechselt zwischen Welt-, Insel- und Stadtansicht',
        Spacebar: 'Leertaste <b>:&nbsp;&nbsp;</b> Minimiert oder maximiert das Board',
        Hotkeys: '<b>Kurztasten</b>',
        // formatting
        thousandSeperator: '.',
        decimalPoint: ',',
        click_: '<b>Klick</b>'
      },
      it: {
        buildings: 'Edifici',
        economy: 'Economia',
        military: 'Forze armate',
        towns: 'Città',
        townHall: 'Municipio',
        palace: 'Palazzo',
        palaceColony: 'Residenza del Governatore',
        tavern: 'Taverna',
        museum: 'Museo',
        academy: 'Accademia',
        workshop: 'Officina',
        temple: 'Tempio',
        embassy: 'Ambasciata',
        warehouse: 'Magazzino',
        dump: 'Discarica',
        port: 'Porto',
        branchOffice: 'Mercato',
        wall: 'Mura della città',
        safehouse: 'Nascondiglio',
        barracks: 'Caserma',
        shipyard: 'Cantiere Navale',
        forester: 'Casa del Guardia Boschi',
        carpentering: 'Carpenteria',
        winegrower: 'Viticoltore',
        vineyard: 'Cantine',
        stonemason: 'Tagliapietra',
        architect: 'Ufficio dell\`Architetto',
        glassblowing: 'Vetraio',
        optician: 'Ottico',
        alchemist: 'Torre dell\`Alchimista',
        fireworker: 'Zona Pirotecnica',
        pirateFortress: 'Fortezza dei pirati',
        blackMarket: 'Mercato Nero',
        marineChartArchive: 'Archivio delle Carte Nautiche',
        corruption: 'Corruzione',
        cultural: 'Beni culturali',
        population: 'Popolazione',
        citizens: 'Cittadini',
        scientists: 'Scienziati',
        scientists_max: 'Scienziati mass.',
        options: 'Opzioni',
        help: 'Aiuto',
        agora: '&nbsp;l\'Agorà',
        to_world: 'Mostra Mondo',
        to_island: 'Mostra Isola',
        army_cost: 'Costi Army',
        fleet_cost: 'Costi della Flotta',
        army_supply: 'Spesa Army',
        fleet_supply: 'Spesa della Flotta',
        research_cost: 'Costi Ricerca',
        income: 'Proventi',
        expenses: 'Spese',
        balances: 'Bilanci',
        espionage: 'Mostra rapporti di spionaggio',
        contracts: 'Mostra contratti',
        combat: 'Mostra battle Report',
        satisfaction: 'Soddisfazione',
        total_: 'totale',
        max_Level: 'Livello massimo',
        actionP: 'Punti azione',
        researchP: 'Punti di ricerca',
        finances_: 'Finanze',
        free_ground: 'Terreno edificabile libero',
        wood_: 'Legno',
        wine_: 'Vino',
        marble_: 'Marmo',
        crystal_: 'Cristallo',
        sulphur_: 'Zolfo',
        angry: 'arrabiato',
        unhappy: 'triste',
        neutral: 'neutro',
        happy: 'felice',
        euphoric: 'euforico',
        housing_space: 'Spazio abitabile massimo',
        free_Citizens: 'Cittadini liberi',
        free_housing_space: 'Spazio abitabile libero',
        level_tavern: 'Livello Taverna',
        maximum: 'massimo',
        used: 'usato',
        missing: 'mancante',
        plundergold: 'Oro',
        garrision: 'Lim. guarnigione',
        Sea: 'Mare',
        Inland: 'Entroterra',
        full: '0',
        off: 'spento',
        time_to_full: 'appieno',
        time_to_empty: 'svuotare',
        capacity: 'Capacità',
        safe: 'Sicuro',
        training: 'Formazione',
        plundering: 'Saccheggio',
        constructing: 'Ampliamento in corso!',
        next_Level: 'Necessari per<br>il livello',
        transport: 'Trasporti',
        loading: 'caricamento',
        en_route: 'in corso',
        arrived: 'arrivato',
        arrival: 'Arrivo',
        to_town_hall: 'a Municipio di',
        to_saw_mill: 'alla segheria',
        to_mine: 'a bene di lusso',
        to_barracks: 'alla caserma di',
        to_shipyard: 'alle cantiere navale di guerra di',
        member: 'Elenco dei membri',
        transporting: 'Trasportati a',
        transporting_units: 'Sposta l`esercito a',
        transporting_fleets: 'Sposta la flotta a',
        today: 'oggi',
        tomorrow: 'domani',
        yesterday: 'ieri',
        second: 's',
        minute: 'm',
        hour: 'o',
        day: 'G',
        week: 'S',
        month: 'M',
        year: 'A',
        hour_long: 'Ora',
        day_long: 'Giorno',
        week_long: 'Settimana',
        ika_world: 'Cerca su Ikariam-World',
        charts: 'Visualizza Grafici',
        //settings
        cityOrder: 'Metti in ordine le città',
        fullArmyTable: 'Mostra tutte le unità militari',
        hideOnWorldView: 'Nascondere visione del mondo',
        hideOnIslandView: 'Nascondere vista dell\'isola',
        hideOnCityView: 'Nascondere vista della città',
        onTop: 'Mostra sopra le finestre Ikariam',
        windowTennis: 'Mostra sopra Ikariam al passaggio del mouse',
        autoUpdates: 'Controllare automaticamente gli aggiornamenti',
        smallFont: 'Utilizzare caratteri più piccoli',
        goldShort: 'Reduce total gold display',
        alternativeBuildingList: 'Utilizza elenco edifici alternativo',
        compressedBuildingList: 'Utilizza l\'elenco compressa di edifici',
        wineOut: 'Disattivare Ambrosia funzione "vino esce"',
        dailyBonus: 'Automaticamente confermare il bonus giornaliero',
        unnecessaryTexts: 'Rimuovere descrizioni inutili',
        ambrosiaPay: 'Disattivare le nuove opzioni di acquisto Ambrosia',
        wineWarning: 'Nascondere tooltip "Attenzione vino"',
        wineWarningTime: 'Vino avvertimento rimanente',
        languageChange: 'Cambia Lingua',
        current_Version: 'Versione attuale<b>:</b>',
        ikariam_Version: 'Versione Ikariam<b>:</b>',
        reset: 'Ripristinare tutte le impostazioni di default',
        goto_website: 'Vai al sito web script greasyfork.org',
        website: 'Sito web',
        Check_for_updates: 'Controlla aggiornamenti',
        check: 'Controlla aggiornamenti',
        Report_bug: 'Segnala un bug nello script',
        report: 'Segnala bug',
        save: 'Salvare',
        save_settings: 'Salva impostazioni<b> !</b>&nbsp;',
        newsticker: 'Nascondere il ticker per notizie',
        event: 'Nascondere gli eventi',
        logInPopup: 'Nascondere la finestra informazioni quando login',
        birdswarm: 'Nascondere lo sciame di uccelli',
        walkers: 'Nascondere i cittadini animati',
        noPiracy: 'No pirateria',
        hourlyRes: 'Nascondere la visualizzazione le risorse orarie',
        onIkaLogs: 'Utilizzare IkaLog Battle Report Converter',
        playerInfo: 'Visualizza informazioni su giocatore',
        control: 'Nascondere il centro di controllo',
        alert: 'Si prega di scegliere una sola opzione!',
        alert_palace: 'Si prega di visitare il vostro capitale prima',
        alert_palace1: 'Non si tratta ancora di un palazzo nella tua città ancora.\n Si prega di visitare espansione e costruire un palazzo.',
        alert_toast: 'Data Reset, ricaricare la pagina in pochi secondi',
        alert_error: 'Si è verificato un errore durante la ricerca degli aggiornamenti: ',
        alert_noUpdate: 'Nessun aggiornamento è disponibile per "',
        alert_update: 'C\'è un aggiornamento disponibile per lo script Greasemonkey  "',
        alert_update1: 'Vuoi andare alla pagina installa ora?',
        alert_daily: 'Si prega di abilitare \'Automaticamente confermare il bonus giornaliero \'',
        alert_wine: 'Attenzione vino > ',
        en: 'Inglese',
        de: 'Tedesco',
        it: 'Italiano',
        el: 'Greco',
        es: 'Spagnolo',
        fr: 'Francese',
        ro: 'Rumeno',
        ru: 'Russo',
        cz: 'Ceco',
        pl: 'Polacco',
        ar: 'Arabo',
        ir: 'Persiano',
        pt: 'Portoghese',
        tr: 'Turco',
        nl: 'Olandese',
        // Units
        phalanx: 'Oplita',
        steamgiant: 'Gigante a Vapore',
        spearman: 'Giavellottiere',
        swordsman: 'Spadaccino',
        slinger: 'Fromboliere',
        archer: 'Arciere',
        marksman: 'Tiratore fucile a zolfo',
        ram: 'Ariete',
        catapult: 'Catapulta',
        mortar: 'Mortaio',
        gyrocopter: 'Girocottero',
        bombardier: 'Pallone aerostatico bombardiere',
        cook: 'Cuoco',
        medic: 'Guaritore',
        spartan: 'Spartano',
        ship_ram: 'Nave con Ariete',
        ship_flamethrower: 'Nave lanciafiamme',
        ship_steamboat: 'Ariete a vapore',
        ship_ballista: 'Nave con Balestra',
        ship_catapult: 'Nave con Catapulta',
        ship_mortar: 'Nave con Mortaio',
        ship_submarine: 'Sottomarino',
        ship_paddlespeedship: 'Ariete con ruote a pale',
        ship_ballooncarrier: 'Portapalloni',
        ship_tender: 'Nave appoggio',
        ship_rocketship: 'Nave lanciamissili',
        //settings descriptions
        cityOrder_description: 'cityOrder_description',
        fullArmyTable_description: 'Mostra tutti i tipi di unità militari nella vista per militare',
        hideOnWorldView_description: 'Nascondere di default su visione del mondo',
        hideOnIslandView_description: 'Nascondere di default su vista sull\'isola',
        hideOnCityView_description: 'Nascondere di default su vista sulla città',
        onTop_description: 'Visualizza bordo sopra le finestre Ikariam',
        windowTennis_description: 'Portare bordo verso l\'alto al passaggio del mouse<br>Invia dietro finestre Ikariam su mouseout<br>Ignora l\'opzione \'alto su\'',
        autoUpdates_description: 'Attivare il controllo di aggiornamento automatico<br>(Una volta ogni 24 ore)',
        smallFont_description: 'Utilizzare un carattere più piccolo per le tabelle di dati',
        goldShort_description: 'Total gold display shorten on the Board',
        alternativeBuildingList_description: 'Utilizzare tavolo edificio alternativo',
        compressedBuildingList_description: 'Utilizzare tavolo edificio compressa<br>la fusione la costruzione di produzione<br>la fusione la costruzione di palazzo e sede governatore',
        wineOut_description: 'Disattiva l\'opzione Ambrosia di acquistare \'Vino esce \'',
        dailyBonus_description: 'Il bonus giornaliero sarà automaticamente confermata<br>e la finestra non viene più visualizzato',
        unnecessaryTexts_description: 'Rimuove le descrizioni inutili negli edifici,<br>la lista costruzione di edifici,<br>ridurre al minimo lo scorrimento',
        ambrosiaPay_description: 'Disattiva le nuove opzioni di acquisto Ambrosia,<br>fare clic sul pulsante annulla l\'azione',
        wineWarning_description: 'Nascondere il tooltip \'Attenzione vino\'',
        wineWarningTime_description: 'Tempo rimanente per il vino, \'rosso \' a questo punto',
        languageChange_description: 'Cambiare la lingua',
        newsticker_description: 'Nascondere il ticker per notizie nel GF-Toolbar',
        event_description: 'Nascondere la gli eventi tra i consulenti',
        logInPopup_description: 'Nascondere la finestra informazioni quando login', //,<br>la finestra \'bonus giornaliero\' rimane attivo',
        birdswarm_description: 'Nascondere lo sciame di uccelli nella vista dell\'isola e vista sulla città',
        walkers_description: 'Nascondere i cittadini animati e navi da trasporto nella vista dell\'isola e vista sulla città',
        noPiracy_description: 'Rimuove il Plot Pirata',
        hourlyRes_description: 'Nascondere la visualizzazione le risorse orarie nella barra informazioni',
        onIkaLogs_description: 'Usa IkaLogs per i report di battaglia',
        playerInfo_description: 'Guarda le informazioni dai giocatori in vista dell\'isola',
        control_description: 'Nascondere il centro controllo nell mondo, nella isola e vista sulla città',
        // settings categories
        visibility_category: '<b>Visibilità Board</b>',
        display_category: '<b>Opzioni di visualizzazione</b>',
        global_category: '<b>Impostazioni globali</b>',
        army_category: '<b>Impostazioni militari</b>',
        building_category: '<b>Impostazioni da costruzione</b>',
        resource_category: '<b>Impostazioni delle risorse</b>',
        language_category: '<b>Impostazioni della lingua</b>',
        // Helptable
        Initialize_Board: '<b>Inizializzare Board</b>',
        on_your_Town_Hall: 'Andare sul vostro municipio e passare attraverso ogni città con quella vista aperta',
        on_the_Troops: 'Andare su \"Truppe nella città\" linguetta sul lato sinistro e passare attraverso ogni città con quella vista aperta',
        on_Museum: 'Andare in Museo e poi il \"Distribuisci beni culturali\" scheda',
        on_Research_Advisor: 'Andare a consulente di ricerca e fare clic su ciascuna delle quattro schede nella finestra di ricerca sulla sinistra',
        on_your_Palace: 'Andare sul Palazzo',
        on_your_Finance: 'Andare sul scheda Finanza',
        on_the_Ambrosia: 'Andare sul \"Ambrosia shop\"',
        Re_Order_Towns: '<b>Organizzare le città nuove</b>',
        Reset_Position: '<b>Ripristina posizione</b>',
        On_any_tab: 'Su ogni scheda, trascinare l\'icona di risorse a sinistra del nome della città',
        Right_click: 'Fare clic destro sul pulsante del menu \"Empire Overview\" sul menù sinistro della pagina',
        Navigate: '1, 2, 3 ... 0, +, \\ <b>:&nbsp;&nbsp;</b> Passare alla città 1 - 12',
        Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Passare alla scheda Città/ Edilizia/ dell\'Esercito/ Opzioni e Aiuto',
        Navigate_to: 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Passare alla Città/ Military/ Ricerca/ consulente Diplomazia',
        Navigate_to_World: 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Passare alla visione del mondo/ della Isola/ della Città',
        Spacebar: 'Barra spaziatrice<b>:&nbsp;&nbsp;</b> Minimizzare/ Massimizzare il Board',
        Hotkeys: '<b>Comandi Rapidi</b>',
        // formatting
        thousandSeperator: ',',
        decimalPoint: '.',
        click_: '<b>Clic</b>'
      },
      el: {                     // Thx Minoas, Panagiotis Papazoglou and panos78  for Translation
        shrineOfOlympus: 'Βωμός των Θεών',
	      dockyard: 'Εμπορευματικός λιμένας',
        buildings: 'Κτίρια',
        economy: 'Oικονομία',
        military: 'Στράτευμα',
        towns: 'Πόλεις',
        townHall: 'Δημαρχείο',
        palace: 'Παλάτι',
        palaceColony: 'Κυβερνείο',
        tavern: 'Ταβέρνα',
        museum: 'Μουσείο',
        academy: 'Ακαδημία',
        workshop: 'Εργαστήριο',
        temple: 'Ναός',
        embassy: 'Πρεσβεία',
        warehouse: 'Αποθήκη',
        dump: 'Αλάνα',
        port: 'Λιμάνι',
        branchOffice: 'Εμπορικό ανταλλακτήριο',
        wall: 'Τείχος',
        safehouse: 'Κρησφύγετο',
        barracks: 'Στρατώνες',
        shipyard: 'Ναυπηγείο',
        forester: 'Σπίτι Ξυλοκόπου',
        carpentering: 'Ξυλουργείο',
        winegrower: 'Οινοποιείο',
        vineyard: 'Αποστακτήριο',
        stonemason: 'Λατομείο',
        architect: 'Αρχιτεκτονικό γραφείο',
        glassblowing: 'Υαλουργείο',
        optician: 'Οπτικός',
        alchemist: 'Πύργος Αλχημιστή',
        fireworker: 'Περιοχή Δοκιμών Πυροτεχνημάτων',
        pirateFortress: 'Πειρατικό κάστρο',
        blackMarket: 'Μαύρη αγορά',
        marineChartArchive: 'Αρχείο θαλάσσιων χαρτών',
        tavern_level: 'Επίπεδο ταβέρνας',
        corruption: 'Διαφθορά',
        cultural: 'Πολιτιστικά αγαθά',
        population: 'Πληθυσμός',
        citizens: 'Πολίτες',
        scientists: 'Επιστήμονες',
        scientists_max: 'Μέγιστος αριθμός Επιστημόνων',
        options: 'Ρυθμίσεις',
        help: 'Βοήθεια',
        agora: 'Μετάβαση στην Αγορά',
        to_world: 'Προβολή Παγκόσμιου Χάρτη',
        to_island: 'Προβολή Χάρτη Νήσου',
        army_cost: 'Κόστος στράτου',
        fleet_cost: 'Κόστος στόλου',
        army_supply: 'Προμήθεια στρατού',
        fleet_supply: 'Προμήθεια στόλου',
        research_cost: 'Κόστος έρευνας',
        income: 'Εισόδημα',
        expenses: 'Δαπάνες',
        balances: 'Ισοζύγια',
        espionage: 'Προβολή Κατασκοπείας',
        contracts: 'Προβολή Συμβολαίων',
        combat: 'Προβολή μαχών',
        satisfaction: 'Ικανοποίηση',
        total_: 'Σύνολο',
        max_Level: 'μέγιστο Eπίπεδο',
        actionP: 'Πόντοι Ενεργειών',
        researchP: 'Πόντοι Έρευνας',
        finances_: 'Oικονομικά',
        free_ground: 'Ελεύθερος Χώρος Οικοδόμησης',
        wood_: 'Ξύλο',
        wine_: 'Kρασί',
        marble_: 'Μάρμαρο',
        crystal_: 'Kρύσταλλο',
        sulphur_: 'Θείο',
        angry: 'Θυμωμένος',
        unhappy: 'Δυστυχισμένος',
        neutral: 'Ουδέτερος',
        happy: 'Χαρούμενος',
        euphoric: 'Ευτυχισμένος',
        housing_space: 'Μέγιστος Χώρος Κατοικίας',
        free_Citizens: 'Ελεύθεροι Πολίτες',
        free_housing_space: 'Ελεύθερος Χώρος Κατοικίας',
        level_tavern: 'Eπίπεδο Ταβέρνας',
        maximum: 'Μέγιστο',
        used: 'Αποθηκευμένο',
        missing: 'Υπολείπεται',
        plundergold: 'Χρυσός',
        garrision: 'Όριο φρουράς',
        Sea: 'Θάλασσας',
        Inland: 'Ξηράς',
        full: 'Πλήρες',
        off: 'Χωρίς',
        time_to_full: 'για γέμισμα',
        time_to_empty: 'για άδειασμα',
        capacity: 'Χωρητικότητα',
        safe: 'Ασφαλές',
        training: 'Eκπαίδευση',
        plundering: 'Λεηλασίες',
        constructing: 'Κατασκευή σε εξέλιξη!',
        next_Level: 'Απαιτούνται για το<br>επόμενο επίπεδο',
        transport: 'Μεταφορές',
        loading: 'Φόρτωση',
        en_route: 'Καθ`οδόν',
        arrived: 'Αφίχθη',
        arrival: 'Άφιξη',
        to_town_hall: 'προς το Δημαρχείο της πόλης',
        to_saw_mill: 'προς το Πριονιστήριο',
        to_mine: 'προς το Ορυχείο',
        to_barracks: 'προς τους Στρατώνες',
        to_shipyard: 'προς το Ναυπηγείο',
        member: 'Προβολή Λίστας Μελών',
        transporting: 'Μεταφορά προς την πόλη',
        transporting_units: 'Μεταφορά στρατού προς την πόλη',
        transporting_fleets: 'Μεταφορά στόλου προς την πόλη',
        today: 'Σήμερα',
        tomorrow: 'Αύριο',
        yesterday: 'Χθες',
        second: 'δ',
        minute: 'λ',
        hour: 'ω',
        day: 'Η',
        week: 'Ε',
        month: 'μ',
        year: 'έ',
        hour_long: 'Ώρα',
        day_long: 'Ημέρα',
        week_long: 'Εβδομάδα',
        ika_world: 'Αναζήτηση στο Ikariam-World',
        charts: 'Προβολή Διαγραμμάτων',
        //settings
        cityOrder: 'Ταξινόμηση πόλεων',
        fullArmyTable: 'Προβολή όλων των στρατιωτικών μονάδων',
        hideOnWorldView: 'Απόκρυψη στον παγκόσμιο χάρτη',
        hideOnIslandView: 'Αποκρυψη στο νησιωτικό χάρτη',
        hideOnCityView: 'Αποκρυψη στον αστικό χάρτη',
        onTop: 'Προβολή σε πρώτο πλάνο',
        windowTennis: 'Προβολή σε πρώτο πλάνο με την ένδειξη ποντικιού',
        autoUpdates: 'Αυτόματος έλεγχος ενημερώσεων',
        smallFont: 'Χρήση γραμματοσειράς μικρότερου μεγέθους',
        goldShort: 'Σύντμηση προβολής συνολικού εισοδήματος',
        alternativeBuildingList: 'Χρηση εναλλακτικής λίστας κτιρίων',
        compressedBuildingList: 'Χρήση συμπιεσμένης λίστας κτιρίων',
        wineOut: 'Απενεργοποίηση χαρακτηριστικού Αμβροσίας «Χωρίς κρασί»',
        dailyBonus: 'Αυτόματη επιβεβαίωση ημερήσιου δώρου',
        unnecessaryTexts: 'Απομάκρυνση μη απαραίτητων περιγραφών',
        ambrosiaPay: 'Απενεργοποίηση νέων επιλογών αγοράς Αμβροσίας',
        wineWarning: 'Απόκρυψη επεξήγησης «προειδοποίησης κρασιού»',
        wineWarningTime: 'Προειδοποίηση υπολοιπόμενου κρασιού',
        languageChange: 'Αλλαγή γλώσσας',
        current_Version: 'Τρέχουσα Έκδοση<b>:</b>',
        ikariam_Version: 'Έκδοση Ikariam<b>:</b>',
        reset: 'Επαναφορά ρυθμίσεων στις προεπιλεγμένες',
        goto_website: 'Επισκεφτείτε τη σελίδα greasyfork.org',
        website: 'Ιστοσελίδα',
        Check_for_updates: 'Χειροκίνητος έλεγχος για Ενημερώσεις',
        check: 'Ελεγχος για Ενημερώσεις',
        Report_bug: 'Αναφορά σφάλματος στον κώδικα',
        report: 'Αναφορά σφάλματος',
        save: 'Αποθήκευση',
        save_settings: 'Αποθήκευση ρυθμίσεων<b>!</b>&nbsp;',
        newsticker: 'Απόκρυψη καρτέλας νέων',
        event: 'Απόκρυψη συμβάντων',
        logInPopup: 'Απόκρυψη Παραθύρου Πληροφοριών κατά τη σύνδεση',
        birdswarm: 'Απόκρυψη του σμήνους πουλιών',
        walkers: 'Απόκρυψη κινούμενων πολιτών',
        noPiracy: 'Απόκρυψη πειρατικού κάστρου',
        hourlyRes: 'Απόκρυψη ωριαίας παραγωγής αγαθών',
        onIkaLogs: 'Χρήση του IkaLog Battle Report Converter',
        playerInfo: 'Προβολή πληροφοριών για τον παίκτη',
        control: 'Απόκρυψη κέντρου Ελέγχου',
        alert: 'Επιλέξτε μόνο μια επιλογή!',
        alert_palace: 'Επισκευτείτε πρωτίστως την πρωτεύουσά σας',
        alert_palace1: 'Δεν υπάρχει παλάτι στην πόλη σας.\nΕξερευνήστε την επέκταση και χτίστε ένα παλάτι.',
        alert_toast: 'Επαναφορά Δεδομένων, θα ανανεωθεί η σελίδα σε λίγα δευτερόλεπτα',
        alert_error: 'Παρουσιάστηκε σφάλμα κατά τον έλεγχο των ενημερώσεων: ',
        alert_noUpdate: 'Καμιά ενημέρωση δεν είναι διαθέσιμη για τον κώδικα «{0}».', // the display code should be changed too!
        alert_update: 'Υπάρχει διαθέσιμη ενημέρωση για τον κώδικα Greasemonkey «{0}».\nΘέλετε να μεταβείτε στη σελίδα εγκατάστασης τώρα;',  // the display code should be changed too!
        alert_update1: 'Θέλετε να μεταβείτε στη σελίδα εγκατάστασης τώρα;',
        alert_daily: 'Ενεργοποιήστε την «Αυτόματη επιβεβαίωση του ημερήσιου δώρου»',
        alert_wine: 'Προειδοποίηση κρασιού > ',
        en: 'Αγγλικά',
        de: 'Γερμανικά',
        it: 'Ιταλικά',
        el: 'Eλληνικά',
        es: 'Iσπανικά',
        fr: 'Γαλλικά',
        ro: 'Ρουμάνικα',
        ru: 'Ρώσικα',
        cz: 'Τσέχικα',
        pl: 'Πολωνικά',
        ar: 'Αραβικά',
        ir: 'Περσικά',
        pt: 'Πορτογαλικά',
        tr: 'Τούρκικα',
        nl: 'Ολλανδικά',
        // Units
        phalanx: 'Οπλίτης',
        steamgiant: 'Ατμογίγαντας',
        spearman: 'Λογχοφόρος',
        swordsman: 'Ξιφομάχος',
        slinger: 'Εκτοξευτής',
        archer: 'Τοξότης',
        marksman: 'Πυροβολιτής Θείου',
        ram: 'Κριός',
        catapult: 'Καταπέλτης',
        mortar: 'Κανόνι',
        gyrocopter: 'Γυροκόπτερο',
        bombardier: 'Βομβαρδιστικό',
        cook: 'Μάγειρας',
        medic: 'Ιατρός',
        spartan: 'Σπαρτιάτης',
        ship_ram: 'Σκάφος-Έμβολο',
        ship_flamethrower: 'Φλογοβόλο',
        ship_steamboat: 'Έμβολο ατμού',
        ship_ballista: 'Βαλλιστροφόρο',
        ship_catapult: 'Καταπελτοφόρο',
        ship_mortar: 'Κανονιοφόρο',
        ship_submarine: 'Βάρκα Κατάδυσης',
        ship_paddlespeedship: 'Κωπήλατη τορπιλάκατος',
        ship_ballooncarrier: 'Μεταφορικό αερόστατων',
        ship_tender: 'Βοηθητικό σκάφος',
        ship_rocketship: 'Πυραυλάκατος',
        //settings descriptions
        cityOrder_description: 'cityOrder_description',
        fullArmyTable_description: 'Προβολή όλων των πιθανών μονάδων στρατού στην καρτέλα Στρατός',
        hideOnWorldView_description: 'Απόκρυψη από προεπιλογή στον παγκόσμιο χάρτη',
        hideOnIslandView_description: 'Απόκρυψη από προεπιλογή στο νησιωτικό χάρτη',
        hideOnCityView_description: 'Απόκρυψη από προεπιλογή στον αστικό χάρτη',
        onTop_description: 'Προβολή πίνακα σε πρώτο πλάνο από τα παράθυρα του Ikariam',
        windowTennis_description: 'Μεταφορά σε πρώτο πλάνο με το πέρασμα του ποντικιού<br>Επαναφορά πίσω από τα παράθυρα Ikariam με απομάκρυνση του ποντικιού<br>Αγνοείται η επιλογή «Σε πρώτο πλάνο»',
        autoUpdates_description: 'Ενεργοποίηση του αυτόματου ελέγχου ενημερώσεων<br>(Μια φορά κάθε 24 ώρες)',
        smallFont_description: 'Χρήση μικρότερης γραμματοσειράς για τους πίνακες δεδομένων',
        goldShort_description: 'Η προβολή του συνολικού εισοδήματος αλλάζει σε χιλιάδες ή εκατομμύρια στον Πίνακα',
        alternativeBuildingList_description: 'Χρήση εναλλακτικού πίνακα κτιρίων',
        compressedBuildingList_description: 'Χρήση συμπιεσμένου πίνακα κτιρίων<br>Ομαδοποιεί τα κτίρια παραγωγής πολυτελών πόρων<br>Ομαδοποιεί το παλάτι και την οικία του κυβερνήτη',
        wineOut_description: 'Απενεργοποιεί την επιλογή Αμβροσίας για αγορά του «Χωρίς Κρασί»',
        dailyBonus_description: 'Το ημερήσιο δώρο θα επιβεβαιώνεται αυτόματα<br>και το παράθυρο δεν θα προβάλεται πλέον',
        unnecessaryTexts_description: 'Απομακρύνει μη απαραίτητες περιγραφές στα κτίρια,<br>τη λίστα κατασκευής των κτιρίων, ελαχιστοποιεί την κήλιση',
        ambrosiaPay_description: 'Απενεργοποιεί τις νέες επιλογές αγοράς Αμβροσίας,<br>πατώντας στο κουμπί ακυρώνει την ενέργεια',
        wineWarning_description: 'Απενεργοποιεί την επεξήγηση «προειδοποίησης κρασιού»',
        wineWarningTime_description: 'Ο απομένων χρόνος κατανάλωσης κρασιού<br>«κοκκινίζει» σε αυτό το σημείο',
        languageChange_description: 'Αλλάζει τη γλώσσα προβολής του Κώδικα',
        newsticker_description: 'Αποκρύπτει τα νέα στη γραμμή GameForge',
        event_description: 'Αποκρύπτει τα συμβάντα κάτω από τους συμβούλους',
        logInPopup_description: 'Αποκρύπτει το Παράθυρο Πληροφοριών κατά τη σύνδεση',
        birdswarm_description: 'Αποκρύπτει το σμήνος πουλιών στη νησιωτική και αστική προβολή',
        walkers_description: 'Αποκρύπτει τους κινούμενους πολίτες και τα εμπορικά πλοία στη νησιωτική και αστική προβολή',
        noPiracy_description: 'Απομακρύνει το Πειρατικό Κάστρο',
        hourlyRes_description: 'Αποκρύπτει την ωριαία παραγωγή των πόρων στη γραμμή πληροφοριών',
        onIkaLogs_description: 'Χρήση του IkaLogs για τις αναφορές μαχών',
        playerInfo_description: 'Προβολή πληροφοριών από τους παίκτες στη νησιωτική προβολή',
        control_description: 'Απόκρυψη του κέντρου Ελέγχου σε παγκόσμια, νησιωτική και αστική προβολή',
        // settings categories
        visibility_category: '<b>Ορατότητα πίνακα</b>',
        display_category: '<b>Ρυθμίσεις Εμφάνισης</b>',
        global_category: '<b>Γενικές ρυθμίσεις</b>',
        army_category: '<b>Στρατιωτικές ρυθμίσεις</b>',
        building_category: '<b>Ρυθμίσεις κτιρίων</b>',
        resource_category: '<b>Ρυθμίσεις πόρων</b>',
        language_category: '<b>Ρυθμίσεις γλώσσας</b>',
        // Helptable
        Initialize_Board: '<b>Εκκίνηση Πίνακα</b>',
        on_your_Town_Hall: 'στο Δημαρχειο και μεταβείτε σε όλες σας τις πόλεις με ανοιχτό αυτό το παράθυρο',
        on_the_Troops: 'στην καρτέλα «Στρατεύματα στην πόλη» στα αριστερά και μεταβείτε σε όλες σας τις πόλεις με ανοιχτό αυτό το παράθυρο',
        on_Museum: 'στο Μουσείο και μετά στην καρτέλα «Διανομή πολιτιστικών αγαθών»',
        on_Research_Advisor: 'στο Σύμβουλο έρευνας και μετά στο αριστερό παράθυρο και διάλεξε τις 4 κατηγορίες ερευνών',
        on_your_Palace: 'στο Παλάτι σας',
        on_your_Finance: 'στην καρτέλα Οικονομικά',
        on_the_Ambrosia: 'στο «Κατάστημα Αμβροσίας»',
        Re_Order_Towns: '<b>Επανατακτοποίηση πόλεων</b>',
        Reset_Position: '<b>Επαναφορά Θέσης</b>',
        On_any_tab: 'Σε οποιαδήποτε καρτέλα, σύρτε το εικονίδιο πόρου στα αριστερά του ονόματος της πόλης',
        Right_click: 'Δεξί κλικ στο κουμπί μενού του προγράμματος στα μενού της αριστερής πλευράς',
        Navigate: '1,2,3,4,5,6,7,8,9,0,-,=<b>:</b> Μετάβαση από πόλη σε πόλη (1η έως 12η)',
        Navigate_to_City: 'SHIFT+1,2,3,4,5<b>:</b> Μετάβαση στις καρτέλες του πίνακα (πόλεις, κτιρία, στρατός, ρυθμίσεις και Βοήθεια',
        Navigate_to: 'Q,W,E,R<b>:</b> Μετάβαση στους Συμβούλους (Δήμαρχος, Στρατηγός, Επιστήμονας, Διπλωμάτης)',
        Navigate_to_World: 'SHIFT+Q,W,E<b>:</b> Μετάβαση σε Παγκόσμια, Νησιωτική και Αστική προβολή',
        Spacebar: 'ΔΙΑΣΤΗΜΑ<b>:</b> Εμφάνιση / Απόκρυψη του Πίνακα',
        Hotkeys: '<b>Πλήκτρα συντόμευσης</b>',
        // formatting
        thousandSeperator: '.',
        decimalPoint: ',',
        click_: '<b>Kλικ</b>'
      },
      es: {                     // Thx Max783 for Translation
	    dockyard: 'Puerto de Carga',
        buildings: 'Edificios',
        economy: 'Economía',
        military: 'Milicia',
        towns: 'Ciudades',
        townHall: 'Intendencia',
        palace: 'Palace',
        palaceColony: 'Governor\`s Residence',
        tavern: 'Tavern',
        museum: 'Museum',
        academy: 'Academia',
        workshop: 'Workshop',
        temple: 'Temple',
        embassy: 'Embassy',
        warehouse: 'Depósito',
        dump: 'Almacén',
        port: 'Trading Port',
        branchOffice: 'Trading Post',
        wall: 'Town Wall',
        safehouse: 'Hideout',
        barracks: 'Barracks',
        shipyard: 'Shipyard',
        forester: 'Forester\`s House',
        carpentering: 'Carpenter\`s Workshop',
        winegrower: 'Winery',
        vineyard: 'Wine Press',
        stonemason: 'Stonemason',
        architect: 'Architect\`s Office',
        glassblowing: 'Glassblower',
        optician: 'Optician',
        alchemist: 'Alchemist\`s Tower',
        fireworker: 'Firework Test Area',
        pirateFortress: 'Pirate Fortress',
        blackMarket: 'Black Market',
        marineChartArchive: 'Sea Chart Archive',
        corruption: 'Corrupción',
        cultural: ' Bienes Culturales',
        population: 'Población',
        citizens: 'Ciudadanos',
        scientists: 'Investigadores',
        scientists_max: 'Max Investigadores',
        options: 'Opciones',
        help: 'Ayuda',
        agora: 'Ágora',
        to_world: 'Mostrar Mundo',
        to_island: 'Mostrar Isla',
        army_cost: 'Costo del Ejército',
        fleet_cost: 'Costo la Flota',
        army_supply: 'Suministro del Ejército',
        fleet_supply: 'Suministro la Flota',
        research_cost: 'Costo de Investigación',
        income: 'Ingresos',
        expenses: 'Cargos',
        balances: 'Balances',
        espionage: 'Mostrar Informes de espionaje',
        contracts: 'Mostrar Acuerdo',
        combat: 'Mostrar Informes de guerra',
        satisfaction: 'Satisfacción',
        total_: 'total',
        max_Level: 'Nivel máximo',
        actionP: 'Puntos de acción',
        researchP: 'Puntos de Investigación',
        finances_: 'Finanzas',
        free_ground: 'Terreno libre',
        wood_: 'Madera',
        wine_: 'Vino',
        marble_: 'Mármol',
        crystal_: 'Cristal',
        sulphur_: 'Azufre',
        angry: 'enojado',
        unhappy: 'infeliz',
        neutral: 'neutro',
        happy: 'feliz',
        euphoric: 'eufórico',
        housing_space: 'Espacio habitable máximo',
        free_Citizens: 'Ciudadanos libres',
        free_housing_space: 'Espacio habitable libre',
        level_tavern: 'Nivel Taberna',
        maximum: 'máximo',
        used: 'usado',
        missing: 'desaparecido',
        plundergold: 'Oro',
        garrision: 'Límite de guarnición',
        Sea: 'de Mar',
        Inland: 'de Tierra',
        full: '0',
        off: 'apagado',
        time_to_full: 'para llenar',
        time_to_empty: 'para vaciar',
        capacity: 'Capacidad',
        safe: 'Seguro',
        training: 'Entrenando',
        plundering: 'Saqueando',
        constructing: 'Ampliación en progreso',
        next_Level: 'Necesario para<br>el nivel',
        transport: 'Transportes',
        loading: 'cargando',
        en_route: 'en marcha',
        arrived: 'llegado',
        arrival: 'llegada',
        to_town_hall: 'a la Intendencia de',
        to_saw_mill: 'Al aserradero',
        to_mine: 'Al bien de lujo',
        to_barracks: 'a Cuartel de',
        to_shipyard: 'a el Astillero de',
        member: 'Lista de miembros',
        transporting: 'Transporte en',
        transporting_units: 'Desplegar Tropas a',
        transporting_fleets: 'Desplegar Flotas a',
        today: 'hoy',
        tomorrow: 'mañana',
        yesterday: 'ayer',
        second: 's',
        minute: 'm',
        hour: 'h',
        day: 'D',
        week: 'S',
        month: 'M',
        year: 'A',
        hour_long: 'Hora',
        day_long: 'Día',
        week_long: 'Semana',
        ika_world: 'Buscar Ikariam-World',
        charts: 'Mostrar Gráficos',
        //settings
        cityOrder: 'Ordene los ciudades',
        fullArmyTable: 'Mostrar todas las unidades militares',
        hideOnWorldView: 'Ocultar al Mostrar mundo',
        hideOnIslandView: 'Ocultar al Mostrar isla',
        hideOnCityView: 'Ocultar al Mostrar ciudad',
        onTop: 'Mostrar encima de las ventanas de Ikariam',
        windowTennis: 'Mostrar arriba de las ventanas de Ikariam al posicionar el mouse',
        autoUpdates: 'Comprobar automáticamente si hay actualizaciones',
        smallFont: 'Utilizar una fuente más pequeña',
        goldShort: 'Reduce total gold display',
        alternativeBuildingList: 'Utilizar la lista de edificios alternativa',
        compressedBuildingList: 'Usar la vista comprimida de edificios',
        wineOut: 'Desactivar la opción de Ambrosía cuando te quedas sin vino',
        dailyBonus: 'Confirmar automaticamente el bonus diario',
        unnecessaryTexts: 'Remover descripciones innecesarias',
        ambrosiaPay: 'Desactivar las nuevas opciones de compra de Ambrosía',
        wineWarning: 'Hide tooltip "wine warning"', //
        wineWarningTime: 'Advertencia cuando se esté acabando el vino',
        languageChange: 'Cambiar Idioma',
        current_Version: 'La versión actual<b>:</b>',
        ikariam_Version: 'La versión Ikariam<b>:</b>',
        reset: 'Restablecer los ajustes por defecto',
        goto_website: 'Ir al sitio de greasyfork.org',
        website: 'Sitio web',
        Check_for_updates: 'Buscar actualizaciones',
        check: 'Buscar actualizaciones',
        Report_bug: 'Notificar un error en el script',
        report: 'Informar de un error',
        save: 'Guardar',
        save_settings: 'Guardar cambios<b>!</b>&nbsp;',
        newsticker: 'Ocultar noticias',
        event: 'Ocultar eventos',
        logInPopup: 'Ocultar la ventana de info al loguearse',
        birdswarm: 'Ocultar las aves',
        walkers: 'Hide animated citizens', //
        noPiracy: 'No piratería',
        hourlyRes: 'Ocultar los recursos por hora',
        onIkaLogs: 'Utilizar el convertidor de batallas de Ikalogs',
        playerInfo: 'Mostrar información sobre el jugador',
        control: 'Ocultar barra inferior de control',
        alert: '¡Sólo se admite una sola opción!',
        alert_palace: 'Visite antes la ciudad capital, por favor.',
        alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', //
        alert_toast: 'Script reiniciado, recargando página en unos segundos',
        alert_error: 'Un error ha ocurrido al comprobar actualizaciones: ',
        alert_noUpdate: 'No hay actualizaciones disponibles para "',
        alert_update: 'Hay una actualización para el script de Greasemonkey! "',
        alert_update1: '¿Desea ir a la página del script?',
        alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', //
        alert_wine: 'Warning wine > ', //
        en: 'Inglés',
        de: 'Alemán',
        it: 'Italiano',
        el: 'Griego',
        es: 'Español',
        fr: 'Francés',
        ro: 'Rumano',
        ru: 'Ruso',
        cz: 'Checo',
        pl: 'Polaco',
        ar: 'Arábico',
        ir: 'Persa',
        pt: 'Portugués',
        tr: 'Turco',
        nl: 'Holandés',
        // Units
        phalanx: 'Hoplite',
        steamgiant: 'Steam Giant',
        spearman: 'Spearman',
        swordsman: 'Swordsman',
        slinger: 'Slinger',
        archer: 'Archer',
        marksman: 'Sulphur Carabineer',
        ram: 'Battering Ram',
        catapult: 'Catapult',
        mortar: 'Mortar',
        gyrocopter: 'Gyrocopter',
        bombardier: 'Ballon-Bombardier',
        cook: 'Cook',
        medic: 'Doctor',
        spartan: 'Spartan',
        ship_ram: 'Ram Ship',
        ship_flamethrower: 'Fire Ship',
        ship_steamboat: 'Steam Ram',
        ship_ballista: 'Ballista Ship',
        ship_catapult: 'Catapult Ship',
        ship_mortar: 'Mortar Ship',
        ship_submarine: 'Diving Boat',
        ship_paddlespeedship: 'Paddle Speedboat',
        ship_ballooncarrier: 'Ballon Carrier',
        ship_tender: 'Tender',
        ship_rocketship: 'Rocket Ship',
        //settings descriptions
        cityOrder_description: 'Orden de la descripción de ciudades',
        fullArmyTable_description: 'Mostrar todos los tipos de unidades militares aún al no tenerlas',
        hideOnWorldView_description: 'Ocultar por defecto cuando se ve el mundo',
        hideOnIslandView_description: 'Ocultar por defecto cuando se ve la isla',
        hideOnCityView_description: 'Ocultar por defecto cuando se ve la ciudad',
        onTop_description: 'Mostrar tabla de arriba de las ventanas de Ikariam',
        windowTennis_description: 'Llevar tablero sobre las ventanas de Ikariam al posar el mouse sobre el<br>Enviar Ikariam detrás de las ventanas de Ikariam al posar el mouse sobre el<br>No tiene en cuenta la opción de \'alto\'',
        autoUpdates_description: 'Habilitar la comprobación de actualización automática<br>(Una vez cada 24 horas)',
        smallFont_description: 'Utilice una fuente más pequeña para las tablas de datos',
        goldShort_description: 'Total gold display shorten on the Board',
        alternativeBuildingList_description: 'Utilizar la lista de construcción alternativa',
        compressedBuildingList_description: 'Usar la vista comprimida de edificios<br>Juntar los edificios de producción de recursos<br>Juntar palacio y residencias del gobernador',
        wineOut_description: 'Desactiva el cartel de ambrosía al quedarte sin vino',
        dailyBonus_description: 'El bonus diario se confirma automaticamente<br>y esa ventana no se mostrará más.',
        unnecessaryTexts_description: 'Elimina las descripciones innecesarias en la lista de construcción de edificios, reduce el desplazamiento',
        ambrosiaPay_description: 'Desactiva el cartel de compras de Ambrosía,<br>Cliquear el botón cancela la acción',
        wineWarning_description: 'Hide tooltip \'wine warning\'', //
        wineWarningTime_description: 'Tiempo restante del vino se convierte, \'rojo\' en ese momento',
        languageChange_description: 'Cambiar el idioma',
        newsticker_description: 'Oculta las noticias en la barra de Gameforge',
        event_description: 'Oculta los carteles de eventos',
        logInPopup_description: 'Oculta la ventana de info al loguearte', //El cartel de \'Bonus Diario\’ permanece activo
        birdswarm_description: 'Oculta las aves en la vista de isla y ciudad',
        walkers_description: 'Hide animated citizens and transport ships in island and city view', //
        noPiracy_description: 'Removes the Pirate Plot', //
        hourlyRes_description: 'Ocultar los recursos por hora en la barra de info',
        onIkaLogs_description: 'Utilizar IkaLogs para sus informes de batalla',
        playerInfo_description: 'Ver información de los jugadores de la opinión de la isla',
        control_description: 'Oculta la barra de control inferior en vistas de ciudad, isla y mundo (Mantiene coordenadas)',
        // settings categories
        visibility_category: '<b>Visibilidad del Tablero</b>',
        display_category: '<b>Ajustes de pantalla</b>',
        global_category: '<b>Ajustes globales</b>',
        army_category: '<b>Ajustes del Ejército</b>',
        building_category: '<b>Ajustes de edificio</b>',
        resource_category: '<b>Configuración de recursos</b>',
        language_category: '<b>Configuración de idioma</b>',
        // Helptable
        Initialize_Board: '<b>Inicializar Tablero</b>',
        on_your_Town_Hall: 'Vaya a la intendencia y pase por todas sus ciudades con esta vista',
        on_the_Troops: 'Vaya a la pestaña de \"Tropas en la ciudad\" en la parte izquierda y pase por cada ciudad con esta vista',
        on_Museum: 'Vaya al museo y luego haga clic en  \"Distribuir bienes culturales\"',
        on_Research_Advisor: 'Vaya al Ayudante de Investigación y pase por los 4 temas de investigación',
        on_your_Palace: 'Vaya al Palacio',
        on_your_Finance: 'Vaya a las finanzas (Donde se ve el oro)',
        on_the_Ambrosia: 'Vaya a la \"Tienda de ambrosía\"',
        Re_Order_Towns: '<b>Reordenar ciudades</b>',
        Reset_Position: '<b>Restablecer Posición</b>',
        On_any_tab: 'Sobre el ícono de recurso de cada ciudad, hágale clic y múevalo a la posición deseada',
        Right_click: 'Haga clic derecho sobre el la pestaña de \"Empire Overview\" en el menú izquierdo de la página',
        Navigate: '1, 2, 3 ... 0, \', + <b>:&nbsp;&nbsp;</b> Cambiar entre las ciudades 1-12',
        Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Vaya a Ciudad / Construcción / Ejército',
        Navigate_to: 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Vaya a Ciudades / Milicia / Investigación / Diplomacia',
        Navigate_to_World: 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Vaya a la visión del mundo / isla / ciudad',
        Spacebar: 'Spacebar<b>:&nbsp;&nbsp;</b> Minimizar / Maximizar el tablero',
        Hotkeys: '<b>Teclas de acceso rápido</b>',
        // formatting
        thousandSeperator: ',',
        decimalPoint: '.',
        click_: '<b>Clic</b>'
      },
      fr: {                     // Thx randalph for Translation
        buildings: 'Bâtiments',
        economy: 'Ressources',
        military: 'Armée',
        towns: 'Villes',
        townHall: 'Hôtel de ville',
        palace: 'Palace',
        palaceColony: 'Governor\`s Residence',
        tavern: 'Tavern',
        museum: 'Museum',
        academy: 'Académie',
        workshop: 'Workshop',
        temple: 'Temple',
        embassy: 'Embassy',
        warehouse: 'Entrepôt',
        dump: 'Dépot',
        port: 'Trading Port',
        branchOffice: 'Trading Post',
        wall: 'Town Wall',
        safehouse: 'Hideout',
        barracks: 'Barracks',
        shipyard: 'Shipyard',
        forester: 'Forester\`s House',
        carpentering: 'Carpenter\`s Workshop',
        winegrower: 'Winery',
        vineyard: 'Wine Press',
        stonemason: 'Stonemason',
        architect: 'Architect\`s Office',
        glassblowing: 'Glassblower',
        optician: 'Optician',
        alchemist: 'Alchemist\`s Tower',
        fireworker: 'Firework Test Area',
        pirateFortress: 'Pirate Fortress',
        blackMarket: 'Black Market',
        marineChartArchive: 'Sea Chart Archive',
        tavern_level: 'Niveau taverne',
        corruption: 'Corruption',
        cultural: 'Traités culturels',
        population: 'Population',
        citizens: 'Citoyens',
        scientists: 'Scientifiques',
        scientists_max: 'max. Scientifiques',
        options: 'Options',
        help: 'Aide',
        agora: 'Vers l\'Agora',
        to_world: 'Vers le monde',
        to_island: 'Vers l\'île',
        army_cost: 'Coût de l\'armée',
        fleet_cost: 'Coût de la flotte',
        army_supply: 'Entretien de l\'armée',
        fleet_supply: 'Entretien de la flotte',
        research_cost: 'Coût de la recherche',
        income: 'Revenu',
        expenses: 'Dépense',
        balances: 'Résultat',
        espionage: 'Voir la cachette',
        contracts: 'Afficher contrats',
        combat: 'Rapport de combats',
        satisfaction: 'Satisfaction',
        total_: 'total',
        max_Level: 'Niveau maximal',
        actionP: 'Points d\'Action',
        researchP: 'Points de recherche',
        finances_: 'Finances',
        free_ground: 'emplacement(s) libre',
        wood_: 'Bois',
        wine_: 'Vin',
        marble_: 'Marbre',
        crystal_: 'Cristal',
        sulphur_: 'Soufre',
        angry: 'furieux',
        unhappy: 'malheureux',
        neutral: 'neutre',
        happy: 'heureux',
        euphoric: 'euphorique',
        housing_space: 'max. espace(s) de logement',
        free_Citizens: 'Inactifs',
        free_housing_space: 'Espace(s) de logement libre',
        level_tavern: 'Niveaux taverne',
        maximum: 'maximum',
        used: 'disponible',
        missing: 'manquant',
        plundergold: 'Or',
        garrision: 'Limite de garnison',
        Sea: 'en mer',
        Inland: 'à terre',
        full: '0',
        off: 'off',
        time_to_full: 'avant max.',
        time_to_empty: 'restant',
        capacity: 'Capacité',
        safe: 'Sécurisé',
        training: 'Entrainement',
        plundering: 'Plundering',
        constructing: 'Construction en cours',
        next_Level: 'Nécessaire pour<br>le niveau',
        transport: 'Transports',
        loading: 'chargement',
        en_route: 'en route',
        arrived: 'arrivé',
        arrival: 'arrivée',
        to_town_hall: 'Vers l\'hôtel de ville',
        to_saw_mill: 'Vers la scierie',
        to_mine: 'Vers la mine',
        to_barracks: 'Vers la caserne',
        to_shipyard: 'Vers le chantier naval',
        member: 'Liste des membres',
        transporting: 'Transporter vers',
        transporting_units: 'Deplacer des troupes vers',
        transporting_fleets: 'Deplacer des navires vers',
        today: 'aujourd\'hui',
        tomorrow: 'demain',
        yesterday: 'hier',
        second: 's',
        minute: 'm',
        hour: 'h',
        day: 'J',
        week: 'S',
        month: 'M',
        year: 'A',
        hour_long: 'Heure',
        day_long: 'Jour',
        week_long: 'Semaine',
        ika_world: 'Recherche Ikariam-World',
        charts: 'Afficher Graphiques',
        //settings
        cityOrder: 'cityOrder',
        fullArmyTable: 'Afficher toutes les unitées',
        hideOnWorldView: 'Cacher en vue carte du monde',
        hideOnIslandView: 'Cacher en vue d\'île',
        hideOnCityView: 'Cacher en vue de ville',
        onTop: 'Toujours au-dessus',
        windowTennis: 'Afficher au passage de la souris',
        autoUpdates: 'Mise à jour automatique',
        smallFont: 'Utiliser une police plus petite',
        goldShort: 'Reduce total gold display',
        alternativeBuildingList: 'Regrouper les batiments spéciaux par catégorie',
        compressedBuildingList: 'Use compressed building list', //
        wineOut: 'Disable Ambrosia feature "Out of Wine"', //
        dailyBonus: 'Automatically confirm the daily bonus', //
        unnecessaryTexts: 'Removes unnecessary descriptions', //
        ambrosiaPay: 'Deactivate new Ambrosia buying options', //
        wineWarning: 'Hide tooltip "wine warning"', //
        wineWarningTime: 'Alerte sur conso de vin',
        languageChange: 'Changer Langage',
        current_Version: 'Version actuelle<b>:</b>',
        ikariam_Version: 'Version Ikariam<b>:</b>',
        reset: 'Réinitialiser les réglages par défaut',
        goto_website: 'Aller sur greasyfork.org website',
        website: 'Website',
        Check_for_updates: 'Forcer la mise à jour',
        check: 'Vérifier les mises à jour',
        Report_bug: 'Signaler un bug sur le script',
        report: 'Rapport de bug',
        save: 'Save',
        save_settings: 'Save settings<b>!</b>&nbsp;',
        newsticker: 'Cacher ticker de nouvelles',
        event: 'Cacher les événements',
        logInPopup: 'Hide the Info Window when login', //
        birdswarm: 'Cacher volée des oiseaux',
        walkers: 'Hide animated citizens', //
        noPiracy: 'Pas de piratage',
        hourlyRes: 'Cacher ressources horaires',
        onIkaLogs: 'Use IkaLog Battle Report Converter', //
        playerInfo: 'Show information about player', //
        control: 'Hide Control center', //
        alert: 'Please choose only one option!', //
        alert_palace: 'Please visit your capital city first', //
        alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', //
        alert_toast: 'Data Reset, reloading the page in a few seconds', //
        alert_error: 'An error occurred while checking for updates: ', //
        alert_noUpdate: 'No update is available for "', //
        alert_update: 'There is an update available for the Greasemonkey script "', //
        alert_update1: 'Would you like to go to the install page now?', //
        alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', //
        alert_wine: 'Warning wine > ', //
        en: 'Anglais',
        de: 'Allemand',
        it: 'Italien',
        el: 'Grecque',
        es: 'Espagnol',
        fr: 'Français',
        ro: 'Roumain',
        ru: 'Russie',
        cz: 'Tchèque',
        pl: 'Polonais',
        ar: 'Arabic',
        ir: 'Persan',
        pt: 'Portugais',
        tr: 'Turc',
        nl: 'Néerlandais',
        // Units
        phalanx: 'Hoplite',
        steamgiant: 'Steam Giant',
        spearman: 'Spearman',
        swordsman: 'Swordsman',
        slinger: 'Slinger',
        archer: 'Archer',
        marksman: 'Sulphur Carabineer',
        ram: 'Battering Ram',
        catapult: 'Catapult',
        mortar: 'Mortar',
        gyrocopter: 'Gyrocopter',
        bombardier: 'Ballon-Bombardier',
        cook: 'Cook',
        medic: 'Doctor',
        spartan: 'Spartan',
        ship_ram: 'Ram Ship',
        ship_flamethrower: 'Fire Ship',
        ship_steamboat: 'Steam Ram',
        ship_ballista: 'Ballista Ship',
        ship_catapult: 'Catapult Ship',
        ship_mortar: 'Mortar Ship',
        ship_submarine: 'Diving Boat',
        ship_paddlespeedship: 'Paddle Speedboat',
        ship_ballooncarrier: 'Ballon Carrier',
        ship_tender: 'Tender',
        ship_rocketship: 'Rocket Ship',
        //settings descriptions
        cityOrder_description: 'cityOrder_description',
        fullArmyTable_description: 'Afficher toutes les unités possible dans l\'onglet armée',
        hideOnWorldView_description: 'Cacher par défaut en vue carte du monde',
        hideOnIslandView_description: 'Cacher par défaut en vue d\'île',
        hideOnCityView_description: 'Cacher par défaut en vue de ville',
        onTop_description: 'Afficher le tableau sur la fenêtre d\'ikariam',
        windowTennis_description: 'Affiche le tableau au passage du pointeur<br>Ignoré avec option \'Toujours au-dessus\' coché',
        autoUpdates_description: 'Activer mise à jour automatique<br>(toute les 24hrs)',
        smallFont_description: 'Utiliser des caractères plus petits pour l\'affichage des données du tableau',
        goldShort_description: 'Total gold display shorten on the Board',
        alternativeBuildingList_description: 'Regrouper les bâtiments spéciaux de collecte améliorée<br>et d\‘économie des ressources en fin de tableau',
        compressedBuildingList_description: 'Use condensed building table<br>Groups luxury resource production buildings<br>Groups palace/govenors residence', //
        wineOut_description: 'Disables the Ambrosia option to buy \'Out of Wine\'', //
        dailyBonus_description: 'The daily bonus will be automatically confirmed<br>and the window is no longer displayed', //
        unnecessaryTexts_description: 'Removes unnecessary descriptions in buildings,<br>the building list of buildings, minimize scrolling', //
        ambrosiaPay_description: 'Disables the new Ambrosia buying options,<br>click on the button cancels the action', //
        wineWarning_description: 'Hide tooltip \'wine warning\'', //
        wineWarningTime_description: 'Le temps restant affiché devient, \'rouge\' à partir de la valeur choisi',
        languageChange_description: 'Changer la langue', //
        newsticker_description: 'Hide news ticker in the GF-toolbar', //
        event_description: 'Hide events under the advisers', //
        logInPopup_description: 'Hide the Info Window when login', //
        birdswarm_description: 'Hide the bird swarm in island and city view', //
        walkers_description: 'Hide animated citizens and transport ships in island and city view', //
        noPiracy_description: 'Removes the Pirate Plot', //
        hourlyRes_description: 'Hide hourly resources in the infobar', //
        onIkaLogs_description: 'Utiliser IkaLogs pour vos rapports de combat',
        playerInfo_description: 'Afficher les informations des acteurs de la vue sur l\'île',
        control_description: 'Hide the Control center in world, island and city view',
        // settings categories
        visibility_category: '<b>Affichage du tableau</b>',
        display_category: '<b>Options d\'affichage</b>',
        global_category: '<b>Options globale</b>',
        army_category: '<b>Réglages armée</b>',
        building_category: '<b>Réglages bâtiments</b>',
        resource_category: '<b>Réglages ressources</b>',
        language_category: '<b>Choisir la langue</b>',
        // Helptable
        Initialize_Board: '<b>Initialisation du script</b>',
        on_your_Town_Hall: 'sur un hôtel de ville et visite chaque ville avec cette vue ouverte',
        on_the_Troops: 'sur l\'onglet \"Troupes dans la ville\" à gauche et visite chaque ville avec cette vue ouverte',
        on_Museum: 'sur un musée et ensuite sur l\'onglet \"Distribuer les biens culturels\"',
        on_Research_Advisor: 'sur le conseiller de recherche et clik sur les 4 domaines de recherche à gauche de l\'écran',
        on_your_Palace: 'sur le Palais',
        on_your_Finance: 'sur l\'onglet Finances',
        on_the_Ambrosia: 'sur l\'onglet \"Ikariam PLUS\"',
        Re_Order_Towns: '<b>Modifier l\'ordre des villes</b>',
        Reset_Position: '<b>Reset Position</b>',
        On_any_tab: 'Dans le tableau cliquez/déposez l\'icone de ressources à coté du nom <br>de la ville (une croix remplace le pointeur) pour modifier l\'ordre d\'affichage de vos villes',
        Right_click: 'Faites un clik droit sur le bouton “Empire overview a gauche de l\'écran',
        Navigate: '1, 2, 3 ... 0, ), = <b>:&nbsp;&nbsp;</b> Rendez vous à la ville 1 jusqu\'à 12',
        Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Affichez les onglets: Ressources/Bâtiments/Armée',
        Navigate_to: 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Naviguez entre vos conseillers',
        Navigate_to_World: 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Naviguez vers les vues: Monde/Île/Ville',
        Spacebar: 'Espace<b>:&nbsp;&nbsp;</b> Afficher/Cacher le tableau',
        Hotkeys: '<b>Touches de raccourcis</b>',
        // formatting
        thousandSeperator: ',',
        decimalPoint: '.',
        click_: '<b>Clik</b>'
      },
      ro: {                     // Thx corectsunt for Translation
        buildings: 'Clădiri',
        economy: 'Economia',
        military: 'Armata',
        towns: 'Orașe',
        townHall: 'Primăria',
        palace: 'Palace',
        palaceColony: 'Governor\`s Residence',
        tavern: 'Tavern',
        museum: 'Museum',
        academy: 'Academia',
        workshop: 'Workshop',
        temple: 'Temple',
        embassy: 'Embassy',
        warehouse: 'Magazie',
        dump: 'SuperMagazie',
        port: 'Trading Port',
        branchOffice: 'Trading Post',
        wall: 'Town Wall',
        safehouse: 'Hideout',
        barracks: 'Barracks',
        shipyard: 'Shipyard',
        forester: 'Forester\`s House',
        carpentering: 'Carpenter\`s Workshop',
        winegrower: 'Winery',
        vineyard: 'Wine Press',
        stonemason: 'Stonemason',
        architect: 'Architect\`s Office',
        glassblowing: 'Glassblower',
        optician: 'Optician',
        alchemist: 'Alchemist\`s Tower',
        fireworker: 'Firework Test Area',
        pirateFortress: 'Pirate Fortress',
        blackMarket: 'Black Market',
        marineChartArchive: 'Sea Chart Archive',
        tavern_level: 'Nivelul Taraveneil',
        corruption: 'Corupție',
        cultural: 'Bunuri culturale',
        population: 'Populația',
        citizens: 'Cetățeni',
        scientists: 'Cercetători',
        scientists_max: 'nr. max. de Cercetători',
        options: 'Opțiuni',
        help: 'Ajutor',
        agora: 'Către Agora',
        to_world: 'Arată lumea',
        to_island: 'Arată insula',
        army_cost: 'Costuri Fundamentale trupe',
        fleet_cost: 'Costuri Fundamentale flotă',
        army_supply: 'Costuri de aprovizionare trupe',
        fleet_supply: 'Costuri de aprovizionare flotă',
        research_cost: 'Costuri de cercetare',
        income: 'Venit',
        expenses: 'Întreținere',
        balances: 'Balanța',
        espionage: 'Vezi Ascunzătoarea',
        contracts: 'Vezi Tratatele',
        combat: 'Vezi Rapoartele de luptă',
        satisfaction: 'Satisfacție',
        total_: 'Total',
        max_Level: 'Nivel maxim',
        actionP: 'Puncte de acțiune',
        researchP: 'Puncte de cercetare',
        finances_: 'Finanțe',
        free_ground: 'Teren liber de construcție',
        wood_: 'Lemn',
        wine_: 'Vin',
        marble_: 'Marmură',
        crystal_: 'Cristal',
        sulphur_: 'Sulf',
        angry: 'mânios',
        unhappy: 'nefericit',
        neutral: 'neutru',
        happy: 'bucuros',
        euphoric: 'euforic',
        housing_space: 'Capacitate locuire',
        free_Citizens: 'Cetățeni liberi',
        free_housing_space: 'Capacitate locuire liberă',
        level_tavern: 'Nivelul Taranevei',
        maximum: 'maxim',
        used: 'folosit',
        missing: 'missing', //
        plundergold: 'Aur',
        garrision: 'Limita garnizoanei',
        Sea: 'Naval',
        Inland: 'Terestru',
        full: '0',
        off: 'off',
        time_to_full: 'până la umplere',
        time_to_empty: 'până la golire',
        capacity: 'Capacitate',
        safe: 'În sig.',
        training: 'Unități programate<br>la antrenament',
        plundering: 'Jefuire',
        constructing: 'Extindere în curs',
        next_Level: 'Necesar pentru<br>Nivelul',
        transport: 'Transport',
        loading: 'încărcare',
        en_route: 'în curs de desf.',
        arrived: 'sosire',
        arrival: 'sosirea',
        to_town_hall: 'Către Primăria',
        to_saw_mill: 'Către Pădure',
        to_mine: 'Către bunuri de lux',
        to_barracks: 'Către Cazarma',
        to_shipyard: 'Către Șantierul Naval',
        member: 'Vezi Lista Membrilor',
        transporting: 'Transport la',
        transporting_units: 'Deplasează armata la',
        transporting_fleets: 'Deplasează flota la',
        today: 'astăzi',
        tomorrow: 'mâine',
        yesterday: 'ieri',
        second: 's',
        minute: 'm',
        hour: 'o',
        day: 'Z',
        week: 'S',
        month: 'L',
        year: 'A',
        hour_long: 'Ore',
        day_long: 'Zile',
        week_long: 'Săptămâni',
        ika_world: 'Caută Ikariam-World',
        charts: 'Vezi Grafice',
        //settings
        cityOrder: 'cityOrder',
        fullArmyTable: 'Arată toate unitățile militare',
        hideOnWorldView: 'Ascunde fereastra la vederea lumii',
        hideOnIslandView: 'Ascunde fereastra la vederea insulei',
        hideOnCityView: 'Ascunde fereastra la vederea orașului',
        onTop: 'Arată în fața ferestrei Ikariam',
        windowTennis: 'Arată fereasta în față la apropierea mouse-ului',
        autoUpdates: 'Verifică actualizările automat',
        smallFont: 'Utilizați caractere mai mici',
        goldShort: 'Reduce total gold display',
        alternativeBuildingList: 'Utilizați lista alternativă de construcții',
        compressedBuildingList: 'Use compressed building list', //
        wineOut: 'Disable Ambrosia feature "Out of Wine"', //
        dailyBonus: 'Automatically confirm the daily bonus', //
        unnecessaryTexts: 'Removes unnecessary descriptions', //
        ambrosiaPay: 'Deactivate new Ambrosia buying options', //
        wineWarning: 'Hide tooltip "wine warning"', //
        wineWarningTime: 'Avertizare vin rămas',
        languageChange: 'Schimbă Limba',
        current_Version: 'Versiunea curentă:',
        ikariam_Version: 'Versiunea Ikariam<b>:</b>',
        reset: 'Resetați toate setările la valorile implicite',
        goto_website: 'Dute la site-ul scrip-ului greasyfork.org',
        website: 'Website',
        Check_for_updates: 'Forțează verificarea de actualizări',
        check: 'Verificați dacă există actualizări',
        Report_bug: 'Raportează o eroare în script',
        report: 'Raportează Eroare',
        save: 'Save', //
        save_settings: 'Save settings<b>!</b>&nbsp;', //
        newsticker: 'Hide news ticker', //
        event: 'Hide events', //
        logInPopup: 'Hide the Info Window when login', //
        birdswarm: 'Hide the bird swarm', //
        walkers: 'Hide animated citizens', //
        noPiracy: 'No Piracy', //
        hourlyRes: 'Hide hourly resources', //
        onIkaLogs: 'Use IkaLog Battle Report Converter', //
        playerInfo: 'Show information about player', //
        control: 'Hide Control center', //
        alert: 'Please choose only one option!', //
        alert_palace: 'Please visit your capital city first', //
        alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', //
        alert_toast: 'Data Reset, reloading the page in a few seconds', //
        alert_error: 'An error occurred while checking for updates: ', //
        alert_noUpdate: 'No update is available for "', //
        alert_update: 'There is an update available for the Greasemonkey script "', //
        alert_update1: 'Would you like to go to the install page now?', //
        alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', //
        alert_wine: 'Warning wine > ', //
        en: 'Engleză',
        de: 'Germană',
        it: 'Italiană',
        el: 'Greacă',
        es: 'Spaniolă',
        fr: 'Franceză',
        ro: 'Română',
        ru: 'Rusă',
        cz: 'Cehă',
        pl: 'Polonez',
        ar: 'Arabă',
        ir: 'Persană',
        pt: 'Portugheză',
        tr: 'Turcă',
        nl: 'Olandez',
        // Units
        phalanx: 'Hoplite',
        steamgiant: 'Steam Giant',
        spearman: 'Spearman',
        swordsman: 'Swordsman',
        slinger: 'Slinger',
        archer: 'Archer',
        marksman: 'Sulphur Carabineer',
        ram: 'Battering Ram',
        catapult: 'Catapult',
        mortar: 'Mortar',
        gyrocopter: 'Gyrocopter',
        bombardier: 'Ballon-Bombardier',
        cook: 'Cook',
        medic: 'Doctor',
        spartan: 'Spartan',
        ship_ram: 'Ram Ship',
        ship_flamethrower: 'Fire Ship',
        ship_steamboat: 'Steam Ram',
        ship_ballista: 'Ballista Ship',
        ship_catapult: 'Catapult Ship',
        ship_mortar: 'Mortar Ship',
        ship_submarine: 'Diving Boat',
        ship_paddlespeedship: 'Paddle Speedboat',
        ship_ballooncarrier: 'Ballon Carrier',
        ship_tender: 'Tender',
        ship_rocketship: 'Rocket Ship',
        //settings descriptions
        cityOrder_description: 'cityOrder_description',
        fullArmyTable_description: 'Arată toate unitățile militare posibile în fila Armatei',
        hideOnWorldView_description: 'Ascunde în mod implicit tabla pe vederea asupra lumii',
        hideOnIslandView_description: 'Ascunde în mod implicit tabla pe vederea asupra insulei',
        hideOnCityView_description: 'Ascunde în mod implicit tabla pe vederea asupra orașului',
        onTop_description: 'Arată tabla înaintea (în prim-plan) ferestrei Ikariam',
        windowTennis_description: 'Aduce tabla înintea (în prim-plan) ferestrei Ikariam prin apropierea cu mouse-ului<br>Trimite în spatele fereastrei Ikariam la depărtarea mouse-ului<br>Ignoră opțiunea “înainte” (prim-plan)',
        autoUpdates_description: 'Permite verificarea de actualizare automată<br>(O dată la fiecare 24 de ore)',
        smallFont_description: 'Utilizați un font mai mic pentru datele din tabele',
        goldShort_description: 'Total gold display shorten on the Board',
        alternativeBuildingList_description: 'Utilizați tabelul de clădiri alternativ',
        compressedBuildingList_description: 'Use condensed building table<br>Groups luxury resource production buildings<br>Groups palace/govenors residence', //
        wineOut_description: 'Disables the Ambrosia option to buy \'Out of Wine\'', //
        dailyBonus_description: 'The daily bonus will be automatically confirmed<br>and the window is no longer displayed', //
        unnecessaryTexts_description: 'Removes unnecessary descriptions in buildings,<br>the building list of buildings, minimize scrolling', //
        ambrosiaPay_description: 'Disables the new Ambrosia buying options,<br>click on the button cancels the action', //
        wineWarning_description: 'Hide tooltip \'wine warning\'', //
        wineWarningTime_description: 'Timpul în care a mai rămas devine \'roșu\' în acest punct',
        languageChange_description: 'Schimbă Limba',
        newsticker_description: 'Hide news ticker in the GF-toolbar', //
        event_description: 'Hide events under the advisers', //
        logInPopup_description: 'Hide the Info Window when login', //
        birdswarm_description: 'Hide the bird swarm in island and city view', //
        walkers_description: 'Hide animated citizens and transport ships in island and city view', //
        noPiracy_description: 'Removes the Pirate Plot', //
        hourlyRes_description: 'Hide hourly resources in the infobar', //
        onIkaLogs_description: 'use IkaLogs for your battle reports', //
        playerInfo_description: 'View information from the players in the island view', //
        control_description: 'Hide the Control center in world, island and city view', //
        // settings categories
        visibility_category: '<b>Vizibilitatea tablei</b>',
        display_category: '<b>Setări afișaj</b>',
        global_category: '<b>Setări globale</b>',
        army_category: '<b>Setări ale armatei</b>',
        building_category: '<b>Setări de construcții</b>',
        resource_category: '<b>Setări de resurse</b>',
        language_category: '<b>Setări de limbă</b>',
        // Helptable
        Initialize_Board: '<b>Inițializare tablă (script)</b>',
        on_your_Town_Hall: 'pe Primărie și trecere prin fiecare oraș cu acest punct de vedere de deschidere',
        on_the_Troops: 'pe \"Trupele aflate in oras\" fila de pe partea stângă și du-te prin fiecare oraș cu acest punct de vedere de deschidere',
        on_Museum: 'pe Muzeu și apoi pe fila \"Distribuirea bunurilor culturale\"',
        on_Research_Advisor: 'pe \"Îndrumătorul\" în cercetare și apoi faceți click pe fiecare din cele 4 file de cercetare în fereastra din stânga (\"Câmpul cercetării\")',
        on_your_Palace: 'pe Palatul tău',
        on_your_Finance: 'pe fila Finanțe',
        on_the_Ambrosia: 'pe \"Ikariam PLUS\"',
        Re_Order_Towns: '<b>Reordonare Orașe</b>',
        Reset_Position: '<b>Resetează Pozițiile</b>',
        On_any_tab: 'Pe orice filă, trageți pictograma de resurse din partea stângă a numelui orașului',
        Right_click: 'Faceți click dreapta pe butonul din meniul imperiului în meniul din partea stângă a paginii',
        Navigate: '1, 2, 3 ... 0, -, = <b>:&nbsp;&nbsp;</b> Navigați la orașe cu 1 la 12',
        Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Navigați la fila de Economia/Clădiri/Armata',
        Navigate_to: 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Navigați la consilierele Orașe/Armata/Cercetare/Diplomație',
        Navigate_to_World: 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Navigați la vizualizarea lumii/insulei/orașului',
        Spacebar: 'Bara de spațiu<b>:&nbsp;&nbsp;</b> Minimizare/Maximizare tablă',
        Hotkeys: '<b>Taste</b>',
        // formatting
        thousandSeperator: ',',
        decimalPoint: '.',
        click_: '<b>Click</b>'
      },
      //fix русские названия 
      ru: {                     // Thx Toxa13 for Translation
	      shrineOfOlympus: 'Храм богов',
        dockyard: 'Верфь',
        buildings: 'Здания',
        economy: 'Экономика',
        military: 'Войска',
        towns: 'Города',
        townHall: 'Ратуша',
        palace: 'Дворец',
        palaceColony: 'резиденция губернатора',
        tavern: 'Таверна',
        museum: 'Музей',
        academy: 'Академия',
        workshop: 'Мастерская',
        temple: 'Храм',
        embassy: 'Посольство',
        warehouse: 'Склад',
        dump: 'Хранилище',
        port: 'Торговый Порт',
        branchOffice: 'Рынок',
        wall: 'Городская стена',
        safehouse: 'Укрытие',
        barracks: 'Казарма',
        shipyard: 'Верфь',
        forester: 'Хижина лесничего',
        carpentering: 'Плотницкая мастерская',
        winegrower: 'Винодельня',
        vineyard: 'Wine Press',
        stonemason: 'Stonemason',
        architect: 'Architect\`s Office',
        glassblowing: 'Glassblower',
        optician: 'Optician',
        alchemist: 'Alchemist\`s Tower',
        fireworker: 'Firework Test Area',
        pirateFortress: 'Крепость пиратов',
        blackMarket: 'Черный рынок',
        marineChartArchive: 'Архив морских карт',
        tavern_level: 'Уровень таверны',
        corruption: 'Коррупция',
        cultural: 'Культурные ценности',
        population: 'Население',
        citizens: 'Жители',
        scientists: 'Ученых',
        scientists_max: 'max. Ученых',
        options: 'Опции',
        help: 'Справка',
        agora: 'к Агора',
        to_world: 'Смотреть Мир',
        to_island: 'Смотреть остров',
        army_cost: 'Содержание Армии',
        fleet_cost: 'Содержание Флота',
        army_supply: 'Снабжение Армии',
        fleet_supply: 'Снабжение Флота',
        research_cost: 'Затраты на исследования',
        income: 'Доход',
        expenses: 'Расходы',
        balances: 'Баланс',
        espionage: 'Отчет шпионов',
        contracts: 'Смотреть контракты',
        combat: 'Боевые доклады',
        satisfaction: 'Удовлетворенность',
        total_: 'Всего',
        max_Level: 'max. Уровень',
        actionP: 'Очки действий',
        researchP: 'Очки исследований',
        finances_: 'Финансы',
        free_ground: 'Свободно участков под строительство',
        wood_: 'Строительный материал',
        wine_: 'Вино',
        marble_: 'Мрамор',
        crystal_: 'Кристаллы',
        sulphur_: 'Сера',
        angry: 'сердитый',
        unhappy: 'несчастный',
        neutral: 'нейтральный',
        happy: 'счастье',
        euphoric: 'эйфория',
        housing_space: 'макс. Жилая площадь',
        free_Citizens: 'Свободных жителей',
        free_housing_space: 'свободная жилая площадь',
        level_tavern: 'Уровень таверны',
        maximum: 'максимум',
        used: 'использовано',
        missing: 'missing', //
        plundergold: 'Золото',
        garrision: 'Лимит гарнизона',
        Sea: 'Флот',
        Inland: 'Войска',
        full: '0',
        off: 'off',
        time_to_full: 'до полноты',
        time_to_empty: 'до пустоты',
        capacity: 'Вместимость',
        safe: 'Застраховано',
        training: 'Подготовка',
        plundering: 'Грабеж',
        constructing: 'Процесс улучшения',
        next_Level: 'Необходимо для<br>уровня',
        transport: 'Транспорт',
        loading: 'загрузка',
        en_route: 'в пути',
        arrived: 'прибыль',
        arrival: 'прибытие',
        to_town_hall: 'к Ратуше',
        to_saw_mill: 'к Лесопилке',
        to_mine: 'к Руднику',
        to_barracks: 'в Казармы',
        to_shipyard: 'к Верфи',
        member: 'Смотреть список',
        transporting: 'Транспортировать в',
        transporting_units: 'Переместить войска в',
        transporting_fleets: 'Транспортировать флот в',
        today: 'сегодня',
        tomorrow: 'завтра',
        yesterday: 'вчера',
        second: 'c',
        minute: 'м',
        hour: 'ч',
        day: 'д',
        week: 'н',
        month: 'M',
        year: 'Г',
        hour_long: 'Час',
        day_long: 'День',
        week_long: 'Неделя',
        ika_world: 'Поиск Ikariam-World',
        charts: 'Просматривать графики',
        //settings
        cityOrder: 'cityOrder',
        fullArmyTable: 'Показать все войска',
        hideOnWorldView: 'Скрывать таблицу на карте Мира',
        hideOnIslandView: 'Скрывать таблицу на карте Острова',
        hideOnCityView: 'Скрывать таблицу при переходе в Город',
        onTop: 'Показывать всегда сверху',
        windowTennis: 'Показывать при наведении курсора мыши',
        autoUpdates: 'Автоматически проверять наличие обновлений',
        smallFont: 'Использовать меньший размер шрифта',
        goldShort: 'Reduce total gold display',
        alternativeBuildingList: 'Использовать альтернативный список зданий',
        compressedBuildingList: 'Use compressed building list', //
        wineOut: 'Disable Ambrosia feature "Out of Wine"', //
        dailyBonus: 'Automatically confirm the daily bonus', //
        unnecessaryTexts: 'Removes unnecessary descriptions', //
        ambrosiaPay: 'Deactivate new Ambrosia buying options', //
        wineWarning: 'Hide tooltip "wine warning"', //
        wineWarningTime: 'Предупреждение об остатке вина',
        languageChange: 'Изменить язык',
        current_Version: 'Текущая версия<b>:</b>',
        ikariam_Version: 'Ikariam Version<b>:</b>', //
        reset: 'Сбросить все настройки по умолчанию',
        goto_website: 'Перейти на сайт скрипта',
        website: 'Вебсайт',
        Check_for_updates: 'Принудительная проверка обновления',
        check: 'Проверить обновления',
        Report_bug: 'Сообщить об ошибке скрипта',
        report: 'Сообщить об ошибке',
        save: 'Cохранить',
        save_settings: 'Save settings<b>!</b>&nbsp;',
        newsticker: 'Скрывать лентy новостeй',
        event: 'Скрывать события',
        logInPopup: 'Hide the Info Window when login', //
        birdswarm: 'Скрывать стаю птиц',
        walkers: 'Hide animated citizens', //
        noPiracy: 'Нет Пиратство',
        hourlyRes: 'Скрывать почасовые ресурсы',
        onIkaLogs: 'Использовать IkaLog конвертер отчет битвы',
        playerInfo: 'Показать информацию об игроке',
        control: 'Скрывать центр контроля',
        alert: 'Please choose only one option!', //
        alert_palace: 'Please visit your capital city first', //
        alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', //
        alert_toast: 'Data Reset, reloading the page in a few seconds', //
        alert_error: 'An error occurred while checking for updates: ', //
        alert_noUpdate: 'No update is available for "', //
        alert_update: 'There is an update available for the Greasemonkey script "', //
        alert_update1: 'Would you like to go to the install page now?', //
        alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', //
        alert_wine: 'Warning wine > ', //
        en: 'Английский',
        de: 'Немецкий',
        it: 'Итальянский',
        el: 'Греческий',
        es: 'Испанский',
        fr: 'Французский',
        ro: 'Румынский',
        ru: 'Русский',
        cz: 'Чешский',
        pl: 'Польский',
        ar: 'Aрабский',
        ir: 'Персидский',
        pt: 'Португальский',
        tr: 'Tурецкий',
        nl: 'Голландский',
        // Units
        phalanx: 'Hoplite',
        steamgiant: 'Steam Giant',
        spearman: 'Spearman',
        swordsman: 'Swordsman',
        slinger: 'Slinger',
        archer: 'Archer',
        marksman: 'Sulphur Carabineer',
        ram: 'Battering Ram',
        catapult: 'Catapult',
        mortar: 'Mortar',
        gyrocopter: 'Gyrocopter',
        bombardier: 'Ballon-Bombardier',
        cook: 'Cook',
        medic: 'Doctor',
        spartan: 'Spartan',
        ship_ram: 'Ram Ship',
        ship_flamethrower: 'Fire Ship',
        ship_steamboat: 'Steam Ram',
        ship_ballista: 'Ballista Ship',
        ship_catapult: 'Catapult Ship',
        ship_mortar: 'Mortar Ship',
        ship_submarine: 'Diving Boat',
        ship_paddlespeedship: 'Paddle Speedboat',
        ship_ballooncarrier: 'Ballon Carrier',
        ship_tender: 'Tender',
        ship_rocketship: 'Rocket Ship',
        //settings descriptions
        cityOrder_description: 'cityOrder_description',
        fullArmyTable_description: 'Показать все возможное, армейских подразделений на вкладке Армии',
        hideOnWorldView_description: 'Скрыть, по умолчанию, на карте Мира',
        hideOnIslandView_description: 'Скрыть, по умолчанию, на карте Острова',
        hideOnCityView_description: 'Скрыть, по умолчанию, при переходе в город',
        onTop_description: 'Таблица сверху всех Икариам окон',
        windowTennis_description: 'Открывается то окно<br>на которое наведен курсор мыши',
        autoUpdates_description: 'Включить автоматическую проверку обновлений<br>(каждые 24 часа)',
        smallFont_description: 'Используйте меньший шрифт для данных таблицы',
        goldShort_description: 'Total gold display shorten on the Board',
        alternativeBuildingList_description: 'Использовать альтернативную таблицу зданий',
        compressedBuildingList_description: 'Use condensed building table<br>Groups luxury resource production buildings<br>Groups palace/govenors residence', //
        wineOut_description: 'Disables the Ambrosia option to buy \'Out of Wine\'', //
        dailyBonus_description: 'The daily bonus will be automatically confirmed<br>and the window is no longer displayed', //
        unnecessaryTexts_description: 'Removes unnecessary descriptions in buildings,<br>the building list of buildings, minimize scrolling', //
        ambrosiaPay_description: 'Disables the new Ambrosia buying options,<br>click on the button cancels the action', //
        wineWarning_description: 'Hide tooltip \'wine warning\'', //
        wineWarningTime_description: 'Предупреждение об остатке вина, \'красный\' по умолчанию',
        languageChange_description: 'Изменение языка',
        newsticker_description: 'Hide news ticker in the GF-toolbar', //
        event_description: 'Hide events under the advisers', //
        logInPopup_description: 'Hide the Info Window when login', //
        birdswarm_description: 'Hide the bird swarm in island and city view', //
        walkers_description: 'Hide animated citizens and transport ships in island and city view', //
        noPiracy_description: 'Removes the Pirate Plot', //
        hourlyRes_description: 'Hide hourly resources in the infobar', //
        onIkaLogs_description: 'use IkaLogs for your battle reports', //
        playerInfo_description: 'View information from the players in the island view', //
        control_description: 'Hide the Control center in world, island and city view', //
        // settings categories
        visibility_category: '<b>Настройка отображения во вкладках</b>',
        display_category: '<b>Настройка вида</b>',
        global_category: '<b>Глобальные настройки</b>',
        army_category: '<b>Настройка отображения войск</b>',
        building_category: '<b>Настройка отображения зданий</b>',
        resource_category: '<b>Настройка ресурсов</b>',
        language_category: '<b>Настройки языка</b>',
        // Helptable
        Initialize_Board: '<b>Для начала использования таблицы</b>',
        on_your_Town_Hall: 'Откройте "Ратуша" и при открытой вкладке пройдите по всем городам',
        on_the_Troops: 'Откройте вкладку "Войска в городе" (на панели слева) и пройдите по всем городам',
        on_Museum: 'Откройте "Музей" затем нажмите на вкладку "Распределить культурные ценности"',
        on_Research_Advisor: 'Откройте "Научный обзор" (Исследования) и пройдите по всем 4 областям исследований',
        on_your_Palace: 'Откройте "Дворец"',
        on_your_Finance: 'Откройте "Баланс"',
        on_the_Ambrosia: 'Откройте "shop" Магазин Амброзии',
        Re_Order_Towns: '<b>Настройка последовательности отображения городов в таблице</b>',
        Reset_Position: '<b>Начальное положение таблицы</b>',
        On_any_tab: 'Открыв любую вкладку, перетащите значок ресурса слева от названия города',
        Right_click: 'Щелкните правой кнопкой мыши на кнопке "Империя" на панели с левой стороны страницы',
        Navigate: '1, 2, 3 ... 0, -, = <b>:&nbsp;&nbsp;</b> Перемещение по городам с 1 до 12',
        Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Перемещение в городе/ Экономика/ Здания/ Войска',
        Navigate_to: 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Перемещение/ Города/ Войска/ Исследования/ Дипломатия',
        Navigate_to_World: 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Перемещение к Мир/ Остров/ Город',
        Spacebar: 'Пробел<b>:&nbsp;&nbsp;</b> таблицы Открыть/ Закрыть в разделах',
        Hotkeys: '<b>Быстрые клавиши</b>',
        // formatting
        thousandSeperator: ',',
        decimalPoint: '.',
        click_: '<b>Нажать</b>'
      },
      cz: {                     // Thx Ikariam CZ for Translation
        buildings: 'Budovy',
        economy: 'Ekonomika',
        military: 'Armáda',
        towns: 'Města',
        townHall: 'Městská radnice',
        palace: 'Palace',
        palaceColony: 'Governor\`s Residence',
        tavern: 'Tavern',
        museum: 'Museum',
        academy: 'Akademie',
        workshop: 'Workshop',
        temple: 'Temple',
        embassy: 'Embassy',
        warehouse: 'Sklad',
        dump: 'Halda',
        port: 'Trading Port',
        branchOffice: 'Trading Post',
        wall: 'Town Wall',
        safehouse: 'Hideout',
        barracks: 'Barracks',
        shipyard: 'Shipyard',
        forester: 'Forester\`s House',
        carpentering: 'Carpenter\`s Workshop',
        winegrower: 'Winery',
        vineyard: 'Wine Press',
        stonemason: 'Stonemason',
        architect: 'Architect\`s Office',
        glassblowing: 'Glassblower',
        optician: 'Optician',
        alchemist: 'Alchemist\`s Tower',
        fireworker: 'Firework Test Area',
        pirateFortress: 'Pirate Fortress',
        blackMarket: 'Black Market',
        marineChartArchive: 'Sea Chart Archive',
        tavern_level: 'Úroveň hostince',
        corruption: 'Korupce',
        cultural: 'Kulturní zboží',
        population: 'Obyvatelstvo',
        citizens: 'Obyvatelé',
        scientists: 'Vědci',
        scientists_max: 'max. vědců',
        options: 'Nastavení',
        help: 'Nápověda',
        agora: 'do Agory',
        to_world: 'Zobrazit svět',
        to_island: 'Zobrazit ostrov',
        army_cost: 'Údržba armády',
        fleet_cost: 'Údržba flotily',
        army_supply: 'Cestovní náklady armády',
        fleet_supply: 'Cestovní náklady flotily',
        research_cost: 'Náklady na výzkum',
        income: 'Příjem',
        expenses: 'Náklady',
        balances: 'Zůstatek',
        espionage: 'Zobrazit úkryt',
        contracts: 'Zobrazit dohody',
        combat: 'Zobrazit bitevní zprávy',
        satisfaction: 'Spokojenost',
        total_: 'Celkem',
        max_Level: 'max. úroveň',
        actionP: 'Akční body',
        researchP: 'Výzkumné body',
        finances_: 'Rozpočet',
        free_ground: 'Volná stavební plocha',
        wood_: 'Stavební materiál',
        wine_: 'Víno',
        marble_: 'Mramor',
        crystal_: 'Krystalické sklo',
        sulphur_: 'Síra',
        angry: 'zlost',
        unhappy: 'neštěstí',
        neutral: 'neutrální',
        happy: 'štěstí',
        euphoric: 'eufórie',
        housing_space: 'max. ubytovací kapacita',
        free_Citizens: 'Volní obyvatelé',
        free_housing_space: 'Volná ubytovací kapacita',
        level_tavern: 'Úroveň hostince',
        maximum: 'maximum',
        used: 'zaplněno',
        missing: 'missing', //
        plundergold: 'Zlato',
        garrision: 'Limit posádky',
        Sea: 'Námořní',
        Inland: 'Pozemní',
        full: '0',
        off: 'vyp',
        time_to_full: 'do zaplnění',
        time_to_empty: 'do vyprázdnění',
        capacity: 'Kapacita',
        safe: 'Bezpečné',
        training: 've výcviku',
        plundering: 'Drancování',
        constructing: 'Probíhá rozšiřování',
        next_Level: 'Potřeba pro úroveň',
        transport: 'Transporty',
        loading: 'nakládání',
        en_route: 'na cestě',
        arrived: 'dorazil',
        arrival: 'příjezd',
        to_town_hall: 'do městské radnice',
        to_saw_mill: 'do pily',
        to_mine: 'do dolu',
        to_barracks: 'do kasáren',
        to_shipyard: 'do loděnice',
        member: 'Zobrazit seznam členů aliance',
        transporting: 'Přepravit do',
        transporting_units: 'Přesunout jednotky do',
        transporting_fleets: 'Přesunout flotilu do',
        today: 'dnes',
        tomorrow: 'zítra',
        yesterday: 'včera',
        second: 's',
        minute: 'm',
        hour: 'h',
        day: 'D',
        week: 'T',
        month: 'M',
        year: 'R',
        hour_long: 'Hodina',
        day_long: 'Den',
        week_long: 'Týden',
        ika_world: 'Hledat Ikariam-World',
        charts: 'Zobrazení diagramů',
        //settings
        cityOrder: 'Řazení měst',
        fullArmyTable: 'Zobrazit všechny vojenské jednotky',
        hideOnWorldView: 'Skrýt na zobrazení světa',
        hideOnIslandView: 'Skrýt na zobrazení ostrova',
        hideOnCityView: 'Skrýt na zobrazení města',
        onTop: 'Zobrazit vždy nahoře nad ostatními Ikariam okny',
        windowTennis: 'Zobrazit vždy nahoře nad ostatními Ikariam okny při najetí myši',
        autoUpdates: 'Automaticky kontroluj aktualizace',
        smallFont: 'Použít menší velikost písma',
        goldShort: 'Zobrazit celkové zlato zkráceně',
        alternativeBuildingList: 'Použít jiné zobrazení budov',
        compressedBuildingList: 'Použít stlačený přehled budov',
        wineOut: 'Disable Ambrosia feature "Out of Wine"', //
        dailyBonus: 'Automaticky potvrzovat denní bonus',
        unnecessaryTexts: 'Odstranit nepotřebné popisy',
        ambrosiaPay: 'Zakázat možnost nákupu surovin za Ambrozie',
        wineWarning: 'Hide tooltip "wine warning"', //
        wineWarningTime: 'Upozornění na zbývající víno',
        languageChange: 'Změnit jazyk',
        current_Version: 'Aktuální verze<b>:</b>',
        ikariam_Version: 'Ikariam verze<b>:</b>',
        reset: 'Resetovat všechna nastavení',
        goto_website: 'Jít na webové stránky skriptů greasyfork.org',
        website: 'Webové stránky',
        Check_for_updates: 'Zkontroluje dostupné aktualizace',
        check: 'Zkontrolovat aktualizace',
        Report_bug: 'Nahlásit chybu ve skriptu',
        report: 'Nahlásit chybu',
        save: 'Uložit',
        save_settings: 'Uložit nastavení<b>!</b>&nbsp;',
        newsticker: 'Skrýt odkaz na novinky',
        event: 'Skrýt akce',
        logInPopup: 'Skrýt informační okno při přihlášení',
        birdswarm: 'Skrýt animace letu ptáků',
        walkers: 'Skrýt animované obyvatelstvo',
        noPiracy: 'Žádné pirátsví',
        hourlyRes: 'Skrýt hodinovou produkci / spotřebu surovin',
        onIkaLogs: 'Použít IkaLog Battle Report Converter',
        playerInfo: 'Zobrazit informace o hráči',
        control: 'Skrýt ovládací panel',
        alert: ' Zvolte prosím pouze jednu možnost!',
        alert_palace: 'Navštivte prosím své hlavní město jako první',
        alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', //
        alert_toast: 'Resetování dat, znovunačtení stránky proběhne během několika vteřin',
        alert_error: ' Při kontrole aktualizací došlo k chybě: ',
        alert_noUpdate: ' Žádné aktualizace k dispozici pro "',
        alert_update: 'K dispozici jsou aktualizace pro Greasemonkey skript "',
        alert_update1: ' Chcete jít nyní na stránku s instalací?',
        alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', //
        alert_wine: 'Warning wine > ', //
        en: 'Anglicky',
        de: 'Německy',
        it: 'Italsky',
        el: 'Řecky',
        es: 'Španělsky',
        fr: 'Francouzsky',
        ro: 'Rumunsky',
        ru: 'Rusky',
        cz: 'Česky',
        pl: 'Polsky',
        ar: 'Arabsky',
        ir: 'Persky',
        pt: 'Portugalsky',
        tr: 'Turecky',
        nl: 'Holandsky',
        // Units
        phalanx: 'Hoplite',
        steamgiant: 'Steam Giant',
        spearman: 'Spearman',
        swordsman: 'Swordsman',
        slinger: 'Slinger',
        archer: 'Archer',
        marksman: 'Sulphur Carabineer',
        ram: 'Battering Ram',
        catapult: 'Catapult',
        mortar: 'Mortar',
        gyrocopter: 'Gyrocopter',
        bombardier: 'Ballon-Bombardier',
        cook: 'Cook',
        medic: 'Doctor',
        spartan: 'Spartan',
        ship_ram: 'Ram Ship',
        ship_flamethrower: 'Fire Ship',
        ship_steamboat: 'Steam Ram',
        ship_ballista: 'Ballista Ship',
        ship_catapult: 'Catapult Ship',
        ship_mortar: 'Mortar Ship',
        ship_submarine: 'Diving Boat',
        ship_paddlespeedship: 'Paddle Speedboat',
        ship_ballooncarrier: 'Ballon Carrier',
        ship_tender: 'Tender',
        ship_rocketship: 'Rocket Ship',
        //settings descriptions
        cityOrder_description: 'cityOrder_description',
        fullArmyTable_description: 'Zobrazí všechny možné jednotky v Armádním přehledu',
        hideOnWorldView_description: 'Skryje přehled na zobrazení světa',
        hideOnIslandView_description: 'Skryje přehled na zobrazení ostrova',
        hideOnCityView_description: 'Skryje přehled na zobrazení města',
        onTop_description: 'Zobrazí přehled vždy nahoře nad ostatními Ikariam okny',
        windowTennis_description: 'Zobrazí přehled vždy nahoře nad ostatními Ikariam okny při najetí myši',
        autoUpdates_description: 'Povolí automatickou kontrolu aktualizace<br>(jednou za 24 hodin)',
        smallFont_description: 'Použije menší velikost písma pro data v přehledu',
        goldShort_description: 'Zobrazí celkové zlato ve zkráceném tvaru na přehledu Ekonomiky',
        alternativeBuildingList_description: 'Seřadí budovy na produkci a snížení spotřeby v jiném pořadí',
        compressedBuildingList_description: 'Použije zúžený přehled budov<br>Seskupí budovy na produkci luxusních surovin<br>Seskupí Palác / Guvernérovu rezidenci',
        wineOut_description: 'Disables the Ambrosia option to buy \'Out of Wine\'', //
        dailyBonus_description: 'Denní bonus bude automaticky potvrzován<br>a okno se již nebude zobrazovat',
        unnecessaryTexts_description: 'Odstraní nepotřebné popisy v budovách a<br>v seznamu budov na prázdné stavební ploše, minimalizuje rolování',
        ambrosiaPay_description: 'Znemožní nákup surovin za Ambrozie,<br>kliknutí na tlačítko akci zruší',
        wineWarning_description: 'Hide tooltip \'wine warning\'', //
        wineWarningTime_description: 'Docházení vína bude zobrazeno \‘červeně\’ při tomto času',
        languageChange_description: 'Změnit jazyk',
        newsticker_description: 'Skryje odkaz na novinky v horním panelu nabídek',
        event_description: 'Skryje nabídky a akce při přihlášení a pod poradci města',
        logInPopup_description: 'Skryje informační okno při přihlášení', //, okno “denní bonus” bude i nadále aktivní
        birdswarm_description: 'Skryje animanice letu ptáků na přehledu ostrova a města',
        walkers_description: 'Skryje animované obyvatelstvo a obchodní lodě na přehledu ostrova a města',
        noPiracy_description: 'Odstraní stavební místo pro pirátskou pevnost',
        hourlyRes_description: 'Skryje hodinovou produkci / spotřebu surovin pod panelem surovin',
        onIkaLogs_description: 'Použije IkaLogs pro tvé bitevní zprávy',
        playerInfo_description: 'Zobrazí informace o hráči na přehledu ostrova',
        control_description: 'Skryje dolní lištu s ovládacím panelem na pohledu světa, ostrova a města',
        // settings categories
        visibility_category: '<b>Zobrazení přehledu</b>',
        display_category: '<b>Nastavení zobrazení</b>',
        global_category: '<b>Globální nastavení</b>',
        army_category: '<b>Armáda</b>',
        building_category: '<b>Budovy</b>',
        resource_category: '<b>Nastavení surovin</b>',
        language_category: '<b>Jazyk</b>',
        // Helptable
        Initialize_Board: '<b>Nastavení počátečních hodnot v přehledu</b>',
        on_your_Town_Hall: 'na Městskou radnici a postupně projdi každé město s tímto otevřeným oknem',
        on_the_Troops: 'na záložku \“Vojáci ve městě\” na levé straně a postupně projdi každé město s tímto otevřeným oknem',
        on_Museum: 'na Muzeum a pak na záložku \“Rozdělit kulturní zboží\” ',
        on_Research_Advisor: 'na Vědeckého poradce a v něm na všechny 4 oblasti výzkumu na levé straně',
        on_your_Palace: 'na tvůj Palác',
        on_your_Finance: 'na tvůj Rozpočet',
        on_the_Ambrosia: 'na \“Ikariam plus\”',
        Re_Order_Towns: '<b>Změna pořadí měst</b>',
        Reset_Position: '<b>Obnovit umístění</b>',
        On_any_tab: 'Na libovolné záložce můžete města přesouvat pomocí ikony suroviny vlevo od názvu města',
        Right_click: 'Kliknutím pravým tlačítkem na záložku Empire Overview na levém menu obnovíte umístění přehledu na jeho základní pozici',
        Navigate: '1, 2, 3 ... 0, =, ) <b>:&nbsp;&nbsp;</b> Přepne na město 1 až 12',
        Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Přepne na záložku Ekonomika/ Budovy/ Armáda',
        Navigate_to: 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Přepne na poradce Města/ Armáda/ Výzkum/ Diplomacie',
        Navigate_to_World: 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Přepne na náhled Světa/ Ostrova/ Města',
        Spacebar: 'Spacebar<b>:&nbsp;&nbsp;</b> Mezerník: Otevře / zavře přehled',
        Hotkeys: '<b>Klávesové zkratky</b>',
        // formatting
        thousandSeperator: ',',
        decimalPoint: '.',
        click_: '<b>Klikni</b>'
      },
      pl: {                     // Thx Komandos for Translation
        buildings: 'Budynki',
        economy: 'Ekonomia',
        military: 'Wojsko',
        towns: 'Miasta',
        townHall: 'Ratusz',
        palace: 'Palace',
        palaceColony: 'Governor\`s Residence',
        tavern: 'Tavern',
        museum: 'Museum',
        academy: 'Akademia',
        workshop: 'Workshop',
        temple: 'Temple',
        embassy: 'Embassy',
        warehouse: 'Magazyn',
        dump: 'Składowisko',
        port: 'Trading Port',
        branchOffice: 'Trading Post',
        wall: 'Town Wall',
        safehouse: 'Hideout',
        barracks: 'Barracks',
        shipyard: 'Shipyard',
        forester: 'Forester\`s House',
        carpentering: 'Carpenter\`s Workshop',
        winegrower: 'Winery',
        vineyard: 'Wine Press',
        stonemason: 'Stonemason',
        architect: 'Architect\`s Office',
        glassblowing: 'Glassblower',
        optician: 'Optician',
        alchemist: 'Alchemist\`s Tower',
        fireworker: 'Firework Test Area',
        pirateFortress: 'Pirate Fortress',
        blackMarket: 'Black Market',
        marineChartArchive: 'Sea Chart Archive',
        tavern_level: 'Poziom tawerny',
        corruption: 'Korupcja',
        cultural: 'Dobra kulturowe',
        population: 'Populacja',
        citizens: 'Mieszkańcy',
        scientists: 'Naukowcy',
        scientists_max: 'Maks. naukowców',
        options: 'Opcje',
        help: 'Pomoc',
        agora: 'Agora',
        to_world: 'Pokaż świat',
        to_island: 'Pokaż wyspę',
        army_cost: 'Koszt armii',
        fleet_cost: 'Koszt floty',
        army_supply: 'Zaopatrzenie armii',
        fleet_supply: 'Zaopatrzenie floty',
        research_cost: 'Koszt badań',
        income: 'Przychód',
        expenses: 'Wydatki',
        balances: 'Bilans',
        espionage: 'Kryjówka',
        contracts: 'Traktaty',
        combat: 'Raporty wojenne',
        satisfaction: 'Zadowolenie',
        total_: 'Suma',
        max_Level: 'Maks. poziom',
        actionP: 'Punkty akcji',
        researchP: 'Punkty badań',
        finances_: 'Finanse',
        free_ground: 'wolne parcele',
        wood_: 'Materiał budowlany',
        wine_: 'Wino',
        marble_: 'Marmur',
        crystal_: 'Kryształ',
        sulphur_: 'Siarka',
        angry: 'zły',
        unhappy: 'nieszczęśliwy',
        neutral: 'neutralny',
        happy: 'szczęśliwy',
        euphoric: 'euforia',
        housing_space: 'Maks. ilość mieszkańców',
        free_Citizens: 'Niepracujący mieszkańcy',
        free_housing_space: 'Ilość wolnych miejsc',
        level_tavern: 'Poziom tawerny',
        maximum: 'maksymalnie',
        used: 'aktualnie',
        missing: 'missing', //
        plundergold: 'Złoto',
        garrision: 'Limit garnizonu',
        Sea: 'Morskie',
        Inland: 'Lądowe',
        full: '0',
        off: 'off',
        time_to_full: 'do pełna',
        time_to_empty: 'do wyczerpania',
        capacity: 'Pojemność',
        safe: 'Bezpieczne',
        training: 'Trening',
        plundering: 'Plądrowanie',
        constructing: 'Trwa rozbudowa',
        next_Level: 'Wymagane do poziomu',
        transport: 'Transporty',
        loading: 'ładowanie',
        en_route: 'w drodze',
        arrived: 'przybycie',
        arrival: 'przylot',
        to_town_hall: 'Otwórz ratusz w',
        to_saw_mill: 'Otwórz tartak',
        to_mine: 'Otwórz kopalnię',
        to_barracks: 'Otwórz koszary w',
        to_shipyard: 'Otwórz sztocznię w',
        member: 'Sojusznicy',
        transporting: 'Transportuj do',
        transporting_units: 'Przemieść armię do',
        transporting_fleets: 'Przemieść flotę do',
        today: 'dziś',
        tomorrow: 'jutro',
        yesterday: 'wczoraj',
        second: 's',
        minute: 'm',
        hour: 'g',
        day: 'd',
        week: 'T',
        month: 'M',
        year: 'R',
        hour_long: 'godzin',
        day_long: 'dni',
        week_long: 'tygodni',
        ika_world: 'Szukaj Ikariam-World',
        charts: 'Zobacz wykresy',
        //settings
        cityOrder: 'cityOrder',
        fullArmyTable: 'Pokaż wszystkie jednostki',
        hideOnWorldView: 'Ukryj w podglądzie świata',
        hideOnIslandView: 'Ukryh w podglądzie wyspy',
        hideOnCityView: 'Ukryj w podglądzie miasta',
        onTop: 'Zawsze na wierzchu',
        windowTennis: 'Przesuń na wierzch po najechaniu myszą',
        autoUpdates: 'Automatyczne sprawdzanie aktualizacji',
        smallFont: 'Użyj mniejszej czcionki',
        goldShort: 'Reduce total gold display',
        alternativeBuildingList: 'Użyj alternatywnej listy budynków',
        compressedBuildingList: 'Użyj skróconej listy budynków',
        wineOut: 'Wyłącz funkcję Ambrozji "Brak wina"',
        dailyBonus: 'Automatyczne potwierdzanie dziennego bonusu',
        unnecessaryTexts: 'Usuń niepotrzebne opisy',
        ambrosiaPay: 'Wyłącz opcję kupna Ambrozji',
        wineWarning: 'Hide tooltip "wine warning"', //
        wineWarningTime: 'Ostrzeżenie o kończącym się winie',
        languageChange: 'Zmień język',
        current_Version: 'Bieżąca wersja<b>:</b>',
        ikariam_Version: 'Wersja Ikariam<b>:</b>',
        reset: 'Przywróć ustawienia domyślne',
        goto_website: 'Idź do greasyfork.org website',
        website: 'Website',
        Check_for_updates: 'Sprawdź aktualizację',
        check: 'Sprawdź aktualizację',
        Report_bug: 'Zgłoszenia błędów',
        report: 'Zgłoś błąd',
        save: 'Zapisz',
        save_settings: 'Zapisz ustawienia<b>!</b>&nbsp;',
        newsticker: 'Ukryj znaczek potwierdzenia operacji',
        event: 'Ukryj wydarzenia',
        logInPopup: 'Ukryj okno wiadomości po zalogowaniu',
        birdswarm: 'Ukryj ptaki',
        walkers: 'Ukryj animację mieszkańców',
        noPiracy: 'Nie Piractwo',
        hourlyRes: 'Ukryj godzinową produkcję zasobów',
        onIkaLogs: 'Użyj konwertera raportów wojennych IkaLog',
        playerInfo: 'Pokaż inforamcję o graczu',
        control: 'Ukryj Centrum kontroli',
        alert: 'Proszę wybrać tylko jedną opcję!',
        alert_palace: 'Proszę najpierw odwiedzić swoją stolicę',
        alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', //
        alert_toast: 'Reset danych, przeładowanie strony w ciągu kilku sekund',
        alert_error: 'Wystąpił błąd podczas sprawdzania aktualizacji: ',
        alert_noUpdate: 'Brak dostępnych akutalizacji dla "',
        alert_update: 'Pojawiła się aktualizacja dla skryptu Greasemonkey "',
        alert_update1: 'Czy chcesz teraz przejść do strony instalacji?',
        alert_daily: 'Proszę potwierdzić \'Automatyczne potwierdzenie dziennego bonusu \'',
        alert_wine: 'Warning wine > ', //
        en: 'Angielski',
        de: 'Niemiecki',
        it: 'Włoski',
        el: 'Grecki',
        es: 'Hiszpański',
        fr: 'Francuski',
        ro: 'Rumuński',
        ru: 'Rosyjski',
        cz: 'Czeski',
        pl: 'Polski',
        ar: 'Arabski',
        ir: 'Perski',
        pt: 'Portugalski',
        tr: 'Turecki',
        nl: 'Holenderski',
        // Units
        phalanx: 'Hoplite',
        steamgiant: 'Steam Giant',
        spearman: 'Spearman',
        swordsman: 'Swordsman',
        slinger: 'Slinger',
        archer: 'Archer',
        marksman: 'Sulphur Carabineer',
        ram: 'Battering Ram',
        catapult: 'Catapult',
        mortar: 'Mortar',
        gyrocopter: 'Gyrocopter',
        bombardier: 'Ballon-Bombardier',
        cook: 'Cook',
        medic: 'Doctor',
        spartan: 'Spartan',
        ship_ram: 'Ram Ship',
        ship_flamethrower: 'Fire Ship',
        ship_steamboat: 'Steam Ram',
        ship_ballista: 'Ballista Ship',
        ship_catapult: 'Catapult Ship',
        ship_mortar: 'Mortar Ship',
        ship_submarine: 'Diving Boat',
        ship_paddlespeedship: 'Paddle Speedboat',
        ship_ballooncarrier: 'Ballon Carrier',
        ship_tender: 'Tender',
        ship_rocketship: 'Rocket Ship',
        //settings descriptions
        cityOrder_description: 'cityOrder_description',
        fullArmyTable_description: 'Pokaż wszystkie możliwe jednostki',
        hideOnWorldView_description: 'Ukryj okno w podglądzie świata',
        hideOnIslandView_description: 'Ukryj okno w podglądzie wyspy',
        hideOnCityView_description: 'Ukryj okno w podglądzie miasta',
        onTop_description: 'Okno będzie położone zawsze na wierzchu',
        windowTennis_description: 'Przenosi okno imperium na wierzch po najechaniu myszą, gdy odjedziemy myszą okno się schowa pod poprzednio aktywne - opcja wyłączona, gdy uaktywniona opcja - Zawsze na wierzchu',
        autoUpdates_description: 'Włącza automatyczne aktualizacje (co 24 godziny)',
        smallFont_description: 'Użyj mniejszej czcionki',
        goldShort_description: 'Total gold display shorten on the Board',
        alternativeBuildingList_description: 'Użyj alternatywnej tabeli',
        compressedBuildingList_description: 'Użyj skróconej tabeli budowy<br>Grupuje budynki produckujące luksusowe surowce<br>Grupuje pałace/rezydencje gubernatora',
        wineOut_description: 'Wyłącza opcję kupna ambrozji \'Brak Wina\'',
        dailyBonus_description: 'Dzienny bonus będzie automatycznie potwierdzany,<br>a okno nie będzie więcej wyświetlane',
        unnecessaryTexts_description: 'Usuwa niepotrzebne opisy w budynkach,<br>na liście budowy, minimalizuje przesuwanie',
        ambrosiaPay_description: 'Wyłącza opcję kupna Ambrozji,<br>kliknięcie na przycisk anuluje akcje',
        wineWarning_description: 'Hide tooltip \'wine warning\'', //
        wineWarningTime_description: 'W tym czasie skończy się dana ilość wina ',
        languageChange_description: 'Zmień język',
        newsticker_description: 'Ukrywa informację o akcji na pasku GF',
        event_description: 'Ukrywa wydarzenia pod doradcami',
        logInPopup_description: 'Ukrywa okno informacji po zalogowaniu',
        birdswarm_description: 'Ukrywa ptaki w podglądzie wyspy oraz miasta',
        walkers_description: 'Ukrywa animację mieszkańców oraz statków transportowych w podglądzie miasta oraz wyspy',
        noPiracy_description: 'Usuwa parcelę Piratów',
        hourlyRes_description: 'Ukrywa godzinową produkcję na pasku informacyjnym',
        onIkaLogs_description: 'Używa IkaLogs jako standardowego konwertera raprtów',
        playerInfo_description: 'Wyświetla informacje na temat gracza w podglądzie wyspy',
        control_description: 'Ukrywa Centrum Kontroli w podglądzie świata, wyspy oraz miasta',
        // settings categories
        visibility_category: '<b>Ukrywanie</b>',
        display_category: '<b>Pokazywanie</b>',
        global_category: '<b>Ustawienia globalne</b>',
        army_category: '<b>Ustawienia armii</b>',
        building_category: '<b>Ustawienia budynków</b>',
        resource_category: '<b>Ustawienia zasobów</b>',
        language_category: '<b>Zmień język</b>',
        // Helptable
        Initialize_Board: '<b>Wczytywanie okien</b>',
        on_your_Town_Hall: 'ratusz i przejdź do każdego miasta nie zamykając tego okna',
        on_the_Troops: 'okno \"Wojska w mieście\" po lewej tronie i przejdź do każdego miasta nie zamykając tego okna',
        on_Museum: 'muzeum, później kliknij w zakładkę \"Rozdysponuj dobra kulturowe\"',
        on_Research_Advisor: 'badania, później kliknij na każdą zakładkę w obszarze badań po lewej stronie okna',
        on_your_Palace: 'pałac',
        on_your_Finance: 'okno finansów',
        on_the_Ambrosia: '\"Sklep z ambrozją\"',
        Re_Order_Towns: '<b>Kolejność miast</b>',
        Reset_Position: '<b>Resetowanie pozycji okna</b>',
        On_any_tab: 'Można ustawić sobie kolejność miast przeciągając za ikonę zasobu po lewej stronie nazwy miasta',
        Right_click: 'Kliknij prawym na przycisku imperium po lewej stronie',
        Navigate: '1, 2, 3 ... 0, -, = <b>:&nbsp;&nbsp;</b> Przechodzenie od miasta 1 do 12',
        Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Przechodzenie do Miasta/ Bydynków/ Armii/ Setting/ Help tab',
        Navigate_to: 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Przechodzenie do Miasta/ Wojska/ Badań/ Dyplomaty',
        Navigate_to_World: 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Przechodzenie pomiędy Świat / Wyspa/ Miasto',
        Spacebar: 'Spacja<b>:&nbsp;&nbsp;</b> Pokaż / ukryj Empire Overview',
        Hotkeys: '<b>Skróty</b>',
        // formatting
        thousandSeperator: ',',
        decimalPoint: '.',
        click_: '<b>Otwórz</b>'
      },
      ar: {                     // Thx AbdelKarimCI and Hayato500 for Translation
        buildings: 'المباني',
        economy: 'الموارد',
        military: 'الجيش',
        towns: 'المدن',
        townHall: 'دار البلدية',
        palace: 'Palace',
        palaceColony: 'Governor\`s Residence',
        tavern: 'Tavern',
        museum: 'Museum',
        academy: 'أكاديمية',
        workshop: 'Workshop',
        temple: 'Temple',
        embassy: 'Embassy',
        warehouse: 'مستودع',
        dump: 'منزل التخزين',
        port: 'Trading Port',
        branchOffice: 'Trading Post',
        wall: 'Town Wall',
        safehouse: 'Hideout',
        barracks: 'Barracks',
        shipyard: 'Shipyard',
        forester: 'Forester\`s House',
        carpentering: 'Carpenter\`s Workshop',
        winegrower: 'Winery',
        vineyard: 'Wine Press',
        stonemason: 'Stonemason',
        architect: 'Architect\`s Office',
        glassblowing: 'Glassblower',
        optician: 'Optician',
        alchemist: 'Alchemist\`s Tower',
        fireworker: 'Firework Test Area',
        pirateFortress: 'Pirate Fortress',
        blackMarket: 'Black Market',
        marineChartArchive: 'Sea Chart Archive',
        tavern_level: 'مستوى الاستراحة',
        corruption: 'فساد',
        cultural: 'المعالم الثقافية',
        population: 'السكان',
        citizens: 'مواطنون',
        scientists: 'علماء',
        scientists_max: 'أقصى عدد من العلماء',
        options: 'خيارات',
        help: 'مساعدة',
        agora: 'إلى أغورا',
        to_world: 'عرض العالم',
        to_island: 'عرض الجزيرة',
        army_cost: 'أسعار القوات',
        fleet_cost: 'أسعار الأساطيل',
        army_supply: 'تأمين القوات',
        fleet_supply: 'تأمين الأساطيل',
        research_cost: 'تكاليف الأبحاث',
        income: 'الدَّخل',
        expenses: 'تأمين',
        balances: 'النتيجة',
        espionage: 'عرض المخبأ',
        contracts: 'عرض معاهدات',
        combat: 'تقارير القتال',
        satisfaction: 'السعادة',
        total_: 'مجموع',
        max_Level: 'أقصى مستوى',
        actionP: 'نقاط التحرك',
        researchP: 'نقاط الأبحاث',
        finances_: 'الموارد المالية',
        free_ground: 'مكان بناء فارغ',
        wood_: 'مادة البناء',
        wine_: 'مشروب العنب',
        marble_: 'رخام',
        crystal_: 'بلور',
        sulphur_: 'كبريت',
        angry: 'غضبان',
        unhappy: 'حزين',
        neutral: 'عادي',
        happy: 'سعيد',
        euphoric: 'مبتهج',
        housing_space: 'أقصى عدد أماكن سكن',
        free_Citizens: 'سكان عاطلون',
        free_housing_space: 'مكان سكن فارغ',
        level_tavern: 'مستويات الإستراحات',
        maximum: 'أقصى',
        used: 'مستعمل',
        missing: 'missing', //
        plundergold: 'ذهب',
        garrision: 'أقصى حد قوات الحماية',
        Sea: 'البحر',
        Inland: 'داخلي',
        full: '0',
        off: 'off',
        time_to_full: 'قبل الإمتلاء',
        time_to_empty: 'قبل النفاد',
        capacity: 'سعة',
        safe: 'آمن',
        training: 'تدريب',
        plundering: 'نهب',
        constructing: 'جاري إكمال الإنشاء',
        next_Level: 'مطلوب للمستوى',
        transport: 'مواصلات',
        loading: 'جاري تحميل',
        en_route: 'في الطريق',
        arrived: 'وصل',
        arrival: 'بوصول',
        to_town_hall: 'إلى دار البلدية',
        to_saw_mill: 'إلى المنشرة',
        to_mine: 'إلى المنجم',
        to_barracks: 'إلى الثكنة',
        to_shipyard: 'إلى حوض السفن',
        member: 'عرض الاعضاء',
        transporting: 'نقل إلى',
        transporting_units: 'نشر الوحدات في',
        transporting_fleets: 'تحريك السفن إلى',
        today: 'اليوم',
        tomorrow: 'غدا',
        yesterday: 'أمس',
        second: 'ث',
        minute: 'د',
        hour: 'س',
        day: 'ي',
        week: 'أ',
        month: 'M',
        year: 'Y',
        hour_long: 'ساعة',
        day_long: 'يوم',
        week_long: 'أسبوع',
        ika_world: 'البحث في عالم إيكاريام',
        charts: 'عرض الرسوم البيانية',
        //settings
        cityOrder: 'ترتيب المدن',
        fullArmyTable: 'إظهار كل الوحدات العسكرية',
        hideOnWorldView: 'فرض الإخفاء عند عرض العالم',
        hideOnIslandView: 'فرض الإخفاء عند عرض الجزيرة',
        hideOnCityView: 'فرض الإخفاء عند عرض المدينة',
        onTop: 'عرض فوق نوافذ إيكاريام',
        windowTennis: 'عرض فوق إيكاريام عند مرور الفأرة',
        autoUpdates: 'تحقق تلقائيا من وجود تحديثات',
        smallFont: 'إستعمل حجم خط أصغر',
        goldShort: 'Reduce total gold display',
        alternativeBuildingList: 'المباني الخاصة مجموعة حسب الفئة',
        compressedBuildingList: 'أستخدام قائمة المباني المضغوطة',
        wineOut: 'ايقاف خاصية الامبروزيا “خالي من مشروب العنب”',
        dailyBonus: 'قبول المكافئة اليومية تلقائيا',
        unnecessaryTexts: 'حذف الوصف الغير هام',
        ambrosiaPay: 'تعطيل خيارات شراء الأمبروزيا الجديدة',
        wineWarning: 'Hide tooltip "wine warning"', //
        wineWarningTime: 'تحذير حول إستهلاك مشروب العنب',
        languageChange: 'تغيير اللغة',
        current_Version: 'النسخة الحالية<b>:</b>',
        ikariam_Version: 'نسخة أيكاريام<b>:</b>',
        reset: 'إعادة تعيين كافة الإعدادات إلى الافتراضي',
        goto_website: 'إذهب إلى موقع greasyfork.org',
        website: 'موقع',
        Check_for_updates: 'فرض التحقق من وجود تحديثات',
        check: 'تحقق من وجود تحديثات',
        Report_bug: 'الإبلاغ عن خطأ في البرنامج النصي',
        report: 'الإبلاغ عن خطأ',
        save: 'Save',
        save_settings: 'حفظ الإعدادات<b>!</b>&nbsp;',
        newsticker: 'إخفاء شريط الأخبار',
        event: 'إخفاء الأحداث',
        logInPopup: 'أخفاء نافذة المعلومات بعد تسجيل الدخول',
        birdswarm: 'إخفاء سرب الطيور',
        walkers: 'Hide animated citizens', //
        noPiracy: 'No Piracy', //
        hourlyRes: 'إخفاء الموارد بالساعة',
        onIkaLogs: 'إستخدام محول تقرير المعارك IkaLog',
        playerInfo: 'إظهار معلومات حول اللاعب',
        control: 'إخفاء مركز التحكم',
        alert: 'من فضلك قم بأختيار خيار واحد فقط!',
        alert_palace: 'من فضلك قم بزيارة العاصمة أولا!',
        alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', //
        alert_toast: 'اعادة البيانات , جاري تحديث الصفحة بعد ثواني',
        alert_error: 'حدث خطأ أثناء تفقد التحديثات المتوفرة: ',
        alert_noUpdate: 'لا يوجد تحديثات حاليا لـ "',
        alert_update: 'هناك تحديث متوفر لـ الـ Greasemonkey script "',
        alert_update1: 'هل ترغب في الذهاب الي صفحة التحميل الان ؟',
        alert_daily: 'أرجو منك تفعيل \'قبول المكافئة اليومية تلقائيا \'',
        alert_wine: 'Warning wine > ', //
        en: 'الأنجليزية',
        de: 'الألمانية',
        it: 'الإيطالية',
        el: 'اليونانية',
        es: 'الإسبانية',
        fr: 'الفرنسية',
        ro: 'الرومانية',
        ru: 'الروسية',
        cz: 'التشيكية',
        pl: 'البولندية',
        ar: 'العربية',
        ir: 'الفارسي',
        pt: 'البرتغالية',
        tr: 'التركية',
        nl: 'هولندي',
        // Units
        phalanx: 'Hoplite',
        steamgiant: 'Steam Giant',
        spearman: 'Spearman',
        swordsman: 'Swordsman',
        slinger: 'Slinger',
        archer: 'Archer',
        marksman: 'Sulphur Carabineer',
        ram: 'Battering Ram',
        catapult: 'Catapult',
        mortar: 'Mortar',
        gyrocopter: 'Gyrocopter',
        bombardier: 'Ballon-Bombardier',
        cook: 'Cook',
        medic: 'Doctor',
        spartan: 'Spartan',
        ship_ram: 'Ram Ship',
        ship_flamethrower: 'Fire Ship',
        ship_steamboat: 'Steam Ram',
        ship_ballista: 'Ballista Ship',
        ship_catapult: 'Catapult Ship',
        ship_mortar: 'Mortar Ship',
        ship_submarine: 'Diving Boat',
        ship_paddlespeedship: 'Paddle Speedboat',
        ship_ballooncarrier: 'Ballon Carrier',
        ship_tender: 'Tender',
        ship_rocketship: 'Rocket Ship',
        //settings descriptions
        cityOrder_description: 'وصف ترتيب المدينة',
        fullArmyTable_description: 'عرض جميع وحدات الجيوش الممكنة في علامة تبويب الجيش',
        hideOnWorldView_description: 'الإخفاء تلقائيا عند عرض العالم',
        hideOnIslandView_description: 'الإخفاء تلقائيا عند عرض الجزيرة',
        hideOnCityView_description: 'الإخفاء تلقائيا عند عرض المدينة',
        onTop_description: 'عرض الواجهة فوق نوافذ إيكاريام',
        windowTennis_description: 'عرض الواجهة فوق نوافذ إيكاريام عند مرور مؤشر الفأرة<br>تعود تلقائيا إلى الخلف عند خروج مؤشر الفأرة<br>تتجاهل خيار \'دائما فوق\'',
        autoUpdates_description: 'تشغل البحث التلقائي عن التحديثات<br>(مرة كل 24 ساعة)',
        smallFont_description: 'إستعمال حجم خط أصغر لبيانات الواجهة',
        goldShort_description: 'Total gold display shorten on the Board',
        alternativeBuildingList_description: 'جمع المباني الخاصة بتحسين الجمع والإقتصاد في الموارد في آخر الجدول',
        compressedBuildingList_description: 'قم بأستخدام طاولة البناء المكثفة<br>مجموعات مباني زيادة انتاج الموارد<br>مجموعات القصر/دار البلدية',
        wineOut_description: 'تعطيل خيار شراء الامبروزيا لشراء \'خالي من مشروب العنب\'',
        dailyBonus_description: 'المكافئة اليومية تم قبولها تلقائيا<br>و النافذة لن يتم عرضها بعد الان',
        unnecessaryTexts_description: 'Rحذف الوصف الغير هام للمباني,<br>قائمة البناء للمباني, تقليل التمرير',
        ambrosiaPay_description: 'تعطيل خيار شراء الامبروزيا الجديد,<br>الضغط علي الزر يقوم بألغاء الحدث',
        wineWarning_description: 'Hide tooltip \'wine warning\'', //
        wineWarningTime_description: 'الوقت المتبقي لمشروب العنب يصبح \'أحمر\' بداية من القيمة المختارة',
        languageChange_description: 'تغيير اللغة',
        newsticker_description: 'إخفاء شريط الأخبار في شريط أدوات GF',
        event_description: 'إخفاء الأحداث تحت المستشارين',
        logInPopup_description: 'قم بألغاء نافذة المعلومات عند تسجيل الدخول',
        birdswarm_description: 'إخفاء سرب الطيور في عرض الجزيرة والمدينة',
        walkers_description: 'Hide animated citizens and transport ships in island and city view', //
        noPiracy_description: 'Removes the Pirate Plot', //
        hourlyRes_description: 'إخفاء الموارد بالساعة من شريط المعلومات',
        onIkaLogs_description: 'إستخدام IkaLogs لتقارير معارككم',
        playerInfo_description: 'عرض معلومات عن اللاعبين في عرض الجزيرة',
        control_description: 'إخفاء مركز التحكم في عرض العالم، الجزيرة والمدينة',
        // settings categories
        visibility_category: '<b>رؤية الواجهة</b>',
        display_category: '<b>إعدادات العرض</b>',
        global_category: '<b>إعدادات عامة</b>',
        army_category: '<b>إعدادات الجيش</b>',
        building_category: '<b>إعدادات المباني</b>',
        resource_category: '<b>إعدادات الموارد</b>',
        language_category: '<b>إعدادات اللغة</b>',
        // Helptable
        Initialize_Board: '<b>تهيئة الواجهة</b>',
        on_your_Town_Hall: 'على دار البلدية في مدينتك وتذهب إلى كل مدينة مع المحافظة على هذه الرؤية مفتوحة',
        on_the_Troops: 'على رؤية \"قوات في المدينة\" من الجهة اليمنى وتذهب إلى كل مدينة مع المحافظة على هذه الرؤية مفتوحة',
        on_Museum: 'على المتحف ثم رؤية \"توزيع المعالم الثقافية\"',
        on_Research_Advisor: 'على مستشار الأبحاث ثم إضغط على تبويبات الأبحاث الأربعة من جهة اليمين',
        on_your_Palace: 'على قصرك',
        on_your_Finance: 'على تبويت الموازنات (الذهب)',
        on_the_Ambrosia: 'على \"متجر أمبروزيا\"',
        Re_Order_Towns: '<b>إعادة ترتيب المدن</b>',
        Reset_Position: '<b>إعادة تعيين الرتبة</b>',
        On_any_tab: 'من أي تبويب، إسحب أيقونة الموارد التي على يسار إسم المدينة',
        Right_click: 'انقر بالزر الأيمن على زر قائمة إمبراطورية في القائمة اليمنى للصفحة',
        Navigate: '1، 2، 3، ... ، 0، -، = <b>:&nbsp;&nbsp;</b> تنقل بين المدن من 1 إلى 12',
        Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> تنقل بين تبويبات المدينة/ المباني/ الجيش',
        Navigate_to: 'Q، W، E، R <b>:&nbsp;&nbsp;</b> تنقل بين مستشار المدينة/ الجيش/ الأبحاث/ الديبلوماسية',
        Navigate_to_World: 'SHIFT + Q، W، E <b>:&nbsp;&nbsp;</b> تنقل بين رؤية العالم/ الجزيرة/ المدينة',
        Spacebar: 'زر الفراغ<b>:&nbsp;&nbsp;</b> إخفاء/ إظهار الواجهة',
        Hotkeys: '<b>إختصارات لوحة المفاتيح</b>',
        // formatting
        thousandSeperator: ',',
        decimalPoint: '.',
        click_: '<b>إضغط</b>'
      },
      ir: {                     // Thx SHAB_RO for Translation
        buildings: 'ساختمانها',
        economy: 'اقتصاد',
        military: 'نظامى',
        towns: 'شهرها',
        townHall: 'شهردارى',
        palace: 'Palace',
        palaceColony: 'Governor\`s Residence',
        tavern: 'Tavern',
        museum: 'Museum',
        academy: 'دانشگاه',
        workshop: 'Workshop',
        temple: 'Temple',
        embassy: 'Embassy',
        warehouse: 'انبار معمولى’',
        dump: 'انبار موقت’',
        port: 'Trading Port',
        branchOffice: 'Trading Post',
        wall: 'Town Wall',
        safehouse: 'Hideout',
        barracks: 'Barracks',
        shipyard: 'Shipyard',
        forester: 'Forester\`s House',
        carpentering: 'Carpenter\`s Workshop',
        winegrower: 'Winery',
        vineyard: 'Wine Press',
        stonemason: 'Stonemason',
        architect: 'Architect\`s Office',
        glassblowing: 'Glassblower',
        optician: 'Optician',
        alchemist: 'Alchemist\`s Tower',
        fireworker: 'Firework Test Area',
        pirateFortress: 'Pirate Fortress',
        blackMarket: 'Black Market',
        marineChartArchive: 'Sea Chart Archive',
        tavern_level: 'مرحله آبميوه فروشى',
        corruption: 'فساد',
        cultural: 'اجناس فرهنگى',
        population: 'جمعيت',
        citizens: 'ساكنين',
        scientists: 'دانشمندان',
        scientists_max: 'حداكثر دانشمندان',
        options: 'تنظيمات',
        help: 'راهنما',
        agora: 'انجمن جزيره',
        to_world: 'نمايش جهان',
        to_island: 'نمايش جزيره',
        army_cost: 'هزينه نيروى زمينى',
        fleet_cost: 'هزينه نيروى دريايى',
        army_supply: 'نيروهاى زمينى',
        fleet_supply: 'نيروهاى دريايى',
        research_cost: 'هزينه تحقيقات',
        income: 'درآمد',
        expenses: 'مخارج',
        balances: 'تراز',
        espionage: 'مخفيگاه',
        contracts: 'قراداد ها',
        combat: 'گزارشات جنگى',
        satisfaction: 'رضایتمندی',
        total_: 'مجموع',
        max_Level: 'آخرين مرحله',
        actionP: 'امتيازات حركتى',
        researchP: 'امتيازات تحقيق',
        finances: 'ترازنامه',
        free_ground: 'زمين ساختمانى آزاد',
        wood: 'چوب',
        wine: 'انگور',
        marble: 'سنگ',
        crystal: 'كريستال',
        sulphur: 'گوگرد',
        angry: 'عصبانى',
        unhappy: 'ناراحت',
        neutral: 'عادى',
        happy: 'خوشحال',
        euphoric: 'ذوق مرگ',
        housing_space: 'حداكثر جمعيت ممكن',
        free_Citizens: 'ساكنين بيكار',
        free_housing_space: 'فضاى خالى جمعيت',
        level_tavern: 'مرحله آبميوه فروشى',
        maximum: 'حداكثر',
        used: 'استفاده شده',
        missing: 'missing', //
        plundergold: 'طلا',
        garrision: 'محدوديت پاديگان',
        Sea: 'دريايى',
        Inland: 'زمينى',
        full: '0',
        off: 'off',
        time_to_full: 'تا پر شدن',
        time_to_empty: 'تا خالى شدن',
        capacity: 'ظرفيت',
        safe: 'امنيت',
        training: 'درحال ساخت',
        plundering: 'غارت',
        constructing: 'در حال توسعه',
        next_Level: 'مورد نياز براى مرحله',
        transport: 'حمل و نقل',
        loading: 'بارگيرى',
        en_route: 'در مسير',
        arrived: 'رسيده',
        arrival: 'از رسیدن',
        to_town_hall: 'شهردارى',
        to_saw_mill: 'جنگل',
        to_mine: 'معدن لوكس',
        to_barracks: 'سربازخانه',
        to_shipyard: 'كشتى سازى',
        member: 'اعضاى اتحاد',
        transporting: 'حمل ونقل به',
        transporting_units: 'استقرار نيروى زمينى به',
        transporting_fleets: 'حركت نيروى دريايى به',
        today: 'امروز',
        tomorrow: 'فردا',
        yesterday: 'ديروز',
        second: 'ث',
        minute: 'د',
        hour: 'س',
        day: 'ر',
        week: 'ه',
        month: 'M',
        year: 'Y',
        hour_long: 'ساعت',
        day_long: 'روز',
        week_long: 'هفته',
        ika_world: 'در Ikariam-World جستجو كن',
        charts: 'نمايش نمودارها',
        //settings
        cityOrder: 'به ترتيب شهر',
        fullArmyTable: 'نمايش تمام واحدهاى نظامى',
        hideOnWorldView: 'پنهان كردن در نمايش جهان',
        hideOnIslandView: 'پنهان كردن در نمايش جزيره',
        hideOnCityView: 'پنهان كردن در نمايش شهر',
        onTop: 'نمايش در بالاى تمام پنجره هاى بازى',
        windowTennis: 'بالاترين پنجره محل استقرار موس باشد',
        autoUpdates: 'بروزآورى خودكار',
        smallFont: 'استفاده از فونت كوچك',
        goldShort: 'Reduce total gold display',
        alternativeBuildingList: 'كنار هم قرار دادن ساختمانهاى افزاينده',
        compressedBuildingList: 'استفاده از ليست ساختمانها فشرده',
        wineOut: 'غير فعال كردن گزينه پلاس براى “تمام شدن انگور شهر”',
        dailyBonus: 'تاييد خودكار پاداش روزانه',
        unnecessaryTexts: 'حذف توضيحات غير ضرورى',
        ambrosiaPay: 'حذف خريد منابع با آمبروژيا',
        wineWarning: 'Hide tooltip "wine warning"', //
        wineWarningTime: 'زمان هشدار براى اتمام انگور',
        languageChange: 'تغيير زبان',
        current_Version: 'نسخه ى اسكريپت<b>:</b>',
        ikariam_Version: 'نسخه ى بازى<b>:</b>',
        reset: 'بازگشت به تنظيمات پيشفرض',
        goto_website: 'رفتن به صفحه اسكريپت',
        website: 'صفحه ما',
        Check_for_updates: 'بررسى بروز بودن اسكريپت',
        check: 'بررسى بروزسانى',
        Report_bug: 'گزارش اشكالات اسكريپت',
        report: 'گزارش اشكالات',
        save: 'ذخيره',
        save_settings: 'ذخيره تنظيمات<b>!</b>&nbsp;',
        newsticker: 'پنهان كردن تيكر اخبار',
        event: 'پنهان كردن رويدادها',
        logInPopup: 'پنهان كردن پنجره اطلاعات',
        birdswarm: 'پنهان كردن پرندگان',
        walkers: 'Hide animated citizens', //
        noPiracy: 'No Piracy', //
        hourlyRes: 'پنهان كردن درآمد منابع',
        onIkaLogs: 'استفاده از مبدل گزارشات جنگى',
        playerInfo: 'نمايش اطلاعات بازيكنان',
        control: 'پنهان كردن تولبار كنترل',
        alert: 'لطفا فقط يكى از دو گزينه را انتخاب كنيد!',
        alert_palace: 'ابتدا لطفا شهر پايتخت خود را مشاهده كنيد',
        alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', //
        alert_toast: 'ريست اطلاعات، صفحه طى چند ثانيه دوباره بارگزارى ميشود',
        alert_error: 'يك خطا در هنگام بروزرسانى رخ داده است: ',
        alert_noUpdate: 'هيچ بروزرسانى اى موجود نيست براى “',
        alert_update: 'بروزرسانى جديد براى اسكريپت موجود است ”',
        alert_update1: 'آيا مايليد همينك به صفحه ى نصب اسكريپ برويم؟',
        alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', //
        alert_wine: 'Warning wine > ', //
        en: 'انگلیسی',
        de: 'آلمانی',
        it: 'ایتالیایی',
        el: 'یونانی',
        es: 'اسپانیایی',
        fr: 'زبان فرانسه',
        ro: 'رومانیایی',
        ru: 'روسی',
        cz: 'چک',
        pl: 'لهستانی',
        ar: 'عربی',
        ir: 'فارسی',
        pt: 'پرتغالی',
        tr: 'تركى',
        nl: 'هلندی',
        // Units
        phalanx: 'Hoplite',
        steamgiant: 'Steam Giant',
        spearman: 'Spearman',
        swordsman: 'Swordsman',
        slinger: 'Slinger',
        archer: 'Archer',
        marksman: 'Sulphur Carabineer',
        ram: 'Battering Ram',
        catapult: 'Catapult',
        mortar: 'Mortar',
        gyrocopter: 'Gyrocopter',
        bombardier: 'Ballon-Bombardier',
        cook: 'Cook',
        medic: 'Doctor',
        spartan: 'Spartan',
        ship_ram: 'Ram Ship',
        ship_flamethrower: 'Fire Ship',
        ship_steamboat: 'Steam Ram',
        ship_ballista: 'Ballista Ship',
        ship_catapult: 'Catapult Ship',
        ship_mortar: 'Mortar Ship',
        ship_submarine: 'Diving Boat',
        ship_paddlespeedship: 'Paddle Speedboat',
        ship_ballooncarrier: 'Ballon Carrier',
        ship_tender: 'Tender',
        ship_rocketship: 'Rocket Ship',
        //settings descriptions
        cityOrder_description: 'توصيفات نظم شهرى',
        fullArmyTable_description: 'نمايش تمام نيروهاى قابل ساخت در قسمت نظامى',
        hideOnWorldView_description: 'بصورت پيشفرض در نمايش جهان پنهان باشد',
        hideOnIslandView_description: 'بصورت پيشفرض در نمايش جزيره پنهان باشد',
        hideOnCityView_description: 'بصورت پيشفرض در نمايش شهر پنهان باشد',
        onTop_description: 'نمايش دادن برد بالاتر از پنجره هاى ديگر بازى',
        windowTennis_description: 'زمانى كه موس روى برد قرار گيرد، برد به بالاى تمام پنجره هاى بازى ميآيد<br>زمانى كه موس روى پنجهر هاى بازى قرار گيرد، برد به پايين تمام پنجره هاى بازى ميرود<br>نكته: اين گزينه مورد هميشه بالا بودن برد را نقض ميكند',
        autoUpdates_description: 'فعال كردن بروزرسانى خودكار <br>(در هر 24 ساعت)',
        smallFont_description: 'استفاده از فونت كوچك براى اطلاعات برد',
        goldShort_description: 'Total gold display shorten on the Board',
        alternativeBuildingList_description: 'استفاده از ترتيب متفاوت در نمايش ساختمانها',
        compressedBuildingList_description: 'فشرده سازى تب ساختمانهايك گروه كردن ساختمانهاى افزاينده ى منابع لوكسيك گروه كردن قصر و فرماندارى',
        wineOut_description: 'غيرفعال كردن گزينه خريد با آمبروژيا \'زمان اتمام انگور\’',
        dailyBonus_description: 'پاداش روزانه بصورت خودكار تاييد شده و پنجره آن ظاهر نميشود',
        unnecessaryTexts_description: 'حذف توضيحات غير ضرورى در ساختمانها،>br>ليست ساختمان سازى،كوچك شدن اسكرول',
        ambrosiaPay_description: 'حذف گزينه خريد منابع با آمبروژيا,<br>كليك كردن بر روى دكمه انصراف زمان فعال شدن آن',
        wineWarning_description: 'Hide tooltip \'wine warning\'', //
        wineWarningTime_description: 'زمانى كه اين مقدار ساعت به اتمام انگور مانده باشد، برنگ قرمز هشدار داده خواهد شد',
        languageChange_description: 'تغيير زبان برد',
        newsticker_description: 'پنهان كردن تيكر اخبار در تولبار گيم فرج',
        event_description: 'پنهان كردن رويداد زير مشاورين',
        logInPopup_description: 'پنهان كردن پنجره هايى كه در ابتداى ورود به بازى ظاهر ميشود',
        birdswarm_description: 'پنهان كردن پرندگان در نمايش شهر و جزيره',
        walkers_description: 'Hide animated citizens and transport ships in island and city view', //
        noPiracy_description: 'Removes the Pirate Plot', //
        hourlyRes_description: 'پنهان كردن در آمد منابع در هر ساعت',
        onIkaLogs_description: 'استفاده از IkaLogs براى گزارشات جنگى',
        playerInfo_description: 'نمايش اطلاعات بازيكنان در نمايش جزيره',
        control_description: 'مخفى كردن تولبار كليدهاى كنترل صفحه كه در پايين صفحه نمايش داده ميشود',
        // settings categories
        visibility_category: '<b>نمايش برد</b>',
        display_category: '<b>تنظيمات نمايش</b>',
        global_category: '<b>تنظيمات عمومى</b>',
        army_category: '<b>تنظيمات نظامى</b>',
        building_category: '<b>تنظيمات ساختمانها</b>',
        resource_category: '<b>تنظيمات منابع</b>',
        language_category: '<b>تنظيمات زبان</b>',
        // Helptable
        Initialize_Board: '<b>تكميل اطلاعات اوليه برد</b>',
        on_your_Town_Hall: 'روى شهردارىدر تمام شهراى خود ',
        on_the_Troops: 'روى سربازان در شهر كه سمت راست نمايش شهر وجود دارد',
        on_Museum: 'روى پخش کردن اجناس فرهنگی كه در موزه قرار دارد',
        on_Research_Advisor: 'روى چهار تحقيقى كه رد قسمت تحقيقات هستند',
        on_your_Palace: 'روى قصر',
        on_your_Finance: 'روى تراز نامه',
        on_the_Ambrosia: 'روى فروشگاه آمبروژيا',
        Re_Order_Towns: '<b>ترتيب بندى شهرها</b>',
        Reset_Position: '<b>ريست محل استقرار برد</b>',
        On_any_tab: 'در هر تب، با گرفتن و كشيدن عكس كالايى كه كنار اسم شهر قرار داره ترتيب شهرها رو ميتوانيد تغيير دهيد',
        Right_click: 'بر روى آيكن اصلى برد كه در سمت راست صفحه وجود دارد كليك راست كنيد',
        Navigate: '1، 2، 3، ... ، 0، -، = <b>:&nbsp;&nbsp;</b> حركت بين شهر 1 تا 12',
        Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> حركت بين تب هاى اقتصاد/ساختمانها/نظامى',
        Navigate_to: 'Q، W، E، R <b>:&nbsp;&nbsp;</b> حركت بين شهرها/نظامى/تحقيق/سياستمدارى',
        Navigate_to_World: 'SHIFT + Q، W، E <b>:&nbsp;&nbsp;</b> حركت بين نمايش جهان/جزيره/شهر',
        Spacebar: 'Spacebar<b>:&nbsp;&nbsp;</b> پنهان/آشكار كردن برد',
        Hotkeys: '<b>كليدهاى ميانبر</b>',
        // formatting
        thousandSeperator: ',',
        decimalPoint: '.',
        click_: '<b>كليك كنيد</b>'
      },
      pt: {                     // Thx mosca_fly for Translation
        buildings: 'Edifícios',
        economy: 'Economia',
        military: 'Militares',
        towns: 'Cidades',
        townHall: 'Câmara Municipal',
        palace: 'Palace',
        palaceColony: 'Governor\`s Residence',
        tavern: 'Tavern',
        museum: 'Museum',
        academy: 'Academia',
        workshop: 'Workshop',
        temple: 'Temple',
        embassy: 'Embassy',
        warehouse: 'Armazém',
        dump: 'Depósito',
        port: 'Trading Port',
        branchOffice: 'Trading Post',
        wall: 'Town Wall',
        safehouse: 'Hideout',
        barracks: 'Barracks',
        shipyard: 'Shipyard',
        forester: 'Forester\`s House',
        carpentering: 'Carpenter\`s Workshop',
        winegrower: 'Winery',
        vineyard: 'Wine Press',
        stonemason: 'Stonemason',
        architect: 'Architect\`s Office',
        glassblowing: 'Glassblower',
        optician: 'Optician',
        alchemist: 'Alchemist\`s Tower',
        fireworker: 'Firework Test Area',
        pirateFortress: 'Pirate Fortress',
        blackMarket: 'Black Market',
        marineChartArchive: 'Sea Chart Archive',
        tavern_level: 'Nível da Taberna',
        corruption: 'Corrupção',
        cultural: 'Bens Culturais',
        population: 'População',
        citizens: 'Cidadãos',
        scientists: 'Cientistas',
        scientists_max: 'Máx. Cientistas',
        options: 'Opções',
        help: 'Ajuda',
        agora: 'Ir para Ágora',
        to_world: 'Mostrar Mundo',
        to_island: 'Mostrar Ilha',
        army_cost: 'Custo do Exército',
        fleet_cost: 'Custo da Frota',
        army_supply: 'Manutenção do Exército',
        fleet_supply: 'Manutenção da Frota',
        research_cost: 'Custo de Pesquisa',
        income: 'Rendimento',
        expenses: 'Despesas',
        balances: 'Balanços',
        espionage: 'Ver Espionagem',
        contracts: 'Ver Tratados',
        combat: 'Ver Combates',
        satisfaction: 'Satisfação',
        total_: 'Total',
        max_Level: 'Máx. Nível',
        actionP: 'Pontos de Acção',
        researchP: 'Pontos de Pesquisa',
        finances_: 'Finanças',
        free_ground: 'Terrenos de Construção Livres',
        wood_: 'Materiais de Construção',
        wine_: 'Vinho',
        marble_: 'Mármore',
        crystal_: 'Cristal',
        sulphur_: 'Enxofre',
        angry: 'Irado',
        unhappy: 'Triste',
        neutral: 'Neutral',
        happy: 'Contente',
        euphoric: 'Eufórico',
        housing_space: 'Máx. Espaço na Câmara Municipal',
        free_Citizens: 'Cidadãos Livres',
        free_housing_space: 'Espaço Livre na Câmara Municipal',
        level_tavern: 'Nível da Taberna',
        maximum: 'Máximo',
        used: 'Usado',
        missing: 'missing', //
        plundergold: 'Ouro',
        garrision: 'Limite de Guarnição',
        Sea: 'Mar',
        Inland: 'Interior',
        full: '0',
        off: 'off',
        time_to_full: 'para Encher',
        time_to_empty: 'para Esvaziar',
        capacity: 'Capacidade',
        safe: 'Seguro',
        training: 'Treinando',
        plundering: 'Pilhando',
        constructing: 'Expansão em Progresso',
        next_Level: 'Necessário para Nível',
        transport: 'Transportes',
        loading: 'Carregando',
        en_route: 'A Caminho',
        arrived: 'Chegou',
        arrival: 'Chegada',
        to_town_hall: 'para Câmara Municipal',
        to_saw_mill: 'para Floresta',
        to_mine: 'para Bem de Luxo',
        to_barracks: 'para Quartel',
        to_shipyard: 'para Estaleiro',
        member: 'Ver Lista de Membros',
        transporting: 'Transportar para',
        transporting_units: 'Enviar Tropas para',
        transporting_fleets: 'Mover Frota para',
        today: 'Hoje',
        tomorrow: 'Amanhã',
        yesterday: 'Ontem',
        second: 's',
        minute: 'm',
        hour: 'h',
        day: 'D',
        week: 'S',
        month: 'M',
        year: 'A',
        hour_long: 'Hora',
        day_long: 'Dia',
        week_long: 'Semana',
        ika_world: 'Procurar em Ikariam-World',
        charts: 'Ver Cartas',
        //settings
        cityOrder: 'OrdemCidade',
        fullArmyTable: 'Mostrar todas Unidades Militares',
        hideOnWorldView: 'Forçar Ocultação no Mapa Mundo',
        hideOnIslandView: 'Forçar Ocultação no Mapa da Ilha',
        hideOnCityView: 'Forçar Ocultação no Mapa da Cidade',
        onTop: 'Sobrepor as das Janelas do Ikariam',
        windowTennis: 'Sobrepor ao ikariam passando com o Rato por cima',
        autoUpdates: 'Procurar por Actualizações Automaticamente',
        smallFont: 'Usar Letra pequena',
        goldShort: 'Reduce total gold display',
        alternativeBuildingList: 'Usar lista de Edifícios Alternativa',
        compressedBuildingList: 'Use compressed building list', //
        wineOut: 'Disable Ambrosia feature "Out of Wine"', //
        dailyBonus: 'Automatically confirm the daily bonus', //
        unnecessaryTexts: 'Removes unnecessary descriptions', //
        ambrosiaPay: 'Deactivate new Ambrosia buying options', //
        wineWarning: 'Hide tooltip "wine warning"', //
        wineWarningTime: 'Aviso de Vinho Restante',
        languageChange: 'Alterar Língua',
        current_Version: 'Versão Actual<b>:</b>',
        ikariam_Version: 'Versão Ikariam<b>:</b>',
        reset: 'Repor Definições Padrão',
        goto_website: 'Ir para o Sítio Web de scripts greasyfork.org',
        website: 'Sítio Web',
        Check_for_updates: 'Forçar uma verificação por Actualizações',
        check: 'Procurar por actualizações',
        Report_bug: 'Reportar erro no script',
        report: 'Reportar Erro',
        save: 'Save',
        save_settings: 'Save settings<b>!</b>&nbsp;',
        newsticker: 'Ocultar newsticker',
        event: 'Ocultar Eventos',
        logInPopup: 'Hide the Info Window when login', //
        birdswarm: 'Ocultar birdswarm',
        walkers: 'Hide animated citizens', //
        noPiracy: 'Sem Pirataria',
        hourlyRes: 'Ocultar Recursos por Hora',
        onIkaLogs: 'Use IkaLog Battle Report Converter', //
        playerInfo: 'Show information about player', //
        control: 'Hide Control center', //
        alert: 'Please choose only one option!', //
        alert_palace: 'Please visit your capital city first', //
        alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', //
        alert_toast: 'Data Reset, reloading the page in a few seconds', //
        alert_error: 'An error occurred while checking for updates: ', //
        alert_noUpdate: 'No update is available for "', //
        alert_update: 'There is an update available for the Greasemonkey script "', //
        alert_update1: 'Would you like to go to the install page now?', //
        alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', //
        alert_wine: 'Warning wine > ', //
        en: 'Inglês',
        de: 'Alemão',
        it: 'Italiano',
        el: 'Grego',
        es: 'Espanhol',
        fr: 'Francês',
        ro: 'Romeno',
        ru: 'Russo',
        cz: 'Checo',
        pl: 'Polaco',
        ar: 'Árabe',
        ir: 'Persa',
        pt: 'Português',
        tr: 'Turco',
        nl: 'Holandês',
        // Units
        phalanx: 'Hoplite',
        steamgiant: 'Steam Giant',
        spearman: 'Spearman',
        swordsman: 'Swordsman',
        slinger: 'Slinger',
        archer: 'Archer',
        marksman: 'Sulphur Carabineer',
        ram: 'Battering Ram',
        catapult: 'Catapult',
        mortar: 'Mortar',
        gyrocopter: 'Gyrocopter',
        bombardier: 'Ballon-Bombardier',
        cook: 'Cook',
        medic: 'Doctor',
        spartan: 'Spartan',
        ship_ram: 'Ram Ship',
        ship_flamethrower: 'Fire Ship',
        ship_steamboat: 'Steam Ram',
        ship_ballista: 'Ballista Ship',
        ship_catapult: 'Catapult Ship',
        ship_mortar: 'Mortar Ship',
        ship_submarine: 'Diving Boat',
        ship_paddlespeedship: 'Paddle Speedboat',
        ship_ballooncarrier: 'Ballon Carrier',
        ship_tender: 'Tender',
        ship_rocketship: 'Rocket Ship',
        //settings descriptions
        cityOrder_description: 'OrdemCidade_Descrição',
        fullArmyTable_description: 'Mostrar todas as unidades possíveis no separador do Exército',
        hideOnWorldView_description: 'Ocultar por padrão no Mapa do Mundo',
        hideOnIslandView_description: 'Ocultar por padrão no Mapa da Ilha',
        hideOnCityView_description: 'Ocultar por padrão no Mapa da Ilha',
        onTop_description: 'Mostrar Tabela por cima das janelas do Ikariam',
        windowTennis_description: 'Sobrepor Tabela ao passar o rato por cima<br>Esta Opção Ignora a opção: Mostrar Tabela por cima das janelas do Ikariam<br>',
        autoUpdates_description: 'Activa a opção de verificar por actualizações automáticas <br>(A cada 24hrs)',
        smallFont_description: 'Usa letra pequena para dados da tabela',
        goldShort_description: 'Total gold display shorten on the Board',
        alternativeBuildingList_description: 'Usa tabela alternativa de Edifícios',
        compressedBuildingList_description: 'Use condensed building table<br>Groups luxury resource production buildings<br>Groups palace/govenors residence', //
        wineOut_description: 'Disables the Ambrosia option to buy \'Out of Wine\'', //
        dailyBonus_description: 'The daily bonus will be automatically confirmed<br>and the window is no longer displayed', //
        unnecessaryTexts_description: 'Removes unnecessary descriptions in buildings,<br>the building list of buildings, minimize scrolling', //
        ambrosiaPay_description: 'Disables the new Ambrosia buying options,<br>click on the button cancels the action', //
        wineWarning_description: 'Hide tooltip \'wine warning\'', //
        wineWarningTime_description: 'Tempo restante de vinho torna-se, \'vermelho\' nesta altura',
        languageChange_description: 'Altera a língua',
        newsticker_description: 'Oculta o newsticker no GF-toolbar',
        event_description: 'Oculta eventos debaixo dos conselheiros',
        logInPopup_description: 'Hide the Info Window when login', //
        birdswarm_description: 'Ocultar birdswarm no Mapa de Ilha e de Cidade',
        walkers_description: 'Hide animated citizens and transport ships in island and city view', //
        noPiracy_description: 'Removes the Pirate Plot', //
        hourlyRes_description: 'Ocultar Recursos por hora na barra informativa',
        onIkaLogs_description: 'use IkaLogs for your battle reports',
        playerInfo_description: 'View information from the players in the island view', //
        control_description: 'Hide the Control center in world, island and city view', //
        // settings categories
        visibility_category: '<b>Visibilidade da Tabela</b>',
        display_category: '<b>Mostrar Definições</b>',
        global_category: '<b>Definições Gerais</b>',
        army_category: '<b>Definições do Exército</b>',
        building_category: '<b>Definições de Edifícios</b>',
        resource_category: '<b>Definições de Recursos</b>',
        language_category: '<b>Definições de Língua</b>',
        // Helptable
        Initialize_Board: '<b>Inicializar Tabela</b>',
        on_your_Town_Hall: 'na tua Câmara Municipal e passa por cada cidade com esse modo de vista aberto',
        on_the_Troops: ' no separador \"Tropas na cidade\" no lado esquerdo e passa por cada cidade com esse modo de vista aberto',
        on_Museum: 'no Museu e depois no separador \"Distribuir Tratados Culturais\"',
        on_Research_Advisor: 'no Conselheiro Científico e depois clica em cada um dos 4 separadores de pesquisa na janela a esquerda',
        on_your_Palace: 'no teu palácio',
        on_your_Finance: 'no teu separador de Finanças',
        on_the_Ambrosia: 'na \"Loja de Ambrósia\"',
        Re_Order_Towns: '<b>Re-Ordenar Cidades</b>',
        Reset_Position: '<b>Redefinir Posição</b>',
        On_any_tab: 'Em qualquer separador, arrasta o ícone do recurso a esquerda do nome da Cidade',
        Right_click: 'Clica botão direito do rato no botão do Menu de Império do menu da página no lado esquerdo',
        Navigate: '1, 2, 3 ... 0, -, = <b>:&nbsp;&nbsp;</b> Navega da Cidade 1 a 12',
        Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Navega aos separadores Cidade/ Edifícios/ Exército',
        Navigate_to: 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Navega para os Conselheiros da Cidade/ Militar/ Pesquisas/ Diplomacia',
        Navigate_to_World: 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Navega para Mapas do Mundo/ Ilha/ Cidade',
        Spacebar: 'Barra-de-espaços<b>:&nbsp;&nbsp;</b> Minimiza/ Maximiza a Tabela',
        Hotkeys: '<b>Atalhos</b>',
        // formatting
        thousandSeperator: ',',
        decimalPoint: '.',
        click_: '<b>Click</b>'
      },
      tr: {                     // Thx Tyrant for Translation
        buildings: 'Binalar',
        economy: 'Ekonomi',
        military: 'Askeri',
        towns: 'Koloniler',
        townHall: 'Belediye Binası',
        palace: 'Palace',
        palaceColony: 'Governor\`s Residence',
        tavern: 'Tavern',
        museum: 'Museum',
        academy: 'Akademi',
        workshop: 'Workshop',
        temple: 'Temple',
        embassy: 'Embassy',
        warehouse: 'Depo',
        dump: 'Yığın Sahası',
        port: 'Trading Port',
        branchOffice: 'Trading Post',
        wall: 'Town Wall',
        safehouse: 'Hideout',
        barracks: 'Barracks',
        shipyard: 'Shipyard',
        forester: 'Forester\`s House',
        carpentering: 'Carpenter\`s Workshop',
        winegrower: 'Winery',
        vineyard: 'Wine Press',
        stonemason: 'Stonemason',
        architect: 'Architect\`s Office',
        glassblowing: 'Glassblower',
        optician: 'Optician',
        alchemist: 'Alchemist\`s Tower',
        fireworker: 'Firework Test Area',
        pirateFortress: 'Pirate Fortress',
        blackMarket: 'Black Market',
        marineChartArchive: 'Sea Chart Archive',
        tavern_level: 'Taverna Seviyesi',
        corruption: 'Bozulum',
        cultural: 'Kültürel Eşyalar',
        population: 'Popülasyon',
        citizens: 'Vatandaşlar',
        scientists: 'Bilim Adamları',
        scientists_max: 'maks. Bilim Adamı',
        options: 'Ayarlar',
        help: 'Yardım',
        agora: 'Agoraya Git',
        to_world: 'Dünya',
        to_island: 'Adayı Göster',
        army_cost: 'Birliklerin Temel Maliyeti',
        fleet_cost: 'Filonun Temel Maliyeti',
        army_supply: 'Birliklerin Beslenme Masrafları',
        fleet_supply: 'Filonun Beslenme Masrafları',
        research_cost: 'Araştırma Maliyeti',
        income: 'Gelir',
        expenses: 'Bakım Masrafı',
        balances: 'Genel Durum',
        espionage: 'İstihbarat Merkezine Git',
        contracts: 'Antlaşmalara Git',
        combat: 'Savaş Raporlarına Git',
        satisfaction: 'Memnuniyet',
        total_: 'toplam',
        max_Level: 'maks. Seviye',
        actionP: 'Aksiyon Puanı',
        researchP: 'Araştırma Puanı',
        finances_: 'Bilanço',
        free_ground: 'boş Bina Alanı',
        wood_: 'İnşa Malzemesi',
        wine_: 'Üzüm',
        marble_: 'Mermer',
        crystal_: 'Kristal',
        sulphur_: 'Sülfür',
        angry: 'Kızgın',
        unhappy: 'Mutsuz',
        neutral: 'Nötr',
        happy: 'Mutlu',
        euphoric: 'Mükemmel',
        housing_space: 'maks. Konut',
        free_Citizens: 'İşsiz Vatandaşlar',
        free_housing_space: 'boş Konut',
        level_tavern: 'Taverna Seviyesi',
        maximum: 'maksimum',
        used: 'kullanılan',
        missing: 'missing', //
        plundergold: 'Altın',
        garrision: 'Garnizon limiti',
        Sea: 'Deniz',
        Inland: 'Kara',
        full: '0',
        off: 'Kapalı',
        time_to_full: 'Kalan Süre (Dolması için)',
        time_to_empty: 'Kalan Süre (Bitmesi için)',
        capacity: 'Kapasite',
        safe: 'Güvende',
        training: 'Eğitiliyor',
        plundering: 'Yağmalanıyor',
        constructing: 'Yükseltiliyor!',
        next_Level: 'Gerekenler : Seviye',
        transport: 'Kargo Gemileri',
        loading: 'yükleniyor',
        en_route: 'yolda',
        arrived: 'ulaştı',
        arrival: 'varış',
        to_town_hall: 'Belediye Binasına Git :',
        to_saw_mill: 'Ormana Git',
        to_mine: 'Lüks Kaynağa Git',
        to_barracks: 'Kışlaya Git :',
        to_shipyard: 'Donanma Tershanesine Git :',
        member: 'Üye Listesi',
        transporting: 'Malzeme Gönder ->',
        transporting_units: 'Birlik Konuşlandır ->',
        transporting_fleets: 'Filo Konuşlandır ->',
        today: 'bugün',
        tomorrow: 'yarın',
        yesterday: 'dün',
        second: 's',
        minute: 'd',
        hour: 's',
        day: 'G',
        week: 'H',
        month: 'A',
        year: 'Y',
        hour_long: 'Saat',
        day_long: 'Gün',
        week_long: 'Hafta',
        ika_world: 'Ikariam-World \'te Ara',
        charts: 'İstatistikleri Göster',
        //settings
        cityOrder: 'cityOrder',
        fullArmyTable: 'Alternatif askeri birimleride göster',
        hideOnWorldView: 'Dünya haritasında gizle',
        hideOnIslandView: 'Ada görünümünde gizle',
        hideOnCityView: 'Şehir görünümünde gizle',
        onTop: 'En önde göster',
        windowTennis: 'Fare üstüne geldiğinde öne getir',
        autoUpdates: 'Otomatik güncelleme',
        smallFont: 'Küçük yazı tipi kullan',
        goldShort: 'Reduce total gold display',
        alternativeBuildingList: 'Alternatif binalarıda göster',
        compressedBuildingList: 'Sıkıştırılmış bina listesi',
        wineOut: 'Hide Ambrosia Feature "Out of Wine"', //
        dailyBonus: 'Günlük bonusları otomatik onayla',
        unnecessaryTexts: 'Gereksiz açıklamaları gizle',
        ambrosiaPay: 'Ambrosia\'lı işlemleri gizle',
        wineWarning: 'Hide tooltip "wine warning"', //
        wineWarningTime: 'Üzüm azalma uyarı süresi',
        languageChange: 'Dil değiştir',
        current_Version: 'Kullanılan Versiyon<b>:</b>',
        ikariam_Version: 'Ikariam Versiyonu<b>:</b>',
        reset: 'Ayarları sıfırla',
        goto_website: 'Empire Overview \'ın sitesine git',
        website: 'Website',
        Check_for_updates: 'Yeni bir güncelleme çıkmışmı diye kontrol eder',
        check: 'Güncellemeleri Kontrol Et',
        Report_bug: 'Eklentide karşılaştığınız hataları bildirin',
        report: 'Hata Bildir',
        save: 'Kaydet',
        save_settings: 'Şu anki ayarları kaydeder<b>!</b>&nbsp;',
        newsticker: 'Haberleri gizle',
        event: 'Etkinlikleri gizle',
        logInPopup: 'Girişteki Bilgi Penceresini gizle',
        birdswarm: 'Kuş sürüsünü gizle',
        walkers: 'Gezinen insanları gizle',
        noPiracy: 'Korsan Hisarını gizle',
        hourlyRes: 'Saatlik üretimi gizle',
        onIkaLogs: 'IkaLog Savaş Raporu Dönüştürüsü kullan',
        playerInfo: 'Oyuncuya ait bilgileri göster',
        control: 'Kontrol merkezini gizle',
        alert: 'Bina Ayarları \'nda sadece bir adet seçeneği seçebilirsiniz!',
        alert_palace: 'Lütfen öncelikle başkentinize gidiniz',
        alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', //
        alert_toast: 'Veriler sıfırlanıyor, sayfa birkaç saniye içinde yenilenecektir',
        alert_error: 'Güncellemeleri kontrol ederken hata oluştu: ',
        alert_noUpdate: 'Son versiyonu kullanmaktasınız "',
        alert_update: 'Yeni bir güncelleme var "',
        alert_update1: 'Yükleme sayfasına gitmek istediğinize eminmisiniz?',
        alert_daily: 'Lütfen \'Günlük bonusları otomatik onayla \' yı aktifleştiriniz',
        alert_wine: 'Warning wine > ', //
        en: 'English',
        de: 'German',
        it: 'Italian',
        el: 'Greek',
        es: 'Spanish',
        fr: 'French',
        ro: 'Romanian',
        ru: 'Russian',
        cz: 'Czech',
        pl: 'Polish',
        ar: 'Arabic',
        ir: 'Persian',
        pt: 'Portuguese',
        tr: 'Türkçe',
        nl: 'Hollandalı',
        // Units
        phalanx: 'Hoplite',
        steamgiant: 'Steam Giant',
        spearman: 'Spearman',
        swordsman: 'Swordsman',
        slinger: 'Slinger',
        archer: 'Archer',
        marksman: 'Sulphur Carabineer',
        ram: 'Battering Ram',
        catapult: 'Catapult',
        mortar: 'Mortar',
        gyrocopter: 'Gyrocopter',
        bombardier: 'Ballon-Bombardier',
        cook: 'Cook',
        medic: 'Doctor',
        spartan: 'Spartan',
        ship_ram: 'Ram Ship',
        ship_flamethrower: 'Fire Ship',
        ship_steamboat: 'Steam Ram',
        ship_ballista: 'Ballista Ship',
        ship_catapult: 'Catapult Ship',
        ship_mortar: 'Mortar Ship',
        ship_submarine: 'Diving Boat',
        ship_paddlespeedship: 'Paddle Speedboat',
        ship_ballooncarrier: 'Ballon Carrier',
        ship_tender: 'Tender',
        ship_rocketship: 'Rocket Ship',
        //settings descriptions
        cityOrder_description: 'cityOrder_description',
        fullArmyTable_description: 'Askeri sekmesinde bütün askeri birimleri gösterir',
        hideOnWorldView_description: 'Dünya haritasında bu pencereyi göstermez',
        hideOnIslandView_description: 'Ada görünümünde bu pencereyi göstermez',
        hideOnCityView_description: 'Şehir görünümünde bu pencereyi göstermez',
        onTop_description: 'Bu pencereyi her zaman İkariam pencerelerinin önünde gösterir',
        windowTennis_description: 'Farenizi hangi pencerenin üzerine getirirseniz o pencereyi en öne getirir',
        autoUpdates_description: 'Sizin yerinize her 24 saatte bir güncellemeleri kontrol eder',
        smallFont_description: 'Empire Overview \'da kullanılan yazı tiplerini küçültür',
        goldShort_description: 'Total gold display shorten on the Board',
        alternativeBuildingList_description: 'Binalar sekmesinde bütün binaları gösterir',
        compressedBuildingList_description: 'Binalar sekmesinde;<br>Lüks kaynak üretimi binalarını gruplar<br>Saray ve Valiliği gruplar',
        wineWarningTime_description: 'Ekonomi sekmesinde, üzüm yeterliliği belirttiğiniz sürenin altına düşen kolonilerde \'kırmızı\' olarak gösterilir',
        wineOut_description: 'Disables the Ambrosia option to buy \'Out of Wine\'', //
        dailyBonus_description: 'Günlük bonus otomatik olarak onaylanır<br>ve ekranda gösterilmez',
        unnecessaryTexts_description: 'Binalardaki gereksiz açıklamaları gizler,<br>böylelikle pencereler daha az yer kaplar',
        ambrosiaPay_description: 'Bazı Ambrosia\'lı işlemleri gizler',
        wineWarning_description: 'Hide tooltip \'wine warning\'', //
        languageChange_description: 'Dili buradan değiştirebilirsiniz',
        newsticker_description: 'GF-toolbar \'daki haberleri gizler',
        event_description: 'İkariam \'ın düzenlendiği etkinlikleri gizler',
        logInPopup_description: 'Giriş yapıldıktan sonra açılan Bilgilendirme Penceresini gizler',
        birdswarm_description: 'Şehir ve ada görünümde uçan kuş sürülerini gizler',
        walkers_description: 'Şehir ve ada görünümünde, hareket halindeki vatandaş ve gemileri gizler',
        noPiracy_description: 'Korsan Hisarını gizler',
        hourlyRes_description: 'Sol üst köşedeki bilgilendirme çubuğunda yer alan saatlik üretimi gizler',
        onIkaLogs_description: 'Savaş raporlarınızı IkaLogs kullanarak dönüştürür',
        playerInfo_description: 'Ada görünümünde adada yer alan oyuncular hakkında bilgileri gösterir',
        control_description: 'Dünya, Ada ve Şehir görünümünde Kontrol merkezini gizler',
        // settings categories
        visibility_category: '<b>Empire Overview Görünürlüğü</b>',
        display_category: '<b>Görünüm Ayarları</b>',
        global_category: '<b>Genel Ayarlar</b>',
        army_category: '<b>Ordu Ayarları</b>',
        building_category: '<b>Bina Ayarları</b>',
        resource_category: '<b>Üretim Ayarları</b>',
        language_category: '<b>Dil Ayarları</b>',
        // Helptable
        Initialize_Board: '<b>Diğer İşlemler</b>',
        on_your_Town_Hall: 'Belediye Binasını açmak için tıklayın',
        on_the_Troops: 'Şehirdeki birlikleri görüntülemek için tıklayın',
        on_Museum: 'Kültürel Eşya dağıtımı yapmak için tıklayın',
        on_Research_Advisor: 'Araştırmalara bakmak için tıklayın',
        on_your_Palace: 'Saraya gitmek için tıklayın',
        on_your_Finance: 'Bilançoya bakmak için tıklayın',
        on_the_Ambrosia: 'Ambrosia Shop \'u açmak için tıklayın',
        Re_Order_Towns: '<b>Şehir Sıralama</b>',
        Reset_Position: '<b>Pencere Pozisyonunu Sıfırla</b>',
        On_any_tab: 'Ekonomi / Binalar / Askeri sekmelerinden herhangi bir tanesinde şehir sıralamasını değiştirmek istiyorsanız,<br>şehrin sol tarafındaki lüks kaynak ikonunu aşağı/yukarı sürükleyerek şehir sıralamasını değiştirebilirsiniz',
        Right_click: 'Sol taraftaki Empire Overview butonunun üzerinde sağ tuşa tıklarsanız Empire Overview penceresinin<br>konumunu sıfırlayacaktır.',
        Navigate: '1, 2, 3 ... 0, *, - <b>:&nbsp;&nbsp;</b> Şehirlerinizi dolaşmanızı sağlar',
        Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Empire Overview \'ın Ekonomi / Binalar / Askeri sekmelerini açmanızı sağlar',
        Navigate_to: 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Şehirler / Ordu / Araştırma / Diplomasi pencerelerini açmanızı sağlar',
        Navigate_to_World: 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Dünya / Ada / Şehir görünümlerini açmanızı sağlar',
        Spacebar: 'Spacebar<b>:&nbsp;&nbsp;</b> Pencereyi gizler / gösterir',
        Hotkeys: '<b>Kısayollar</b>',
        // formatting
        thousandSeperator: ',',
        decimalPoint: '.',
        click_: '<b>Tıkla</b>'
      },
      nl: {                     // Thx Edel1965 for Translation
        buildings: 'Gebouwen',
        economy: 'Economie',
        military: 'Militair',
        towns: 'Steden',
        townHall: 'Stadhuis',
        palace: 'Palace',
        palaceColony: 'Governor\`s Residence',
        tavern: 'Tavern',
        museum: 'Museum',
        academy: 'Academie',
        workshop: 'Workshop',
        temple: 'Temple',
        embassy: 'Embassy',
        warehouse: 'Opslagplaats',
        dump: 'Stort',
        port: 'Trading Port',
        branchOffice: 'Trading Post',
        wall: 'Town Wall',
        safehouse: 'Hideout',
        barracks: 'Barracks',
        shipyard: 'Shipyard',
        forester: 'Forester\`s House',
        carpentering: 'Carpenter\`s Workshop',
        winegrower: 'Winery',
        vineyard: 'Wine Press',
        stonemason: 'Stonemason',
        architect: 'Architect\`s Office',
        glassblowing: 'Glassblower',
        optician: 'Optician',
        alchemist: 'Alchemist\`s Tower',
        fireworker: 'Firework Test Area',
        pirateFortress: 'Pirate Fortress',
        blackMarket: 'Black Market',
        marineChartArchive: 'Sea Chart Archive',
        tavern_level: 'Taverne Level',
        corruption: 'Corruptie',
        cultural: 'Culturele Goederen',
        population: 'Populatie',
        citizens: 'Inwoners',
        scientists: 'Onderzoekers',
        scientists_max: 'max. Onderzoekers',
        options: 'Opties',
        help: 'Help',
        agora: 'naar Agora',
        to_world: 'Toon Wereld',
        to_island: 'Toon Eiland',
        army_cost: 'Troepen kosten',
        fleet_cost: 'Vloot kosten',
        army_supply: 'Troepen Bevoorrading',
        fleet_supply: 'Vloot Bevoorrading',
        research_cost: 'Onderzoeks kosten',
        income: 'Inkomen',
        expenses: 'Kosten',
        balances: 'Balansen',
        espionage: 'Bekijk Spionage',
        contracts: 'Bekijk Contracten',
        combat: 'Bekijk Gevechten',
        satisfaction: 'Tevredenheid',
        total_: 'totaal',
        max_Level: 'max. Level',
        actionP: 'Actie Punten',
        researchP: 'Onderzoeks Punten',
        finances_: 'Balansen',
        free_ground: 'Vrije Bouwgrond',
        wood_: 'Bouwmateriaal',
        wine_: 'Wijn',
        marble_: 'Marmer',
        crystal_: 'Kristal Glas',
        sulphur_: 'Zwavel',
        angry: 'Kwaad',
        unhappy: 'Ongelukkig',
        neutral: 'Neutraal',
        happy: 'Gelukkig',
        euphoric: 'Euforisch',
        housing_space: 'max. Woonruimte',
        free_Citizens: 'Vrije Inwoners',
        free_housing_space: 'Vrije Woonruimte',
        level_tavern: 'Level Taverne',
        maximum: 'maximaal',
        used: 'Gebruikt',
        missing: 'missing', //
        plundergold: 'Goud',
        garrision: 'Garnizoenslimiet',
        Sea: 'Zee',
        Inland: 'Land',
        full: '0',
        off: 'af',
        time_to_full: 'Tot Vol',
        time_to_empty: 'Tot Leeg',
        capacity: 'Capaciteit',
        safe: 'Veilig',
        training: 'Training',
        plundering: 'Plundering',
        constructing: 'Uitbreiding Bezig',
        next_Level: 'Nodig voor Level',
        transport: 'Transporten',
        loading: 'Laden',
        en_route: 'Onderweg',
        arrived: 'Gearriveerd',
        arrival: 'de aankomst',
        to_town_hall: 'Naar Stadhuis',
        to_saw_mill: 'Naar de Houtmijn',
        to_mine: 'Naar de Luxegrondstof',
        to_barracks: 'Naar de Barakken',
        to_shipyard: 'Naar de Scheepswerf',
        member: 'Bekijk Ledenlijst',
        transporting: 'Transport naar',
        transporting_units: 'Stuur troepen naar',
        transporting_fleets: 'Stuur vloot naar',
        today: 'Vandaag',
        tomorrow: 'Morgen',
        yesterday: 'Gisteren',
        second: 's',
        minute: 'm',
        hour: 'U',
        day: 'D',
        week: 'W',
        month: 'M',
        year: 'J',
        hour_long: 'Uur',
        day_long: 'Dag',
        week_long: 'Week',
        ika_world: 'Zoek op Ikariam-World',
        charts: 'Toon Grafieken',
        //settings
        cityOrder: 'cityOrder',
        fullArmyTable: 'Toon alle militaire eenheden',
        hideOnWorldView: 'Verberg in toon wereld',
        hideOnIslandView: 'Verberg in toon eiland',
        hideOnCityView: 'Verberg in toon stad',
        onTop: 'Toon boven de ikariam schermen',
        windowTennis: 'Toon boven de ikariam schermen met muisaanwijzing',
        autoUpdates: 'Controleer automatisch op updates',
        smallFont: 'Gebruik een kleiner lettertype',
        goldShort: 'Reduce total gold display',
        alternativeBuildingList: 'Gebruik een alternatieve gebouwenlijst',
        compressedBuildingList: 'Gebruik een gecomprimeerde gebouwenlijst',
        wineOut: 'Hide Ambrosia Feature "Out of Wine"', //
        dailyBonus: 'Ontvang je dagelijkse bonus automatisch',
        unnecessaryTexts: 'Verwijder onnodige omschrijvingen',
        ambrosiaPay: 'Zet de koop nieuwe Ambrosia optie uit',
        wineWarning: 'Hide tooltip "wine warning"', //
        wineWarningTime: 'Resterende wijn waarschuwing',
        languageChange: 'Verander taal',
        current_Version: 'Huidige Versie<b>:</b>',
        ikariam_Version: 'Ikariam Versie<b>:</b>',
        reset: 'Reset all settings to default', //
        goto_website: 'Ga naar de scriptpagina op greasyfork.org',
        website: 'Website',
        Check_for_updates: 'Controleer nu voor een update',
        check: 'Update controlle',
        Report_bug: 'Raporteer een fout in het script',
        report: 'Raporteer fout',
        save: 'Opslaan',
        save_settings: 'Opties opslaan<b>!</b>&nbsp;',
        newsticker: 'verberg de nieuws banner',
        event: 'Verberg evenementen',
        logInPopup: 'Verberg het inlog infoscherm',
        birdswarm: 'Verberg de vogelzwerm',
        walkers: 'Hide animated citizens', //
        noPiracy: 'Geen Piraterij',
        hourlyRes: 'Verberg de goederen per uur',
        onIkaLogs: 'Gebruik de IkaLog Gevechtsraport Converter',
        playerInfo: 'Toon spelersinformatie',
        control: 'Verberg de navigatiebalk',
        alert: 'Kies slechts één optie AUB!',
        alert_palace: 'Bezoek eerst je hoofdstad AUB',
        alert_palace1: 'There is still no palace present in your city.\n Please explore expansion and build a palace.', //
        alert_toast: 'Data Reset, de pagina wordt over een paar seconden herladen',
        alert_error: 'Er is een fout geconstateerd tijdens het controleren op een update: ',
        alert_noUpdate: 'Er is geen update beschikbaar voor "',
        alert_update: 'Er is een update beschikbaar voor dit Greasemonkey script "',
        alert_update1: 'Wil je nu naar de installatiepagina gaan?',
        alert_daily: 'Schakel AUB \'Ontvang je dagelijkse bonus automatisch \' in',
        alert_wine: 'Warning wine > ', //
        en: 'Engels',
        de: 'Duits',
        it: 'Italiaans',
        el: 'Grieks',
        es: 'Spaans',
        fr: 'Frans',
        ro: 'Roemeens',
        ru: 'Russisch',
        cz: 'Tsjechisch',
        pl: 'Pools',
        ar: 'Arabisch',
        ir: 'Perzisch',
        pt: 'Portugees',
        tr: 'Turks',
        nl: 'Nederlands',
        // Units
        phalanx: 'Hoplite',
        steamgiant: 'Steam Giant',
        spearman: 'Spearman',
        swordsman: 'Swordsman',
        slinger: 'Slinger',
        archer: 'Archer',
        marksman: 'Sulphur Carabineer',
        ram: 'Battering Ram',
        catapult: 'Catapult',
        mortar: 'Mortar',
        gyrocopter: 'Gyrocopter',
        bombardier: 'Ballon-Bombardier',
        cook: 'Cook',
        medic: 'Doctor',
        spartan: 'Spartan',
        ship_ram: 'Ram Ship',
        ship_flamethrower: 'Fire Ship',
        ship_steamboat: 'Steam Ram',
        ship_ballista: 'Ballista Ship',
        ship_catapult: 'Catapult Ship',
        ship_mortar: 'Mortar Ship',
        ship_submarine: 'Diving Boat',
        ship_paddlespeedship: 'Paddle Speedboat',
        ship_ballooncarrier: 'Ballon Carrier',
        ship_tender: 'Tender',
        ship_rocketship: 'Rocket Ship',
        //settings descriptions
        cityOrder_description: 'cityOrder_description',
        fullArmyTable_description: 'Toon alle militaire eenheden op de militaire tab',
        hideOnWorldView_description: 'Verberg standaard op Toon wereld',
        hideOnIslandView_description: 'Verberg standaard op Toon eiland',
        hideOnCityView_description: 'Verberg standaard in Toon stad',
        onTop_description: 'Toon dit overzicht bovenop de Ikariam schermen',
        windowTennis_description: 'Brengt dit overzicht met je muis bovenop <br> Weer naar de achtergrond als de muis het scherm verlaat <br> Negeert \'Toon bovenop\’ optie',
        autoUpdates_description: 'Zet de automatische update controle aan <br>(één keer per 24 uur)',
        smallFont_description: 'Gebruik een kleiner lettertype in de tabs',
        goldShort_description: 'Total gold display shorten on the Board',
        alternativeBuildingList_description: 'Gebruik een alternatieve gebouwen overzicht',
        compressedBuildingList_description: 'Gebruik een gecomprimeerde gebouwen overzicht <br> Groepeert de luxegoederen productie gebouwen <br> Groepeerd de paleis/gouverneurswoning',
        wineOut_description: 'Schakelt de Ambrosia optie om \'Out of Wine\’ te kopen uit',
        dailyBonus_description: 'De dagelijkse bonus zal automatisch worden geaccepteert <br> en het scherm zal niet meer worden getoond',
        unnecessaryTexts_description: 'Verwijderd onnodige beschrijvingen in de gebouwen,<br>de bouwlijst van de gebouwen, minimaal scrollen',
        ambrosiaPay_description: 'Schakelt de koop nieuwe Ambrosia optie uit <br> Klik op de knop om de actie te cancelen',
        wineWarning_description: 'Hide tooltip \'wine warning\'', //
        wineWarningTime_description: 'Resterende wijn tijd wordt, \'rood\' Vanaf dit moment',
        languageChange_description: 'Verander de taal',
        newsticker_description: 'Verberg de nieuwsbanner uit de GF-menubalk',
        event_description: 'Verberg de gebeurtenissen onder de adviseurs',
        logInPopup_description: 'Verberg het informatiescherm bij het inloggen',
        birdswarm_description: 'Verberg de vogelzwerm bij toon eiland en stad',
        walkers_description: 'Hide animated citizens and transport ships in island and city view', //
        noPiracy_description: 'Removes the Pirate Plot', //
        hourlyRes_description: 'Verberg het uur verbruik van de middelen in de infobalk',
        onIkaLogs_description: 'Gebruik IkaLogs voor je gevechtsraporten',
        playerInfo_description: 'Bekijk spelersinformatie in toon eiland',
        control_description: 'Verberg de navigatiebalk in toon wereld, eiland en stad',
        // settings categories
        visibility_category: '<b>Board Visibility</b>',
        display_category: '<b>Display Settings</b>',
        global_category: '<b>Globale Instellingen</b>',
        army_category: '<b>Militaire Instellingen</b>',
        building_category: '<b>Gebouwen Instellingen</b>',
        resource_category: '<b>Grondstoffen Instellingen</b>',
        language_category: '<b>Taal Instellingen</b>',
        // Helptable
        Initialize_Board: '<b>Instellen overzichtentab</b>',
        on_your_Town_Hall: 'Op jouw Stadhuis en bezoek iedere stad met dat scherm open',
        on_the_Troops: 'Op de \"Troepen in de stad\" tab aan de linker zijde en bezoek iedere stad met dat scherm open',
        on_Museum: 'Op je Museum en dan op de \"Verdeel cultureel-goederen\" tab',
        on_Research_Advisor: 'Op de onderzoeksadviseur en klik dan op elk van de 4 onderzoek tabs aan de linker kant',
        on_your_Palace: 'op jouw Paleis',
        on_your_Finance: 'op jouw Financiele tab',
        on_the_Ambrosia: 'op de \"Ambrosia shop\"',
        Re_Order_Towns: '<b>Re-Order Steden</b>',
        Reset_Position: '<b>Reset Positie</b>',
        On_any_tab: 'Bij elke tab, sleep de grondstof icoon naar de linker zijde van de stadsnaam',
        Right_click: 'Klik rechts op het empire menu button aan het linker pagina menu',
        Navigate: '1, 2, 3 … 0, –, = <b>:&nbsp;&nbsp;</b> Navigeer naar stad 1 tot 12',
        Navigate_to_City: 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Navigeer naar de Steden/ Gebouwen/ Militaire tab',
        Navigate_to: 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Navigeer naar Steden/ Militair/ Onderzoek/ Diplomatie adviseur',
        Navigate_to_World: 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Navigeer naar het Wereld/ Eiland/ Stads overzicht',
        Spacebar: 'Spacebar<b>:&nbsp;&nbsp;</b> Minimaliseer/ Maximaliseer het overzicht',
        Hotkeys: '<b>Sneltoetsen</b>',
        // formatting
        thousandSeperator: ',',
        decimalPoint: '.',
        click_: '<b>Klik</b>'
      }
    },

    Resources: {
      GOLD: 'gold',
      WOOD: 'wood',
      WINE: 'wine',
      MARBLE: 'marble',
      GLASS: 'glass',
      SULFUR: 'sulfur'
    },
    ResourceIDs: {
      GOLD: 'gold',
      WOOD: 'resource',
      WINE: 1,
      MARBLE: 2,
      GLASS: 3,
      SULFUR: 4
    },
    Research: {
      Seafaring: {
        CARPENTRY: 2150,
        DECK_WEAPONS: 1010,
        PIRACY: 1170,
        SHIP_MAINTENANCE: 1020,
        DRAFT: 1130,
        EXPANSION: 1030,
        FOREIGN_CULTURES: 1040,
        PITCH: 1050,
        MARKET: 2070,
        GREEK_FIRE: 1060,
        COUNTERWEIGHT: 1070,
        DIPLOMACY: 1080,
        SEA_MAPS: 1090,
        PADDLE_WHEEL_ENGINE: 1100,
        CAULKING: 1140,
        MORTAR_ATTACHMENT: 1110,
        MASSIVE_RAM: 1150,
        OFFSHORE_BASE: 1160,
        SEAFARING_FUTURE: 1999
      },
      Economy: {
        CONSERVATION: 2010,
        PULLEY: 2020,
        WEALTH: 2030,
        WINE_CULTURE: 2040,
        IMPROVED_RESOURCE_GATHERING: 2130,
        GEOMETRY: 2060,
        ARCHITECTURE: 1120,
        HOLIDAY: 2080,
        LEGISLATION: 2170,
        CULINARY_SPECIALITIES: 2050,
        HELPING_HANDS: 2090,
        SPIRIT_LEVEL: 2100,
        WINE_PRESS: 2140,
        DEPOT: 2160,
        SOLDIER_EXCHANGE: 2180,
        BUREACRACY: 2110,
        UTOPIA: 2120,
        ECONOMIC_FUTURE: 2999
      },
      Science: {
        WELL_CONSTRUCTION: 3010,
        PAPER: 3020,
        ESPIONAGE: 3030,
        POLYTHEISM: 3040,
        INK: 3050,
        GOVERNMENT_FORMATION: 3150,
        INVENTION: 3140,
        CULTURAL_EXCHANGE: 3060,
        ANATOMY: 3070,
        OPTICS: 3080,
        EXPERIMENTS: 3081,
        MECHANICAL_PEN: 3090,
        BIRDS_FLIGHT: 3100,
        ARCHIVING: 3170,
        LETTER_CHUTE: 3110,
        STATE_RELIGION: 3160,
        PRESSURE_CHAMBER: 3120,
        ARCHIMEDEAN_PRINCIPLE: 3130,
        SCIENTIFIC_FUTURE: 3999
      },
      Military: {
        DRY_DOCKS: 4010,
        MAPS: 4020,
        PROFESSIONAL_ARMY: 4030,
        SEIGE: 4040,
        CODE_OF_HONOR: 4050,
        BALLISTICS: 4060,
        LAW_OF_THE_LEVEL: 4070,
        GOVERNOR: 4080,
        PYROTECHNICS: 4130,
        LOGISTICS: 4090,
        GUNPOWDER: 4100,
        ROBOTICS: 4110,
        CANNON_CASTING: 4120,
        MILITARISTIC_FUTURE: 4999
      }
    },
    Military: {
      // Army
      HOPLITE: 'phalanx',
      SPARTAN: 'spartan',
      STEAM_GIANT: 'steamgiant',
      SPEARMAN: 'spearman',
      SWORDSMAN: 'swordsman',
      SLINGER: 'slinger',
      ARCHER: 'archer',
      MARKSMAN: 'marksman',
      RAM: 'ram',
      CATAPULT: 'catapult',
      MORTAR: 'mortar',
      GYROCOPTER: 'gyrocopter',
      BALLOON_BOMBADIER: 'bombardier',
      COOK: 'cook',
      DOCTOR: 'medic',
      ARMY: 'army',

      // Navy
      RAM_SHIP: 'ship_ram',
      FLAME_THROWER: 'ship_flamethrower',
      STEAM_RAM: 'ship_steamboat',
      BALLISTA_SHIP: 'ship_ballista',
      CATAPULT_SHIP: 'ship_catapult',
      MORTAR_SHIP: 'ship_mortar',
      SUBMARINE: 'ship_submarine',
      PADDLE_SPEEDBOAT: 'ship_paddlespeedship',
      BALLOON_CARRIER: 'ship_ballooncarrier',
      TENDER: 'ship_tender',
      ROCKET_SHIP: 'ship_rocketship',
      NAVY: 'navy'
    },
    unitIds: {
      301: 'slinger',
      302: 'swordsman',
      303: 'phalanx',
      304: 'marksman',
      305: 'mortar',
      306: 'catapult',
      307: 'ram',
      308: 'steamgiant',
      309: 'bombardier',
      310: 'cook',
      311: 'medic',
      312: 'gyrocopter',
      313: 'archer',
      315: 'spearman',
      316: 'barbarian',
      319: 'spartan',

      210: 'ship_ram',
      211: 'ship_flamethrower',
      212: 'ship_submarine',
      213: 'ship_ballista',
      214: 'ship_catapult',
      215: 'ship_mortar',
      216: 'ship_steamboat',
      217: 'ship_rocketship',
      218: 'ship_paddlespeedship',
      219: 'ship_ballooncarrier',
      220: 'ship_tender'
    },
    UnitData: {
      slinger: { id: 301, type: 'army', position: 'army_ranged', minlevel: 2, baseTime: 90, baseCost: 2 },
      swordsman: { id: 302, type: 'army', position: 'army_flank', minlevel: 6, baseTime: 180, baseCost: 4 },
      phalanx: { id: 303, type: 'army', position: 'army_front_line', minlevel: 4, baseTime: 300, baseCost: 3 },
      marksman: { id: 304, type: 'army', position: 'army_ranged', minlevel: 13, baseTime: 600, baseCost: 3 },
      mortar: { id: 305, type: 'army', position: 'army_seige', minlevel: 14, baseTime: 2400, baseCost: 30 },
      catapult: { id: 306, type: 'army', position: 'army_seige', minlevel: 8, baseTime: 1800, baseCost: 25 },
      ram: { id: 307, type: 'army', position: 'army_seige', minlevel: 2, baseTime: 600, baseCost: 15 },
      steamgiant: { id: 308, type: 'army', position: 'army_front_line', minlevel: 12, baseTime: 900, baseCost: 12 },
      bombardier: { id: 309, type: 'army', position: 'army_air', minlevel: 11, baseTime: 1800, baseCost: 45 },
      cook: { id: 310, type: 'army', position: 'army_support', minlevel: 5, baseTime: 1200, baseCost: 10 },
      medic: { id: 311, type: 'army', position: 'army_support', minlevel: 9, baseTime: 1200, baseCost: 20 },
      gyrocopter: { id: 312, type: 'army', position: 'army_air', minlevel: 10, baseTime: 900, baseCost: 15 },
      archer: { id: 313, type: 'army', position: 'army_ranged', minlevel: 7, baseTime: 240, baseCost: 4 },
      spearman: { id: 315, type: 'army', position: 'army_flank', minLevel: 1, baseTime: 60, baseCost: 1 },
      spartan: { id: 319, type: 'army', position: 'army_front_line', minLevel: 0, baseTime: 0, baseCost: 0 },
      ship_ram: { id: 210, type: 'fleet', position: 'navy_flank', minlevel: 1, baseTime: 2400, baseCost: 15 },
      ship_flamethrower: { id: 211, type: 'fleet', position: 'navy_front_line', minlevel: 4, baseTime: 1800, baseCost: 25 },
      ship_submarine: { id: 212, type: 'fleet', position: 'navy_seige', minlevel: 19, baseTime: 3600, baseCost: 50 },
      ship_ballista: { id: 213, type: 'fleet', position: 'navy_ranged', minlevel: 3, baseTime: 3000, baseCost: 20 },
      ship_catapult: { id: 214, type: 'fleet', position: 'navy_ranged', minlevel: 3, baseTime: 3000, baseCost: 35 },
      ship_mortar: { id: 215, type: 'fleet', position: 'navy_ranged', minlevel: 17, baseTime: 3000, baseCost: 50 },
      ship_steamboat: { id: 216, type: 'fleet', position: 'navy_front_line', minlevel: 15, baseTime: 2400, baseCost: 45 },
      ship_rocketship: { id: 217, type: 'fleet', position: 'navy_seige', minlevel: 11, baseTime: 3600, baseCost: 55 },
      ship_paddlespeedship: { id: 218, type: 'fleet', position: 'navy_air', minlevel: 13, baseTime: 1800, baseCost: 5 },
      ship_ballooncarrier: { id: 219, type: 'fleet', position: 'navy_air', minlevel: 7, baseTime: 3900, baseCost: 100 },
      ship_tender: { id: 220, type: 'fleet', position: 'navy_support', minlevel: 9, baseTime: 2400, baseCost: 100 }
    },
    Government: {
      ANARCHY: 'anarchie',
      XENOCRACY: 'xenokratie',
      IKACRACY: 'ikakratie',
      ARISTOCRACY: 'aristokratie',
      DICTATORSHIP: 'diktatur',
      DEMOCRACY: 'demokratie',
      NOMOCRACY: 'nomokratie',
      OLIGARCHY: 'oligarchie',
      TECHNOCRACY: 'technokratie',
      THEOCRACY: 'theokratie'
    },
    /*fix Список зданий */
    Buildings: {
      TOWN_HALL: 'townHall',
      PALACE: 'palace',
      GOVERNORS_RESIDENCE: 'palaceColony',
      TAVERN: 'tavern',
      MUSEUM: 'museum',
      ACADEMY: 'academy',
      WORKSHOP: 'workshop',
      TEMPLE: 'temple',
      EMBASSY: 'embassy',
      WAREHOUSE: 'warehouse',
      DUMP: 'dump',
      TRADING_PORT: 'port',
      TRADING_POST: 'branchOffice',
	    DOCKYARD: 'dockyard',
      WALL: 'wall',
      HIDEOUT: 'safehouse',
      BARRACKS: 'barracks',
      SHIPYARD: 'shipyard',
      FORESTER: 'forester',
      CARPENTER: 'carpentering',
      WINERY: 'winegrower',
      VINEYARD: 'vineyard',
      STONEMASON: 'stonemason',
      ARCHITECT: 'architect',
      GLASSBLOWER: 'glassblowing',
      OPTICIAN: 'optician',
      ALCHEMISTS_TOWER: 'alchemist',
      FIREWORK_TEST_AREA: 'fireworker',
      PIRATE_FORTRESS: 'pirateFortress',
      BLACK_MARKET: 'blackMarket',
      MARINE_CHART_ARCHIVE: 'marineChartArchive',
      SHRINE_OF_OLYMPUS: 'shrineOfOlympus'
    },
    GovernmentData: {
      anarchie: {
        corruptionPalace: 0,
        governors: 0,
        corruption: 0.25,
        spyprotection: 0,
        unitBuildTime: 0,
        fleetBuildTime: 0,
        loadingSpeed: 0,
        buildingTime: 0,
        happiness: 0,
        bonusShips: 0,
        armySupply: 0,
        fleetSupply: 0,
        researchPerCulturalGood: 0,
        tradeShipSpeed: 0,
        branchOfficeRange: 0,
        researchBonus: 1,
        researcherCost: 0,
        productivity: 0,
        happinessWithoutTemple: 0,
        goldBonusPerPriest: 0,
        cooldownTime: 0,
        happinessBonusWithTempleConversion: 0
      },
      xenokratie: {
        corruptionPalace: 0,
        governors: 0,
        corruption: 0,
        spyprotection: 0,
        unitBuildTime: 0,
        fleetBuildTime: 0,
        loadingSpeed: 0,
        buildingTime: 0,
        happiness: 0,
        bonusShips: 0,
        armySupply: 0,
        fleetSupply: 0,
        researchPerCulturalGood: 0,
        tradeShipSpeed: 0,
        branchOfficeRange: 0,
        researchBonus: 1,
        researcherCost: 0,
        productivity: 0,
        happinessWithoutTemple: 0,
        goldBonusPerPriest: 0,
        cooldownTime: 0,
        happinessBonusWithTempleConversion: 0
      },
      ikakratie: {
        corruptionPalace: 0,
        governors: 0,
        corruption: 0,
        spyprotection: 0,
        unitBuildTime: 0,
        fleetBuildTime: 0,
        loadingSpeed: 0,
        buildingTime: 0,
        happiness: 0,
        bonusShips: 0,
        armySupply: 0,
        fleetSupply: 0,
        researchPerCulturalGood: 0,
        tradeShipSpeed: 0,
        branchOfficeRange: 0,
        researchBonus: 1,
        researcherCost: 0,
        productivity: 0,
        happinessWithoutTemple: 0,
        goldBonusPerPriest: 0,
        cooldownTime: 0,
        happinessBonusWithTempleConversion: 0
      },
      aristokratie: {
        corruptionPalace: 3,
        governors: 0.03,
        corruption: 0,
        spyprotection: 0.2,
        unitBuildTime: 0,
        fleetBuildTime: 0,
        loadingSpeed: 0,
        buildingTime: -0.2,
        happiness: 0,
        bonusShips: 0,
        armySupply: 0,
        fleetSupply: 0,
        researchPerCulturalGood: 0,
        tradeShipSpeed: 0,
        branchOfficeRange: 0,
        researchBonus: 1,
        researcherCost: 0,
        productivity: 0,
        happinessWithoutTemple: 0,
        goldBonusPerPriest: 0,
        cooldownTime: 0,
        happinessBonusWithTempleConversion: 0
      },
      diktatur: {
        corruptionPalace: 0,
        governors: 0,
        corruption: 0,
        spyprotection: 0,
        unitBuildTime: -0.02,
        fleetBuildTime: -0.02,
        loadingSpeed: 0,
        buildingTime: 0,
        happiness: -75,
        bonusShips: 2,
        armySupply: -0.02,
        fleetSupply: -0.02,
        researchPerCulturalGood: 0,
        tradeShipSpeed: 0,
        branchOfficeRange: 0,
        researchBonus: 1,
        researcherCost: 0,
        productivity: 0,
        happinessWithoutTemple: 0,
        goldBonusPerPriest: 0,
        cooldownTime: 0,
        happinessBonusWithTempleConversion: 0
      },
      demokratie: {
        corruptionPalace: 0,
        governors: 0,
        corruption: 0,
        spyprotection: -0.2,
        unitBuildTime: 0.05,
        fleetBuildTime: 0,
        loadingSpeed: 0,
        buildingTime: 0,
        happiness: 75,
        bonusShips: 0,
        armySupply: 0,
        fleetSupply: 0,
        researchPerCulturalGood: 1,
        tradeShipSpeed: 0,
        branchOfficeRange: 0,
        researchBonus: 1,
        researcherCost: 0,
        productivity: 0,
        happinessWithoutTemple: 0,
        goldBonusPerPriest: 0,
        cooldownTime: 0,
        happinessBonusWithTempleConversion: 0
      },
      nomokratie: {
        corruptionPalace: 0,
        governors: 0,
        corruption: -0.05,
        spyprotection: 0.2,
        unitBuildTime: 0.05,
        fleetBuildTime: 0.05,
        loadingSpeed: 0.5,
        buildingTime: 0,
        happiness: 0,
        bonusShips: 0,
        armySupply: 0,
        fleetSupply: 0,
        researchPerCulturalGood: 0,
        tradeShipSpeed: 0,
        branchOfficeRange: 0,
        researchBonus: 1,
        researcherCost: 0,
        productivity: 0,
        happinessWithoutTemple: 0,
        goldBonusPerPriest: 0,
        cooldownTime: 0,
        happinessBonusWithTempleConversion: 0
      },
      oligarchie: {
        corruptionPalace: 0,
        governors: 0,
        corruption: 0.03,
        spyprotection: 0,
        unitBuildTime: 0,
        fleetBuildTime: 0,
        loadingSpeed: 0,
        buildingTime: 0.2,
        happiness: 0,
        bonusShips: 2,
        armySupply: 0,
        fleetSupply: -0.02,
        researchPerCulturalGood: 0,
        tradeShipSpeed: 0.1,
        branchOfficeRange: 5,
        researchBonus: 1,
        researcherCost: 0,
        productivity: 0,
        happinessWithoutTemple: 0,
        goldBonusPerPriest: 0,
        cooldownTime: 0,
        happinessBonusWithTempleConversion: 0
      },
      technokratie: {
        corruptionPalace: 0,
        governors: 0,
        corruption: 0,
        spyprotection: 0,
        unitBuildTime: 0,
        fleetBuildTime: 0,
        loadingSpeed: 0,
        buildingTime: 0,
        happiness: 0,
        bonusShips: 0,
        armySupply: 0,
        fleetSupply: 0,
        researchPerCulturalGood: 0,
        tradeShipSpeed: 0,
        branchOfficeRange: 0,
        researchBonus: 1.05,
        researcherCost: 1,
        productivity: 0.2,
        happinessWithoutTemple: 0,
        goldBonusPerPriest: 0,
        cooldownTime: 0,
        happinessBonusWithTempleConversion: 0
      },
      theokratie: {
        corruptionPalace: 0,
        governors: 0,
        corruption: 0,
        spyprotection: 0,
        unitBuildTime: 0,
        fleetBuildTime: 0,
        loadingSpeed: 0,
        buildingTime: 0,
        happiness: 0,
        bonusShips: 0,
        armySupply: 0,
        fleetSupply: 0,
        researchPerCulturalGood: 0,
        tradeShipSpeed: 0,
        branchOfficeRange: 0,
        researchBonus: 0.95,
        researcherCost: 0,
        productivity: 0,
        happinessWithoutTemple: -20,
        goldBonusPerPriest: 1,
        cooldownTime: -0.2,
        happinessBonusWithTempleConversion: 2
      }
    },
    // fix Описание зданий 
		BuildingData:
		{
			dockyard:
			{
			  buildingId:33,
			  maxLevel:50,
			  wood:[504483,605763,727300,873144,1048157,1258172,1510191,1812613,2175519,2611007,3133593,3760773,4513481,5416842,6501009,7802168,9363751,11237881,13487113,16186522,19426211,23314315,27980612,33580856,40301974,48368305,58049091,69667459,83611213,100345772,120429707,144533388,173461356,208179178,249845678,299851616,359866107,431892337,518334422,622077657,746584820,896011756,1075346089,1290573705,1548878546,1858882405,2230932698,2677447853,3213331811,3856471495],
			  wine:0,
			  marble:[291703,344555,406921,480512,567350,669818,790731,933409,1101768,1300432,1534855,1811536,2138093,2523518,2978421,3515328,4149020,4896945,5779696,6821575,8051270,9502636,11215633,13237425,15623676,18440085,21764196,25687530,30318105,35783412,42233927,49847246,58832983,69438540,81955911,96729733,114166765,134747092,159037342,187706285,221543249,261479849,308615640,364248387,429909798,507407694,598875786,706832418,834249904,984636364],
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				dp:(()=>{var dp=[];for(var i=0;i<78;i++){dp.push(i+3);}return dp;})(),
				time:{a:96000,b:7,c:1.05,d:10080},
				dur:(()=>{var t=[];var c={a:96000,b:7,c:1.05,d:10080};for(var i=0;i<78;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
				icon:'/cdn/all/both/img/city/embassy_l.png'
			},
			fireworker:
			{
				buildingId:27,
				maxLevel: 50,
				wood:[273,353,445,551,673,813,974,1159,1373,1618,1899,2223,2596,3025,3517,4084,4736,5486,6347,7339,8479,9790,11297,13031,15025,17318,19955,22987,26474,30484,35096,40400,46505,53533,61624,70937,81658,93999,108205,124557,143382,165051,189995,218708,251761,289810,333608,384026,442063,508872],
				wine:0,
				marble:[135,212,302,405,526,665,827,1015,1233,1486,1779,2120,2514,2972,3503,4119,4834,5662,6624,7739,9033,10534,12275,14294,16637,19354,22507,26163,30405,35325,41033,47653,55341,64269,74638,86679,100664,116904,135765,157668,183106,212647,246954,286796,333066,386801,449205,521677,605841,703583],
				glass:0,
				sulfur:0,
				time:{a:125660,b:37,c:1.06,d:2628},
				dur:(()=>{var t=[];var f=[{a:125660,b:37,c:1.06,d:2628},{a:156455,b:68,c:1.068703,d:0,e:{37:-1,43:1,48:1,49:1}}];for(var i=0;i<50;i++){var h=i<32?0:1;var g=(f[h].a/f[h].b*Math.pow(f[h].c,i+1)-f[h].d)-(f[h].e!=undefined&&f[h].e[i+1]!=undefined?f[h].e[i+1]:0);g=i<32?Math.round(g):Math.floor(g);t.push((g>1728e3?1728e3:g));}return t;})(),
				icon:'/cdn/all/both/img/city/fireworker_l.png'
			},
			forester:
			{
				buildingId:18,
				maxLevel: 61,
				wood:[250,430,664,968,1364,1878,2546,3415,4544,6013,7922,10403,13629,17823,23274,30362,39575,51552,67123,87365,113680,147889,192360,250173,325330,423035,550050,715170,929826,1208879,1571647,2043247,2656358,3453445,4489711,5836927,7588399,9865430,12825724,16674305,21677721,28182498,36639146,47633359,61926577,80508723,104666764,136073846,176905169,229988640,299000730,388721096,505363618,657006755,854153052,1110456522,1443668303,1876866070,2440052358,3172232480,4124115974],
				wine:0,
				marble:[0,104,237,410,635,928,1309,1803,2446,3282,4368,5781,7617,10004,13108,17142,22387,29204,38068,49590,64569,84042,109357,142266,185047,240664,312965,406956,529145,687990,894489,1162938,1511952,1965711,2555649,3322636,4319807,5616243,7301758,9493121,12342143,16046197,20861892,27122845,35262801,45845674,59604620,77492822,100749532,130985914,170296669,221405146,287852011,374240536,486555497,632577793,822423477,1069244578,1390140238,1807341295,2349750384],
				glass:0,
				sulfur:0,
				time:{a:72000,b:11,c:1.1,d:6120},
				dur:(()=>{var t=[];var c={a:72000,b:11,c:1.1,d:6120};for(var i=0;i<61;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
				icon:'/cdn/all/both/img/city/forester_l.png'
			},
			glassblowing:
			{
				buildingId:20,
				maxLevel: 61,
				wood:[274,467,718,1045,1469,2021,2738,3671,4883,6459,8508,11172,14634,19135,24987,32594,42483,55339,72051,93778,122022,158740,206472,268525,349194,454063,590393,767621,998019,1297536,1686907,2193090,2851161,3706696,4818949,6264951,8144848,10588838,13766186,17896947,23267208,30248900,39325559,51125812,66466917,86411362,112340452,146049973,189874567,246849419,320920474,417217714,542410456,705169252,916766387,1191856573,1549491900,2014441336,2618906170,3404750192,4426399083],
				wine:0,
				marble:[0,116,255,436,671,977,1375,1892,2564,3437,4572,6049,7968,10462,13705,17921,23402,30527,39790,51831,67485,87835,114290,148681,193390,251512,327069,425295,552987,718988,934789,1215330,1580064,2054260,2670767,3472295,4514372,5869187,7630598,9920629,12897924,16768741,21801234,28344037,36850411,47909647,62287886,80981202,105284598,136881725,177961516,231369827,300806590,391082130,508450405,661042257,859428691,1117353190,1452683817,1888651047,2455457089],
				glass:0,
				sulfur:0,
				time:{a:72000,b:11,c:1.1,d:6120},
				dur:(()=>{var t=[];var c={a:72000,b:11,c:1.1,d:6120};for(var i=0;i<61;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
				icon:'/cdn/all/both/img/city/glassblowing_l.png'
			},
			marineChartArchive:
			{
				buildingId:32,
				maxLevel: 40,
				wood:[578,1298,2133,3102,4226,5530,7042,8796,10831,13191,15929,19106,22790,27064,32022,37773,44444,52183,61159,71572,83651,97663,113917,132771,154642,180012,209442,243580,283180,329116,382402,444214,515916,599090,695572,807491,937317,1087916,1262610,1465255],
				wine:0,
				marble:[346,1066,1916,2918,4101,5497,7144,9088,11381,14088,17281,21050,25496,30743,36935,44241,52862,63035,75039,89204,105918,125641,148914,176377,208782,247021,292142,345385,408212,482348,569829,673055,794863,938596,1108201,1308335,1544493,1823160,2151986,2540001],
				glass:[161,611,1142,1769,2508,3380,4410,5625,7058,8750,10746,13101,15880,19159,23029,27595,32984,39342,46844,55697,66144,78470,93016,110180,130434,154333,182533,215810,255077,301412,356088,420604,496734,586567,692571,817654,965253,1139420,1344936,1587446],
				sulfur:0,
				durs:[[36,5965,346,23655,1252,58749],[71,5930,680,23321,2447,57554],[106,5895,1004,22997,3590,56411],[140,5861,1318,22683,4683,55318],[174,5827,1622,22379,5731,54270],[207,5794,1918,22083,6737,53264],[240,5761,2204,21797,7702,52299],[272,5729,2483,21518,8629,51372],[304,5697,2753,21248,9522,50479],[335,5666,3016,20985,10380,49621],[366,5635,3272,20729,11208,48793],[217,5604,3521,20480,12006,47995],[427,5574,3763,20238,12776,47225],[457,5544,3999,20002,13519,46482],[486,5515,4228,19773,14237,45764],[515,5486,4452,19549,14931,45070],[543,5458,4670,19331,15603,44398],[571,5430,4883,19118,16254,43747],[599,5402,5091,18910,16883,43118],[627,5374,5293,18708,17494,42507],[654,5347,5491,18510,18086,41915],[680,5321,5684,18317,18660,41341],[707,5294,5872,18129,19218,40783],[733,5268,6057,17944,19759,40242],[758,5243,6237,17764,20285,39716],[784,5217,6413,17588,20796,39205],[809,5192,6585,17416,21293,38708],[834,5167,6753,17248,21777,38224],[858,5143,6918,17083,22248,37753],[882,5119,7079,16922,22706,37295],[906,5095,7237,16764,23152,36849],[930,5071,7391,16610,23587,36414],[953,5048,7542,16459,24011,35990],[976,5025,7691,16310,24425,35576],[999,5002,7836,16165,24828,35173],[1021,4980,7978,16023,25222,34779],[1043,4958,8118,15883,25606,34395],[1065,4936,8254,15747,25981,34020],[1087,4914,8388,15613,26347,33654],[1108,4893,8520,15481,26705,33296]],
				time:{a:1472465,b:509,c:1.12,d:504.5},
				dur:(()=>{var t=[];var c={a:1472465,b:509,c:1.12,d:504.5};for(var i=0;i<40;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
				icon:'/cdn/all/both/img/city/marinechartarchive_l.png'
			},
			museum:
			{
				buildingId:10,
				maxLevel: 36,
				wood:[560,1435,2748,4716,7669,12099,18744,28710,43661,66086,99724,150181,225866,339394,509686,765124,1148281,1723017,2585121,3878276,5818009,8727906,13093198,19641805,29465722,44203104,66311437,99477330,149231256,223869780,335839016,503810048,755792366,1133804502,1700880700,2551581997],
				wine:0,
				marble:[280,1190,2573,4676,7871,12729,20112,31335,48394,74323,113736,173643,264701,403110,613492,933272,1419338,2158158,3281165,4988136,7582731,11526912,17522673,26637149,40492547,61554876,93572844,142245060,216234287,328709247,499688421,759602961,1154712888,1755340514,2668386534,4056356382],
				glass:0,
				sulfur:0,
				lf:[0,20,41,63,88,114,144,176,211,250,294,341,395,453,518,590,670,759,857,965,1086,1219,1367,1530,1711,1912,2134,2380,2652,2953,3286,3655,4064,4516,5016,5569,6182],
				time:{a:18000,b:1,c:1.1,d:14040},
				dur:(()=>{var t=[];var c={a:18000,b:1,c:1.1,d:14040};for(var i=0;i<36;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
				icon:'/cdn/all/both/img/city/museum_r.png'
			},
			optician:
			{
				buildingId:25,
				maxLevel: 50,
				wood:[119,188,269,362,471,597,742,912,1108,1335,1600,1906,2261,2673,3152,3706,4350,5096,5962,6966,8131,9482,11050,12868,14978,17424,20263,23555,27374,31805,36944,42905,49827,57867,67204,78048,90641,105266,122251,141977,164886,191490,222388,258271,299943,348340,404545,469820,545626,633665],
				wine:0,
				marble:[0,35,96,167,249,345,455,584,733,905,1106,1338,1608,1921,2283,2704,3192,3759,4416,5178,6062,7087,8276,9656,11257,13113,15267,17765,20663,24025,27924,32448,37704,43813,50911,59160,68744,79882,92823,107862,125337,145643,169239,196657,228518,265541,308562,358552,416642,484142],
				glass:0,
				sulfur:0,
				time:{a:125660,b:37,c:1.06,d:2772},
				dur:(()=>{var t=[];var f=[{a:125660,b:37,c:1.06,d:2772},{a:168457,b:75,c:1.069256,d:0,e:{39:-1,44:-1,50:1}}];for(var i=0;i<50;i++){var h=i<32?0:1;var g=(f[h].a/f[h].b*Math.pow(f[h].c,i+1)-f[h].d)-(f[h].e!=undefined&&f[h].e[i+1]!=undefined?f[h].e[i+1]:0);g=Math.round(g);t.push((g>1728e3?1728e3:g));}return t;})(),
				icon:'/cdn/all/both/img/city/optician_l.png'
			},
			palace:
			{
				buildingId:11,
				maxLevel: 20,
				wood:[712,5824,16048,36496,77392,159184,322768,649936,1304272,2612944,4743518,8611345,15632968,28379968,51520771,93530403,169794358,308243344,559582545,1015861754],
				wine:[0,0,0,10898,22110,44534,89382,179078,358470,717254,1434822,2870272,5741800,11486115,22977258,45964577,91949276,183938806,367958137,736077360],
				marble:[0,1434,4546,10770,23218,48114,97906,197490,396658,794994,1591666,3186691,6380109,12773685,25574331,51202643,102513360,205243096,410919400,822706132],
				glass:[0,0,0,0,21188,42400,84824,169672,339368,678760,1357544,2715136,5430368,10860928,21722240,43445248,86892032,173787137,347580419,695173129],
				sulfur:[0,0,3089,10301,24725,53573,111269,226661,457445,919013,1842149,3692562,7401691,14836588,29739739,59612900,119493244,239522576,480119730,962393438],
				time:{a:11520,b:1,c:1.4,d:0},
				dur:(()=>{var t=[];var c={a:11520,b:1,c:1.4,d:0};for(var i=0;i<20;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
				icon:'/cdn/all/both/img/city/palace_l.png'
			},
			palaceColony:
			{
				buildingId:17,
				maxLevel: 20,
				wood:[712,5824,16048,36496,77392,159184,322768,649936,1304272,2612944,4743518,8611345,15632968,28379968,51520771,93530403,169794358,308243344,559582545,1015861754],
				wine:[0,0,0,10898,22110,44534,89382,179078,358470,717254,1434822,2870272,5741800,11486115,22977258,45964577,91949276,183938806,367958137,736077360],
				marble:[0,1434,4546,10770,23218,48114,97906,197490,396658,794994,1591666,3186691,6380109,12773685,25574331,51202643,102513360,205243096,410919400,822706132],
				glass:[0,0,0,0,21188,42400,84824,169672,339368,678760,1357544,2715136,5430368,10860928,21722240,43445248,86892032,173787137,347580419,695173129],
				sulfur:[0,0,3089,10301,24725,53573,111269,226661,457445,919013,1842149,3692562,7401691,14836588,29739739,59612900,119493244,239522576,480119730,962393438],
				time:{a:11520,b:1,c:1.4,d:0},
				dur:(()=>{var t=[];var c={a:11520,b:1,c:1.4,d:0};for(var i=0;i<20;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
				icon:'/cdn/all/both/img/city/palaceColony_l.png'
			},
			pirateFortress:
			{
				buildingId:30,
				maxLevel: 30,
				wood:[450,906,1389,1935,2593,3427,4516,5950,7834,10284,13430,17415,22394,28534,36015,45029,55779,68482,83366,100671,120648,143562,169686,199309,232729,270255,312210,358926,410748,468032],
				wine:0,
				marble:[250,505,783,1112,1534,2103,2883,3949,5388,7296,9782,12964,16970,21938,28019,35370,44162,54573,66793,81020,97463,116341,137883,162325,189915,220912,255580,294197,337048,384429],
				glass:0,
				sulfur:0,
				time:[40,414,817,1253,1721,2228,2779,3370,4010,4702,8989,10487,12150,13997,16045,30528,35449,41058,47455,54745,76684,88880,102906,119034,137585,200203,232974,270994,315090,366246],
				dur:[40,414,817,1253,1721,2228,2779,3370,4010,4702,8989,10487,12150,13997,16045,30528,35449,41058,47455,54745,76684,88880,102906,119034,137585,200203,232974,270994,315090,366246],
				icon:'/cdn/all/both/img/city/pirateFortress_l.png'
			},
			port:
			{
				buildingId:3,
				maxLevel: 74,
				wood:[60,150,274,429,637,894,1207,1645,2106,2735,3537,4492,5689,7103,8850,11094,13731,17062,21097,25965,31810,39190,47998,58713,71955,87627,107102,130777,159020,193938,235849,286515,348718,423990,513947,625161,758178,919694,1116013,1353517,1642275,1990224,2411062,2923229,3541580,4291524,5199343,6299199,7631718,9246113,11202015,13571663,16442581,19920807,24134808,29240229,35425639,42919496,51998587,62998247,76324750,92470310,112031264,135730097,164442126,199227831,241372023,292431299,354291535,429237542,520037453,630044966,763323212,924794828],
				wine:0,
				marble:[0,0,0,0,0,176,326,540,791,1138,1598,2176,2928,3859,5051,6628,8566,11089,14265,18241,23197,29642,37636,47703,60556,76367,96639,122157,153754,194090,244301,307174,386956,486969,610992,769303,965794,1212791,1523572,1913073,2403314,3015689,3782993,4749576,5959027,7478201,9383420,11774031,14773697,18537587,23260403,29186449,36622272,45952517,57659826,72349802,90782339,113910929,142931982,179346719,225038829,282371903,354311707,444579593,557845001,699967003,878297384,1102060943,1382832675,1735136536,2177196745,2731880500,3427880866,4301201034],
				glass:0,
				sulfur:0,
				loadingSpeed:[30,60,93,129,169,213,261,315,373,437,508,586,672,766,869,983,1108,1246,1398,1565,1748,1950,2172,2416,2685,2980,3305,3663,4056,4489,4965,5488,6064,6698,7394,8161,9004,9931,10951,12073,13308,14666,16159,17802,19609,21597,23784,26160,28800,31740,34980,38520,42420,46680,51420,56640,62400,68700,75660,83340,91740,101040,111300,122580,134940,148620,163680,180300,198540,218640,240780,265140,292020,321600],
				time:{a:50400,b:23,c:1.15,d:1512,e:[588]},
				dur:(()=>{var t=[];var c={a:50400,b:23,c:1.15,d:1512,e:[588]};for(var i=0;i<74;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
				icon:'/cdn/all/both/img/city/port_r.png'
			},
			safehouse:
			{
				buildingId:16,
				maxLevel: 60,
				wood:[113,248,402,578,779,1007,1267,1564,1903,2288,2728,3230,3801,4453,5195,6042,7008,8108,9363,10793,12423,14282,16401,18816,21570,24709,28288,32368,37019,42321,48365,55255,63126,72119,82393,94131,107540,122860,140363,160359,183204,209303,239119,273184,312102,356563,407359,465390,531689,607433,693967,792828,905773,1034808,1182226,1350644,1543054,1762875,2014012,2300925],
				wine:0,
				marble:[0,0,0,129,197,275,366,471,593,735,900,1090,1312,1569,1866,2212,2613,3078,3617,4243,4968,5810,6787,7919,9233,10758,12526,14577,16956,19716,22917,26631,30946,35962,41790,48563,56433,65579,76207,88557,102909,119587,138967,161489,187660,218073,253415,294484,342209,397669,462117,537009,624038,725172,842695,979265,1137968,1322391,1536701,1785744],
				glass:0,
				sulfur:0,
				spytime:{a:900.12,b:-0.0513}, // Seconds to create one spy per level (s): y = Math.round(a*exp(b*x))
				time:{a:96000,b:7,c:1.05,d:12960},
				dur:(()=>{var t=[];var f=[{a:96000,b:7,c:1.05,d:12960},{a:95959,b:13,c:1.06315467,d:0}];for(var i=0;i<60;i++){var h=i<32?0:1;var g=(f[h].a/f[h].b*Math.pow(f[h].c,i+1)-f[h].d)-(f[h].e!=undefined&&f[h].e[i+1]!=undefined?f[h].e[i+1]:0);g=Math.round(g);t.push((g>1728e3?1728e3:g));}return t;})(),
				icon:'/cdn/all/both/img/city/safehouse_l.png'
			},
			shipyard:
			{
				buildingId:5,
				maxLevel:38,
				wood:[105,202,324,477,671,914,1222,1609,2096,2711,3485,4460,5689,7238,9190,11648,14746,18650,23568,29765,37573,47412,59808,75428,95108,119906,151151,190520,240124,302626,381378,480605,605632,763166,961659,1211759,1526886,1923946],
				wine:0,
				marble:[0,0,0,0,0,778,1052,1397,1832,2381,3071,3942,5038,6420,8161,10354,13118,16601,20989,26517,33484,42261,53321,67256,84814,106938,134814,169937,214192,269954,340214,428741,540286,680832,857920,1081051,1362196,1716438],
				glass:0,
				sulfur:0,
				time:{a:64800,b:7,c:1.05,d:7128},
				dur:(()=>{var t=[];var c={a:64800,b:7,c:1.05,d:7128};for(var i=0;i<38;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
				icon:'/cdn/all/both/img/city/shipyard_l.png'
			},
			stonemason:
			{
				buildingId:19,
				maxLevel: 61,
				wood:[274,467,718,1045,1469,2021,2738,3671,4883,6459,8508,11172,14634,19135,24987,32594,42483,55339,72051,93778,122022,158740,206472,268525,349194,454063,590393,767621,998019,1297536,1686907,2193090,2851161,3706696,4818949,6264951,8144848,10588838,13766186,17896947,23267208,30248900,39325559,51125812,66466917,86411362,112340452,146049973,189874567,246849419,320920474,417217714,542410456,705169252,916766387,1191856573,1549491900,2014441336,2618906170,3404750192,4426399083],
				wine:0,
				marble:[0,116,255,436,671,977,1375,1892,2564,3437,4572,6049,7968,10462,13705,17921,23402,30527,39790,51831,67485,87835,114290,148681,193390,251512,327069,425295,552987,718988,934789,1215330,1580064,2054260,2670767,3472295,4514372,5869187,7630598,9920629,12897924,16768741,21801234,28344037,36850411,47909647,62287886,80981202,105284598,136881725,177961516,231369827,300806590,391082130,508450405,661042257,859428691,1117353190,1452683817,1888651047,2455457089],
				glass:0,
				sulfur:0,
				time:{a:72000,b:11,c:1.1,d:6120},
				dur:(()=>{var t=[];var c={a:72000,b:11,c:1.1,d:6120};for(var i=0;i<61;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
				icon:'/cdn/all/both/img/city/stonemason_l.png'
			},
			temple:
			{
				buildingId:28,
				maxLevel: 56,
				wood:[216,228,333,465,598,760,958,1197,1432,1773,2112,2512,3082,3655,4458,5126,6232,7167,8688,10247,11784,14229,16753,19266,23186,26664,32027,36831,43257,50782,59591,68529,80385,96068,108393,129447,148864,174363,204229,239212,280187,328180,384394,450238,527359,617691,723496,847424,992579,1162599,1361741,1594995,1868202,2188208,2563028,3002050],
				wine:0,
				marble:0,
				glass:[173,190,290,423,567,752,989,1290,1610,2080,2586,3210,4109,5084,6471,7765,9851,11821,14952,18402,22082,27824,34184,41020,51514,61817,77477,92972,113941,139577,170911,205093,251034,313054,368577,459304,551164,673645,823344,1006309,1229934,1503253,1837309,2245600,2744623,3354540,4099994,5011105,6124685,7485728,9149224,11182387,13667365,16704560,20416688,24953734],
				sulfur:0,
				priests:[12,23,37,54,73,94,117,142,168,196,225,255,287,320,355,390,427,464,503,543,583,625,668,711,756,801,848,895,943,992,1042,1092,1143,1196,1248,1302,1356,1411,1468,1527,1589,1654,1721,1791,1863,1939,2018,2099,2185,2273,2365,2461,2561,2665,2773,2886],
				time:{a:2160,b:1,c:1.1,d:0,e:{33:1,36:1}},
				dur:(()=>{var t=[];var c={a:2160,b:1,c:1.1,d:0,e:{33:1,36:1}};for(var i=0;i<56;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
				icon:'/cdn/all/both/img/city/temple_l.png'
			},
			tavern:
			{
				buildingId:9,
				maxLevel: 70,
				wood:[101,222,367,541,750,1001,1302,1663,2097,2617,3241,3990,4888,5967,7261,8814,10678,12914,15598,18818,22683,27320,32885,39562,47576,57192,68731,82578,99194,119134,143061,171774,206230,247577,297193,356732,428179,513916,616800,740261,888414,1066197,1279538,1535546,1842756,2211408,2653790,3184668,3821746,4586269,5503731,6604728,7925973,9511528,11414265,13697636,16437785,19726089,23672202,28407718,34090551,40910209,49094109,58915159,70700866,84844249,101816951,122184964,146627504,175959663],
				wine:0,
				marble:[0,0,0,94,122,158,206,267,348,452,587,764,993,1290,1677,2181,2835,3685,4791,6228,8097,10526,13684,17789,23125,30063,39082,50806,66048,85862,111621,145107,188640,245232,318801,414441,538774,700406,910528,1183686,1538792,2000429,2600558,3380726,4394943,5713427,7427454,9655688,12552393,16318109,21213538,27577596,35850869,46606124,60587952,78764326,102393609,133111672,173045148,224958659,292446213,380180021,494233954,642504045,835255135,1085831515,1411580761,1835054717,2385570779,3101241554],
				glass:0,
				sulfur:0,
				wineUse:[0,4,8,13,18,24,30,37,44,51,60,68,78,88,99,110,122,136,150,165,180,197,216,235,255,277,300,325,351,378,408,439,472,507,544,584,626,670,717,766,818,874,933,995,1060,1129,1203,1280,1361,1449,1541,1640,1745,1857,1976,2102,2237,2380,2532,2694,2867,3050,3246,3453,3675,3910,4160,4426,4710,5011,5332],
				wineUse2:[0,12,24,36,48,61,73,86,99,112,125,138,152,165,179,193,207,222,236,251,266,282,297,313,329,345,361,378,395,412,430,448,466,484,502,521,540,560,580,600,620,641,662,683,705,727,749,772,795,819,843,867,891,916,942,968,994,1021,1048,1075,1103,1131,1160,1189,1219,1249,1280,1311,1343,1375,1408],
				wineUse3:[0,60,120,181,242,304,367,430,494,559,624,691,758,826,896,966,1037,1109,1182,1256,1332,1408,1485,1564,1644,1725,1807,1891,1975,2061,2149,2238,2328,2419,2512,2606,2702,2800,2898,2999,3101,3204,3310,3416,3525,3635,3747,3861,3976,4094,4213,4334,4457,4582,4709,4838,4969,5103,5238,5375,5515,5657,5801,5947,6096,6247,6400,6556,6714,6875,7038],
				time:{a:10800,b:1,c:1.06,d:10440},
				dur:(()=>{var t=[];var c={a:10800,b:1,c:1.06,d:10440};for(var i=0;i<70;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
				icon:'/cdn/all/both/img/city/taverne_r.png'
			},
			townHall:
			{
				buildingId:0,
				maxLevel: 66,
				wood:[0,158,335,623,923,1390,2015,2706,3661,4776,6173,8074,10281,13023,16424,20986,25423,32285,40232,49286,61207,74804,93956,113035,141594,170213,210011,258875,314902,387657,471194,572581,695617,854729,1037816,1274043,1529212,1876201,2276286,2761291,3349635,4063337,4929106,5979344,7253354,8798816,10673568,12947770,15706532,19053101,23112718,28037312,34011182,41257896,50048657,60712452,73648368,89340520,108376177,131467734,159479376,193459418,234679540,284682374,345339239,418920177],
				wine:0,
				marble:[0,0,0,0,285,551,936,1411,2091,2945,4072,5664,7637,10214,13575,18254,23250,31022,40599,52216,68069,87316,115101,145326,191053,241039,312128,403825,515593,666229,850031,1084293,1382827,1783721,2273687,2930330,3692591,4756439,6058643,7716366,9827663,12516639,15941353,20303113,25858307,32933474,41944498,53421055,68037746,86653753,110363339,140560175,179019255,228001236,290385320,369838495,471031085,599911276,764054752,973110003,1239365472,1578471878,2010362177,2560423242,3260988121,4153236601],
				glass:0,
				sulfur:0,
        //fix
				//maxPop:[60,96,142,200,262,332,410,492,580,672,768,870,976,1086,1200,1320,1440,1566,1696,1828,1964,2102,2246,2390,2540,2690,2844,3002,3162,3326,3492,3660,3830,4004,4180,4360,4540,4724,4910,5098,5293,5495,5706,5924,6151,6387,6631,6885,7149,7423,7707,8002,8308,8626,8957,9300,9656,10026,10409,10808,11222,11652,12098,12561,13042,13541],
				//maxPop :(()=>{var i = this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel; var mpop=Math.round(5099.12*Math.pow(1.038283,i-40)-1.7); if (i == 58 || 1 == 62) { mpop +=1; }; return mpop}),
        get maxPop(){var p=[];var e={58:1,62:1};for(var i=0;i<this.maxLevel;i++){p.push(i<41?Math.floor(10*Math.pow(i,1.5))*2+40:Math.round(5099.12*Math.pow(1.038283,i-40)-1.7)+(e[i]!=undefined?e[i]:0));}return p;},
        actionPointsMax:(()=>{var aP=[0];for(var i=1;i<=66;i++){aP.push(Math.floor(i/4+3));}return aP;})(),
				time:{a:1800,b:1,c:1.17,d:-1080,e:[3186]},
				dur:(()=>{var t=[];var c={a:1800,b:1,c:1.17,d:-1080,e:[3186]};for(var i=0;i<66;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
				icon:'/cdn/all/both/img/city/townhall_l.png'
			},
			vineyard:
			{
				buildingId:26,
				maxLevel:50,
				wood:[339,423,520,631,758,905,1074,1269,1492,1749,2045,2384,2775,3225,3741,4336,5019,5805,6709,7749,8944,10319,11900,13718,15809,18214,20979,24159,27816,32021,36858,42419,48819,56184,64661,74417,85645,98567,113438,130553,150251,172920,199010,229036,263592,303362,349132,401808,462431,532201],
				wine:0,
				marble:[123,198,285,387,504,640,798,981,1194,1440,1726,2058,2443,2889,3407,4008,4705,5513,6450,7538,8800,10263,11961,13930,16214,18864,21938,25503,29639,34437,40002,46458,53955,62664,72777,84523,98164,114007,132407,153776,178595,207419,240894,279773,324926,377366,438270,509004,591153,686560],
				glass:0,
				sulfur:0,
				time:{a:125660,b:37,c:1.06,d:2232},
				dur:(()=>{var t=[];var f=[{a:125660,b:37,c:1.06,d:2232},{a:107967,b:44,c:1.067231,d:1,e:{42:1,45:1,47:1,48:1,49:1}}];for(var i=0;i<50;i++){var h=i<32?0:1;var g=(f[h].a/f[h].b*Math.pow(f[h].c,i+1)-f[h].d)-(f[h].e!=undefined&&f[h].e[i+1]!=undefined?f[h].e[i+1]:0);g=Math.ceil(g);t.push((g>1728e3?1728e3:g));}return t;})(),
				icon:'/cdn/all/both/img/city/vineyard_l.png'
			},
			wall:
			{
				buildingId:8,
				maxLevel: 48,
				wood:[114,361,657,1012,1439,1951,2565,3302,4186,5247,6521,8049,9882,12083,14724,17892,21695,26258,31733,38304,46189,55650,67004,80629,96979,116599,140143,168395,202298,242982,291802,350387,420688,505050,606284,727765,873542,1048474,1258393,1510295,1812578,2175318,2610605,3132950,3759764,4511941,5414554,6497688],
				glass:0,
				marble:[0,203,516,892,1344,1885,2535,3315,4251,5374,6721,8338,10279,12608,15402,18755,22779,27607,33402,40355,48699,58711,70726,85144,102446,123208,148122,178019,213896,256948,308610,370605,444998,534271,641398,769950,924213,1109329,1331467,1598033,1917913,2301768,2762394,3315146,3978448,4774411,5729566,6875751],
				sulfur:0,
				wine:0,
				time:{a:57600,b:11,c:1.1,d:3240,e:[2430]},
				dur:(()=>{var t=[];var c={a:57600,b:11,c:1.1,d:3240,e:[2430]};for(var i=0;i<48;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
				icon:'/cdn/all/both/img/city/wall.png'
			},
			warehouse:
			{
				buildingId:7,
				maxLevel: 85,
				wood:[160,288,442,626,847,1113,1431,1813,2272,2822,3483,4275,5226,6368,7737,9380,11353,13719,16559,19967,24056,28963,34852,41918,50398,60574,72784,87437,105021,126121,151441,181825,218286,262039,314543,377548,453153,543880,652752,783398,940192,1128368,1354207,1625247,1950534,2340927,2809455,3371758,4046603,4856517,5828531,6995091,8395134,10075391,12091945,14512105,17416651,20902532,25086100,30106994,36132802,43364655,52043937,62460347,74961564,89964855,107971003,129581016,155516198,186642214,223997992,268830396,322635847,387210269,464709033,557718899,669344361,803311263,964091166,1157050597,1388630175,1666559584,2000115580,2400431627,2880869512],
				wine:0,
				marble:[0,0,0,96,211,349,515,714,953,1240,1584,1997,2492,3086,3800,4656,5683,6915,8394,10169,12299,14855,17922,21602,26019,31319,37678,45310,54468,65458,78645,94471,113461,136249,163595,196409,235787,283041,339745,407790,489463,587494,705159,846390,1015907,1219375,1463595,1756728,2108570,2530879,3037771,3646183,4376450,5252977,6305057,7567850,9083558,10902837,13086485,15707480,18853414,22629425,27161704,32601720,39131276,46968588,56375578,67666623,81219068,97485831,117010544,140445715,168574544,202337086,242861676,291502636,349885531,419961503,504072470,605029398,726206237,871652685,1046229521,1255771053,1507280100],
				glass:0,
				sulfur:0,
				cp:[8000,16401,25455,35331,46181,58159,71421,86138,102493,120687,140942,163502,188637,216646,247860,282647,321416,364622,412768,466416,526189,592779,666959,749584,841609,944094,1058219,1185297,1326787,1484315,1659690,1854922,2072252,2314171,2583453,2883186,3216807,3588142,4001450,4461476,4973499,5543400,6177729,6883779,7669673,8544460,9518219,10602179,11808851,13152172,14647676,16312668,18166439,20230485,22528769,25088000,27937955,31111829,34646637,38583648,42968887,47853679,53295269,59357506,66111616,73637056,82022473,91366775,101780329,113386298,126322135,140741251,156814887,174734197,194712581,216988297,241827374,269526873,300418536,334872863,373303675,416173213,463997848,517354466,576887609],
        time:{a:2880,b:1,c:1.14,d:2160,e:[1063,1163]},
				dur:(()=>{var t=[];var c={a:2880,b:1,c:1.14,d:2160,e:[1063,1163]};for(var i=0;i<85;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
				icon:'/cdn/all/both/img/city/warehouse_l.png'
			},
			winegrower:
			{
				buildingId:21,
				maxLevel: 61,
				wood:[274,467,718,1045,1469,2021,2738,3671,4883,6459,8508,11172,14634,19135,24987,32594,42483,55339,72051,93778,122022,158740,206472,268525,349194,454063,590393,767621,998019,1297536,1686907,2193090,2851161,3706696,4818949,6264951,8144848,10588838,13766186,17896947,23267208,30248900,39325559,51125812,66466917,86411362,112340452,146049973,189874567,246849419,320920474,417217714,542410456,705169252,916766387,1191856573,1549491900,2014441336,2618906170,3404750192,4426399083],
				wine:0,
				marble:[0,116,255,436,671,977,1375,1892,2564,3437,4572,6049,7968,10462,13705,17921,23402,30527,39790,51831,67485,87835,114290,148681,193390,251512,327069,425295,552987,718988,934789,1215330,1580064,2054260,2670767,3472295,4514372,5869187,7630598,9920629,12897924,16768741,21801234,28344037,36850411,47909647,62287886,80981202,105284598,136881725,177961516,231369827,300806590,391082130,508450405,661042257,859428691,1117353190,1452683817,1888651047,2455457089],
				glass:0,
				sulfur:0,
				time:{a:72000,b:11,c:1.1,d:6120},
				dur:(()=>{var t=[];var c={a:72000,b:11,c:1.1,d:6120};for(var i=0;i<61;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
				icon:'/cdn/all/both/img/city/winegrower_l.png'
			},
			workshop:
			{
				buildingId:15,
				maxLevel:32,
				wood:[220,383,569,781,1023,1299,1613,1972,2380,2846,3377,3982,4672,5458,6355,7377,8542,9870,11385,13111,15079,17322,19880,22796,26119,29909,34228,39153,44766,51166,58462,66779],
				wine:0,
				marble:[95,167,251,349,461,592,744,920,1125,1362,1637,1956,2326,2755,3253,3831,4501,5278,6180,7226,8439,9847,11479,13373,15570,18118,21074,24503,28481,33095,38447,44656],
				glass:0,
				sulfur:0,
				time:{a:96000,b:7,c:1.05,d:11880},
				dur:(()=>{var t=[];var c={a:96000,b:7,c:1.05,d:11880};for(var i=0;i<32;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
				icon:'/cdn/all/both/img/city/workshop_l.png'
			},
      shrineOfOlympus:
      {
      buildingId:34,
      maxLevel:41,
      wood:[765,959,1204,1509,1892,2373,2976,3732,4680,5868,7359,9229,11573,14513,18199,22821,28618,35887,45002,56434,70768,88743,111284,139550,174996,219445,275184,345081,432732,542646,680478,853320,1070063,1341859,1682692,2110096,2646060,3318159,4160972,5217859,6543195],
      wine:[0,0,106,133,166,208,262,327,411,514,644,805,1008,1263,1581,1980,2479,3104,3887,4865,6092,7628,9550,11956,14970,18741,23465,29378,36782,46050,57655,72184,90375,113150,141663,177362,222058,278017,348077,435792,545613],
      marble:[0,0,0,0,198,257,331,429,555,718,927,1200,1552,2006,2594,3354,4337,5608,7252,9377,12125,15677,20271,26211,33890,43820,56660,73261,94727,122482,158369,204772,264769,342347,442655,572354,740054,956889,1237257,1599774,2068508],
      glass:[0,0,0,0,0,0,0,0,230,298,385,497,644,833,1076,1392,1800,2328,3010,3892,5032,6507,8414,10879,14067,18189,23518,30409,39319,50839,65735,84996,109900,142100,183736,237570,307179,397183,513557,664030,858590],
      sulfur:[0,0,0,0,0,0,0,0,0,0,114,153,205,275,368,494,662,887,1189,1593,2135,2861,3833,5136,6883,9224,12359,16562,22194,29739,39851,53400,71557,95887,128489,172174,230714,309157,414270,555123,743864],
      time:{a:48,b:2,c:1.35,d:0},
      dur:(()=>{var t=[];var c={a:96000,b:7,c:1.05,d:11880};for(var i=0;i<32;i++){var d=Math.round(c.a/c.b*Math.pow(c.c,i+1)-c.d)-(c.e!=undefined?(c.e[i]!=undefined?c.e[i]:0):0);t.push((d>1728e3?1728e3:d));}return t;})(),
      icon:'/cdn/all/both/img/city/shrineOfOlympus_l.png'
      }
		}
  };
//fix Порядок отображения зданий в таблице 
  Constant.buildingOrder = {
    growth: [Constant.Buildings.TOWN_HALL, Constant.Buildings.PALACE, Constant.Buildings.GOVERNORS_RESIDENCE, Constant.Buildings.TAVERN, Constant.Buildings.MUSEUM],
    research: [Constant.Buildings.ACADEMY, Constant.Buildings.WORKSHOP, Constant.Buildings.TEMPLE, Constant.Buildings.SHRINE_OF_OLYMPUS],
    diplomacy: [Constant.Buildings.EMBASSY],
    trading: [Constant.Buildings.WAREHOUSE, Constant.Buildings.DUMP, Constant.Buildings.TRADING_PORT, Constant.Buildings.DOCKYARD, Constant.Buildings.TRADING_POST, Constant.Buildings.BLACK_MARKET, Constant.Buildings.MARINE_CHART_ARCHIVE],
    military: [Constant.Buildings.WALL, Constant.Buildings.HIDEOUT, Constant.Buildings.BARRACKS, Constant.Buildings.SHIPYARD],
    wood: [Constant.Buildings.FORESTER, Constant.Buildings.CARPENTER],
    wine: [Constant.Buildings.WINERY, Constant.Buildings.VINEYARD],
    marble: [Constant.Buildings.STONEMASON, Constant.Buildings.ARCHITECT],
    crystal: [Constant.Buildings.GLASSBLOWER, Constant.Buildings.OPTICIAN],
    sulfur: [Constant.Buildings.ALCHEMISTS_TOWER, Constant.Buildings.FIREWORK_TEST_AREA],
    piracy: [Constant.Buildings.PIRATE_FORTRESS]
  };
  Constant.altBuildingOrder = {
    growth: [Constant.Buildings.TOWN_HALL, Constant.Buildings.PALACE, Constant.Buildings.GOVERNORS_RESIDENCE, Constant.Buildings.TAVERN, Constant.Buildings.MUSEUM],
    research: [Constant.Buildings.ACADEMY, Constant.Buildings.WORKSHOP, Constant.Buildings.TEMPLE, Constant.Buildings.SHRINE_OF_OLYMPUS],
    diplomacy: [Constant.Buildings.EMBASSY],
    trading: [Constant.Buildings.WAREHOUSE, Constant.Buildings.DUMP, Constant.Buildings.TRADING_PORT, Constant.Buildings.DOCKYARD, Constant.Buildings.TRADING_POST, Constant.Buildings.BLACK_MARKET, Constant.Buildings.MARINE_CHART_ARCHIVE],
    military: [Constant.Buildings.WALL, Constant.Buildings.HIDEOUT, Constant.Buildings.BARRACKS, Constant.Buildings.SHIPYARD],
    production: [Constant.Buildings.FORESTER, Constant.Buildings.WINERY, Constant.Buildings.STONEMASON, Constant.Buildings.GLASSBLOWER, Constant.Buildings.ALCHEMISTS_TOWER],
    reducton: [Constant.Buildings.CARPENTER, Constant.Buildings.VINEYARD, Constant.Buildings.ARCHITECT, Constant.Buildings.OPTICIAN, Constant.Buildings.FIREWORK_TEST_AREA],
    piracy: [Constant.Buildings.PIRATE_FORTRESS]
  };
  Constant.compBuildingOrder = {
    growth: [Constant.Buildings.TOWN_HALL, 'colonyBuilding', Constant.Buildings.PALACE, Constant.Buildings.GOVERNORS_RESIDENCE, Constant.Buildings.TAVERN, Constant.Buildings.MUSEUM],
    research: [Constant.Buildings.ACADEMY, Constant.Buildings.WORKSHOP, Constant.Buildings.TEMPLE, Constant.Buildings.SHRINE_OF_OLYMPUS],
    diplomacy: [Constant.Buildings.EMBASSY],
    trading: [Constant.Buildings.WAREHOUSE, Constant.Buildings.DUMP, Constant.Buildings.TRADING_PORT, Constant.Buildings.DOCKYARD, Constant.Buildings.TRADING_POST, Constant.Buildings.BLACK_MARKET, Constant.Buildings.MARINE_CHART_ARCHIVE],
    military: [Constant.Buildings.WALL, Constant.Buildings.HIDEOUT, Constant.Buildings.BARRACKS, Constant.Buildings.SHIPYARD],
    production: [Constant.Buildings.FORESTER, 'productionBuilding', Constant.Buildings.WINERY, Constant.Buildings.STONEMASON, Constant.Buildings.GLASSBLOWER, Constant.Buildings.ALCHEMISTS_TOWER],
    reducton: [Constant.Buildings.CARPENTER, Constant.Buildings.VINEYARD, Constant.Buildings.ARCHITECT, Constant.Buildings.OPTICIAN, Constant.Buildings.FIREWORK_TEST_AREA],
    piracy: [Constant.Buildings.PIRATE_FORTRESS]
  };
  Constant.unitOrder = {
    army_front_line: [Constant.Military.HOPLITE, Constant.Military.SPARTAN, Constant.Military.STEAM_GIANT],
    army_flank: [Constant.Military.SPEARMAN, Constant.Military.SWORDSMAN],
    army_ranged: [Constant.Military.SLINGER, Constant.Military.ARCHER, Constant.Military.MARKSMAN],
    army_seige: [Constant.Military.RAM, Constant.Military.CATAPULT, Constant.Military.MORTAR],
    army_air: [Constant.Military.GYROCOPTER, Constant.Military.BALLOON_BOMBADIER],
    army_support: [Constant.Military.COOK, Constant.Military.DOCTOR],
    navy_front_line: [Constant.Military.FLAME_THROWER, Constant.Military.STEAM_RAM],
    navy_flank: [Constant.Military.RAM_SHIP],
    navy_ranged: [Constant.Military.BALLISTA_SHIP, Constant.Military.CATAPULT_SHIP, Constant.Military.MORTAR_SHIP],
    navy_seige: [Constant.Military.SUBMARINE, Constant.Military.ROCKET_SHIP],
    navy_air: [Constant.Military.PADDLE_SPEEDBOAT, Constant.Military.BALLOON_CARRIER],
    navy_support: [Constant.Military.TENDER]
  };

  /***********************************************************************************************************************
   * Main Init
   **********************************************************************************************************************/
  if (debug) {
    delete unsafeWindow.console;
    unsafeWindow.empire = {
      s: empire,
      db: database,
      ikariam: ikariam,
      render: render,
      events: events,
      utils: Utils,
      Constant: Constant,
      $: $,
      get tip() { return $('.breakdown_table').text().replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' ').replace(/\s\s/g, ' '); }
    };
  }

  empire.Init();
  $(function () {
    var bgViewId = $('body').attr('id');
    if (!(bgViewId === 'city' || bgViewId === 'island' || bgViewId === 'worldmap_iso' || !$('backupLockTimer').length)) {
      return false;
    }

    (function init(model, data, local, ajax) {
      var mod, dat, loc, aj;
      mod = !!unsafeWindow.ikariam && !!unsafeWindow.ikariam.model;
      dat = !!unsafeWindow.ikariam && !!unsafeWindow.ikariam.model.relatedCityData;
      loc = !!unsafeWindow.LocalizationStrings;
      aj = !!unsafeWindow.ikariam.controller && !!unsafeWindow.ikariam.controller.executeAjaxRequest && !!unsafeWindow.ajaxHandlerCallFromForm;
      if (dat && !data) {
        events(Constant.Events.CITYDATA_AVAILABLE).pub();
      }
      if (mod && dat && !model && !data) {
        events(Constant.Events.MODEL_AVAILABLE).pub();
      }
      if (loc && !local) {
        events(Constant.Events.LOCAL_STRINGS_AVAILABLE).pub();
      }
      if (aj && !ajax) {
        unsafeWindow.ajaxHandlerCallFromForm = function (ajaxHandlerCallFromForm) {
          return function cAjaxHandlerCallFromForm(form) {
            events('formSubmit').pub(form);
            return ajaxHandlerCallFromForm.apply(this, arguments);
          };
        }(unsafeWindow.ajaxHandlerCallFromForm);

        unsafeWindow.ikariam.controller.executeAjaxRequest = function (execAjaxRequest) {
          return function cExecuteAjaxRequest() {
            var args = $.makeArray(arguments);
            args.push(undefined);
            if (!args[1]) {
              args[1] = function customAjaxCallback(responseText) {
                var responder = unsafeWindow.ikariam.getClass(unsafeWindow.ajax.Responder, responseText);
                unsafeWindow.ikariam.controller.ajaxResponder = responder;
                events('ajaxResponse').pub(responder.responseArray);
                unsafeWindow.response = responder;
              };
            }
            var ret = execAjaxRequest.apply(this, args);
          };
        }(unsafeWindow.ikariam.controller.executeAjaxRequest);
      }
      if (!(mod && loc && dat && aj)) {
        events.scheduleAction(init.bind(null, mod, loc, dat, aj), 1000);
      }
      else {
        var initialAjax = [];
        $('script').each(function (index, script) {
          var match = /ikariam.getClass\(ajax.Responder, (.*)\);/.exec(script.innerHTML);
          if (match) {
            events('ajaxResponse').pub(JSON.parse(match[1] || []));
            return false;
          }
        });
      }
    })();
  });

  /**************************************************************************
  *  for IkaLogs
  ***************************************************************************/

  function addScript(src) {
    var scr = document.createElement('script');
    scr.type = 'text/javascript';
    scr.src = src;
    document.getElementsByTagName('body')[0].appendChild(scr);
  }
})(jQuery);